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Old 05/07/09, 9:58 AM   #166
cremor
Piston Honda
 
Human Paladin
 
Blackmoore (EU)
Wow, now that's complex...
Thanks for the explanation!

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Old 05/10/09, 4:21 AM   #167
Silmeria
I am a nice guy
 
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Silmeriah
Blood Elf Paladin
 
No WoW Account
Is Spark of Hope modeled correctly? Curious as to what changed between now and when this post was made:The Holy Paladin Guide for WotLK. It's listed as 4th BiS on my particular trinket list.

XML attached/zipped if necessary.
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Old 05/13/09, 12:51 PM   #168
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Rawr 2.2.3 was released, as always you can download it from Codeplex.

Changes


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Old 05/13/09, 1:01 PM   #169
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Originally Posted by Silmeria View Post
Is Spark of Hope modeled correctly? Curious as to what changed between now and when this post was made:The Holy Paladin Guide for WotLK. It's listed as 4th BiS on my particular trinket list.

XML attached/zipped if necessary.
A few things changed. A more accurate evaluation for Greatness proc, to include the effect of the additional crit/sp you gain. A better knowledge of the ICD/proc chance of Pandora's Plea. What probably had the biggest impact was the fight your are modelling, I believe in that post I was modeling a longer fight with less DP usage, and since Spark of Hope has an increased effect on shorter casts the more HL time you can sustain the worse it becomes. I was also modeling a fight with 90% activity, which also increases the value of Spark of Hope by a lot.


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Old 05/13/09, 2:53 PM   #170
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
I discovered the "Top Gemmings to Show" was implemented incorrectly and was in fact showing the bottom X gemmings. Until the next version is released to fix that issue, make sure you have that value set to something higher to how many templates are enabled, or else you are going to see incorrect comparison charts.


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Old 05/14/09, 12:46 PM   #171
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Rawr 2.2.4 was released, as always you can download it from Codeplex.

Changes
  • Bug fixes for the previously mentioned issues.


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Old 05/20/09, 11:24 AM   #172
Wart
Glass Joe
 
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Gnome Mage
 
Eldre'Thalas
Originally Posted by Ariashley View Post
Can you add the +16 crit enchant from Nitro Boots (Engineering)?
until it's added by default you can manually add this to the Data/EnchantCache.xml file by adding the following:

<Enchant>
 <Id>3606</Id>
 <Name>Nitro Boosts</Name>
 <Slot>Feet</Slot>
 <Stats>
   <CritRating>16</CritRating>
 </Stats>
</Enchant>

Last edited by Wart : 05/20/09 at 11:41 AM.

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Old 05/21/09, 5:20 AM   #173
bamina
Von Kaiser
 
Tauren Druid
 
Thrall (EU)
Even though i browsed this forum a lot, i'm not sure what the option " burst scale" refers to.
I know that it can change the gear.list a lot when i set it to 1% or 100%, but how do i know which scale is realistic for a raid?
What does it stand for and how do i calculate that?

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Old 05/22/09, 9:01 PM   #174
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
I am going to update the OP with some more useful content on how to use Rawr. Part of it is going to be explain for the calculations work, to let people better interpret the results. Please let me know if you have any feedback on areas for improvement,. It does the following in order.
  1. Computes your stats from your current gear, including averages value of procs assuming you can cast a spell every 1.5 seconds.
  2. Computes how big your mana pool is given the fight parameters, this includes almost all mana related effects besides Illumination.
  3. Computes the average amount healing, mana costs, etc that each cast of HL/FoL/HS does.
  4. Computes time/mana spent on keeping up BoL, JotP, and SS.
  5. Computes how much time/mana/healing done by HS based on the options set.
  6. If Infusion of Light modeling is on, it calculates how many IoL procs you will get on average, then calculates how much mana used/healing done by the FoL/HL cast with IoL (ratio of the two is set by the user)
  7. Calculates the mana cost of HL during Divine Illumination. Computes how much time/mana/healing done is used assuming you spam Holy Light during Divine Illumination.
  8. With the remaining remaining mana that is not used by any of the previous steps it calculates how much time is spent on casting FoL and how much on HL presuming you use exactly all of your mana. It uses the following formula hl_time = (remainingMana - (remainingTime * fol_mps)) / (hl_mps - fol_mps)
  9. Tallies up all the healing done by the previous steps, computes the value GoHL heal, BoL heal, SS and absorbs.
  10. Adds it all up to determine the total amount of fight healing.
  11. Computes the average time in between casts.
  12. Repeats the whole thing 5 more times, but for the first step it estimates proc values using the average cast time calculated in step 11.

It doesn't computer the mana return of Illumination outright, rather It uses the following formula to determine the average cost of the heal.

((BaseMana * (DivineIllumination ? 0.5 : 1) - CostReduction) * (AbilityCostMultiplier - (GlyphOfSealOfWisdom ? .05f : 0f))) - BaseMana * .12 * PointsInIllumination * ChanceToCrit[/pre]


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Old 06/05/09, 6:11 PM   #175
Darion
Von Kaiser
 
Dwarf Paladin
 
Hellscream
Endoscient - thank you for the new 2.2.6 release. I wanted to follow up the the bug fixes we discussed in the Rawr discussion forums.

Bug #1: Incorrectly modeled Figurine - Sapphire Owl. Details above. To be fixed in the next version.

Bug #2: Incorrectly displaying mana on stats tab. Stats tab doesn't match Mana Pool Breakdown selection. You've said it will be fixed in the next version.

Bug #3: Replenishment bar on Mana Pool Breakdown dispalys the incorrect mana value. Easily reproducable. Details above.

Ok - one at a time. On bug #1 I think something isn't quite right yet. Here is what I got when testing:

Fight length____Delta in Other category in Mana pool breakdown with & without the trinket

1 _____________2340
1.5____________2340
2______________2340
2.5____________2340
3______________2278.4
3.5____________2231.77
4______________2268.26
4.5____________2268.84
5______________4580.3 (2 uses at 2290.15 each)
5.5____________4574.01 (2 uses at 2287.01 each)
9.5____________4557.62 (2 uses at 2278.81 each)
10_____________6869.79 (3 uses at 2289.93 each)

It's almost there. But something happens around minute 3 that horks up the number, this needs to be corrected. The second is that this probably should be handled just like you do Divine Plea - don't proc for the first time until time = 1 minute and then every 5 minutes after that. (1, 6, 11 etc).

Bug #2 - Fixed!!!!

Bug #3 - Not yet corrected. Here is an easy way to recreate. Start 2.2.6 (or 2.2.4 for that matter). Load Darion from Hellscream. Change nothing but fight time to 2 minutes. Write down the Replenishment number from the Mana Pool Breakdown Page. Go to the Replenishment slider on the options tab and move from 89% to something and back to 89%. Now compare the new number to the one you wrote down. For me they are different. The correct number is 7932.91. Easily found from 29711.28 * 120 * 0.0025 * 0.89. The number prior to moving the replenishment bar is 8022.04.

*Edited - hate that it pulls spaces / tabs out so you can't format a table

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Old 06/05/09, 6:35 PM   #176
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
As I have said quite a few times to you, having more or less mana changes your average cast time, which in turn will changes how much mana you get from some procs like IED which is also represented in other. I bet you what is changing at 3 minute mark you no longer have the mana to spam HL 100% of the time.

For the third issue, the slider is just displaying a very slightly incorrect value sometimes when it is first loaded (it should show 90% not 89%), because of reasons you probably don't care about. It is correctly computing what it is set at though (.9), and I fixed it to load the initial value of the sliders correctly.


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Old 06/05/09, 7:25 PM   #177
Darion
Von Kaiser
 
Dwarf Paladin
 
Hellscream
Originally Posted by Endoscient View Post
As I have said quite a few times to you, having more or less mana changes your average cast time, which in turn will changes how much mana you get from some procs like IED which is also represented in other. I bet you what is changing at 3 minute mark you no longer have the mana to spam HL 100% of the time.

For the third issue, the slider is just displaying a very slightly incorrect value sometimes when it is first loaded (it should show 90% not 89%), because of reasons you probably don't care about. It is correctly computing what it is set at though (.9), and I fixed it to load the initial value of the sliders correctly.
Ok - on the Figurine of Sapphire Owl - understood on the slight offset from 2340 and thank you for the fix. Correctly modeling it added 100 hps in the Darion Rawr model and moved the Figurine up a spot or three on the trinket list for me. On the 3rd bug - thank you for fixing it for 2.2.7.

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Old 06/08/09, 6:15 PM   #178
Noshei
Von Kaiser
 
Blood Elf Mage
 
Uldaman
I found an issue when looking at the choices for librams. It appears as if the Furious Gladitor's Libram of Justice is showing incorrectly.

On Rawr it shows as 320 SP to FoL and 320 base SP, where as it should only be 320 SP to FoL.

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Old 06/08/09, 7:59 PM   #179
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
In 2.2.6 if you refresh the item from Wowhead or Armory it will show the correct value.


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Old 06/11/09, 9:03 AM   #180
TimWischmeier
Piston Honda
 
Blood Elf Paladin
 
Kult der Verdammten (EU)
Is there any option to simulate a fight under Aura of Despair (Vezax)? Back in sunwell days I know that as a tank bear i could check the sunwell radiance aura under the buffs tab, but I can not find anything similar there. Do options like that exist for Rawr.Healadin? Sadly I cannot "emulate" the aura by disabling all options since I cannot disable mp5 regen and procs from trinkets.

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