Redcape's Ret DPS Calculator (New edition out 04/05/09 v2.5)
During the WotLK beta I built and maintained a dps calculator for Retribution Paladins. It was designed to give us a sense of how to gear and what to expect as we levelled up and prepared for raiding. I have done some polish work on it to make it a easier to use and more complete, and here it is, all set for level 80 raiding.
I have just put out version 2.5. It is up to date for patch 3.1 as far as I know.
v 2.0 Version 2.0 (Outdated)
v 2.2 Version 2.2 (Outdated)
v 2.3 Version 2.3 (Outdated)
Newest Version! v2.5 -> Version 2.5 <-
-The gear supplied is the gear I happen to have right now. It should adequately reflect someone geared in mixed ilvl 200/213 epics as a dwarf JC/Alch. It is easy to modify the gear/professions/racial differences as desired.
-In the gear page you can insert test gear in the lower of the 2 boxes to see how it will change your dps. If you want to use the test gear you have entered there, just put a 1 in the Test Gear (yellow colour) field above the slot you want to temporarily swap in.
-I have changed the defaults in the sheet to reflect the new reality that SoB/SoM is flat out the best. It is still possible to model the other seals, but given the way things stand currently it is best to just assume you will be using SoB/SoM.
My intention is to maintain this spreadsheet through any changes that occur in the game. I will continue to update it for set bonuses, patches, coefficient changes or game knowledge changes. If any of these things come out that you want me to include in the next version, please send me a PM here and I will be sure to get it done. I won't be adding in a database of items though, as the current functionality is about as much as I am interested in implementing. Hopefully you can easily find the information you need with what is there, but if there are general changes that you would like to see, let me know.
In case you aren't interested in downloading a spreadsheet and just want the quick version, here it is:
SoB/SoM are the best seals. If you cannot risk the damage SoC is in second place even without a Glyph, though if you find 5 points for SotP then SoR becomes pretty reasonable.
The best Glyph setup is Judgement, Consecration, Exorcism.
When using SoB your DPS return on 100 of each stat is as follows:
Weapon Speed 33580 (per 100 weapon speed, obviously only useful as a weighting)
Weapon DPS 617
Hit rating 213
Exp rating 154
Crit rating 81
Haste rating 72
Armor Penetration 72
When making weightings, pay attention to your hit/expertise caps. These weights ignore them!
Fixes for 2.2:
-Fixed a bug with SoB damage that overestimated it when the mob was below 20% health.
-Fixed a bug where the mana return from SoB was being overestimated due to counting the dot for self damage.
-Changed the sheet to incorporate hit caps and expertise caps. Originally this was left out intentionally for the purpose of making the stat returns easy, but I did a bunch of work changing the way those work to accommodate capping things.
-Added support for professions(BS, Herb, Skinner, Alchemist) Other professions supported through Enchants.
-Added support for HoW glyph.
-Added functionality to the Gear section to make testing changes much easier.
-Added support for weapon speed as a weighting
-Improved the Undead toggle to support any % you wish to use.
-Moved things around:
-DPM, DPC, alternate seals moved to a page of their own for advanced users developing rotations.
-Moved some of the unnecessary intermediate information from the gear page to calculations.
-Rearranged the Main page and Talents and Buffs pages slightly for ease of use.
-Updated SoC, Vengeance and JoW to reflect new patch changes.
-Updated boss armor total to 13083 and base miss chance to 8% to reflect new research.
Fixes/changes for 2.3
-Changed Righteous Vengeance for 3.08
-Reversed Vengeance change for 3.08 final version
-Removed Herbalism AP for 3.08
-Changed JoW calculations for 3.08
-Added HoW glyph support for 3.08
-Changed implementation of AW
-Changed Divine Plea implementation
-Added support for Heroism
-Changed JC implementation to assume 27 Str gems
-Corrected minor bug with Exorcism damage calculation
Changes for 2.5
-Updated for RV, Fanatacism, Sanctified Seals, DS (110%), and JotW changes
-Updated Expertise and Haste coefficient changes
-Updated partial resist to 6% from 4.5% to reflect new testing
-Added boss crit suppression 4.8% melee 2% spell
-Updated armor calculations for new base armor and new armor reductions
-Updated spellcrit debuff to 5%, physical damage debuff to 4%
-Changed mana regen formulas for SA loss, totem/BoW merge
-Changed implementation for special attacks to 2 roll system
-Updated for RV 'double dip' changes
-Changed ability delays based on T8 gear and new priorities.
-Changed Exorcism and Undead/Demon% implementation for new Exorcism
-Changed SoB coefficients
-Updated Glyphs - SoB, Exorcism
-Added Tier 8 set bonuses
I have a general question on weapons. Before, slower weapons with bigger "damage" as opposed to DPS were usually the best weapons since abilities used the weapon damage as their coefficient as opposed to weapon DPS. Is this still the case, or should we just focus on weapon DPS.
Redcape, I was wondering since in your DPS return section above, you only mention weapon DPS and not speed and/or damage. Thanks so much!
I'm asking in this thread because of Redcape's vast spreadsheet knowledge. Please move if it should go elsewhere.
This question is more in relation Rawr but relevant here, rawr is giving ArP very very high value when I setup all my raid buffs (very low otherwise, sunder et all would affect that greatly of course). Is that taken into account with your numbers?
Also do you have numbers on tbc/wotlk meta gems? Debating between Titan's Outlook and T7.
Is it possible to enter your current gear and make the spreadsheet come up with a list of upgrades sorted by incremental DPS?
That way you can compare gear. Note as gear changes the stat weights change, but using the static weights is better than nothing and is a very fast comparison.
There is a section in the buffs/talents page that allows you to enter the 3% crit damage metagem. It is worth 100 DPS with this gearset, which is a pretty massive benefit. I can't imagine anything without a metagem slot being even close to comparable.
Thanks for this great work!
You just have to switch the selection via the breadcrumbs navigation. Very comfortable. For sure in this case you have to care about maximal possible itemstats or special bonuses, like max hit or set bonuses, for yourself!
The only thing i'm not sure is how trinkets and/or librams are evaluated. They have the most time special effects, which need to be covered with special evaluation algorithms, so i'm not sure if these numbers are valid. Any comments/hints on these situations?
For example, for me (using the spreadsheet with the gear I plugged in) 0.1s = 18str, using the values in the above page, I'd give 'Speed' a value of: 10 * 18 * 168 = 30240
The numbers might be astronomical for weapons, but they allow you to compare weapons more accurately.
So based on boredom, extended server maintendance and holidays ;), i've decided to try some trinket calculations, since i can't find any summary.
I've made some assumptions where the calculations are based on:
On use trinkets: An average effect was calculated, based on cooldown and active effect time, e.g. median effect = 360AP / 120 seconds cooldown / 20 seconds active effect seconds.
Proc trinkets: Similar, but assumed that a proc effect occures at least once in 2 minutes. This is a very weak assumption, some input to general proc timings, calculations would improve these numbers!
I used Redcapes SoB - DPS / 100 itempoints weights.
Google Docs - Paladin Trinket Comparision
Something, which I'm sure everyone has also considered, is that on use trinkets have the same 2 minute cooldown as wings. An AP boost with 20% extra damage will be more valuable then if you just consider the trinket on cooldown by itself.
Also how much value are we to put on our set bonus? They both seem pretty good though not godly, but the problem lies in the gear itself. It's mostly bad compared to other stuff available (the endless *sigh* about plate being a downgrade) and I just don't see how these bonuses can push the item's worth to be at least tied with non-set/leather pieces.
Str is insane for us, so the plate that has hit, expertise, crit, agility and str will be awesome. Plate that has Arpen and/or haste will suck. Generally since leather/mail gets more stats than plate it will tend to pull ahead, but those pieces never have str. I expect to maximize your dps you will end up putting on some plate and some leather, but because str is so over the top good I don't think that we favor leather as heavily as many people seem to think.
I have made a post in the WoWhead suggestion forum requesting that they update their Preset Ret Pally stat weights to match the numbers you have come up with.
If anyone would like to support the suggestion, post here: Preset Ret Pally stat weights - Site Feedback - Wowhead Forums
Since the weight discussed above by Quozzy is based on some of his gear plug-ins, would it be possible to create one based on a more generic value?
Edit: Also, I've noticed that when 30240 is plugged into weapon speed on Wowhead the value is adjusted to 30.24, would this be a bug with the way Wowhead uses values?
I have been following Ret dps for a couple months now but am still a bit fuzzy on one subject, hit/exp cap. Obviously strength is weighted far more than any other stat, but is there any focus on actually hitting a cap or should we just take whatever hit/exp comes on our gear until that point all the while gemming and enchanting for strength? I am mostly concerned with the effect missed judgments will have on our mana.
Edited for clarity
I plugged Recape's numbers real quick into WoWHead while searching at the best Feet slot item. This is what I came up with.
Armor - Items - World of Warcraft
This only includes Rare gems as I don't know if Epics are even available currently.
Does it bother anyone else that the #1 option are leather boots? 2-5 are plate, but then look at #6 the Boots of Neverending Path. WOW. An ilvl 200 item acquired through reputation grind. Can this really be possible? The ilvl 200 plate boots you can get from reputation grind are down at #11 the Death-Inured Sabatons.
|All times are GMT -4. The time now is 3:16 AM.|
Forum Infrastructure by vBulletin 3.6.12 ©2000-2007, Jelsoft Enterprises Ltd.