Purely speculative but I get a distinct feeling that Blizzard have introduced attacks such as Pursuing Spikes and Impale to almost force tanks to move away from armour procking trinkets such as the black heart. Additionally besides swapping a trinket would anyone contend as to whether Glyph of Hand of Salvation will become necessary to survive the hard mode versions?
You should fight the fight before speculating. Impale doesn't appear during normal tanking, but if you are lucky enough to have it on the tank during the burrow phase, you can tank it without any problems even in 25 hard.
My question: Does the Holy Light glyph choose the targets totally randomly or based on the distance? The 3.1 threat states randomly, but I get the feeling that the effect of distance hasn't been tested.
My question: Does the Holy Light glyph choose the targets totally randomly or based on the distance? The 3.1 threat states randomly, but I get the feeling that the effect of distance hasn't been tested.
It seems to be totally random really, and that includes targeting people closeby who have full health instead of those with less.
To somewhat illustrate that, during a melee-heavy Loatheb run on 10 I tossed a Holy Light to someone who was at max melee range while I was a few feet away not in melee. The glyph healed me (already at full), and a few other melee in range of which only two could have used heals. While it can't be completely random since that's impossible with computer code, it's pretty damn close across all variables for the glyph.
Playing a PvP Ret pala. Going quite well and - most important - having a lot of fun
But I heard that we should get 5% hit in PvP, so I did that, now some ppl are telling med to forget the hit, and just stack str. Is this true? Cause I gemmed for some of the Hit Rating so it would be easy for me to switch over. But I cant imagine that 5% Hit Rating isnt good, since 5% Hit Rating basically is 5% more damage, maybe even more when counting seal hits in on it.
Playing a PvP Ret pala. Going quite well and - most important - having a lot of fun
But I heard that we should get 5% hit in PvP, so I did that, now some ppl are telling med to forget the hit, and just stack str. Is this true? Cause I gemmed for some of the Hit Rating so it would be easy for me to switch over. But I cant imagine that 5% Hit Rating isnt good, since 5% Hit Rating basically is 5% more damage, maybe even more when counting seal hits in on it.
Can anyone plz help me here.
In pvp you absolutely need the hit. Abilities like Repentance and our stun can be resisted normally, so you should definitely get to 5% hit cap and then gem for str after that.
Any word from Blizz on SoW changes? Being in melee range and whacking on a boss provides me with 40% of my mana regen, so I wondered if any nerfs are coming.
Any word from Blizz on SoW changes? Being in melee range and whacking on a boss provides me with 40% of my mana regen, so I wondered if any nerfs are coming.
They have bigger fish to fry it seems. SoW working off Judgements/melee attacks still works on the PTR.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Im currently levelling my paladin and am at 66 atm. Ive dual specced with holy my 2nd atm and have tried healing in some of the BC instances, ramps, bf, UB etc.
Im confused with how exactly I use my seal and judgment combo whilst healing. Ive seen some vague topics about this subject and generally it says to keep SoW up at times and use either JoW or JoL depending upon other variables or pallies Im with.
My question is really that I dont understand how im supposed to use this. Your seal gives you chance of mana back from melee attacks and your judgment either gives healing or mana depending on which one from melee attacks.
Im obviously confused by the fact of if im healing how am I supposed to melee the mobs or boss to get any effect from these buffs?
Basically Im asking for someone to explain how to effectively use them whilst healing. I use GRID and Clique so that I can always target a mob when needed but Im just not understanding how Im supposed to melee or use the jugments effectively.
2 - During lulls in incoming damage, you can melee enemies to gain mana. This is generally much more common in raiding, where you're part of a healing team and boss damage output varies over the course of an encounter. During 5 mans though, there'll still be opportunities, such as at the end of a trash pull when there's only a single mob alive, etc. It should be noted that judgement counts as a melee attack and has a chance to proc the SoW mana return, which is another reason to use it frequently.
Similarly, there are two main reasons to judge
1 - The debuff applies to your whole group, not just you. So if you have a lot of mana users in the group, you can help reduce their downtime by putting JoW on their targets. Similarly, if the group is taking AoE damage, you can put JoL on their target to help heal them while they attack.
Basically you should ideally be using SoW while healing, and trying to judge as often as possible. Part of the challenge of healing as a paladin is finding the right balance between judging to maintain buffs / debuffs / mana, and healing to keep people alive.
A latent appliance fetishist is someone who refuses to admit to his or herself that sexual gratification can only be achieved through the use of machines.
- L. Ron Hoover
1) you glyph for SOW, then have SOW up to reduce manacost of your spells. Hitting something to get SoW procs is entirely optional and usually a bad idea, though sometimes very well possible. Don't go out of your way to melee, you're still a healer afterall. But if the fight mechanics/strategy allows you to, go for it.
2) you judge to get the haste effect on your heals. If you have a ret or prot paladin, you'd take the judgement the other paladin isn't doing. if you have 2 or more ret/prot paladins, it doesn't matter a lot what you judge.
I have a rather fundemental question concerning the merrits of increased haste at the expense of crit.
I'm sure this is an age old issue with healadins but i'm seeing more and more builds and gear outs emphasising more haste with itemization to gift mana returns.
For me I would think that in the long run increased haste would lead to higher throughput on heals (HPS) but potentially lead to mana deprivation state in long fights.
Now a high crit and high haste would be nice but again based on gearing I'm thinking you may have to sacrifice something (mana gen on gear example).
My fundemental question is ......As a raid healer is it viable to stack haste at the expense of crit?
I understand that is a loaded question based on raid composition and fight. Given Ulduar 25 content lets say.
I'm looking for potential pros and cons of either approach.
2) you judge to get the haste effect on your heals. If you have a ret or prot paladin, you'd take the judgement the other paladin isn't doing. if you have 2 or more ret/prot paladins, it doesn't matter a lot what you judge.
While this is true, the other benefit to Judging is the mana gain. All Judgements (unless you are Ret using SoV), will proc a Seal hit, so judging on cooldown is a lot of mana gain. The mana gain is 4% of max mana (from SoW) for paying 5% of base mana for Judgement (so around 200 mana cost for a 4% max mana, maybe 1200 when buffed gain).
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
im a prot pally, and currently i am running 27 expertise without the glyph of seal of vengeance. since 26 expertise is the soft cap, could i switch my glyph of seal of vengeance with judgment for more tps? or should i stick to my current glyph?
im a prot pally, and currently i am running 27 expertise without the glyph of seal of vengeance. since 26 expertise is the soft cap, could i switch my glyph of seal of vengeance with judgment for more tps? or should i stick to my current glyph?
Stick with SoV, you need around 60 expertise to not get parries, so it is useful to keep.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Ok, I have a question there are two of us holy pallys in our last raid. It seemed like everytime I cast my judgement of light the other pally would cast his and mine would go away? Is this correct? I'm also asking because his top healing was from his judgement of light (which also confused me) I was thinking any paladin worth his weight wouldn't have his top healing done as his judgement of light.
My question is: Does the raid only get health back from one pallys judgement? and if so is it the most recent applied judgement of light?
My question is: Does the raid only get health back from one pallys judgement? and if so is it the most recent applied judgement of light?
You are absolutely correct with your assumption. Judging overrides the older Judgement which was a great problem for Prot Paladins prior to 3.2 because their Judgements of the Just debuff (-20% AS) was hidden inside their Judgement. The only disadvantage one can get from Judging since 3.2 is overriding a JoL from someone with Divinity but this is only a marginal healing difference.
There are only 10 types of people... those who understand binary and those who don't.
You are absolutely correct with your assumption. Judging overrides the older Judgement which was a great problem for Prot Paladins prior to 3.2 because their Judgements of the Just debuff (-20% AS) was hidden inside their Judgement. The only disadvantage one can get from Judging since 3.2 is overriding a JoL from someone with Divinity but this is only a marginal healing difference.
Not 100% true. One Judgement of any given type. So a JoW and a JoL can both exist simultaneously and not push each other off. With 2 Paladins one of you should be using JoW (unless you have a Prot/Ret doing so).
Prior to 3.2 patch 2 of the same Judgement would sometimes stack - have not done intensive testing since. I've had logs of 3 JoW on a mob simultaneously, as well as 3 JoL. Single hits could proc all 3. Sometimes they would stack, sometimes they would push another (or multiple) off. With the same paladins in same specs, so it could not be narrowed down to a specific talent affecting whether it stacks/drops.
Example: 2 stacked JoL (1 Holy, 1 Ret). 3rd (Holy) paladin judged, 3 stacked. 8 Seconds later, the First (Holy) had to re-apply, 3rd stack dropped, back to 2 stacks. So several minutes straight of 2 stacks and 8 seconds of 3 stack.
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
I've noticed some other class forums on EJ have threads dedicated to UI setup. I have been working on mine for a while and think its pretty good, but I feel it could certainly improve. However, I'm sure this is not the thread to actually start a UI discussion. What I'm wondering is a) why no paladin UI thread and b) if anyone knows of a board, blog, forum, or what-have-you where I can find discussion/opinions I'm looking for. Or maybe it makes sence to start one here on EJ?
I've noticed some other class forums on EJ have threads dedicated to UI setup. I have been working on mine for a while and think its pretty good, but I feel it could certainly improve. However, I'm sure this is not the thread to actually start a UI discussion. What I'm wondering is a) why no paladin UI thread and b) if anyone knows of a board, blog, forum, or what-have-you where I can find discussion/opinions I'm looking for. Or maybe it makes sence to start one here on EJ?
Please do not make one. UI setups are a poor topic for the EJ because what works for person X may not work for person Y, so it is hard to have a good discussion, also people keep saying things like "what is that mod?" As long as you have some decent viewspace (some people have boxes all over their screen), can see your health bar fine and don't click too many abilities, you are doing fine.
If you go to the Paladin official forums, you will get some comments, but you may not like what you get .
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Is darkmoon card greatness really the best trinket for prot tanking???
For raids, stamina ones are the best, due to avoidance more block value not mattering as much as more stamina.
For heroics, it pretty good.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
My question is this:
Do other people notice Infusion of Light not proccing on their holy shock crits?
I'm running around, holy shocking, it crits, I go to flash... and no proc. It is very random. Sometimes it procs, sometimes it doesn't. Did they change it to a chance to proc and not update the talent text? I can't tell if I'm crazy or not.
My question is this:
Do other people notice Infusion of Light not proccing on their holy shock crits?
I'm running around, holy shocking, it crits, I go to flash... and no proc. It is very random. Sometimes it procs, sometimes it doesn't. Did they change it to a chance to proc and not update the talent text? I can't tell if I'm crazy or not.
There are a lot of addons that track procs, so you might want to look into one and continue testing it to make sure it's not proccing right. Blizz hasn't changed it unless they did a ninja hotfix.
Looking over your talents and glyphs I can't see anything that would change it (unless Glyph of the Wise is the case, which it shouldn't be but no one tests it because it's a crappy glyph to begin with). Personally I've always had it proc properly. One thing you might consider is listening for the proc sound and making sure it goes through.
I have spent a fair amount of time doing 2v2 healing as Prot spec. Starting up 5v5 this evening and it is me and a resto druid healing. Prot is very durable, good stuns etc and good healing. The only issue with Prot, you need to have time to stun etc and if I am spam healing then it will be a challenge. Would 51/20/0 be a better choice? I have never done a 5v5 so I am not sure what to expect.