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03/18/10, 7:30 AM
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#1831
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Handbrake only!
Targh
Goblin Shaman
No WoW Account (EU)
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One of our prot paladins uses HW glyph for stunning the enraged horrors on LK 10. It can be useful.
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Originally Posted by bartolimu
I humbly submit there's a difference between kicking someone when they're down and kicking someone when they're 
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03/18/10, 2:26 PM
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#1832
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Glass Joe
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Regarding HW comment I made
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I think you should consider adding Glyph of Holy Wrath to your discussion of glyphs. I've found it incredibly useful on a few Icecrown fights (as well as trash, but that's irrelevant).
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New here so I suppose I wasn't clear that I was commenting about the post referring to glyphing for HW as opposed to RD. I just didn't see how having one more HW really is necessary since Paladins are so good at AoE tanking... especially in ICC. I barely have enough time to fit all I have without one ability already being available.
So my rationale for not glyphing for HW:
I find having tha extra percent on RD (1 of 2 taunts) much more useful (or maybe comforting lol) especially in situations when tanks are alternating threat (i.e.: warrior tank for me). Paladns have so many options for AoE threat: AD to start (30sec), CC (8 sec) HotR (6 sec) in the rotation. And since HW available every 30 sec. for use on undead and demons, why glyph for another one? - and yes I know RD is technically an AoE, but more useful when my HoR misses.
Just my thoughts, and I know I have a lot to learn. =)
Edit 4-12-10: After reading your post, I realized you meant re-glyphing per situation, and of course that makes perfect sense.
Last edited by veezgirl : 04/13/10 at 12:38 AM.
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03/18/10, 9:24 PM
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#1833
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Handbrake only!
Targh
Goblin Shaman
No WoW Account (EU)
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Well, like I said - it can be situationally useful for the stun aspect, not necessarily the threat or aoe parts, even though they are nice bonuses.
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Originally Posted by bartolimu
I humbly submit there's a difference between kicking someone when they're down and kicking someone when they're 
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03/22/10, 12:34 PM
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#1834
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Von Kaiser
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Originally Posted by mofidik
That is my conclusion, yes. I have no relevant logs at hand as of current since I only noticed last night on our 10man hard mode kill, which my guild doesn't log. If you got ~70% uptime when tanking two princes it adds up pretty much perfectly as 66% + the time it hasn't fallen off after empowering K. If you only tanked one prince the uptime should be around 40%, assuming you only hit your own prince and his empowerment uptime averaging out around 33%. Higher uptime is theoretically possible when using Defiance, if hammer bounces off to any nearby target, but it seems unlikely that you're close enough to the empowered prince, nuclei or kinetic bombs to add up to ~30% more uptime.
The behaviour I described was when using the Eternal Tower libram, for clarification.
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I respectfully disagree with your conclusion. Here is my log for Blood prince 10man fight, you can also go check out 25man blood prince fight too.
World of Logs - Real Time Raid Analysis
As you see can the upime of buff "evasive" is 81% I am solo tanking Valanar, OT is tanking Taldram and we have a range tank for Kelseth. So, this means your libram DOES PROC even when the boss your tanking is at 1hp.
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03/22/10, 3:02 PM
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#1835
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Piston Honda
Human Paladin
Doomhammer (EU)
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Indeed, I came to this conclusion as well this week. Still puzzles me what happened last week, but I edited the above to reflect this correction.
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03/22/10, 4:12 PM
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#1836
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Von Kaiser
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Only possible explanation for you having such a low uptime is you probably messing up on your 69 rotation. This will cause your "evasive" buff to fall if you dont use SoR on time. I got that 81% uptime without even thinking about the evasive buff. When I have alot of threat.. all I care about is keeping HS, judgment and defensive cooldowns.
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03/25/10, 2:30 PM
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#1837
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Glass Joe
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Last Word
Good Morning,
first time posting here, as you can well see that. I could not locate any information about this mace; Last Word, that drops off of Professor Putricide in ICC25. I have a friend on a different server that is a Paladin Tank and he enchanted it with +63SP, he said it was an experiment and it's working well for him, but that was the only explanation given. I was wondering if you guys and gals have seen this "experiment" before and why is it good? if it isn't good, what would you recommend to enchant on this weapon. thank you for your time and patience.
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03/26/10, 1:18 AM
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#1838
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Don Flamenco
Blood Elf Paladin
Drenden
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As it happens, I recently got a Last Word, and am still pondering what to enchant it with, mentally weighing the usual suspects: Blood draining, Blade Ward, and Mongoose (you could add Accuracy or even Berserking to the list as threat enchants, but trying to make Last Word a threat weapon is too bizarre to contemplate). Prot paladin threat used to be driven by spellpower and +SP was a good paladin threat enchant, but that hasn't been true in ages. Today, +SP will still provide a prot pally a tiny bit of additional threat via the coefficient on Consecration and possibly another ability or two, but it won't be much and that's all it will do. Generally speaking, its a really bad enchant (not totaly useless, but not far off) for a prot pally.
The only reason I can think of to use +SP is in the hopes that the +Heal ability of Last Word has some odd interaction with SP, particularly an SP enchant, giving it an outsized benefit which one would not expect. I haven't tested this nor have I seen a record of anyone else testing it (AFAIK there has been relatively little testing done on Last Word), so I suppose its possible, but its pretty unlikely.
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03/26/10, 3:29 AM
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#1839
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Sour Bear Mojo
Mex
Tauren Shaman
No WoW Account
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Originally Posted by Wrathblood
As it happens, I recently got a Last Word, and am still pondering what to enchant it with, mentally weighing the usual suspects: Blood draining, Blade Ward, and Mongoose (you could add Accuracy or even Berserking to the list as threat enchants, but trying to make Last Word a threat weapon is too bizarre to contemplate). Prot paladin threat used to be driven by spellpower and +SP was a good paladin threat enchant, but that hasn't been true in ages. Today, +SP will still provide a prot pally a tiny bit of additional threat via the coefficient on Consecration and possibly another ability or two, but it won't be much and that's all it will do. Generally speaking, its a really bad enchant (not totaly useless, but not far off) for a prot pally.
The only reason I can think of to use +SP is in the hopes that the +Heal ability of Last Word has some odd interaction with SP, particularly an SP enchant, giving it an outsized benefit which one would not expect. I haven't tested this nor have I seen a record of anyone else testing it (AFAIK there has been relatively little testing done on Last Word), so I suppose its possible, but its pretty unlikely.
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The healing received proc appears to be functionally identical to giving each healer a +300 SP buff. The user's SP has absolutely no effect on it, it's simply 300*SP_Coefficient for whatever spell is being used. Enchanting SP on any tanking weapon is a huge mistake. That said, so is Blade Ward, which is strictly inferior to Mongoose in every situation.
I enchanted mine with Accuracy, because as it happens, Last Word happens to be a fairly excellent threat weapon (surpassed only by Mithrios, from LK, and various 2.6 speed DPS weapons). The buff has 100% uptime, so is effectively 100 (114 heroic) passive strength on the mace, which far outstrips anything else of the same iLvL in terms of threat stats. It's only the 2.6 speed (which abuses non-normalised seals) which allows DPS weapons to pull ahead.
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A latent appliance fetishist is someone who refuses to admit to his or herself that sexual gratification can only be achieved through the use of machines.
- L. Ron Hoover
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03/26/10, 5:27 PM
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#1840
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Don Flamenco
Blood Elf Paladin
Drenden
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Yeah, that's kinda what I meant. LW is, among tanking weapons, reasonably decent for threat because of the heaps of +STR and slower-than-normal swing-time compared with other tanking weapons. However, if you want an actual threat weapon, you really should go get a BVB and enchant THAT with Accuracy (or, ahem, Berserking. Depends on what exactly you'd be using it for). Since the only specs that actually want BVB are Combat Rogues, Frost DKs and prot pallies looking for threat weapons (and since Frost DKs were pretty sub-standard until 3.3.3 and Combat rogues still are, there hasn't been much demand. First time we got one it went to me as a threat weapon, and we DE'ed the rest until we got another Prot Pally who wanted one for threat), most guilds have been DEing them for a while now.
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03/26/10, 7:50 PM
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#1841
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Protector
Ashstrike
Human Paladin
No WoW Account
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The Last Word proc bonus works on Judgement of Light.
If you want threat, Berserking is better (at least for trash mobs).
Originally Posted by Wrathblood
Combat rogues still are, there hasn't been much demand.
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Combat Rogues are sometimes better than Mult. Both specs are close.
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03/27/10, 12:03 AM
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#1842
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Don Flamenco
Blood Elf Paladin
Drenden
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Was starting to disagree with you, but I realized that A) the prot pally thread isn't the place for it, and B) Paragon had not one but two combat rogues in their Heroic Arthas world-first kill. So, looks like you're right.
When you say LW procs on JoL, do you mean that it just improves the healing you receive, or does it improve the healing everyone else gets from a JoL you apply?
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03/27/10, 2:56 AM
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#1843
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Wrathblood
When you say LW procs on JoL, do you mean that it just improves the healing you receive, or does it improve the healing everyone else gets from a JoL you apply?
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Just the tank gets the extra healing when using Last Word. Divinity affects that JoL heal as well.
FYI Paragon's tank is using 5/5 divinity.
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03/27/10, 1:27 PM
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#1844
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Don Flamenco
Blood Elf Paladin
Drenden
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Yeah, saw that re: Divinity, since they were getting by on amazingly few healers for that fight, it looks like they were scratching out every bit of extra healing they could get. As health pools get larger, that talent is starting to look more attractive, a trend which is likely to accelerate as we get closer to Cataclysm (though who knows what our talent trees will look like then).
To call a spade a spade, our AoE threat is spectacular and our single target threat sucks, and adding all the threat talents in the world still won't get us up to "good" in single target, nor willl removing them bring us down to "average" in AoE. If you end up in an OT role (and thus less comprehensive healer attention) or even just happen to be in a guild that's light on holy paladins, trading some threat talents for Divinity might not be a bad idea.
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03/28/10, 1:30 AM
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#1845
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Piston Honda
Human Warrior
Eldre'Thalas
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As I see it, the issue with Divinity is that it is the only talent not included the cookie-cutter build that provides any sort of defensive benefit. Even if pally single target threat is "bad," it's still easily sufficient in a heavily defensive spec such as Lazeil shows on armory, especially with a tricks/misdirect early on. I mean, Lazeil's still using the togc10 sword because it's still the highest EH tank weapon available (including heroic Mithrios). If he needed more threat I'm sure he has ilvl264+ weapons available, but he chooses to maximize his EH instead.
For my money, divinity is such a piddling survivability boost that it isn't worth five talent points and I'd rather do more damage for fun and to make threat easier for me, and because I don't always play prot, so I don't want a trash/boss prot specs as some people have. People who are min/maxing for absolutely maximal survivability will take divinity, and people who choose to put some emphasis on tps/dps will prefer talents such as crusade and guarded by the light.
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