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Old 12/04/08, 9:55 PM   #226
Sephie
Glass Joe
 
Human Paladin
 
Cho'gall
Good information about the naxx25 Libram, I was wondering how effective it actually was.

I recently picked up a [Cloak of Bloodied Waters] for pretty cheap, but i've already purchased [Hammerhead Sharkskin Cloak]. I know strength is valued rather highly, but the total numbers for Redcape's spreadsheet still put it slightly ahead of it. Would I be better off with this blue cloak?

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Old 12/05/08, 1:13 AM   #227
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Sephie View Post
GI recently picked up a [Cloak of Bloodied Waters] for pretty cheap, but i've already purchased [Hammerhead Sharkskin Cloak]. I know strength is valued rather highly, but the total numbers for Redcape's spreadsheet still put it slightly ahead of it. Would I be better off with this blue cloak?
Don't ask if item x is better than item y. I would use the epic over the blue.

Use Rawr (the newest version is pretty good now for Ret) or use something like Armor - Items - World of Warcraft to compare items.

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Old 12/05/08, 8:35 AM   #228
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
For the jewelcrafting retadins, Figurine: Emerald Boar socketed with 2x Bold Dragon's Eye currently beats nearly every other trinket except the hard to get Greatness card. With BoK you get a constant 233 AP from this trinket, and in addition the two gems count as every color, allowing you to stuff every other piece of gear with pure str gems without deactivating the meta.

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Old 12/05/08, 9:32 AM   #229
Aarn
Glass Joe
 
Human Paladin
 
Silvermoon (EU)
Originally Posted by Valerys View Post
For the jewelcrafting retadins, Figurine: Emerald Boar socketed with 2x Bold Dragon's Eye currently beats nearly every other trinket except the hard to get Greatness card. With BoK you get a constant 233 AP from this trinket, and in addition the two gems count as every color, allowing you to stuff every other piece of gear with pure str gems without deactivating the meta.
Except that the +27 Str Gem is Unique Equip but you can use a +27 Str and a +54 AP in it, both Jewelcrafter only Gems.

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Old 12/05/08, 10:33 AM   #230
dr2ww62
Glass Joe
 
Human Paladin
 
Burning Legion
Originally Posted by Aarn View Post
Except that the +27 Str Gem is Unique Equip but you can use a +27 Str and a +54 AP in it, both Jewelcrafter only Gems.
Unique equipped x3. You can run w/ three prismatic gems. Correct me if I'm reading that wrong, but you can have any 3 prismatic gems, even 3 of the same one.

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Old 12/05/08, 10:34 AM   #231
• Chicken
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Aarn View Post
Except that the +27 Str Gem is Unique Equip but you can use a +27 Str and a +54 AP in it, both Jewelcrafter only Gems.
They're Unique-Equipped (3), meaning you can have 3 of the exact same gem socketed at a time. If you don't believe me, feel free to look at my armory where I have three +41 stamina gems at the same time.

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Old 12/05/08, 11:05 AM   #232
Sephie
Glass Joe
 
Human Paladin
 
Cho'gall
Eh, there's still plenty of blue sockets with good socket bonuses ([Obsidian Greathelm] for example) where I imagine it'd be hard to convince me i'm better off using the Eyes in a trinket slot.

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Old 12/05/08, 11:08 AM   #233
Trammell
Glass Joe
 
Blood Elf Paladin
 
Misha
Red
Let me see if I am doing this correctly. I plugged in my gear values on the gear sheet. I then entered the gear values in the "Use Test" area. I placed a "1" in the yellow box so that it would swap out the item above it. Going back to the "Main" sheet and looking down in the DPS Totals (red fields). I see the totals change when I add the "1" or remove it.

I would have thought the Difference value field would show but instead it is the Reg & Test results (which are equal)

My case is I purchased [Jorach's Crocolisk Skin Belt] last week & this dropped last night [Girdle of the Ascended Phantom]. I passed on it for someone who could benefit more. I just want to see if this is something I would want. According to your spread sheet (using the red fields on gear sheet). The plate belt is an +28.68 DPS for me.

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Old 12/05/08, 11:17 AM   #234
Redcape
King Hippo
 
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Dwarf Paladin
 
Vek'nilash
Originally Posted by Trammell View Post
Red
Let me see if I am doing this correctly. I plugged in my gear values on the gear sheet. I then entered the gear values in the "Use Test" area. I placed a "1" in the yellow box so that it would swap out the item above it. Going back to the "Main" sheet and looking down in the DPS Totals (red fields). I see the totals change when I add the "1" or remove it.

I would have thought the Difference value field would show but instead it is the Reg & Test results (which are equal)

My case is I purchased [Jorach's Crocolisk Skin Belt] last week & this dropped last night [Girdle of the Ascended Phantom]. I passed on it for someone who could benefit more. I just want to see if this is something I would want. According to your spread sheet (using the red fields on gear sheet). The plate belt is an +28.68 DPS for me.
The current version of the sheet that is published is lacking in utility in the gear section. It actually takes the gear you put in the test section and just makes that your baseline gear, which isn't exactly what it should do. I have a new version with really increased utility and a much cleaner main page built (also fixed a few small bugs) but I didn't want to publish another version until the JoW announcement was made so I could include that in the mana section.

The new one also has the dps output with SoB posted directly on the gear page so you can easily swap gear in and out and see exactly what the change does. In addition I moved the damage per mana, damage per cast and alternate seal damage sections to a back page because the majority of users just don't care about that stuff, and just want to know about stat weightings with SoB and a standard rotation. I hope they put out the JoW announcement soon and I will have the new version published within a day or so of that happening.

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Old 12/05/08, 8:51 PM   #235
Scorpiodrush
Glass Joe
 
Human Paladin
 
Lightninghoof
Question. I heard it stated either in this thread or Retri Wrat teorycraft thread that Divine Storm and Crusader Strike are Normalized at 3.3 Weapon speed.

True or False?

If True, then why are we still supposedly supposed to be aiming for Slower weapons?

The only things depending on it would be Seal of Command and Seal of the Martyr.

SoCom I completely understand the slow weapon proc. IT's as it was since vanilla WoW.

SoTM should be as it was in BC for Blood Elves. It really doesn't matter because it procs with every melee swing. The only additive benefit I can think of would be the SotM procs from Judge, CS and DS. But how much extra Damage does that really provide? Is ti really 7.8 weapon dps worth for every .1 Slower?

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Old 12/05/08, 8:56 PM   #236
Scorpiodrush
Glass Joe
 
Human Paladin
 
Lightninghoof
Originally Posted by Redcape View Post
The current version of the sheet that is published is lacking in utility in the gear section. It actually takes the gear you put in the test section and just makes that your baseline gear, which isn't exactly what it should do. I have a new version with really increased utility and a much cleaner main page built (also fixed a few small bugs) but I didn't want to publish another version until the JoW announcement was made so I could include that in the mana section.

The new one also has the dps output with SoB posted directly on the gear page so you can easily swap gear in and out and see exactly what the change does. In addition I moved the damage per mana, damage per cast and alternate seal damage sections to a back page because the majority of users just don't care about that stuff, and just want to know about stat weightings with SoB and a standard rotation. I hope they put out the JoW announcement soon and I will have the new version published within a day or so of that happening.
Can you, Are you going to add a Weight Breakdown for Weaponspeed?

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Old 12/06/08, 1:44 AM   #237
Merovengian
Von Kaiser
 
Blood Elf Paladin
 
Blackwater Raiders
Originally Posted by Scorpiodrush View Post
Question. I heard it stated either in this thread or Retri Wrat teorycraft thread that Divine Storm and Crusader Strike are Normalized at 3.3 Weapon speed.

True or False?

If True, then why are we still supposedly supposed to be aiming for Slower weapons?

The only things depending on it would be Seal of Command and Seal of the Martyr.

SoCom I completely understand the slow weapon proc. IT's as it was since vanilla WoW.

SoTM should be as it was in BC for Blood Elves. It really doesn't matter because it procs with every melee swing. The only additive benefit I can think of would be the SotM procs from Judge, CS and DS. But how much extra Damage does that really provide? Is ti really 7.8 weapon dps worth for every .1 Slower?
Pretty sure youre not supposed to doublepost, it was addressed in the 'simple answer' section.

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Old 12/06/08, 12:04 PM   #238
Redcape
King Hippo
 
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Dwarf Paladin
 
Vek'nilash
Originally Posted by Scorpiodrush View Post
Can you, Are you going to add a Weight Breakdown for Weaponspeed?
I have not yet, but I anticipate having some extra time on my hands on tuesday morning, so I might be able to update it then with that functionality. I will look into it and see what I can do.

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Old 12/06/08, 1:59 PM   #239
Jourgenson
Glass Joe
 
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Blood Elf Paladin
 
Draenor
Originally Posted by Scorpiodrush View Post
Can you, Are you going to add a Weight Breakdown for Weaponspeed?
You can always find it yourself by changing your weapon speed in the gear section and checking how much your DPS increases.

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Old 12/06/08, 2:26 PM   #240
Aramul
Piston Honda
 
Human Paladin
 
Lightbringer
Is there any plan to implement a race selection? Aside from the minor stat differences, the Expertise bonus offered by several racials would be good to see included.

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Old 12/06/08, 5:35 PM   #241
piccard
Glass Joe
 
Blood Elf Paladin
 
Sen'jin
retribution WoTLK talent build

Doe anyone have a decent new talent build for the pally, I ahve picked what I feel is a nice tree, but I am curious to see what you might have and where u went with the other trees

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Old 12/06/08, 5:56 PM   #242
Thorin
Von Kaiser
 
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Human Paladin
 
Medivh
Originally Posted by piccard View Post
Doe anyone have a decent new talent build for the pally, I ahve picked what I feel is a nice tree, but I am curious to see what you might have and where u went with the other trees
I'm using:
WorldofWarcraft.com -> Info -> Classes -> Paladin -> Talent Calculator

its strictly for PvE.

Imp Might and Ret Aura are debatable, and depend on your guild/raid makeup, but for me they are the best fillers.

Also PoJ I jsut got used to it, and help keep up my DPS when moving around.

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Old 12/06/08, 6:57 PM   #243
Thelawgiver
Glass Joe
 
Blood Elf Paladin
 
Bleeding Hollow
Hello. This is my first time using any spreadsheets for PVE. I've been a gladiator for 3 seasons and I'm finally doing PVE so I'm very unknowledgeable towards this sort of thing right now. Can I ask anyone for some help?

This is my goal:

I've inserted my items and their values. Does this spreadsheet give me "weight values"? If it does, where can I find them? I currently use somebody else's weight values for wowhead, but I want to update it to get better results now that I'm hit capped. My problem is that I don't know what or where the values that I should plug in to wowhead are.

Help is much appreciated.

thanks,
-Thelawgiver

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Old 12/06/08, 9:26 PM   #244
Sephie
Glass Joe
 
Human Paladin
 
Cho'gall
Redcape, are your values on the front page when fully raid buffed?

[Potion of Speed]
500 Haste = 208.9

[Insane Strength Potion]
120 Strength = 201.708

Haste still wins out just barely I suppose?

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Old 12/06/08, 10:20 PM   #245
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Sephie View Post
Redcape, are your values on the front page when fully raid buffed?

Haste still wins out just barely I suppose?
Yes, those values are raid buffed. The haste potion is better.

If you really want to max use of potions, use the haste potion right before the tank engages and then you can use another one 3 minutes later.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 12/06/08, 10:45 PM   #246
Thelawgiver
Glass Joe
 
Blood Elf Paladin
 
Bleeding Hollow
limited to only 1 pot a fight now.

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Old 12/06/08, 10:50 PM   #247
Sephie
Glass Joe
 
Human Paladin
 
Cho'gall
Yes but he means if you pop the potion just before you enter combat, you can use another when the timer comes back up.

Never tried it, but it's worth a shot.

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Old 12/07/08, 12:24 PM   #248
Redcape
King Hippo
 
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Dwarf Paladin
 
Vek'nilash
Originally Posted by Aramul View Post
Is there any plan to implement a race selection? Aside from the minor stat differences, the Expertise bonus offered by several racials would be good to see included.
It is included. If you look in the buffs and talents section there is a spot for bonus expertise. Granted this section has to be put in manually because I don't have an input for weapon type or race, but the functionality is implemented for you to do this.

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Old 12/08/08, 12:10 AM   #249
pamela
Glass Joe
 
Human Paladin
 
Blackhand
Originally Posted by Rukiia View Post
I am actually coming round to the fact that this setup will be pretty damn good, anyone else had some thoughts?
Re: the T7 set bonus, here is my napkin math:

First, I've been strictly prioritizing judgement over CS, which pushes CS effectively to a 8s cooldown. If this is wrong, someone please enlighten me to a discussion I've missed.

From parses, judge + CS + seals they proc should be in the neighborhood of 40% of my total damage.

The 4T7 set bonus will effectively haste all of that damage by 8/7 = 14.3%.

Ergo, I expect roughly a 5.7% total dps increase from the 4T7 set bonus alone, not even considering the additional mana return at all. For a wishlist-geared pally, that should be 200-300 dps, right? So the difference between other stats would have to provide that much advantage just to break even with the set gear. (And this is still not considering its effects on fights where mana is an issue.)

To me, the 4T7 bonus doesn't seem optional. It seems to me like the only question is which one piece to drop, and so far it seems pretty likely that will be the helm.

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Old 12/08/08, 9:11 AM   #250
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
I am wondering how this setup would change if the hit cap is in fact 8% and not 9% as it's currently looking.

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