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Old 06/05/09, 6:35 PM   #176
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
As I have said quite a few times to you, having more or less mana changes your average cast time, which in turn will changes how much mana you get from some procs like IED which is also represented in other. I bet you what is changing at 3 minute mark you no longer have the mana to spam HL 100% of the time.

For the third issue, the slider is just displaying a very slightly incorrect value sometimes when it is first loaded (it should show 90% not 89%), because of reasons you probably don't care about. It is correctly computing what it is set at though (.9), and I fixed it to load the initial value of the sliders correctly.


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Old 06/05/09, 7:25 PM   #177
Darion
Von Kaiser
 
Dwarf Paladin
 
Hellscream
Originally Posted by Endoscient View Post
As I have said quite a few times to you, having more or less mana changes your average cast time, which in turn will changes how much mana you get from some procs like IED which is also represented in other. I bet you what is changing at 3 minute mark you no longer have the mana to spam HL 100% of the time.

For the third issue, the slider is just displaying a very slightly incorrect value sometimes when it is first loaded (it should show 90% not 89%), because of reasons you probably don't care about. It is correctly computing what it is set at though (.9), and I fixed it to load the initial value of the sliders correctly.
Ok - on the Figurine of Sapphire Owl - understood on the slight offset from 2340 and thank you for the fix. Correctly modeling it added 100 hps in the Darion Rawr model and moved the Figurine up a spot or three on the trinket list for me. On the 3rd bug - thank you for fixing it for 2.2.7.

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Old 06/08/09, 6:15 PM   #178
Noshei
Von Kaiser
 
Blood Elf Mage
 
Uldaman
I found an issue when looking at the choices for librams. It appears as if the Furious Gladitor's Libram of Justice is showing incorrectly.

On Rawr it shows as 320 SP to FoL and 320 base SP, where as it should only be 320 SP to FoL.

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Old 06/08/09, 7:59 PM   #179
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
In 2.2.6 if you refresh the item from Wowhead or Armory it will show the correct value.


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Old 06/11/09, 9:03 AM   #180
TimWischmeier
Piston Honda
 
Blood Elf Paladin
 
Kult der Verdammten (EU)
Is there any option to simulate a fight under Aura of Despair (Vezax)? Back in sunwell days I know that as a tank bear i could check the sunwell radiance aura under the buffs tab, but I can not find anything similar there. Do options like that exist for Rawr.Healadin? Sadly I cannot "emulate" the aura by disabling all options since I cannot disable mp5 regen and procs from trinkets.

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Old 06/16/09, 3:31 PM   #181
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Originally Posted by TimWischmeier View Post
Is there any option to simulate a fight under Aura of Despair (Vezax)? Back in sunwell days I know that as a tank bear i could check the sunwell radiance aura under the buffs tab, but I can not find anything similar there. Do options like that exist for Rawr.Healadin? Sadly I cannot "emulate" the aura by disabling all options since I cannot disable mp5 regen and procs from trinkets.
This is a feature I plan to add.


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Old 06/18/09, 1:41 PM   #182
 gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Two suggestions/requests

There are two things I would like to see in Rawr... First of all, when going to mana usage breakdown, it doesn't show illumination. With the upcoming paladin changes, I was curious how this was going to affect my mana regeneration.
Secondly, SoW is only modeled through the glyph, melee swings aren't taken into account. I often use that, be it just when running around the boss (Hodir flash freeze is the first that comes to mind), or just standing next to it and staggering HLs (Iron Council, Auriaya, Freya, Mimiron - with the rockets nerf, now melee can't whine at me for getting rockets on top of them either, and the list can go on)

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Old 06/22/09, 10:38 AM   #183
Blöd
Glass Joe
 
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Dwarf Paladin
 
Illidan (EU)
3.2 Changes

Hello, i know Paladin changes on the PTR could evolve before the 3.2 release, but i wondered if you planned to release a "PTR" version of Rawr Healadin with theses changes integrated ?
It could really help us deciding what changes are needed with our current stuff. (Of course before we need to know the new stats on Plate Items with mp5 when PTR realms will be opened)

I tried to mimic the 3 important changes myself in Rawr by setting Divine Intellect 3/5, Illumination 2/5 and Replenishment at 80% but it's too inaccurate and i lost Holy shock in the Holy tree


(Sorry for my bad english i'm french)

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Old 06/22/09, 11:44 AM   #184
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
2.2.8 which was released last night was initial implementation of 3.2 changes. There is a checkbox in the options panel called "3.2 mode" that you can turn on. Its not fully implemented yet, but it is a good start.


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Old 06/22/09, 12:44 PM   #185
Blöd
Glass Joe
 
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Dwarf Paladin
 
Illidan (EU)
Ok thank you for your work !

By the way, i wanted to report a bug with the "Furious Gladiator's Libram of Justice" wich is modeled as a +320 spell power in addition to the normal effect ("Increases spell power of Flash of Light by 320").

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Old 06/22/09, 1:06 PM   #186
Mox
Piston Honda
 
Human Paladin
 
Azjol-Nerub (EU)
Originally Posted by Endoscient View Post
2.2.8 which was released last night was initial implementation of 3.2 changes. There is a checkbox in the options panel called "3.2 mode" that you can turn on. Its not fully implemented yet, but it is a good start.
I'm only seeing 2.2.7 available for download? But it has 3.2 mode as well.

Which parts of 3.2 are implemented though? I'm seeing some huge changes to gear. such as [Scale of Fates] being ALOT infront of all other trinkets. Seems like its valueing spell power very highly example 16 int gem = 42 vs 19 spell power = 55.]

*edit- compared to exact same gear/settings used with 3.2 mode turned off.

Last edited by Mox : 06/22/09 at 1:16 PM.

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Old 06/22/09, 1:24 PM   #187
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Sorry ya 2.2.7, I got my numbers mixed up.

The default item cache has an incorrect version of the Gladiator librams, refresh them from Armory or Wowhead and they will be correct.

The only thing that is not implemented yet is FoL HoT. Though you might want to adjust Beacon of Light settings to better reflect its new version. The illumination change did have a large impact on the value of mana regen stats as a whole. Since the mana you get from having X int will not buy you nearly as many Holy Light casts. It is also just an initial implementation, so there is an increased chance for bugs.


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Old 06/22/09, 5:15 PM   #188
 gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Originally Posted by Endoscient View Post
The only thing that is not implemented yet is FoL HoT. Though you might want to adjust Beacon of Light settings to better reflect its new version. The illumination change did have a large impact on the value of mana regen stats as a whole. Since the mana you get from having X int will not buy you nearly as many Holy Light casts. It is also just an initial implementation, so there is an increased chance for bugs.
Don't think this is a new bug, I remember getting it before 2.2.7, but it's really annoying now, it happens almost every time now. Namely, whenever I change something in the fight settings, it doesn't re-calculate anything. It works if I save/reload (and it's live for a few changes, but goes back to being broken shortly), or changing a piece of gear/enchant (or even reselecting an existing one) does force an update, but it's still not "live".

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Old 06/22/09, 5:38 PM   #189
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Originally Posted by gcbirzan View Post
Don't think this is a new bug, I remember getting it before 2.2.7, but it's really annoying now, it happens almost every time now. Namely, whenever I change something in the fight settings, it doesn't re-calculate anything. It works if I save/reload (and it's live for a few changes, but goes back to being broken shortly), or changing a piece of gear/enchant (or even reselecting an existing one) does force an update, but it's still not "live".
I am unable to reproduce this issue. Everything updates just fine for me. Could you please post with your character file, and if you can find more specific situation (exactly what steps you did) this happens to you that will help a lot. It also might be a good idea to post in the generic Rawr thread or the Codeplex site as this issue is very unlikely model specific.


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Old 06/22/09, 8:16 PM   #190
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Endoscient View Post
I am unable to reproduce this issue. Everything updates just fine for me. Could you please post with your character file, and if you can find more specific situation (exactly what steps you did) this happens to you that will help a lot. It also might be a good idea to post in the generic Rawr thread or the Codeplex site as this issue is very unlikely model specific.
I have indeed had this with several other models as well, though am unable to recreate this (I suck at this). Sometimes it just.. happends

Last edited by vorda : 06/22/09 at 9:53 PM.

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Old 06/22/09, 9:45 PM   #191
 gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Originally Posted by Endoscient View Post
I am unable to reproduce this issue. Everything updates just fine for me. Could you please post with your character file, and if you can find more specific situation (exactly what steps you did) this happens to you that will help a lot. It also might be a good idea to post in the generic Rawr thread or the Codeplex site as this issue is very unlikely model specific.
I tracked it down to using optimise. It stops updating the stats 'live' after that. Will post an issue on the tracker.

Another thing I noticed, though, in the main page (and probably throughout the model), you seem to assume judgement is affected by haste, and that's not the case (wasn't sure, but did some trainind dummy testing, and it seems to be so, judgement triggers a 1.5s GCD, while holy shock a ~1s one for my gear).

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Old 06/29/09, 4:12 PM   #192
Darion
Von Kaiser
 
Dwarf Paladin
 
Hellscream
Just picked up 2.2.7 to play with and noticed the HPS had a huge jump for my character vs 2.2.6. I can't see where this HPS increase came from. I made sure the buffs, talents, stats, and items were all the same between 2.2.6 and 2.2.7. The mana pools are the same, healing rotation, everything the same. But 2.2.6 shows 8879 HPS and 2.2.7 shows 13105 HPS. Was there an option added to 2.2.7 that I'm missing that increases the overal HPS by 50%?

To recreate, use Darion from Hellscream. Use 7.5 minutes of fight time (can't use 7 minutes because of bug in 2.2.6 that gives 2k extra mana for some reason). All other options untouched except for Mp5 food and Int flask.

*edit for a mispelled word

Last edited by Darion : 06/29/09 at 4:43 PM.

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Old 06/29/09, 6:47 PM   #193
Blöd
Glass Joe
 
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Dwarf Paladin
 
Illidan (EU)
Originally Posted by Darion View Post
Just picked up 2.2.7 to play with and noticed the HPS had a huge jump for my character vs 2.2.6. I can't see where this HPS increase came from.
If you enabled the "3.2 mode", i think your HPS change is caused by the new Beacon of Light working with overhealing.
If not I don't know, though.

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Old 06/29/09, 9:06 PM   #194
Darion
Von Kaiser
 
Dwarf Paladin
 
Hellscream
Originally Posted by Blöd View Post
If you enabled the "3.2 mode", i think your HPS change is caused by the new Beacon of Light working with overhealing.
If not I don't know, though.
I made sure the option page matched. I don't believe 3.2 was selected.

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Old 06/29/09, 9:55 PM   #195
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
There is a bug in 2.2.7 where fight healing is the sum of what fight healing should be and burst healing. Which essentially ends up counting burst healing twice. This is fixed for 2.2.8 which should come out very soon.


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Old 06/30/09, 10:36 AM   #196
Darion
Von Kaiser
 
Dwarf Paladin
 
Hellscream
I was looking at the 2.2.7 this morning and on a whim looked at the Glyphs page from the menu. It is showing the Glyph of Seal of Light to be much better than the Glyph of Seal of Wisdom. This is causing me to scratch my head a bit. I think it's wrong and let me use Rawr to show why.

If I load Darion from Hellscream into 2.2.7. I select Flask of Distilled Wisdom and Mp5 food. Then I lower the fight time to 4.5 minutes. What I've done is essentially set up a Holy Light spam fest. I cast 200.5 sec of Holy Light, no FoL, 8.7 sec of Holy Shock, 9.6 sec of sacred shield, and 5.3 sec of Beacon/Judgemen time.

So a simple test. I go to the glyphs page (under talents) and when I have Glyph of Seal of Wisdom selected I get: 2,647,027 total healing (9804 HPS). If I do nothing but swap glyphs from Wisdom to Light I get: 2,591,071 healing (9597 HPS). That means Rawr calculates that Glyph of Seal of Wisdom gives you 55,956 more healing in this particular fight. ie: wisdom is the better glyph to select.

But when I go to Glyphs, the tool recommends the Glyph of Seal of Light is better for Fight healing, and way better when adding burst healing (what ever that is - one of my future questions). This looks to be a model bug.

And I just noticed as I was ready to post that the bottom of the tool which has Overall, Fight, and Burst HPS. Shows the Overall HPS to be higher with Light vs Wisdom (in direct conflict with the Cycle stats section of the Stats page). Weird.

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Old 06/30/09, 10:59 AM   #197
Darion
Von Kaiser
 
Dwarf Paladin
 
Hellscream
Just to follow up on the post above. It is sort of a no brainer that Glyph of Seal of Wisdom is better than Glyph of Seal of Light (for most fights). Light gives you a pure 5% healing increase. Wisdom gives you 5% less mana cost on Holy Light. But that 5% is really more like 9% due to the 5% being calculated before illumination. I have the Libram, I believe the math is (1274 - 113 (libram)) * 0.05 = 58.05 less mana per Holy Light cost. But if you have the 4 piece tier 7 and a crit rate that is 45-50%, your actual Holy Spell cost is around 680 mana. And if you include Divine illumination (talent), it is around 640. 58 divided by 640 or 680 gives you the 9% I quoted above. Glyph of Seal of Wisdom rocks for a Holy Light spam case. It's value lessons as you get more and more FoL casts. It is actually a worse glyph if you do a FoL spam.

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Old 06/30/09, 11:39 AM   #198
Darion
Von Kaiser
 
Dwarf Paladin
 
Hellscream
I've poked around a bit more and am seeing there is a disconnect between the pretty bar charts that show which item / buff / glyph is best to select and what Rawr tells you in the Stats page - under cycle stats. The bar chart will tell you to select Flask of Frost Wyrm over Flask of Distilled Wisdom. But when you compare the actual amount healed between the two selections, the Distilled Wisdom Flask is better. I get same result when select Mp5 food vs Fish Feast. Rawr tells you in the buff screen to select Fish over Mp5 (50% better). But the actual amount healed shows a reduction when you select Fish over Mp5.

There must be a bug here, or you calculate the 'recommendations' using options or selections that are different from the actual parameters used to do the rotations and cycle stats.

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Old 06/30/09, 11:40 AM   #199
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Did you not read my previous post? Obviously a Glyph that increases burst healing (GSoL) is going to be effected by a bug that ends up counting burst healing twice.

With this bug fixed Seal of Light might or might not be better, it depends on what you set your burst scale at. Since Seal of Wisdom has no impact on burst healing at all. So while it is clearly the winner in fight healing, whether or not the burst healing aspect outweighs that depends on what the scale is set at.

Last edited by Endoscient : 06/30/09 at 12:19 PM.


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Old 06/30/09, 1:41 PM   #200
Darion
Von Kaiser
 
Dwarf Paladin
 
Hellscream
Originally Posted by Endoscient View Post
Did you not read my previous post? Obviously a Glyph that increases burst healing (GSoL) is going to be effected by a bug that ends up counting burst healing twice.

With this bug fixed Seal of Light might or might not be better, it depends on what you set your burst scale at. Since Seal of Wisdom has no impact on burst healing at all. So while it is clearly the winner in fight healing, whether or not the burst healing aspect outweighs that depends on what the scale is set at.
I did read your post above. I just didn't realize how pervasive the bug was. I thought it was just a display issue with the HPS numbers on the bottom corner of the Rawr screen. I didn't realize it rippled through and corrupted everything. I see 2.2.8 is up. I"ve downloaded it but am unable to use since it doesn't accept 2.2.7 files and Armory isn't up yet. I'll check it out when I can and report back if it doesn't work out for me.

I guess this is a good transition to burst healing. Is there a simple explanation somewhere on what this is? I read in a post on the Rawr discussion forum that fight healing is the calculation of the amount of healing in the particular fight you specc'd. Burst healing is a measure of how much extra healing could be done in the same fight given unlimited mana.

Is that correct? Must not be since if I lower the fight time such that the fight is not mana limited (ie: pure HL spam), the items still show a 'burst' number. Can you point me to an explanation somewhere? Thanks.

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