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11/30/08, 8:12 PM
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#181
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Glass Joe
Blood Elf Paladin
Boulderfist (EU)
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Originally Posted by Bloodvalor
I just finished some more +hit testing. Once again with absolutely no +hit from gear and no buffs at all. In addition this time I was untalented 0/0/0 across all the talent trees.

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Sorry to go back to this post, but besides the ghost hit i found something else that matches more or less my own tests, and happens during boss fights aswell: i'm missing about 5% crit.
This test was done like many others, completly unbuffed (no aura aswell) leaving the character auto attacking the heroic training dummy during the night, luckly when i got back my weapon had 2/100 durability so there are no unarmed results. And yes, i had precision during TBC.
RNG at it's finest? Or do we have more people having the same crit deficit results?

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11/30/08, 11:22 PM
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#182
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Great Tiger
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If you subtract the glancing blows from the total swings, the crit rate seems to be in line. Perhaps that's why?
5438 Hit
2723 Glancing
1767 Crit
725 Dodge
584 Miss
11237 Total => 15.7% crit
8514 Adjusted Total (ignore glancing blows) => 20.75% Crit
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12/01/08, 12:48 AM
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#183
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by SSWarder
Sorry to go back to this post, but besides the ghost hit i found something else that matches more or less my own tests, and happens during boss fights aswell: i'm missing about 5% crit.
This test was done like many others, completly unbuffed (no aura aswell) leaving the character auto attacking the heroic training dummy during the night, luckly when i got back my weapon had 2/100 durability so there are no unarmed results. And yes, i had precision during TBC.
RNG at it's finest? Or do we have more people having the same crit deficit results?
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If you still have ghost precision, it affects only weapon attacks, so damage procs from trinkets and unarmed are not affected.
The crit deficit comes from your weapon skill at 400 and the boss having 415 or more defense. Defense removes crits.
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12/01/08, 4:08 AM
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#184
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Von Kaiser
Dwarf Paladin
Shadowsong (EU)
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Originally Posted by Affection
Adding back to the enchant topic.
I was just constantly beating on the boss target dummy again, this time I managed to go all out with my physical abilites and judgements for roughly 30 minutes without my fingers going numb. There were points where the proc was up for full minutes. Yes, full minutes. The duration is 20 seconds on the proc, and within that 20 seconds, it can proc at anytime on any swing or seal. Judgement can also proc it.
The longest period of time the proc wasn't up, wasn't much at all.
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It's berserking we are talking here, right? Now this would be very good news, on the other hand hard to count exact dps return... but would mean this enchant is by far superior to everything else that you don't need maths on it unless you are control freak.
Originally Posted by Affection
While doing this test I noticed something with Grim Toll. Judgement can proc a 2nd arp effect. So if you are lucky enough to have it procced already from a melee hit and it procs from judgement, you will gain double the effects. I'm not sure if this is intended. It could be due to Judgement being considered a ranged attack maybe? ( I personally don't know so please don't use my information as fact about judgement being considered a ranged attack )
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Sounds logical to me, if Judgement is to be considered "ranged" ability and not spell, another proof added to 9% hit being enough not to miss a single one (please mind the word "miss" there). So I think we can assume that pretty surely. So those 2 procs do stack, not refresh one another?
Originally Posted by Affection
Anyhow, I will be doing more extensive testing on the proc and getting solid numbers. Currently I cannot find a mod or anything that will record procs. There are some, but when you currently have a buff, it thinks its only 1 proc instead of multiples when they refresh. IE WWS.
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If you find something like that, I'd love you to post it here. Was looking for something like this for few days by now. My MSBT has problems showing Mirror of Truth procs, so having something to count it in game would be nice.
New topic: What's the community oppinion in creating WotLK consolidated retadin thread? Same as was there in TBC? The discussion pretty much moved in this thread, however there are still people that want to know the basics without too much effort and imho I'd rather spend few days summing these things up to provide all starter rets basic info, than let our great spec decay into "retardin" state again. Note that I am not volunteering for the job, as I am not that fond of TCrafting, but don't mind doing that if noone else is up for it.
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Save the dolphins or something please. They are in more danger than Ret pallies
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-Golden quote from those wild days around 3.03 release-
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12/01/08, 4:25 AM
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#185
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Von Kaiser
Orc Warrior
Nordrassil (EU)
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Originally Posted by Chmur
New topic: What's the community oppinion in creating WotLK consolidated retadin thread? Same as was there in TBC? The discussion pretty much moved in this thread, however there are still people that want to know the basics without too much effort and imho I'd rather spend few days summing these things up to provide all starter rets basic info, than let our great spec decay into "retardin" state again. Note that I am not volunteering for the job, as I am not that fond of TCrafting, but don't mind doing that if noone else is up for it.
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Nice idea, these forums are very nice to see what other peoples view are on various class ideas. Already over these 8 pages a lot of problems/ideas have been discussed and hopefully this will continue.
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12/01/08, 8:23 AM
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#186
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Glass Joe
Blood Elf Paladin
Draenor (EU)
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Sorry to change the subject, I just have a question and need other people's opinions.
Last night i looted Death's Bite from Kel'Thuzad.
I was wondering wich enchant i should give the axe. Should I go for the 110 passive AP that Massacre gives or should i give the axe Berserking wich gives 400 AP on proc. And how much does it proc? Is it worth it?
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12/01/08, 9:10 AM
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#187
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Glass Joe
Blood Elf Paladin
Turalyon
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Originally Posted by FitzVeritas
Sorry to change the subject, I just have a question and need other people's opinions.
Last night i looted Death's Bite from Kel'Thuzad.
I was wondering wich enchant i should give the axe. Should I go for the 110 passive AP that Massacre gives or should i give the axe Berserking wich gives 400 AP on proc. And how much does it proc? Is it worth it?
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There is 2 pages of discussion on this about 3 pages back.
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Everything cleaves. And their cleaves cleave. And those cleaves thunderclap. These thunderclaps deathcoil.
So, no melee.
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12/01/08, 9:19 AM
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#188
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Von Kaiser
Orc Warrior
Nordrassil (EU)
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Originally Posted by FitzVeritas
Sorry to change the subject, I just have a question and need other people's opinions.
Last night i looted Death's Bite from Kel'Thuzad.
I was wondering wich enchant i should give the axe. Should I go for the 110 passive AP that Massacre gives or should i give the axe Berserking wich gives 400 AP on proc. And how much does it proc? Is it worth it?
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It was "decided" overall that beserking is the best due to the fact it can proc regularly. As pointed out please check the previous few pages, this thread is only 8 pages long currently so there is not really any excuse how you could have missed the discussion.
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12/01/08, 1:59 PM
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#189
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Von Kaiser
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Originally Posted by FitzVeritas
Sorry to change the subject, I just have a question and need other people's opinions.
Last night i looted Death's Bite from Kel'Thuzad.
I was wondering wich enchant i should give the axe. Should I go for the 110 passive AP that Massacre gives or should i give the axe Berserking wich gives 400 AP on proc. And how much does it proc? Is it worth it?
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Allow me to point you to a few posts before yours...
Originally Posted by Chmur
It's berserking we are talking here, right? Now this would be very good news, on the other hand hard to count exact dps return... but would mean this enchant is by far superior to everything else that you don't need maths on it unless you are control freak.
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12/01/08, 2:01 PM
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#190
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Piston Honda
Undead Death Knight
Destromath
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Could someone post some logs showing this high proc rate on Berserking? So far I can only go with the proc rate our shaman is seeing, with only one hand enchanted he procs on average once per 45 seconds. That would make it slightly worse than Massacre.
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12/01/08, 6:40 PM
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#191
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Von Kaiser
Dwarf Paladin
Shadowsong (EU)
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Originally Posted by Milou
Could someone post some logs showing this high proc rate on Berserking? So far I can only go with the proc rate our shaman is seeing, with only one hand enchanted he procs on average once per 45 seconds. That would make it slightly worse than Massacre.
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Even with that rate it should be still superior to Massacre. Please read up the following I dig deeper in thread, relative line highlighted in red. Check if I am right, if I am not then let's correct the numbers.

Originally Posted by Chmur
Okay, napkin math for Massacre versus Berserking
assuming that:
Berserking has proc rate of 1PPM, buff duration 15 seconds and inner cooldown of 45 seconds (to fit in 60 sec timeframe)
Massacre is passive 110 AP
Berserking is 400*15/45 passive AP = 133,33 AP
(45 second cd 20 second long proc is 177,77 AP)
assuming that:
Berserking has proc rate of about 1PPM, buff duration 15 seconds and inner cooldown of 40 seconds (as was suggested)
Massacre is passive 110 AP
Berserking is 400*15/40 passive AP = 150 AP
That leaves Berserking better than Massacre, question is what weapon justifies such AP margin at the cost of Berserking enchant. To conclude, I personaly think anything 10 men does not deserve anything better than Massacre. I myself am considering Berserking for Naxx 25 maces (dwarf) only.
DPS conversion according to Redcape's weighting:
Massacre (110AP+33SP) - 110*66,36/100 + 33*21,95/100 = 72,999 + 7,244 == 80,243
45sec cd Berserking (133,33AP+40SP) - 133,33*66,36/100 + 40*21,95/100 = 88,478 + 8,780 == 106,038
45 sec cd 20 duration - (177,77+53,33) - 177,77*66,36/100 + 53,33*21,95/100 = 117,968 + 11,706 == 129,674
40sec cd Berserking (150AP+45SP) - 150*66,36/100 + 45*21,95/100 = 99,540 + 9,878 == 109,418
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AND
Originally Posted by Exemplar
Edit based on posts in this thread testing Berserking:
Based on at least anecdotal evidence in this thread, Berserking can chain-proc, has no internal cooldown, etc.
Let's figure out the necessary up-time to beat Massacre.
400 AP * x% = 110 AP
x% = 110/400
x = .275
As long as Berserking is up more than 27.5% of the time, it is better than Massacre.
Even if it has 1 Proc Per Minute (not matching current anecdotal evidence) that's 20 seconds in 60. Or 33% up time.
I think we have a VERY clear winner.
My personal opinion is use Greater Savagery (cheap mats) and jump straight to Berserking when you think your weapon is worth the cost of the mats. Abyss Crystals will surely devalue as time passes.
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Now, we just need more of the anecdotal evidence it can chain proc, else we have to assume it's Mongoose type enchant with 20/45 timers
Last edited by Chmur : 12/01/08 at 6:47 PM.
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Save the dolphins or something please. They are in more danger than Ret pallies
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-Golden quote from those wild days around 3.03 release-
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12/01/08, 8:15 PM
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#192
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Piston Honda
Undead Death Knight
Destromath
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Those use incorrect values was my issue with it as berserking is a 15 second duration. And my terminology may have been off but the numbers that I am seeing on our shaman currently are 45 off and 15 on, or in other words 15 seconds of 400AP per 60 second time-slice. This gives an average of 100AP over a minute, compared to the constant 110AP from massacre.
In terms of the assumption of 20 seconds, that is not correct according to wowhead meaning that it would not go beyond that 27% figure but in fact be 25%.
As to which is better given those two, personally I believe it is stronger to have constant AP boost of equal value as opposed to playing rng roulette. The flip-side would be if coordinated with a trinket/wings could represent a huge dps boost over those 15 seconds.
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12/01/08, 9:36 PM
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#193
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Glass Joe
Blood Elf Paladin
Illidan
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Originally Posted by Milou
Could someone post some logs showing this high proc rate on Berserking? So far I can only go with the proc rate our shaman is seeing, with only one hand enchanted he procs on average once per 45 seconds. That would make it slightly worse than Massacre.
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The proc overwrites itself, so it does show up as 1 proc, when it can proc 2-3 times while you already have the buff. So your 2 procs count as 1 on parses.
Like I've previously stated, I would love some kinds of mod that would actually count them. I have been using a /cancelaura macro to remove the buff and try to get a parse on it, and at points i'm to slow to remove it and have to start over again. Thats from my seal proccing the enchant right after my main attack does.
If you want and oddball number, since its not really easy to figure the proc rate out. I will throw the number of 10-15% proc rate on the enchant.
Like today, I did 10 man naxx, and I had the buff on for the entire thaddius fight, yes, the entire fight. On other fights, such as Patchwerk, I only gained the buff on a steady level of twice per minute or so. There were times it lasted 30 seconds and some times it was up for 25 seconds etc... due to it proccing on follow-up hits.
I didn't run any parsers for the run since 10 man naxx is very trivial. I did take off some hit gear to see if I missed here and there, and I certainly missed a few attacks while below the 9% cap.
I have also noticed that I rarely get judgement bugs anymore, doubt it was a hotfix or anything like that. But I do think it has to do with something about hit. I'm just speculating atm so don't use me as a source.
If the game wasn't so easy in its current form, I might try harder on getting parses etc... But really.. this game is a joke to pve right now, and all the number crunching isn't really interesting me in the current state of the game. The only thing I have really cared about is +hit and the judgement bug, Once those 2 things have been either confirmed and fixed would I really start to care about crunching numbers again.
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12/01/08, 10:03 PM
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#194
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Von Kaiser
Blood Elf Paladin
Magtheridon
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I have 296 hit and get the Judgment bug constantly, I recently tried using a cast sequence macro with Light and Wisdom in it as someone suggested earlier in the thread and it seems to help.
I still get weird things occasionally where my first judgment on a boss does absolutely nothing, but I actually got through an entire 10 man patchwerk kill with zero judgments that bugged out.
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12/02/08, 6:35 AM
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#195
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Piston Honda
Blood Elf Paladin
Azshara (EU)
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Are some players affected by the Judgement bug more often than others? I can count the number of times this bug happened to me on one hand, and that's from 3.0.2 release onwards, playing both as Holy and Ret. I also always judge Light consecutively.
It did occur in Wintergrasp PVP once, under entirely different conditions than you'd have in a 25 raid, so it must be just really difficult to pinpoint for Blizzard.
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