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Old 11/26/08, 4:13 AM   1 links from elsewhere to this Post. Click to view. #101
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Yes, even when you are in the 30 second cooldown, you can HoP others in the next patch. Nice of him to clarify.
 
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Old 11/26/08, 6:41 AM   #102
Bucki
Glass Joe
 
Blood Elf Paladin
 
Nera'thor (EU)
Bloodvalors set is a bit better than Katadins.
With enchants and gems i get 4884.24 dps for SoB.

Last edited by Bucki : 11/26/08 at 10:59 AM.
 
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Old 11/26/08, 11:51 AM   #103
pinepepe
Glass Joe
 
Dwarf Paladin
 
Uldaman
Why is everyone gunning for unbuffed hitcap so hard? Am i the only one that raids with a draeni in 25mans? I understand if 10 man content is your focus this buff may not be available, but all the "ideal" compilations of items are based in 25 man gear where at the very least heroic presence should drop the hit cap by 1%.
 
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Old 11/26/08, 12:01 PM   #104
Rukiia
Von Kaiser
 
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Blood Elf Paladin
 
Jaedenar (EU)
Most people posting are blood elves
 
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Old 11/26/08, 12:18 PM   #105
Rukiia
Von Kaiser
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Bucki View Post
Bloodvalors set is a bit better than Katadins.
With enchants and gems i get 4884.24 dps for SoB.
Bucki, what dps did you have down for Katadins sets?
 
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Old 11/26/08, 12:48 PM   #106
Chmur
Von Kaiser
 
Dwarf Paladin
 
Alonsus (EU)
Originally Posted by pinepepe View Post
Why is everyone gunning for unbuffed hitcap so hard? Am i the only one that raids with a draeni in 25mans? I understand if 10 man content is your focus this buff may not be available, but all the "ideal" compilations of items are based in 25 man gear where at the very least heroic presence should drop the hit cap by 1%.
As Rukiija said - most of ret paladins are blood elves, as those were favoured ret race (faction pre-TBC). Even though our MT is Draenai, which means that the only case I could loose the 1% of hit is wipe due to dead main tank, I would consider it slacking counting on other peoples buffs on such important matter as hit. You know, people tend to die. Last time I checked our raid group roster had around 8 Draenais. So I can count on being pretty much covered there. But still, I will have set / gems ready to stand up for the 1% difference if needs be.

Save the dolphins or something please. They are in more danger than Ret pallies
-Golden quote from those wild days around 3.03 release-
 
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Old 11/26/08, 12:50 PM   #107
Bucki
Glass Joe
 
Blood Elf Paladin
 
Nera'thor (EU)
about 30 less
 
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Old 11/26/08, 12:54 PM   #108
Rukiia
Von Kaiser
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Bucki View Post
about 30 less
Hmm well its a pretty "ok" trade off with Kat's set being i guess "easier" to obtain.

- Helm is crafted
- Boots are emblems

Also remember when we are going for the hit cap. Its 12 less from icewalker and 8 from a 8 str/8hit gem for meta requirements. So, ideally the magic number is 275. (My math has not shown to be perfect so please correct me if i am miscalculating ... again)
 
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Old 11/26/08, 1:24 PM   #109
zenos
Von Kaiser
 
Human Paladin
 
Malfurion
Is anyone else finding that getting hit capped is completely trivial pre-naxx? If you check my armory I'm .22 away from being hit capped not considering raid buffs or "ghost hit". This is with still wearing some old pvp gear from pre-wotlk. Even removing hit rating from the calculus it seems most of the "best in slot" pre-raid gear is soaked in hit rating.

Another issue I've found is that tank rings are often very competitive as dps rings due to the raw strength.

In my specific case, i intend to farm [Gauntlets of Dragon Wrath]
and then use [Titanium Impact Band] and [Titanium Earthguard Ring]

[Hemorrhaging Circle] actually comes out ahead of each but I've no info thus far where it actually drops.


This combo will still have me well over what would be ideal from a hit rating standpoint and I'll be the nub wearing the tank ring because it scales the best with our abilities.

This analysis is based off of Armor - Items - World of Warcraft as a filter, which is the proposed weights minus hit rating.


*********

This edit is somewhat unrelated but after a bit of testing it seems that alternating your judgments between wisdom and justice will keep the judgment bug from happening. I'm not going to theorycraft the mana impact it will cause but excluding mana problems rotating judgments should give you the published dps instead of 1 out of 4 judgments bugging.

Last edited by zenos : 11/26/08 at 4:14 PM.
 
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Old 11/26/08, 1:47 PM   #110
 frmorrison
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Blood Elf Paladin
 
Mal'Ganis
Hit is pretty easy to get and that is intended since it is a important stat (You do not want to miss a judgement).


Just some data, with 4% hit (from the Holy talent) and attacking level 80s I got a few misses with devo aura up. So Precision may be banked in with some Ret talent (I am pretty sure Ret Aura's 3% damage talent has a banked in 1% hit for yourself) or I lost Precision while some other people didn't since 3.0.1.


[Hemorrhaging Circle] says where it comes from on the page, iirc it is Heroic Gun'drak.
 
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Old 11/26/08, 2:23 PM   #111
Rasputin
King Hippo
 
Blood Elf Paladin
 
Magtheridon
When you're planning out your hit sets, keep in mind that the 8str/8hit gem [Etched Monarch Topaz] is not currently in the game for whatever reason. Neither is the 8str/8crit gem. So if you're using gems to hitcap you'll have to use a [Rigid Autumn's Glow] or a [Glinting Monarch Topaz] or a [Pristine Monarch Topaz]. At least until those gems find their way into obtainability.
 
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Old 11/26/08, 2:49 PM   #112
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Chmur View Post
As Rukiija said - most of ret paladins are blood elves, as those were favoured ret race (faction pre-TBC).
Saying that his point is less relevant because many blood elves are ret does not hold water. In general, alliance guilds fielding 25 mans will always have at least 1 draenei alive.
 
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Old 11/26/08, 3:03 PM   #113
 frmorrison
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Rasputin View Post
When you're planning out your hit sets, keep in mind that the 8str/8hit gem [Etched Monarch Topaz] is not currently in the game for whatever reason. Neither is the 8str/8crit gem.
However, there are perfect gems of those types in game with 7/7 stats. Since str is our main stat, those green gems are better than the blue gem counterparts using AP/agility type stats.
 
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Old 11/26/08, 5:00 PM   #114
Alarius
Von Kaiser
 
Human Paladin
 
Bloodhoof
Could someone please explain why [Betrayer of Humanity] would be preferred over [The Jawbone] as a Human? This is in regards to Kat's equipment list. Wouldn't the STR and slower speed be preferred over the AGI and AP? I guess it could be the obvious higher DPS and top-end that is natural of 2H axes.
 
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Old 11/26/08, 5:37 PM   #115
Bloodvalor
Glass Joe
 
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Blood Elf Paladin
 
Skywall
Originally Posted by Alarius View Post
Could someone please explain why [Betrayer of Humanity] would be preferred over [The Jawbone] as a Human? This is in regards to Kat's equipment list. Wouldn't the STR and slower speed be preferred over the AGI and AP? I guess it could be the obvious higher DPS and top-end that is natural of 2H axes.
While weapon speed does have an effect on our DPS, the weapon max damage is what matters when using all of our instant casts such as Crusader Strike and Divine Storm. Those skills are all normalized to a weapon speed of 3.3

Because of this, a weapon that has a higher max damage will provide more DPS. BoH's max damage is 910. Max damage on Jawbone is 880.

**I also forgot to mention that the BoH's item level is 226, while Jawbone is 213. That means statistically BoH should be better. That's not ALWAYS true though. I'm currently using [Sword of Justice] which is only ilvl 200. This weapon is sooooo slow and has a high max damage range that it easily beats many of the ilvl 200 epic weapons.

With all that being said. If there was an ilvl 226 2handed weapon that was 3.6speed or slower it would almost definitely be better than BoH.

All in all Jawbone is only a few points behind BoH according to Ret paladin stat weight scales. I would be just as happy with Jawbone as I would with BoH.

Last edited by Bloodvalor : 11/26/08 at 5:50 PM.
 
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Old 11/26/08, 10:26 PM   #116
DonGuapo
Von Kaiser
 
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Human Paladin
 
Tichondrius
Originally Posted by Bloodvalor View Post
/snip
All in all Jawbone is only a few points behind BoH according to Ret paladin stat weight scales. I would be just as happy with Jawbone as I would with BoH.
I believe he is refering to mace expertise which is +3 now for humans as the deciding factor.

I'd be nice to know a static face value for how much +3 expertise is for humans to assist in weapon choosing.
 
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Old 11/26/08, 11:30 PM   #117
Leonina
Glass Joe
 
Tauren Hunter
 
Ravencrest (EU)
With: Exp rating 79.55 - Shouldn't it be easy to just add convert 3 expertise to rating, calc it according to value and add that number to any mace and sword?
 
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Old 11/27/08, 4:19 AM   #118
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
Originally Posted by frmorrison View Post
However, there are perfect gems of those types in game with 7/7 stats. Since str is our main stat, those green gems are better than the blue gem counterparts using AP/agility type stats.
There is also Accurate Monarch Topaz as a possible alternative if you are not expertise-capped. The design for it is easily obtainable too so most JCers will have it.
 
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Old 11/27/08, 5:16 AM   #119
Rukiia
Von Kaiser
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Har View Post
Saying that his point is less relevant because many blood elves are ret does not hold water. In general, alliance guilds fielding 25 mans will always have at least 1 draenei alive.
This is a fair point, maybe alliance pallys could make an 8% list. However, i am sure there will be times you do not have the dranei bonus, probably not in 25 man raid instances but it is still possible. Not gearing to the "cap" would be your own choice.
 
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Old 11/27/08, 6:54 AM   #120
Milou
Von Kaiser
 
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Orc Rogue
 
Destromath
I would say that gearing assuming a draenei is no different than caster gearing assuming misery or similar in terms of hit cap, if you're min/maxing to this point it is safe to assume your guild min/maxes raids in which case these basic requirements will be met.
 
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Old 11/27/08, 8:21 AM   #121
Katadin
Glass Joe
 
Gnome Rogue
 
Saurfang (EU)
Originally Posted by Milou View Post
I would say that gearing assuming a draenei is no different than caster gearing assuming misery or similar in terms of hit cap, if you're min/maxing to this point it is safe to assume your guild min/maxes raids in which case these basic requirements will be met.
I still think Misery is affecting generic +hit, unless its been confirmed/proven otherwise. I always raid with a shadow priest and a draenei, which helps explain why with sub 200 hit I never missed. Could be this "ghost" hit still, but haven't seen any recent conclusive tests to make me believe its that.

I got a buttload of +hit gear in last night's naxx25 so I'm not really worried about +hit right now. There are a lot of combinations for the "ideal" set based around 4pc bonus so hopefully I can pick and choose a bit more whilst keeping my +hit up.
 
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Old 11/27/08, 10:07 AM   #122
Rukiia
Von Kaiser
 
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Blood Elf Paladin
 
Jaedenar (EU)
I still think your original set is pretty good, but there are always going to be minor changes to that list. At the end of the day, if you did complete either of the lists suggested you would not be complaining
 
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Old 11/27/08, 12:43 PM   #123
Bloodvalor
Glass Joe
 
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Blood Elf Paladin
 
Skywall
Did a little +hit testing last night. I removed all my gear that had any +hit so that I had absolutely NO +hit from anywhere. No outside buffs either. The only thing I had running was Retribution Aura. I attacked the dummy in Orgrimmar for awhile using most of my skills, then after doing that for awhile I just let my character attack the dummy all night until I got logged out automatically. (I assume it logged me out after the dummy eventually died and I was no longer attacking)








As you can see, out of 5204 melee attacks I missed 249 which ends up 4.8%

This means that there does seem to be an actual ghost hit of ~4% as people have reported experiencing.

My Seal of Blood, Crusader Strike and Divine Storm were also all around 5% miss chance, but there are significantly less attacks from those sources so I decided that they are not good testing platforms. Still interesting information to have to further help prove whats up with +hit.

Currently I'm attacking the dummy again in Orgrimmar without Retribution Aura up for more testing. I'll follow up with that information later.
 
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Old 11/27/08, 12:50 PM   #124
Rasputin
King Hippo
 
Blood Elf Paladin
 
Magtheridon
I'm curious how and if people are going about making use of this bug(and a bug it must certainly be). On the one hand, it seems foolish to not make use of 4% hit worth of item points, approximately 130 item points in other stats to maximize your DPS right now. On the other hand, it seems at least equally foolish to assume this bug will stay forever and to not get gear which will put you at the full 9% hitcap once it does. It's mostly a loot system issue I suppose, but I can't imagine most of us can work out 2 good sets of gear, one matching 5% hit and one supplying 9%, at least not without rampantly screwing our guildmates. I'm sticking with 9% on the assumption that this will be fixed, and that the artificial DPS increase from this ghost hit is not worth the loss in DPS once the bug is fixed, and not worth trying to collect a second set of gear to provide 4% more hit.

Of course if you CAN manage to grab enough good gear to provide yourself with a backup 9% hit set and still roll around in a 5% set for now, that's the best, but I don't think this would be very common. I'll try to make up a 5% hit set after my 9% set is complete, but it's not a priority to me. Is anyone else a little leery of purposefully putting yourself below the hit cap like this?
 
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Old 11/27/08, 1:20 PM   #125
ariesz
Von Kaiser
 
Blood Elf Paladin
 
Mal'Ganis
For all of these people doing the hit tests can you please confirm or not if you had prec. talent pre-WotLK?
 
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