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Old 01/05/09, 8:45 PM   #326
lagavulin
Von Kaiser
 
Blood Elf Paladin
 
Mannoroth
Spiked Titansteel Helm is changing to:

1821 Armor
97 STR
60 hit rating
44 crit rating
meta socket
blue socket
(socket bonus 8 crit rating)

Compared to it's current stats, the difference is:

-16 STR
- 66 AGI
+ 44 crit rating (52 if you match socket)
+ blue socket

So the basic difference is 66 AGI vs 44 crit rating

Slight nerf.

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Old 01/05/09, 9:20 PM   #327
Jitterberry
Von Kaiser
 
Blood Elf Paladin
 
Stormreaver
If you are a JCer than it could be seen as a buff. Add a 27 strength gem in the blue socket and you will end up with more strength than before and the socket bonus pushing it to 52 crit rating.

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Old 01/05/09, 10:03 PM   #328
Hythloday
Von Kaiser
 
Human Paladin
 
Ghostlands (EU)
Originally Posted by Jitterberry View Post
If you are a JCer than it could be seen as a buff. Add a 27 strength gem in the blue socket and you will end up with more strength than before and the socket bonus pushing it to 52 crit rating.
This is the wrong way to analyse it: every JC with that helmet will already have 3 Bold Dragon's Eyes socketed. Therefore the question is "is it better with a socket?" (of course it is), but "is this socket the best place for my Dragon's Eye". Because of the poor quality of the socket colour and the high quality of the bonus, it's a great idea to socket this with a Dragon's Eye, as you said, but if the socket was yellow and the bonus was 4 expertise, for example, it probably wouldn't be.

Sorry to be pedantic, but I see a lot of people mis-analyse the JC profession bonus and draw weird conclusions.

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Old 01/05/09, 10:49 PM   #329
Jitterberry
Von Kaiser
 
Blood Elf Paladin
 
Stormreaver
That is why I said it could be seen as a buff, everything really depends on the rest of your gear. Personally, I am looking forward to the change because I currently have a gem providing little bonus to my dps and moving it to the helm will be beneficial but of course, if you are already activating 3 strong bonuses (like strength) than the change probably isn't as appealing. What I said was wrong and misleading because it will be more strength for the helm slot but overall, your strength will be unchanged so it does mostly come down to the ability to activate something of value.

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Old 01/06/09, 1:27 AM   #330
eMagdAeH
Von Kaiser
 
Tauren Druid
 
Shadow Council
Originally Posted by Hythloday View Post
This is the wrong way to analyse it: every JC with that helmet will already have 3 Bold Dragon's Eyes socketed. Therefore the question is "is it better with a socket?" (of course it is), but "is this socket the best place for my Dragon's Eye". Because of the poor quality of the socket colour and the high quality of the bonus, it's a great idea to socket this with a Dragon's Eye, as you said, but if the socket was yellow and the bonus was 4 expertise, for example, it probably wouldn't be.

Sorry to be pedantic, but I see a lot of people mis-analyse the JC profession bonus and draw weird conclusions.
I don't see it as mis-analyzing at all. JC profession bonus is about looking at what your options are and using the 3 gems in the way that provides the highest possible output. Particularly with this new socket where there wasn't one before opens up. With the agility to crit rating conversion comparing old version to patched version of them helm looks like this:

66 agility = 1.2672% crit
52 Crit rating = 1.1327% crit

So, putting a Bold Scarlet Ruby in place of the previous Bold Dragon's Eye the helm is a nerf by 0.1345% crit. While this can't be called a buff, it's not really a nerf either. You won't feel a 0.1345% crit drop in any way. This all becomes especially true since (to my knowledge...or rather memory) there is only one item that has a strength socket bonus that does not require red gems, which is the only socket bonus that will trump crit rating socket bonus.

tl;dr - When the extra Bold Scarlet Ruby is accounted for this becomes a perfect analysis of the JC profession bonus, not a mis-analysis.

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Old 01/06/09, 6:42 AM   #331
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by eMagdAeH View Post
This all becomes especially true since (to my knowledge...or rather memory) there is only one item that has a strength socket bonus that does not require red gems
Off-hand I can think of three: T7 shoulders (+4 Str blue), T7 helm (+8 Str yellow) and Obsidian Greathelm (+8 Str blue).

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Old 01/06/09, 11:00 AM   #332
eMagdAeH
Von Kaiser
 
Tauren Druid
 
Shadow Council
Originally Posted by Malleus View Post
Off-hand I can think of three: T7 shoulders (+4 Str blue), T7 helm (+8 Str yellow) and Obsidian Greathelm (+8 Str blue).
For the purpose of this discussion I negated T7 helm and Obsidian Greathelm since we are speaking of the Titansteel helm.

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Old 01/06/09, 11:26 AM   #333
Hythloday
Von Kaiser
 
Human Paladin
 
Ghostlands (EU)
Originally Posted by eMagdAeH View Post
So, putting a Bold Scarlet Ruby in place of the previous Bold Dragon's Eye the helm is a nerf by 0.1345% crit.
I think we're actually agreeing. The post that I originally replied to said, in essence, "If you put a BDE rather than a BSR in you get more Strength and crit than it had before - therefore the helm is better than it was before". This is misleadingly simplistic because the choice as a JC is not *whether* to put BDEs in your gear, but rather *where*. Even though the re-itemisation of the hat means that there's an extra socket (with a great socket bonus) available to you, the overall result is a nerf, however slight, to any JC. (Unless they don't have 3 sockets on their gear already, which I find highly improbable.)

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Old 01/06/09, 5:47 PM   #334
J1M
Von Kaiser
 
Blood Elf Paladin
 
Nathrezim
Originally Posted by Hythloday View Post
I think we're actually agreeing. The post that I originally replied to said, in essence, "If you put a BDE rather than a BSR in you get more Strength and crit than it had before - therefore the helm is better than it was before". This is misleadingly simplistic because the choice as a JC is not *whether* to put BDEs in your gear, but rather *where*. Even though the re-itemisation of the hat means that there's an extra socket (with a great socket bonus) available to you, the overall result is a nerf, however slight, to any JC. (Unless they don't have 3 sockets on their gear already, which I find highly improbable.)
If we want to get really picky it is probably technically a buff vs. undead and a nerf vs. everything else. Regardless, the blue socket is extremely annoying, even though I'm a JC.

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Old 01/08/09, 9:32 PM   #335
Ssateneth
Glass Joe
 
Undead Warrior
 
Illidan
No more ghost hit. MMO-Champion BlueTracker - Hotfix: Talent Issue Gear accordingly.

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Old 01/09/09, 9:33 PM   #336
gouldukat
Banned
 
Human Paladin
 
Silvermoon (EU)
Problem seems they put some of us back to 9% hit instead of 8%, start a deep test on it please ?

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Old 01/12/09, 5:53 AM   #337
Rukiia
Von Kaiser
 
Rukiia's Avatar
 
Orc Warrior
 
Nordrassil (EU)
Originally Posted by gouldukat View Post
Problem seems they put some of us back to 9% hit instead of 8%, start a deep test on it please ?
Can anyone confirm or deny this? It is pretty annoying that the numbers keep getting shuffled.

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Old 01/12/09, 1:51 PM   #338
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Rukiia View Post
Can anyone confirm or deny this? It is pretty annoying that the numbers keep getting shuffled.
I have a 8% hit cap on bosses still (I had ghost hit last week). I have no idea of what the hotfix put in, but I perhaps it affected people that never had ghost hit to begin with.

Again, the only way to tell is to do around 1000 melee attacks on the boss dummy. If you have 9%, report the bug.

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Old 01/13/09, 1:23 PM   #339
tarja
Piston Honda
 
tarja's Avatar
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Rukiia View Post
Can anyone confirm or deny this? It is pretty annoying that the numbers keep getting shuffled.
After they removed the ghost hit, I started running with about 8.5% hit, and I thought something was up because I kept seeing Misses pop up every now and then on my scrolling combat text. But after checking the combat log and damage meter mods more thoroughly, the only thing that ever "missed" was Consecrate. So it seems to me like there was some sort of wording change for those consecrate tick full resists to say "miss", but no change to the actual hit cap.

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Old 01/15/09, 10:00 AM   #340
Shldnhearth
Von Kaiser
 
Shldnhearth's Avatar
 
Human Paladin
 
Alterac Mountains
I'm next in line for a Betrayer of Humanity (damn those dw Titan Grip warriors) but I'd like to get some of your feedback on how much of an upgrade it is for me over my current weapon, The Jawbone.

1) I am human so I would be giving up .75% in reduction to dodges (parries too.)

2) Weightstones still work, where as Sharpening stones do not. So that is another 14 crit rating and 12 damage I would be losing out on.

With our current dkp system 2h weapons are massively overpriced and I'm thinking about passing and saving the points for Ulduar. Thoughts?

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Old 01/15/09, 4:16 PM   #341
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
3 expertise and the ability to use Stones are very nice.

I would load up Rawr and edit Jawbone to get 3 expertise (have to change that to rating, it is about 24 exp rating), add 12 to damage range, and then add in 14 crit rating.

I would be surprised if BoH beat that (the racial and stone bug makes a big difference).


Redcape, the 6% Veg change was reverted, so no need to change your sheet.

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Old 01/15/09, 8:50 PM   #342
Redcape
King Hippo
 
Redcape's Avatar
 
Dwarf Paladin
 
Vek'nilash
I already changed the sheet. I will reissue a new version with 1-2 minor changes and also include whatever the patch actually ends up bringing as soon as 3.08 actually goes live. The current version includes Vengeance stacking to 5, since that was announced. Of course, that value is trivial for anyone to change, just make the number in the Vengeance entry 9 or 15 as you wish.

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Old 01/15/09, 10:01 PM   #343
Valca
Glass Joe
 
Blood Elf Paladin
 
Blutkessel (EU)
Originally Posted by Redcape View Post
I already changed the sheet. I will reissue a new version with 1-2 minor changes and also include whatever the patch actually ends up bringing as soon as 3.08 actually goes live. The current version includes Vengeance stacking to 5, since that was announced. Of course, that value is trivial for anyone to change, just make the number in the Vengeance entry 9 or 15 as you wish.
Are you sure that Vengeance will stack up to 5 on 3.0.8? I know it was mentioned but only on mmo-champion as far as im concerned. The current PTR says nothing about this change.

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Old 01/15/09, 11:29 PM   #344
Redcape
King Hippo
 
Redcape's Avatar
 
Dwarf Paladin
 
Vek'nilash
When a change goes to the PTR I usually incorporate it so we can test. It has not gone live yet either way, so it remains to be seen what will happen.

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Old 01/16/09, 1:23 AM   #345
Alarius
Von Kaiser
 
Human Paladin
 
Bloodhoof
Vengeance is being "un-buffed."

Retribution Paladins � Blog Archive � Vengeance “buff” being “nerfed”

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Old 01/16/09, 3:10 AM   #346
Musclebound
Von Kaiser
 
Musclebound's Avatar
 
Orc Warrior
 
Mal'Ganis
Originally Posted by frmorrison View Post
I have a 8% hit cap on bosses still (I had ghost hit last week). I have no idea of what the hotfix put in, but I perhaps it affected people that never had ghost hit to begin with.

Again, the only way to tell is to do around 1000 melee attacks on the boss dummy. If you have 9%, report the bug.
Alliance paladins get some leverage with raid comps tailoring draenei into groups that need the hit, so humans, dwarves, and draenei can gear to 7% and be theoretically raid hit-capped. I was at around 8.3% or so hit so even when ghost hit was fixed I didn't feel the change.

On a related note I think most paladins misconstrue the word "Miss" for melee attacks when it is likely a spell being resisted. Recount helps a lot for this (often its Vindication or Exorcism / Holy Wrath getting resisted). Either way its nice not having the ghost hit hanging over our heads while we collect hit gear for the day it comes crashing down on us.

Oh and I opened page 14 of this thread and had to make sure I hadn't wandered into a jewelcrafting forum by accident

Thanks for catching that Questioner it was really late when I posted

Last edited by Musclebound : 01/16/09 at 7:36 PM.

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Old 01/16/09, 9:55 AM   #347
Questioner
Von Kaiser
 
Blood Elf Paladin
 
Gorgonnash
Originally Posted by Musclebound View Post
Alliance paladins get some leverage with raid comps tailoring draenei into groups that need the hit, so humans, dwarves, and draenei can gear to 8% and be theoretically raid hit-capped. I was at around 8.3% or so hit so even when ghost hit was fixed I didn't feel the change.
What are you trying to say? I find this confusing.

I am a blood elf, and my 2H hit cap is most certainly 8%. Wouldn't that mean those partying with a dranei can gear towards a 7% cap?

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Old 01/16/09, 10:32 AM   #348
Rukiia
Von Kaiser
 
Rukiia's Avatar
 
Orc Warrior
 
Nordrassil (EU)
Originally Posted by Alarius View Post
Well its not that bad really. Ret dps at the moment is pretty solid. On a similar note though, has anyone tested/heard of the current Crusade - Spell - World of Warcraft bug on judgements? I have checked both ret threads but still cannot see anything specific.

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Old 01/16/09, 2:33 PM   #349
 Daler
I'm on a goat
 
Daler's Avatar
 
Troll Druid
 
Mal'Ganis
Originally Posted by Rukiia View Post
Well its not that bad really. Ret dps at the moment is pretty solid. On a similar note though, has anyone tested/heard of the current Crusade - Spell - World of Warcraft bug on judgements? I have checked both ret threads but still cannot see anything specific.
If memory serves, the bug had (has?) to do with the extra mob type based bonus damage not being applied correctly.

My search fu is weak today, though. I can't find the reference to save my arse.

Originally Posted by DeeNogger View Post
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
Originally Posted by Florrie View Post
Nothing spells out attraction quite like being given books about the slaughter of your people.

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Old 01/16/09, 5:10 PM   #350
Aramul
Piston Honda
 
Human Paladin
 
Lightbringer
The value of Jewelcrafting varies based on the power of socket bonuses available in your gear. The following analysis uses [Valorous Redemption Shoulderplates], [Favor of the Dragon Queen], and [Obsidian Greathelm] as the three items that will have [Bold Dragon's Eye] put in them. These items are nearly unmatched as BiS and grant exceptional socket bonuses.

A jewelcrafter would use a [Chaotic Skyflare Diamond] and three [Bold Dragon's Eye].

This gives a total of 93 Strength, 8 AP, and 21 Crit Rating before stat multipliers. This converts to 243 AP and .46% crit.

In the same slots, someone of any other profession would use a [Relentless Earthsiege Diamond] and [Enchanted Tear] in the Helm, and a pair of [Bold Scarlet Ruby] in the Neck and Shoulders.

This gives a total of 46 Strength, and 27 Agility. This converts to 116 AP and .57% crit.
If we replace the blue gems with epic gems in the future (assuming +20 str and +8 all stats), this increases to 56 Strength and 29 Agility. This converts to 141 AP and .61% crit.

With the gear assumptions laid down, the profession bonus of JC is 127 AP and -.11% crit.
When epic gems are released (assuming no gear changes), the profession bonus of JC will be 102 AP and -.15% crit.

The only comparable profession, Blacksmithing is currently giving 81 AP, and will give 101 AP with the release of epic gems. The value of Jewelcrafting can be higher with amazing socket bonuses (2r, 1b for +8 strength), but will also suffer from a lack of quality (Str/AP) socket bonuses.

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