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01/30/09, 2:28 PM
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#76
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King Hippo
Blood Elf Paladin
Illidan
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Version 2.1.9 came out today, with a few changes. You can download it at Codeplex.
Changes- Accurate support for Darkmoon Card: Greatness.
- Added +250 mana to chest enchant.
- Support for a few additional other trinket procs.
Last edited by Endoscient : 01/30/09 at 2:48 PM.
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02/04/09, 6:37 PM
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#77
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Von Kaiser
Human Paladin
Dragonblight
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Is it noted somewhere which trinket procs have been modeled?
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02/04/09, 8:47 PM
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#78
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by EvadDeWahr
Is it noted somewhere which trinket procs have been modeled?
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If the proc is modeled on the item in Rawr it will say something on the tooltip. For example [Darkmoon Card: Greatness] will say "300 Greatness Proc".
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02/04/09, 11:14 PM
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#79
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Von Kaiser
Human Paladin
Dragonblight
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Speaking about the Greatness card.
For me it is coming up as 229.99 but when I look at the relative stat value page it is giving int as 2.95 which comes out as 265.5 for the base 90 Int. So unless the proc is counted as a negative 35.51 it does not add up.
Where am I looking at this wrong?
evad1.xml
Last edited by EvadDeWahr : 02/05/09 at 1:54 AM.
Reason: Adding Character file as requested.
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02/04/09, 11:54 PM
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#80
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King Hippo
Blood Elf Paladin
Illidan
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Please always post your character file when you think there is a bug.
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02/05/09, 4:17 AM
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#81
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King Hippo
Blood Elf Paladin
Illidan
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Okay, the reason why is that with your gear and total lack of raid buffs initially without the Greatness trinket there is a time period where you aren't casting any spells at all. So any mana gained there will be a huge increase to healing done, since the mana is used to do healing when you weren't instead of switching some FoL to HL. So the relative stat chart shows how much value intellect has then. But Greatness puts you over the top of being able to always cast a heal, so a lot of the value its giving to you is the value of Int once you are able to always cast a heal for the whole fight.
Please, please remember to always select all appropriate buffs, numbers might seem off if you do not.
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02/13/09, 3:51 PM
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#82
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Von Kaiser
Human Paladin
Tichondrius
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Can you tell me how the Holy Shock % works? So if I have it set at 20%, what exactly does that mean? Does it have to do with the 6 sec cooldown? Or is it just a straight % of your rotation that it's used for?
Also, I'm getting a problem when I do my default gemming, in that it doesn't delete the non-listed gemmings when I check the box.
Last edited by Roknroll : 02/13/09 at 4:03 PM.
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02/13/09, 4:07 PM
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#83
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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I also wondered what holy shock % meant. I assume it's the HS frequency as a % of the 1/6sec base frequency?
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02/13/09, 4:21 PM
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#84
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King Hippo
Blood Elf Paladin
Illidan
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It is explained in the first post.
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Support for HS, you set the effective cooldown of HS by a percent. So if you enter a 20% it means it will cast it ever 30 seconds (6 / 0.2).
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It simulates casting it every 6 / (Percent entered) seconds.
If you are having problems with the default gemming, try setting the default gems as soon as you load up the program and before you load up your character. The gem system isn't that great now, but it is getting totally revamped for the next major release.
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02/14/09, 5:35 PM
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#85
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Glass Joe
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Hello. I'm a long time raiding veteran who is planning on coming back to WoW after a 3 month break. My intent is to play a Holy paladin, but unfortunately, I've not played the class before, and my knowledge of Rawr only extends to my first two classes (Mage and Priest).
My two questions are:
In looking at item and gem comparison, is there a particular category that outweighs the rest when finding the best possible combinations? ex; Total Healed, Avg. Heals / Second
And
There seems to be a threshold point where gemming pure intellect is not your absolute best option on almost every Rawr simulation I run. Is there a specific int value I should be on the look out for?
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02/14/09, 6:27 PM
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#86
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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The int value that would make in stacking pointless is not even remotely attainable with current itemization, so for practical purposes you can't have too much int. You can play with it and give yourself a lot of a stat and see how it affects its value, though the most simple way to figure out gear is to plug in your own gear and proper fight setups and get the values of stats, and then when you upgrade some gear get the new values, which will generally not be a lot different than what you got last time.
EDIT: It might be attainable if you gear all +int greens or something, hadn't looked into it, but that's not very useful, as the reason you scaled int down is because you wore no spellpower, rather than because you wore too much int.
Again for all practical purposes you can't have too much int, but keep in mind that a lot of spellpower/haste/crit is still better than a little bit of int, so you need to use rawr to get the proper ratios and therefore will be able to, for example, compare an item with 20 more int to an item with 40 more spellpower.
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02/14/09, 6:52 PM
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#87
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Glass Joe
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Originally Posted by galzohar
The int value that would make in stacking pointless is not even remotely attainable with current itemization, so for practical purposes you can't have too much int. You can play with it and give yourself a lot of a stat and see how it affects its value, though the most simple way to figure out gear is to plug in your own gear and proper fight setups and get the values of stats, and then when you upgrade some gear get the new values, which will generally not be a lot different than what you got last time.
EDIT: It might be attainable if you gear all +int greens or something, hadn't looked into it, but that's not very useful, as the reason you scaled int down is because you wore no spellpower, rather than because you wore too much int.
Again for all practical purposes you can't have too much int, but keep in mind that a lot of spellpower/haste/crit is still better than a little bit of int, so you need to use rawr to get the proper ratios and therefore will be able to, for example, compare an item with 20 more int to an item with 40 more spellpower.
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Right. That was the approach I took for this. There still always seems to be a point that Rawr prefers a [Potent Monarch Topaz] or a [Runed Scarlet Ruby] in place of pure int, and it always happens on the second to last or last piece which leads me to believe a threshold is occurring.
Obviously, I understand Int. should always be the best stat given the WotLK overview on Paladins, but I'm confused on why this scenario happens on almost every set of gear I input. I'm using 51/5/15 as my based spec against a 6 min fight duration with all standard glyphs, ect.
Anyway, when using Rawr, should I assume that "Total Healed" is the definitive way to choose between gear combinations?
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02/14/09, 7:32 PM
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#88
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King Hippo
Blood Elf Paladin
Illidan
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How many times do I have to say this. If you think something isn't acting as it should or are confused about it, ALWAYS post your character XML file.
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02/14/09, 7:45 PM
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#89
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Glass Joe
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Originally Posted by Endoscient
How many times do I have to say this. If you think something isn't acting as it should or are confused about it, ALWAYS post your character XML file.
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I'm sorry I asked a simple question in both posts that has yet to be answered. I didn't realize that we were attacking each other here. As said three posts back, I've not yet returned to the game so I don't technically have an XML file. Furthermore...the topic and point of both the posts were to get feedback from you on how to use Rawr most effectively to pinpoint the best gear solutions via "total healed" or a better way of going about it.
Assuming you are grown up enough to respond to the question without any snide remarks, I'd like to get your feedback since you obviously have a grasp on what you are doing.
EDIT: I've figured out what setting was off on Rawr earlier so my only real question now is on how to determine which combination of gear is best.
Last edited by Elysdeon : 02/14/09 at 8:01 PM.
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02/16/09, 1:06 AM
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#90
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Don Flamenco
Blood Elf Paladin
Deathwing
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The XML file Endo was referring to is part of your rawr folder... it's what stores your character info (things such as talent spec, buffs applied, fight length selected/% activity, etc.) It's important to include it because, without it, identifying legitimate bugs from desired behaviour misinterpreted by players without perfect knowledge of the classes mechanics becomes very difficult and time consuming back and forth.
As far as the behaviour you described goes, theoretically, it is in fact possible to reach a point where your mana pool would allow for full HL spam (minus the few GCD for maintenance - my numbers are slightly dated here, this was before the seal changes to 30 min, so in effect 1 more HL/2min and a net extra mana cost of 400ish) IF the fight is a short one. Broadly speaking, 4 minutes at 29k mana and 50% crit is possible (including arcane torrent every cooldown), so I suppose if you reach that level with gem slots to spare, throwing a few SP gems in couldn't hurt. If you go with haste however, every gem increases your expenditure/min by a certain amount, so the calculations go out the window...
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Percent modifiers R'US
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02/16/09, 4:40 AM
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#91
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Glass Joe
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Originally Posted by Arthaal
The XML file Endo was referring to is part of your rawr folder... it's what stores your character info (things such as talent spec, buffs applied, fight length selected/% activity, etc.) It's important to include it because, without it, identifying legitimate bugs from desired behaviour misinterpreted by players without perfect knowledge of the classes mechanics becomes very difficult and time consuming back and forth.
As far as the behaviour you described goes, theoretically, it is in fact possible to reach a point where your mana pool would allow for full HL spam (minus the few GCD for maintenance - my numbers are slightly dated here, this was before the seal changes to 30 min, so in effect 1 more HL/2min and a net extra mana cost of 400ish) IF the fight is a short one. Broadly speaking, 4 minutes at 29k mana and 50% crit is possible (including arcane torrent every cooldown), so I suppose if you reach that level with gem slots to spare, throwing a few SP gems in couldn't hurt. If you go with haste however, every gem increases your expenditure/min by a certain amount, so the calculations go out the window...
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I appreciate it, and yes.. I located where the issue was after a bit of searching. Apparently the dev of this module isn't much into taking criticism. I received a nasty email over the last post which was meant with all sincerity. I genuinely have a lot of raiding experience, but none as a holy paladin and wanted to make sure I understood fully. I apologize if it came off as rude in any way. It was not intended to be.
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02/16/09, 4:53 AM
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#92
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Glass Joe
Dwarf Paladin
Draenor (EU)
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Originally Posted by Elysdeon
Right. That was the approach I took for this. There still always seems to be a point that Rawr prefers a [Potent Monarch Topaz] or a [Runed Scarlet Ruby] in place of pure int, and it always happens on the second to last or last piece which leads me to believe a threshold is occurring.
Obviously, I understand Int. should always be the best stat given the WotLK overview on Paladins, but I'm confused on why this scenario happens on almost every set of gear I input. I'm using 51/5/15 as my based spec against a 6 min fight duration with all standard glyphs, ect.
Anyway, when using Rawr, should I assume that "Total Healed" is the definitive way to choose between gear combinations?
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Do you have "enforce meta-gem requirement" on? That way, (and assuming an insightful earthsiege) the last piece you look at will never be a yellow int gem, as you need blue+red somewhere.
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02/16/09, 11:11 AM
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#93
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Elysdeon
I appreciate it, and yes.. I located where the issue was after a bit of searching. Apparently the dev of this module isn't much into taking criticism. I received a nasty email over the last post which was meant with all sincerity. I genuinely have a lot of raiding experience, but none as a holy paladin and wanted to make sure I understood fully. I apologize if it came off as rude in any way. It was not intended to be.
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You didn't criticize me, you personally attacked me after I told you what I needed to help you.
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02/16/09, 6:39 PM
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#94
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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If you think you reached a point where rawr tells you to stop stacking int, make sure you're not trying to maximize yourself on short and easy fights that don't matter, because that will make you gimp yourself at the longer fights where you actually need rawr's help to maximize your healing. Make sure activity % is not too low either as that is indirectly "shortening the fight".
I don't know how to treat divine plea anymore, since hitting it while spamming HL feels kinda counter productive, especially if I actually can't afford cutting my burst in 1/2.
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02/17/09, 6:04 PM
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#95
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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Hey, just a quicky... been playing around trying to maximise gear selection ready for ulduar and I'm getting the [8 Crit + 3mp5] purple gem showing up as BiS blue gem for the T7 chest. Is this showing up because of my specific settings or cause 8 crit is actually > 8 int for the fight I'm sim'd.
Last edited by Mox : 02/17/09 at 6:21 PM.
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02/17/09, 6:11 PM
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#96
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King Hippo
Blood Elf Paladin
Illidan
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You probably didn't have an instance of the T7 with an int/mp5 in your item database. It shows that chest with an int/mp5 as better then crit/mp5. The gemming system is kind of confusing currently, but when 2.2 gets released (a beta of it should be out "soon") it will be much better.
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02/20/09, 8:19 AM
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#97
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Glass Joe
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There are two spellthread-enchants for pants available
[Brilliant Spellthread] and
[Sapphire Spellthread]
Both increase spell power by 50.
but the first one spirit by 20 and the second gives additional 30 stamina.
Optimizer gives both a rating of 34,93 for my paladin and enchants my pants with brilliant spellthread instead of sapphire spellthread. im not sure about spirit for paladins in wotlk but, shouldn it prefer the additional stamina and give it a different rating instead of the spellthread with spirit?
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02/20/09, 9:39 AM
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#98
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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I'd guess it's just programmed to just pick the first in case of a tie, like most programs usually do when it comes to picking the highest/lowest out of 2 identical values. A good solution would probably to either give stamina some miniscule value, or just make rawr break ties by comparing stamina and then breaking those ties by comparing armor, just so that it doesn't make choices that don't make sense at all. At the end, though, it doesn't really matter, as you can probably see both items given the same score, and you'll pick whichever makes sense in the actual game.
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02/20/09, 11:50 AM
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#99
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by bamina
im not sure about spirit for paladins in wotlk but, shouldn it prefer the additional stamina and give it a different rating instead of the spellthread with spirit?
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Assuming you only cared about healing (not survival), the spirit one would be better with imp Divine Spirit. However, I would always use the stamina.
Remember Rawr is a tool to help you decide what to do, and it will never be perfect. Make sure you get the stamina version  .
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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02/21/09, 8:03 AM
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#100
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Piston Honda
Human Paladin
Rexxar (EU)
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Have I missed something or why are these debuffs on a target effecting the spell crit chance of healing spells? - Heart of the Crusader
- Master Poisoner
- Totem of Wrath
- Winter's Chill
- Improved Scorch
My characters XML file: Cremor 25.xml at uploaded.to
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