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01/05/09, 8:45 PM
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#326
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Von Kaiser
Blood Elf Paladin
Mannoroth
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Spiked Titansteel Helm is changing to:
1821 Armor
97 STR
60 hit rating
44 crit rating
meta socket
blue socket
(socket bonus 8 crit rating)
Compared to it's current stats, the difference is:
-16 STR
- 66 AGI
+ 44 crit rating (52 if you match socket)
+ blue socket
So the basic difference is 66 AGI vs 44 crit rating
Slight nerf.
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01/05/09, 9:20 PM
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#327
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Von Kaiser
Blood Elf Paladin
Stormreaver
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If you are a JCer than it could be seen as a buff. Add a 27 strength gem in the blue socket and you will end up with more strength than before and the socket bonus pushing it to 52 crit rating.
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01/05/09, 10:03 PM
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#328
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Von Kaiser
Human Paladin
Ghostlands (EU)
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Originally Posted by Jitterberry
If you are a JCer than it could be seen as a buff. Add a 27 strength gem in the blue socket and you will end up with more strength than before and the socket bonus pushing it to 52 crit rating.
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This is the wrong way to analyse it: every JC with that helmet will already have 3 Bold Dragon's Eyes socketed. Therefore the question is "is it better with a socket?" (of course it is), but "is this socket the best place for my Dragon's Eye". Because of the poor quality of the socket colour and the high quality of the bonus, it's a great idea to socket this with a Dragon's Eye, as you said, but if the socket was yellow and the bonus was 4 expertise, for example, it probably wouldn't be.
Sorry to be pedantic, but I see a lot of people mis-analyse the JC profession bonus and draw weird conclusions.
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01/05/09, 10:49 PM
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#329
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Von Kaiser
Blood Elf Paladin
Stormreaver
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That is why I said it could be seen as a buff, everything really depends on the rest of your gear. Personally, I am looking forward to the change because I currently have a gem providing little bonus to my dps and moving it to the helm will be beneficial but of course, if you are already activating 3 strong bonuses (like strength) than the change probably isn't as appealing. What I said was wrong and misleading because it will be more strength for the helm slot but overall, your strength will be unchanged so it does mostly come down to the ability to activate something of value.
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01/06/09, 1:27 AM
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#330
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Von Kaiser
Tauren Druid
Shadow Council
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Originally Posted by Hythloday
This is the wrong way to analyse it: every JC with that helmet will already have 3 Bold Dragon's Eyes socketed. Therefore the question is "is it better with a socket?" (of course it is), but "is this socket the best place for my Dragon's Eye". Because of the poor quality of the socket colour and the high quality of the bonus, it's a great idea to socket this with a Dragon's Eye, as you said, but if the socket was yellow and the bonus was 4 expertise, for example, it probably wouldn't be.
Sorry to be pedantic, but I see a lot of people mis-analyse the JC profession bonus and draw weird conclusions.
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I don't see it as mis-analyzing at all. JC profession bonus is about looking at what your options are and using the 3 gems in the way that provides the highest possible output. Particularly with this new socket where there wasn't one before opens up. With the agility to crit rating conversion comparing old version to patched version of them helm looks like this:
66 agility = 1.2672% crit
52 Crit rating = 1.1327% crit
So, putting a Bold Scarlet Ruby in place of the previous Bold Dragon's Eye the helm is a nerf by 0.1345% crit. While this can't be called a buff, it's not really a nerf either. You won't feel a 0.1345% crit drop in any way. This all becomes especially true since (to my knowledge...or rather memory) there is only one item that has a strength socket bonus that does not require red gems, which is the only socket bonus that will trump crit rating socket bonus.
tl;dr - When the extra Bold Scarlet Ruby is accounted for this becomes a perfect analysis of the JC profession bonus, not a mis-analysis.
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01/06/09, 6:42 AM
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#331
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by eMagdAeH
This all becomes especially true since (to my knowledge...or rather memory) there is only one item that has a strength socket bonus that does not require red gems
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Off-hand I can think of three: T7 shoulders (+4 Str blue), T7 helm (+8 Str yellow) and Obsidian Greathelm (+8 Str blue).
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01/06/09, 11:00 AM
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#332
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Von Kaiser
Tauren Druid
Shadow Council
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Originally Posted by Malleus
Off-hand I can think of three: T7 shoulders (+4 Str blue), T7 helm (+8 Str yellow) and Obsidian Greathelm (+8 Str blue).
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For the purpose of this discussion I negated T7 helm and Obsidian Greathelm since we are speaking of the Titansteel helm.
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01/06/09, 11:26 AM
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#333
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Von Kaiser
Human Paladin
Ghostlands (EU)
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Originally Posted by eMagdAeH
So, putting a Bold Scarlet Ruby in place of the previous Bold Dragon's Eye the helm is a nerf by 0.1345% crit.
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I think we're actually agreeing. The post that I originally replied to said, in essence, "If you put a BDE rather than a BSR in you get more Strength and crit than it had before - therefore the helm is better than it was before". This is misleadingly simplistic because the choice as a JC is not *whether* to put BDEs in your gear, but rather *where*. Even though the re-itemisation of the hat means that there's an extra socket (with a great socket bonus) available to you, the overall result is a nerf, however slight, to any JC. (Unless they don't have 3 sockets on their gear already, which I find highly improbable.)
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01/06/09, 5:47 PM
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#334
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Von Kaiser
Blood Elf Paladin
Nathrezim
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Originally Posted by Hythloday
I think we're actually agreeing. The post that I originally replied to said, in essence, "If you put a BDE rather than a BSR in you get more Strength and crit than it had before - therefore the helm is better than it was before". This is misleadingly simplistic because the choice as a JC is not *whether* to put BDEs in your gear, but rather *where*. Even though the re-itemisation of the hat means that there's an extra socket (with a great socket bonus) available to you, the overall result is a nerf, however slight, to any JC. (Unless they don't have 3 sockets on their gear already, which I find highly improbable.)
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If we want to get really picky it is probably technically a buff vs. undead and a nerf vs. everything else. Regardless, the blue socket is extremely annoying, even though I'm a JC.
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01/08/09, 9:32 PM
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#335
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Glass Joe
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01/09/09, 9:33 PM
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#336
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Banned
Human Paladin
Silvermoon (EU)
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Problem seems they put some of us back to 9% hit instead of 8%, start a deep test on it please ?
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01/12/09, 5:53 AM
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#337
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Von Kaiser
Orc Warrior
Nordrassil (EU)
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Originally Posted by gouldukat
Problem seems they put some of us back to 9% hit instead of 8%, start a deep test on it please ?
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Can anyone confirm or deny this? It is pretty annoying that the numbers keep getting shuffled.
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01/12/09, 1:51 PM
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#338
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Rukiia
Can anyone confirm or deny this? It is pretty annoying that the numbers keep getting shuffled.
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I have a 8% hit cap on bosses still (I had ghost hit last week). I have no idea of what the hotfix put in, but I perhaps it affected people that never had ghost hit to begin with.
Again, the only way to tell is to do around 1000 melee attacks on the boss dummy. If you have 9%, report the bug.
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01/13/09, 1:23 PM
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#339
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Piston Honda
Human Paladin
Scarlet Crusade
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Originally Posted by Rukiia
Can anyone confirm or deny this? It is pretty annoying that the numbers keep getting shuffled.
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After they removed the ghost hit, I started running with about 8.5% hit, and I thought something was up because I kept seeing Misses pop up every now and then on my scrolling combat text. But after checking the combat log and damage meter mods more thoroughly, the only thing that ever "missed" was Consecrate. So it seems to me like there was some sort of wording change for those consecrate tick full resists to say "miss", but no change to the actual hit cap.
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01/15/09, 10:00 AM
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#340
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Von Kaiser
Human Paladin
Alterac Mountains
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I'm next in line for a Betrayer of Humanity (damn those dw Titan Grip warriors) but I'd like to get some of your feedback on how much of an upgrade it is for me over my current weapon, The Jawbone.
1) I am human so I would be giving up .75% in reduction to dodges (parries too.)
2) Weightstones still work, where as Sharpening stones do not. So that is another 14 crit rating and 12 damage I would be losing out on.
With our current dkp system 2h weapons are massively overpriced and I'm thinking about passing and saving the points for Ulduar. Thoughts?
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01/15/09, 4:16 PM
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#341
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Protector
Ashstorm
Human Paladin
No WoW Account
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3 expertise and the ability to use Stones are very nice.
I would load up Rawr and edit Jawbone to get 3 expertise (have to change that to rating, it is about 24 exp rating), add 12 to damage range, and then add in 14 crit rating.
I would be surprised if BoH beat that (the racial and stone bug makes a big difference).
Redcape, the 6% Veg change was reverted, so no need to change your sheet.
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01/15/09, 8:50 PM
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#342
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King Hippo
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I already changed the sheet. I will reissue a new version with 1-2 minor changes and also include whatever the patch actually ends up bringing as soon as 3.08 actually goes live. The current version includes Vengeance stacking to 5, since that was announced. Of course, that value is trivial for anyone to change, just make the number in the Vengeance entry 9 or 15 as you wish.
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01/15/09, 10:01 PM
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#343
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Glass Joe
Blood Elf Paladin
Blutkessel (EU)
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Originally Posted by Redcape
I already changed the sheet. I will reissue a new version with 1-2 minor changes and also include whatever the patch actually ends up bringing as soon as 3.08 actually goes live. The current version includes Vengeance stacking to 5, since that was announced. Of course, that value is trivial for anyone to change, just make the number in the Vengeance entry 9 or 15 as you wish.
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Are you sure that Vengeance will stack up to 5 on 3.0.8? I know it was mentioned but only on mmo-champion as far as im concerned. The current PTR says nothing about this change.
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01/15/09, 11:29 PM
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#344
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King Hippo
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When a change goes to the PTR I usually incorporate it so we can test. It has not gone live yet either way, so it remains to be seen what will happen.
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01/16/09, 1:23 AM
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#345
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Von Kaiser
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01/16/09, 3:10 AM
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#346
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Von Kaiser
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Originally Posted by frmorrison
I have a 8% hit cap on bosses still (I had ghost hit last week). I have no idea of what the hotfix put in, but I perhaps it affected people that never had ghost hit to begin with.
Again, the only way to tell is to do around 1000 melee attacks on the boss dummy. If you have 9%, report the bug.
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Alliance paladins get some leverage with raid comps tailoring draenei into groups that need the hit, so humans, dwarves, and draenei can gear to 7% and be theoretically raid hit-capped. I was at around 8.3% or so hit so even when ghost hit was fixed I didn't feel the change.
On a related note I think most paladins misconstrue the word "Miss" for melee attacks when it is likely a spell being resisted. Recount helps a lot for this (often its Vindication or Exorcism / Holy Wrath getting resisted). Either way its nice not having the ghost hit hanging over our heads while we collect hit gear for the day it comes crashing down on us.
Oh and I opened page 14 of this thread and had to make sure I hadn't wandered into a jewelcrafting forum by accident
Thanks for catching that Questioner it was really late when I posted
Last edited by Musclebound : 01/16/09 at 7:36 PM.
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01/16/09, 9:55 AM
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#347
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Von Kaiser
Blood Elf Paladin
Gorgonnash
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Originally Posted by Musclebound
Alliance paladins get some leverage with raid comps tailoring draenei into groups that need the hit, so humans, dwarves, and draenei can gear to 8% and be theoretically raid hit-capped. I was at around 8.3% or so hit so even when ghost hit was fixed I didn't feel the change.
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What are you trying to say? I find this confusing.
I am a blood elf, and my 2H hit cap is most certainly 8%. Wouldn't that mean those partying with a dranei can gear towards a 7% cap?
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01/16/09, 10:32 AM
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#348
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Von Kaiser
Orc Warrior
Nordrassil (EU)
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Originally Posted by Alarius
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Well its not that bad really. Ret dps at the moment is pretty solid. On a similar note though, has anyone tested/heard of the current Crusade - Spell - World of Warcraft bug on judgements? I have checked both ret threads but still cannot see anything specific.
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01/16/09, 2:33 PM
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#349
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I'm on a goat
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Originally Posted by Rukiia
Well its not that bad really. Ret dps at the moment is pretty solid. On a similar note though, has anyone tested/heard of the current Crusade - Spell - World of Warcraft bug on judgements? I have checked both ret threads but still cannot see anything specific.
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If memory serves, the bug had (has?) to do with the extra mob type based bonus damage not being applied correctly.
My search fu is weak today, though. I can't find the reference to save my arse.
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Originally Posted by DeeNogger
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
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Originally Posted by Florrie
Nothing spells out attraction quite like being given books about the slaughter of your people.
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01/16/09, 5:10 PM
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#350
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Piston Honda
Human Paladin
Lightbringer
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The value of Jewelcrafting varies based on the power of socket bonuses available in your gear. The following analysis uses [Valorous Redemption Shoulderplates], [Favor of the Dragon Queen], and [Obsidian Greathelm] as the three items that will have [Bold Dragon's Eye] put in them. These items are nearly unmatched as BiS and grant exceptional socket bonuses.
A jewelcrafter would use a [Chaotic Skyflare Diamond] and three [Bold Dragon's Eye].
This gives a total of 93 Strength, 8 AP, and 21 Crit Rating before stat multipliers. This converts to 243 AP and .46% crit.
In the same slots, someone of any other profession would use a [Relentless Earthsiege Diamond] and [Enchanted Tear] in the Helm, and a pair of [Bold Scarlet Ruby] in the Neck and Shoulders.
This gives a total of 46 Strength, and 27 Agility. This converts to 116 AP and .57% crit.
If we replace the blue gems with epic gems in the future (assuming +20 str and +8 all stats), this increases to 56 Strength and 29 Agility. This converts to 141 AP and .61% crit.
With the gear assumptions laid down, the profession bonus of JC is 127 AP and -.11% crit.
When epic gems are released (assuming no gear changes), the profession bonus of JC will be 102 AP and -.15% crit.
The only comparable profession, Blacksmithing is currently giving 81 AP, and will give 101 AP with the release of epic gems. The value of Jewelcrafting can be higher with amazing socket bonuses (2r, 1b for +8 strength), but will also suffer from a lack of quality (Str/AP) socket bonuses.
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