With a fresh copy of 2.2.12 for the neck/cloak slots I see a large list of items just fine. Try deleting your current Rawr directory, and downloading a new one.
For an explanation on overhealing and Rawr search back a few pages, it was discussed at length there. To sum it up, overhealing is not modeled in Rawr, because I can't think of a good way to model it that won't misrepresent stats.
Is it possible to change the enchants of Rawr?
I tried editing the EnchantCache.xml, but Rawr ignored it. And I couldn't find a way to update them in the UI.
Or, to be more specific:
Should Holy Paladins now use the MP5 head and shoulder enchants instead of the crit ones?
Right now Rawr still shows the MP5 ones below the crit ones, but it's missing the increased MP5 value.
Yes, you need to add the element "<IsCustom>true</IsCustom>" to the enchant so it knows to not override it. Sorry about the incorrect values on the enchants I forgot they wouldn't be updated by Wowhead/Armory item update, I will get it fixed for next release.
<Enchant>
<Id>3809</Id>
<Name>Greater Inscription of the Crag</Name>
<Slot>Shoulders</Slot>
<Stats>
<SpellPower>24</SpellPower>
<Mp5>8</Mp5>
</Stats>
<IsCustom>true</IsCustom>
</Enchant>
But it still was replaced with the old enchant (also IsCustom tag was removed again).
I also tried setting the file to read only, but that didn't prevent Rawr from overriding it
1. My Beacon of Light effectiveness ranges from 25-35%. I use 30% for a middle of the road average. You may want to consider changing your base option (or not :-).
2. Solace of the Defeated mana regen isn't included in Rawr. My logs show a 99% up time for the Energized buff (the mana regen). Solace is BiS for Paladins (and perhaps all healers). It should be updated.
3. I can't tell - but has the FoL HoT improvement for Tier 9 been implemented? It appears not but perhaps I just haven't looked at it correctly.
4. SS healing estimate in Rawr is much higher than what I see in WoL (2x). I'm pretty solid on keeping up the buff since I pair it with BoL. Perhaps there is a bug in WoL or perhaps you are over estimating in Rawr. Have you run into this question before?
5. Has the crit reduction been modeled? Looking at Rawr it tells me in a 7 minute fight that I'm spending 129.3 sec casting HL. I know that my casts take ~1.5 sec. That equals 86 HL casts. Rawr also tells me that I spend 66230 mana on HL. That means the average HL cost is 770 mana. My hand calculations including Illumination suggest it should be more like 870 mana per cast. I realize you don't like relying on my math so I'm just suggesting something seems fishy here.
5. Has the crit reduction been modeled? Looking at Rawr it tells me in a 7 minute fight that I'm spending 129.3 sec casting HL. I know that my casts take ~1.5 sec. That equals 86 HL casts. Rawr also tells me that I spend 66230 mana on HL. That means the average HL cost is 770 mana. My hand calculations including Illumination suggest it should be more like 870 mana per cast. I realize you don't like relying on my math so I'm just suggesting something seems fishy here.
Did you remember to include SoW glyph (5% mana cost reduction) and Libram of Renewal (113 Mana off Holy Light) in your calculations? If not, that seems to account for the difference.
I looked at my gear and using rawr in the perfect world I should be putting over 7K hps in a simulated fight.
Man...I mean I have to take into account encounter movement etc..but does it really account for half that value?
I was doing ToC last night 10 man and I was just over 3k hp and happy...lol. Am I missing something here or are those numbers really over estimated?
I mean seriously I think I do a good job but those numbers 7k thats nuts high. Are people actually getting close to there real rawr mean values ever? I should probably do an encounter log and see what i'm doing wrong.
Rawr does indeed overestimate those HPS values because it operates on ideal circumstances. But if you are that far away from those HPS numbers, I think you are actually doing something wrong, but not as you might think: most probably your Rawr settings do not match the circumstances in the fight. To actually see how close you are getting to Rawrs numbers, do the following:
Get a parse of a typical bossfight, preferably a difficult one where every healer is challenged. Then go and match the Rawr-Settings to the circumastances in that fight, the most important ones being fight time, spell mix, activity, BoL / SS uptime (if you can read them from the log; otherwise get them from Recount), Overheal and group buffs. I think you probably will find the numbers being closer to your real numbers.
Rawr is a good tool, but it's like all tools: it does just what you're telling it. If you tell it to model a fight which parameters differs from the one you actually do, it's worthless.
Rawr does indeed overestimate those HPS values because it operates on ideal circumstances. But if you are that far away from those HPS numbers, I think you are actually doing something wrong, but not as you might think: most probably your Rawr settings do not match the circumstances in the fight. To actually see how close you are getting to Rawrs numbers, do the following:
Get a parse of a typical bossfight, preferably a difficult one where every healer is challenged. Then go and match the Rawr-Settings to the circumastances in that fight, the most important ones being fight time, spell mix, activity, BoL / SS uptime (if you can read them from the log; otherwise get them from Recount), Overheal and group buffs. I think you probably will find the numbers being closer to your real numbers.
Rawr is a good tool, but it's like all tools: it does just what you're telling it. If you tell it to model a fight which parameters differs from the one you actually do, it's worthless.
Excellent
I actually used the optimizer and and my optimized score was lower then before it started? The key parameter was driven on overall healing so perhaps it was trying to force more MP5 or something? I frankly do not run out of mana and i'm currently stacking int. My crit is near 40% and I do receive appreciable mana returns via the enchancements to Divine Plea and Arcane Torent coupled with the mana return on spell return. With my raid buffs, judgements etc...I can't see why I would want to seek much more haste. As it is raid buffed i'm sure I'm approaching the 50% soft cap in haste.
My typical rotation is: SS up my primary....Beacon off tank or high threat dps if single boss. Prior to the pull I will throw a FoL...get the proc...tank pulls. I use my Divine Illumination (crit on holy shock) + Holy Shock macro on the tank. Followed by the instant cast FoL on the tank for that nice little crit SS + FoL hot rolling on the tank.
Followed by my Judgement of Wis on the boss.
Then depending on the incoming damage I will either:
a) just reapply a FoL or b) slam the tank with HoL's.
I am mindful of my judgements and use them on cooldowns. Move my beacon around in mele ect...as the fight unfolds. I will say I do have the itch to throw a quick macro based "Crit + Holy Shock" at mele that is near death. I know this is a raid healers job but in general I try to help where I can.
I see it as either I can pad the meters with that one extra HoL on the tank which will over heal most likely or I can toss a quick heal shot at the near death rogue doing 6K dps in the fight and we all live because the critters are dead now.
My typical rotation is: SS up my primary....Beacon off tank or high threat dps if single boss. Prior to the pull I will throw a FoL...get the proc...tank pulls. I use my Divine Illumination (crit on holy shock) + Holy Shock macro on the tank. Followed by the instant cast FoL on the tank for that nice little crit SS + FoL hot rolling on the tank.
Followed by my Judgement of Wis on the boss.
Then depending on the incoming damage I will either:
a) just reapply a FoL or b) slam the tank with HoL's.
I am mindful of my judgements and use them on cooldowns. Move my beacon around in mele ect...as the fight unfolds. I will say I do have the itch to throw a quick macro based "Crit + Holy Shock" at mele that is near death. I know this is a raid healers job but in general I try to help where I can.
I see it as either I can pad the meters with that one extra HoL on the tank which will over heal most likely or I can toss a quick heal shot at the near death rogue doing 6K dps in the fight and we all live because the critters are dead now.
Am I missing something else... fundamental?
Beacon your main healing target instead of the off tank or switching beacon to a dps. Your job is to keep your target alive, if you help out with raid healing having the beacon on your target is the only way to ensure that your target will be getting constant heals. If your target needs a holy light, but the dps has taken only 1k damage, cast a holy light for massive overheal on the dps but appropriate healing on your target. If someone snipes your heal, no big deal, your overheal goes up but everything else stays the same (effective heal, mana usage, gcd usage, etc). If range is an issue (60 yards for beacon) then forget about raid healing and focus on your target. The only hard fights I know of where that might happen is Anub'arak if your raid gets separated by permafrost or Vezax if the tank is kiting and a ranged gets a shadow crash knockback. I haven't healed Algalon so dunno about that.
In the scenario you mentioned, if it's safe for you to not cast a HL on your main target, go ahead and shock/flash the rogue if your main target is beaconed. Otherwise, keeping the tank alive > keeping 1 dps alive - the first is almost a guaranteed wipe (with the top dps most likely the one getting oneshot even if another tank picks the boss up quickly), the other is not.
Don't forget that Rawr calculates potential healing, i.e. there is no provision for overheal. In order to compare, you would have to add overhealing to effective healing as shown in Recount.
Beacon your main healing target instead of the off tank or switching beacon to a dps. Your job is to keep your target alive, if you help out with raid healing having the beacon on your target is the only way to ensure that your target will be getting constant heals. If your target needs a holy light, but the dps has taken only 1k damage, cast a holy light for massive overheal on the dps but appropriate healing on your target. If someone snipes your heal, no big deal, your overheal goes up but everything else stays the same (effective heal, mana usage, gcd usage, etc). If range is an issue (60 yards for beacon) then forget about raid healing and focus on your target. The only hard fights I know of where that might happen is Anub'arak if your raid gets separated by permafrost or Vezax if the tank is kiting and a ranged gets a shadow crash knockback. I haven't healed Algalon so dunno about that.
In the scenario you mentioned, if it's safe for you to not cast a HL on your main target, go ahead and shock/flash the rogue if your main target is beaconed. Otherwise, keeping the tank alive > keeping 1 dps alive - the first is almost a guaranteed wipe (with the top dps most likely the one getting oneshot even if another tank picks the boss up quickly), the other is not.
Don't forget that Rawr calculates potential healing, i.e. there is no provision for overheal. In order to compare, you would have to add overhealing to effective healing as shown in Recount.
So are you saying to SS my main target and beacon my main target?
That smells of massive over heals to me. Presently I am over healing now about 55 - 60%. And yes I only snipe a shot when i'm target is topped off or in a lul in the fight (dps race on stuned yeti in ToC for example). I don't loose tanks in general. I'm usually in the top 2 in raw healing in a 25 man raid. I don't watch meters per say I'm just curious how some paladins are putting out over 5k hps. It just blows my mind.
I'm a little confused why you would want to beacon and SS the same target. I have my off single target healers do that because I'm not confident yet in there abilities to keep a tank up. You certainly would launch your tank into orbit on HoL that crit...lmao I just figured it was more mana efficent to beacon the OT who most likely is in 60 yards....and the other healer beacon mine. So no matter what happens in between casts both tanks are getting a Gatling gun of heals.
One thing I could see that working quite well is in fights where the tanks are rotating the boss aggro. I typically assign a master healer to each tank and then have that person dedicated no matter what to keeping there tank up...but we "pool" our resources collectively "move our healing" to the tank in focus. If our primary tank had beacon on them it would be nicely handled no matter what was happening. I'm assuming that is your reasoning behind the "beacon the tank" logic. If that is true I would think you would use more FoL...as the beacon would duplicate healing effect on the tank but less mele raid heals due to the reduction or more precision of the exact amount heal with FoL.
So my hps would go down significantly I would imagine. *shrugs*
Interesing...
Thoughts? And thank you very much for the comments
So are you saying to SS my main target and beacon my main target?
That smells of massive over heals to me. Presently I am over healing now about 55 - 60%.
[...]
So my hps would go down significantly I would imagine. *shrugs*
Interesing...
Thoughts? And thank you very much for the comments
To speak a bit provocatively: "Who cares about HPS / overhealing"? I raid in a dedicated 10man Guild (struggling at FChard currently, but we got our Rusted Drakes and Herold of the Titans), so this view may be a bit amplified, but: the single most important thing about healing is (in my opinion) landing heals at the right time on the right person (of the right size) to keep everyone alive. If I can bring my raid through an encounter safely (read: in a fashion that is repeatable), no one cares about my overhealing.
Overhealing was very important back in vanilly when you were heavily mana constrained (a least my co-healer, a Priest, told me so, he healed since back in MC). But specifically as a paladin you have a lot of potential mana when played right (ie squeezing in Melee SoW ticks, DP and Judging whenever possible), so that you do not need overhealing to judge if you played your mana right. You could use overheal to see if you healed the right person (ie the person who needed the heal most), but this is not a good manner. Your job as a paladin is not to heal the person most in need but your assigned target.
Example: Jaraxxus. I beacon the MT, SS him, and heal the raid. My job is to keep the MT up, but because the way BoL works, I additionally try to target the person in the raid with my HL who needs healing or is about to get a spike in damage (though Jaraxxus is quite easy, even on hardmode).
As a matter of fact, whenever we struggled with healing in hardmodes, it was almost never because someone went oom (too much overhealing) or just could not provide enough HPS. Nearly every case of "heailng failure" was because of wrong healing assignments (or the failure to execute those). This is even more evident when you look at the arsenal of your paladin's healing spells: HL provides a massive amount of HPS, even at "low" SP values (like 2100). It draines your mana quite quickly so you cannot spam it. But with proper mana management you always have the option to ramp up your HPS by using HL instead of FoL when you need more healing.
Well, I'm quite bad at making points, so I hope I made it at least a bit clear what I want to say: it's much, much more about landing the right spell at the right time on the right person. A great part of that are proper healing assignments (which is most always you on the MT) and healer communication. If you have problems because your heals get sniped you run with too many healers and/or your assigments are bad or not followed.
Last advice from a purely personal perspective: stacking int still helps me the most. Why? Because through that I always have enough mana to burn HL for a while when things get ugly. If you check out my gear mind though that I wear the CC5man 80+ Int-Trinket in my 2nd slot.
To speak a bit provocatively: "Who cares about HPS / overhealing"? I raid in a dedicated 10man Guild (struggling at FChard currently, but we got our Rusted Drakes and Herold of the Titans), so this view may be a bit amplified, but: the single most important thing about healing is (in my opinion) landing heals at the right time on the right person (of the right size) to keep everyone alive. If I can bring my raid through an encounter safely (read: in a fashion that is repeatable), no one cares about my overhealing.
Overhealing was very important back in vanilly when you were heavily mana constrained (a least my co-healer, a Priest, told me so, he healed since back in MC). But specifically as a paladin you have a lot of potential mana when played right (ie squeezing in Melee SoW ticks, DP and Judging whenever possible), so that you do not need overhealing to judge if you played your mana right. You could use overheal to see if you healed the right person (ie the person who needed the heal most), but this is not a good manner. Your job as a paladin is not to heal the person most in need but your assigned target.
Example: Jaraxxus. I beacon the MT, SS him, and heal the raid. My job is to keep the MT up, but because the way BoL works, I additionally try to target the person in the raid with my HL who needs healing or is about to get a spike in damage (though Jaraxxus is quite easy, even on hardmode).
As a matter of fact, whenever we struggled with healing in hardmodes, it was almost never because someone went oom (too much overhealing) or just could not provide enough HPS. Nearly every case of "heailng failure" was because of wrong healing assignments (or the failure to execute those). This is even more evident when you look at the arsenal of your paladin's healing spells: HL provides a massive amount of HPS, even at "low" SP values (like 2100). It draines your mana quite quickly so you cannot spam it. But with proper mana management you always have the option to ramp up your HPS by using HL instead of FoL when you need more healing.
Well, I'm quite bad at making points, so I hope I made it at least a bit clear what I want to say: it's much, much more about landing the right spell at the right time on the right person. A great part of that are proper healing assignments (which is most always you on the MT) and healer communication. If you have problems because your heals get sniped you run with too many healers and/or your assigments are bad or not followed.
Last advice from a purely personal perspective: stacking int still helps me the most. Why? Because through that I always have enough mana to burn HL for a while when things get ugly. If you check out my gear mind though that I wear the CC5man 80+ Int-Trinket in my 2nd slot.
You are making my points for me
My original post was about why Rawr showed so much HPS rating based on my gear level. I felt that based on my healing style ...MT and OT with the occasional raid save...that I did not see how it was possible to ever reach those numbers given by Rawr. I never said that I was all about HPS. I was under the impression you were providing me some guidance on how to increase my HPS so it would more approximate the Rawr numbers.
I then responded by saying I could follow that advice but questioned how that increased HPS as that was my original question...was the deficit real. I'm sorry if you thought I was looking to maximize HPS you are correct. I really don't care. And to be honest I can't remember the last time our raids failed because the tank died from healing...its usually to many dps die...well honestly nearly always. So I find myself trying to go 'beyond my tank heals' on occasion and keep the dps up if they are about to die....
Sorry for any confusion. I agree with you completely. At end of the day it does not matter what the score is..did you win or loose. That being said I don't want to carry a bunch of lack luster healers so meters can be of some help...if someone is way off there expected HPS given there healing assignment, class and spec.
I agree with you on the int thing....I stack it. I have people in my guild that were trying to stack haste and sp over int.
My original post was about why Rawr showed so much HPS rating based on my gear level. I felt that based on my healing style ...MT and OT with the occasional raid save...that I did not see how it was possible to ever reach those numbers given by Rawr. I never said that I was all about HPS. I was under the impression you were providing me some guidance on how to increase my HPS so it would more approximate the Rawr numbers.
I then responded by saying I could follow that advice but questioned how that increased HPS as that was my original question...was the deficit real. I'm sorry if you thought I was looking to maximize HPS you are correct. I really don't care. And to be honest I can't remember the last time our raids failed because the tank died from healing...its usually to many dps die...well honestly nearly always. So I find myself trying to go 'beyond my tank heals' on occasion and keep the dps up if they are about to die....
Sorry for any confusion. I agree with you completely. At end of the day it does not matter what the score is..did you win or loose. That being said I don't want to carry a bunch of lack luster healers so meters can be of some help...if someone is way off there expected HPS given there healing assignment, class and spec.
I agree with you on the int thing....I stack it. I have people in my guild that were trying to stack haste and sp over int.
From what I understand Rawr is setup to give you the optimal numbers you are capable of in the most optimal situations you define. Though the conditions setup are completely non-realistic, and in the end of the day if you time a heal wrong, or LoS a target, or a tank runs out of range as you are about to land a Holy Light... You will fail as a healer. Rawr isn't a program to show you exactly what kind of numbers you can achieve in a raid healing situation, its what you can achieve standing still, using everything on CD and maxing out your heals. Due to healing's whack-a-mole nature, we need this tool however to evaluated gear to the best of our ability. Basically, Rawr is a tool, use it as such. Don't think that because it says you can hit 7k sustained HPS you ever will.
Keep in mind also that Rawr's numbers are total HPS while most meters measure effective HPS - overhealing is not accounted for in Rawr, which is the biggest source of difference by far in measured vs theorycrafted numbers.
My original post was about why Rawr showed so much HPS rating based on my gear level. I felt that based on my healing style ...MT and OT with the occasional raid save...that I did not see how it was possible to ever reach those numbers given by Rawr. I never said that I was all about HPS. I was under the impression you were providing me some guidance on how to increase my HPS so it would more approximate the Rawr numbers.
I then responded by saying I could follow that advice but questioned how that increased HPS as that was my original question...was the deficit real. I'm sorry if you thought I was looking to maximize HPS you are correct. I really don't care. And to be honest I can't remember the last time our raids failed because the tank died from healing...its usually to many dps die...well honestly nearly always. So I find myself trying to go 'beyond my tank heals' on occasion and keep the dps up if they are about to die....
Sorry for any confusion. I agree with you completely. At end of the day it does not matter what the score is..did you win or loose. That being said I don't want to carry a bunch of lack luster healers so meters can be of some help...if someone is way off there expected HPS given there healing assignment, class and spec.
I agree with you on the int thing....I stack it. I have people in my guild that were trying to stack haste and sp over int.
The only thing I will say about your armory is that your haste is really low. You should also get int/regen trinkets. Thats why your hps is low. For most fights you should be beaconing the tank and spamming holy light on the raid. 7-10k effective hps is pretty standard for me in heroic toc depending on the fight. I dont know why anybody would want to gem/go out of their way for any stats other than int or haste. Int=longevity, Haste=HPS. Balance them according to your personal style. Dont gem sp, crit, or mp5. Use a nightmare's tear to activate your meta. Paladin's HPS stat is haste compared to other healers going for SP, because we can only single target heal. The faster you can hit more heals on more people the better you are at keeping people alive, along with the mana pool required to sustain the HL spam. SP and crit are up to obscene levels in 245 gear anyway.
Also, dont live and die by rawr. The only thing I agree with spreadsheeting when it comes to healing is "time to out of mana when spamming." Find what works for you but Im telling you ya need solid haste unless you want to be buried by druids.
The only thing I will say about your armory is that your haste is really low. You should also get int/regen trinkets. Thats why your hps is low. For most fights you should be beaconing the tank and spamming holy light on the raid. 7-10k effective hps is pretty standard for me in heroic toc depending on the fight. I dont know why anybody would want to gem/go out of their way for any stats other than int or haste. Int=longevity, Haste=HPS. Balance them according to your personal style. Dont gem sp, crit, or mp5. Use a nightmare's tear to activate your meta. Paladin's HPS stat is haste compared to other healers going for SP, because we can only single target heal. The faster you can hit more heals on more people the better you are at keeping people alive, along with the mana pool required to sustain the HL spam. SP and crit are up to obscene levels in 245 gear anyway.
Also, dont live and die by rawr. The only thing I agree with spreadsheeting when it comes to healing is "time to out of mana when spamming." Find what works for you but Im telling you ya need solid haste unless you want to be buried by druids.
Haste is really low?
I was assuming soft cap in haste 50% was possible with just 300+ haste in my gear. o.O I was actually told somewhere never gem for haste ever. I'm not sure if that still holds water.
So replace my goofy MP5 gem [Royal Dreadstone]in my 8.5 hat ok I was thinking about that one as well.
I picked up the 245 trinket [Talisman of Resurgence] I know it does not pull back an mana but the sheer int pool is nuts. I'm replacing my old [Forethought Talisman]. The increased replenishment scaling with Arcane Torrent and Divine Plea looks to offset some of my potential loss with the removal of my glyph of seal of wisdom. I have implemented an arcane torrent macro with the use of my new trinket as well. Both are on a 2 min cool down so it makes sense.
So much so that after using it and seeing my crazy mana pool I decided to remove [Glyph of Seal of Wisdom] and replace it with [Glyph of Seal of Light]. I'm just testing it out and based on our current progression I don't run out of mana. So I'm going to see my effective healing goes up.
As far as the HPS and over heals that makes sense to me. I was hitting near 3k and my over heal was over 50% then thats not too bad really. Beacon the tank and SS the tank seems like a lot. Our tank is well over 45K raid buffed and he is a paladin with crazy avoidance as well. I'm usually healing one the poor DK's that seem to just get bludgeoned.
Thank you all for the fantastic tips much appreciated.
P.S. if anyone else out there is running the glyph of Seal of Light I would like to hear how you like it.
Keep in mind also that Rawr's numbers are total HPS while most meters measure effective HPS - overhealing is not accounted for in Rawr, which is the biggest source of difference by far in measured vs theorycrafted numbers.
So recount measures effective correct? Because if that is true I would be really close to that number. Well acceptable.
At 50% over heal that makes my numbers much more inline. Again I'm a bit fear full of my int spell power trinket. My mana pool is simply crazy now though.
I'm fairly certain Recount has a tab for both Healing Done (which is effective healing) and Total Healing Done (which counts overhealing); either that or it just has the Overhealing tab instead of total healing and you can add the two yourself. Also, haste soft cap is 676 rating from gear I believe.
I'm fairly certain Recount has a tab for both Healing Done (which is effective healing) and Total Healing Done (which counts overhealing); either that or it just has the Overhealing tab instead of total healing and you can add the two yourself. Also, haste soft cap is 676 rating from gear I believe.
Well how would you suggest getting up that high? I'm about 318 now...but an additional 350 haste!
I have the [Embrace of the Spider] but ditched it in favor my current trinkets.
Well how would you suggest getting up that high? I'm about 318 now...but an additional 350 haste!
I have the [Embrace of the Spider] but ditched it in favor my current trinkets.
Rawr has been rating [Embrace of the Spider] and the Egg of mortal essence extremely high for me on account that I am also "low" on haste for what I want. That being said I keep looking at how I would get higher (reliable) haste without sacrificing too much and realized that I'll only be able to up my haste in small incriments and hitting that softcap is quite difficult without so many different drops available to you. Try looking for more haste, but personally I'm not going to sacrifice much of my Mana pool or my T8 4pc for it.
Well how would you suggest getting up that high? I'm about 318 now...but an additional 350 haste!
I have the [Embrace of the Spider] but ditched it in favor my current trinkets.
The cap just means if you hit that number, try not to get more haste rating.
I feel Spider/Egg are weak trinkets because the haste buff happens randomly, perhaps not when you would want it. I prefer non-click trinkets for healing. The 84 Int trinket from ToC normal is pretty awesome.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
The cap just means if you hit that number, try not to get more haste rating.
I feel Spider/Egg are weak trinkets because the haste buff happens randomly, perhaps not when you would want it. I prefer non-click trinkets for healing. The 84 Int trinket from ToC normal is pretty awesome.
I agree 100% on the non click trikets
The only one I'm using now is macro'ed Talisman of Resurgence with Arcane Torrent. I use AT a lot so the 2 main cool downs work together nicely. I would not want to use the spider trinket the non deterministic values of that haste are simply not worth it to me.
I'm curious on this trinket from which you speak. Are you talking about the int and mana proc return?
Apologies if this sounds too much like "Help me" but I noticed that Rawr is actually recommending crit over mp5 for me. This seemed odd, so I hoped someone else could look this over and see if I missed something or if my settings are unusual.