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Old 02/06/09, 10:48 AM   #551
Marlah
Von Kaiser
 
Blood Elf Paladin
 
Bloodscalp (EU)
Originally Posted by Dippyskoodlez View Post
Looks like I should just take Judgement of Light off my hotbars now? And what about Touched by the light's crit bonus? If we're keeping Divine plea active to heal (which would probably be really cool for helping out in a situation where healing is needed more than dps) we're going to get annhiliated by the 50% healing reduction. And the 50% damage penalty on shield wall? Ick. Ret and holy have gimped 2 nice tanking abilitys...

Also, if we get around 5-8 talent points, we could get the hand of freedom talent for pvp, along with eye for an eye (which makes for a great porcupine spec)... and possibly go deeper into Holy to get illumination for an off healer spec. Not tanking? Toss on full holy crit gear, and keep divine plea active.

Blizzard has shown that they want prot to be PVP viable, but where's the pvp gear? Gear right now doesn't have enough sockets to fill with resilience gems!



Blizzard expressing dislike to SA, is a change that is MUCH appreciated. As a holy paladin in sunwell it was so much of my regen, not getting damaged on twins would be game over..... I would predict a complete SA removal. Although this in turn would warrant a judgements of the wise buff, especially if we have to rely on exorcism in Ulduar. So this leaves BoSanc.... which if we have full time divine plea, makes it feel just like it did Pre-Bc. laughable.
In what way is Divine Protection (our shield wall) being nerfed, so that we do 50% less dmg while it is activated? Where has Blizzard stated this?

I think that it is quite certain that they are changing BoS fundamentally. Either removing it altogether (and implementing the 3% mitigation in other talents or are we supposed to manage without it altogether?) thus making kings our first hand choice tanking blessing. Or they keep BoS for the protpalas to choose between 3% mitigation and kings, but still remove the mana/rage/rp return effect of the blessing. The latter would be stupid, why should we be forced to use a blessing that only increases mitigation and nothing else?

However, now that they are making Kings baseline there is reason to hope that their idea is to remove BoS altogether, base our mana regen on that Divine Plea refreshed automatically through Guarded by the light talent.

The Guarded by the Light buff will indeed up our pvp and offtanking viability but also our soloplay in general.

The only thing I'm worried, as other has poited out already, is what are they planning to fill the gaps in? They are cearly optimizing every prottalent but much is becoming empty. We still need to actually spend 50 points before getting our Hammer!

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Old 02/06/09, 11:48 AM   #552
blacksuit
Glass Joe
 
Tauren Druid
 
Smolderthorn
It does look like BoS is going to die in 3.1. In addition to the continuous divine plea, you have this for warriors: "We are also looking at granting rage when the warrior blocks, dodges or parries."

With at least 6 and perhaps 8-10 points coming out of the prot tree, one wonders what they'll add. I'm guessing that a 3 second silence on ShoR is dead on arrival. The other things could put prot paladins close to prot warriors in terms of lock down capabilities.

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Old 02/06/09, 1:22 PM   #553
Marlah
Von Kaiser
 
Blood Elf Paladin
 
Bloodscalp (EU)
Originally Posted by blacksuit View Post
It does look like BoS is going to die in 3.1. In addition to the continuous divine plea, you have this for warriors: "We are also looking at granting rage when the warrior blocks, dodges or parries."

With at least 6 and perhaps 8-10 points coming out of the prot tree, one wonders what they'll add. I'm guessing that a 3 second silence on ShoR is dead on arrival. The other things could put prot paladins close to prot warriors in terms of lock down capabilities.
I would be happy with an interrupt effect at the least on ShoR, because it feels like the skill itself lacks today due to the fact that only deals dmg/threat. Having Arcane Torrent on a 2 min cd and 1 min HoJ feels like paladins indeed need more ways to prevent spellcasting. However, they might need to tweak the Shield of Templar talent so they remove the silence effect on AS, at least.

Having a standard 30 sec CD on HoJ (3sec silence), 30 second CD on AvS that could theoretically silence up to 3 targets for 3 seconds each, 15 sec CD on Exorcism (talented it would provide 2 sec silence) and 6 second cd on ShoR that silences for 3 seconds. It seems overkill and a bit imbalanced to be honest.

Also, it would be nice if they consider changing HW the same way as Exorcism. Perhaps lower the spell power coefficient to reduce its dmg (it can indeed hit/crit a lot!), reduce the stun duration. Basically make it a Shockwave-like ability, same function but not as good as Shockwave itself since our would be baseline whilst warriors have to talent for theirs. The tradeoff for changing HW is that it of course would be a major nerf to its usage versus undeads but for overall tanking it would be an awesome aoe initial threat builde/cc. (Yeah, we have Consecrate but warriors have TClap and still get SW!)

Last edited by Marlah : 02/06/09 at 1:27 PM.

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Old 02/06/09, 1:36 PM   #554
jere
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Human Paladin
 
Llane
Remember, these are not all the changes, just a preview. They might have changed HW to work like exorcism too, just didn't put it in the preview.

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Old 02/06/09, 1:48 PM   #555
Saltycracker
Piston Honda
 
Blood Elf Paladin
 
Sen'jin
Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.

So, what happens when we need to LoH ourselves? This talent would be better if it removed the healing reduction as well.

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Old 02/06/09, 2:02 PM   #556
flexbutt
Sergeant Grumbles
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Saltycracker View Post
Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.

So, what happens when we need to LoH ourselves? This talent would be better if it removed the healing reduction as well.
If it stays as is, it would probably require a macro to remove DP and cast LoH.

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Old 02/06/09, 2:12 PM   #557
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Saltycracker View Post
Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.

So, what happens when we need to LoH ourselves? This talent would be better if it removed the healing reduction as well.
If it did that you could just put on healing gear, hit Holy Shield every 15 seconds and spam HL nonstop and never run out of mana. There needs to be some kind of penalty to DP to prevent that.

If it were me making the decisions, I'd just specify in the DP tooltip that it only affects FoL and HL. That would leave LoH where it is, leave Holy Shock open as a way for Holy paladins to cover the gap, and get rid of that really annoying feature where DP nerfs your bandages.

Also, other stuff from MMO-C in the discussion on mana regen:

Since paladins rely less on Spirit as a mana-regeneration stat, we have to address them in other ways. We don’t want to change Illumination or Replenishment. However, we are going to increase the healing penalty on Divine Plea from 20% to 50%. Divine Plea was originally intended to help Protection and Retribution paladins stay full on mana. It should be a decision for Holy paladins, not something that is automatically used every cooldown.

In addition, we are also changing the way Spiritual Attunement works. In situations with a large amount of outgoing raid damage, as well as in PvP, this passive ability was responsible for more mana regeneration than we would like. We want to keep the necessary benefit it grants to tanking Protection paladins, while making it less powerful for Holy paladins in PvP or raid encounters with a lot of group damage.
So we have to look at perma-Divine Plea in the context of an unspecified change to SA as well as the presumed BoS nerf. I'd imagine the SA change will be some kind of overall nerf, since the new GbtL is such a large buff, but there's no way to know for sure. They can't nerf SA too much or they'll hurt Ret and Holy tanking, which isn't something they want to do.

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Old 02/06/09, 2:24 PM   #558
 frmorrison
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Ashstorm
Human Paladin
 
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Originally Posted by Cathela View Post
They can't nerf SA too much or they'll hurt Ret and Holy tanking, which isn't something they want to do.
Since Ret and Holy has low damage mitigation (no holy shield or lots of stamina), I am sure even with the nerfed SA those specs tanking will have lots of mana from taking so much damage, assuming they live to use it .

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Old 02/06/09, 3:03 PM   #559
promdates
Soda Popinski
 
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Tauren Paladin
 
Mal'Ganis
I tried tanking as ret (read: ret spec with my normal prot tanking gear), and took a shit load of damage. Granted, I only had to do this because it was VoA 10 man, and they didn't want to worry about picking up an actual OT. Whatever, shield macro + taunt= hold for 10-12 seconds, switch back to 2h. Wasn't terrible, but did need a bunch of heals

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Old 02/06/09, 3:37 PM   #560
Jaydin
Von Kaiser
 
Blood Elf Paladin
 
Runetotem
If you're worried about the DP 50% healing effect, just macro a copy of all your heals with "/cancelaura Divine Plea." That was the plan back when it was a 100%/50% debuff in beta.

I'm quite curious as to exactly what the changes are with SA. Just limiting the return? or if it will take the form of the *present* regen state of BoSanc (return mana on block, parry, or dodge). That would limit the benefit that Holy/Ret gain from it....

'...but making us fight the same boss 30 times with new "exciting" changes like doing it with our pants below our ankles for one kill, tying one hand behind our back for another, and blindfolding ourselves for the next kill...loses its "epic"ness for me.'

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Old 02/07/09, 12:43 AM   #561
Kaylee
Von Kaiser
 
Human Paladin
 
Ravenholdt (EU)
Is it just me, or is the silence on Avenger's Shield a little bit rubbish? Paladins are still going to have to pull casters with LoS because with the daze effect mobs just won't be able to crawl to you before the silence wears off. A lovely change for PvP, but... yeah.

Exorcism being cast on everything will be a nice chunk of threat to help pick up adds when AS is on cooldown. And it'll be even nicer if [Glyph of Exorcism] stays as it is.

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Old 02/08/09, 12:19 PM   #562
jere
Piston Honda
 
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Human Paladin
 
Llane
Originally Posted by Kaylee View Post
Is it just me, or is the silence on Avenger's Shield a little bit rubbish? Paladins are still going to have to pull casters with LoS because with the daze effect mobs just won't be able to crawl to you before the silence wears off. A lovely change for PvP, but... yeah.
Well, it isn't 100% perfect, but the key upgrade there is that, casters won't start casting immediately when you pull and will run for those 3 seconds. That will speed up the LoS pulls because if you get out of LoS before those 3 seconds are up, then they will not stop to cast until you are in LoS again. Otherwise, casters would stand there casting for a few seconds before deciding to run after you.

Again, not a perfect thing, but definitely a plus.

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Old 02/09/09, 11:10 PM   #563
beromar
Von Kaiser
 
Human Paladin
 
Scilla
Shifting the discussion a bit:

Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)
Being that currently Seal of Vengeance is our only seal for both aoe and single target mobs, I'm wondering if, coupled with the glyph, Seal of Righteousness will be better for single target mob tanking. Though I'd venture to say Vengeance will still be better at least for most aoe tanking for use with HotR.

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Old 02/09/09, 11:41 PM   #564
Dippyskoodlez
Von Kaiser
 
Human Paladin
 
Terokkar
Originally Posted by beromar View Post
Shifting the discussion a bit:

Being that currently Seal of Vengeance is our only seal for both aoe and single target mobs, I'm wondering if, coupled with the glyph, Seal of Righteousness will be better for single target mob tanking. Though I'd venture to say Vengeance will still be better at least for most aoe tanking for use with HotR.
I think the SoR glyph is intended more for holy paladins still, seeing as we'd give up 10 expertise for a minor bit of damage. Could be nice if CC was a worry though, since they can't seem to get SoV/Avengers shield behaving correctly.

My concern with the DP cancelaura macro, that is assuming you have mana to use. If they are buffing it this way because they want to remove SA entirely, cancelling divine plea will then seize our mana regen. Especially since they are taking away the mana cost reduction. In a single target I've still been occasionally mana starved with SA, BoSanc as it is, nuking divine plea for a quick LoH would just kill the day. Assuming they do something about the healing reduction, being able to shield slam a boss while providing flash heals while in Holy gear I don't think is OP at all, One would completely lack illumination, the spell power, the massive bonus crit, beacon, cleanse talent, and holy shock a holy paladin would provide.

Also, I was wrong earlier, I thought divine protection got nerfed with the change of Divine shield giving the 50% damage nerf. (yay tooltips!)

Why not just combine BoSanc's effect into the Righteous fury talent? Makes it feel like a much more 3/3 point worthy talent, and also fixes ret and holy's tanking mana regen problems. All those specs would be tanking are many light hitting mobs anyways.

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Old 02/09/09, 11:57 PM   #565
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
I'm not sure what your problem is. If you need to drop a LOH or whatever big heal on yourself, cancel the Plea first, then do the heal, then recast Plea. Nine times out of ten, it'll already be cooled down since the constant Guarded by the Light refreshes mean you've only cast it once before, at the beginning of the run.

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Old 02/10/09, 12:02 AM   #566
Dippyskoodlez
Von Kaiser
 
Human Paladin
 
Terokkar
Originally Posted by Prinsesa View Post
I'm not sure what your problem is. If you need to drop a LOH or whatever big heal on yourself, cancel the Plea first, then do the heal, then recast Plea. Nine times out of ten, it'll already be cooled down since the constant Guarded by the Light refreshes mean you've only cast it once before, at the beginning of the run.
Going 15 second without a shield slam or avengers shield means plea drops. If you're tanking an add across the room and dont get another one off you have to re-pop it. Add comes out, you drop low, healer is OOR, etc.

Im not saying its LIKELY, mainly just that it COULD pose a problem.

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Old 02/10/09, 12:09 AM   #567
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Dippyskoodlez View Post
Going 15 second without a shield slam or avengers shield means plea drops. If you're tanking an add across the room and dont get another one off you have to re-pop it. Add comes out, you drop low, healer is OOR, etc.
We don't know how it's implemented exactly, but the line in the pseudo-patchnotes seems to imply that all the spells formerly affected by GbtL would trigger the DP refresh. That would include Holy Shield, letting you keep perma-DP up even out of combat.

That said, I really don't think they're going to nerf SA all that severely; it's a baseline ability because it's supposed to let all paladins tank, and if they weaken it too much it undermines that.

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Old 02/10/09, 12:18 AM   #568
Dippyskoodlez
Von Kaiser
 
Human Paladin
 
Terokkar
Originally Posted by Cathela View Post
We don't know how it's implemented exactly, but the line in the pseudo-patchnotes seems to imply that all the spells formerly affected by GbtL would trigger the DP refresh. That would include Holy Shield, letting you keep perma-DP up even out of combat.

That said, I really don't think they're going to nerf SA all that severely; it's a baseline ability because it's supposed to let all paladins tank, and if they weaken it too much it undermines that.
It's also the culprit that made paladins actually viable in sunwell because of raid damage(Which blizzard specifically noted as the cause of the changes). A 4-8% mana buff similar to BoS folded into Righteous fury just seems like a much more elegant (And logical) solution, albeit somewhat gimping Ret.

I know many people here got to do twins, and relying on a sear to heal a fight is NOT very fun.

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Old 02/10/09, 10:35 PM   #569
Imbar
Piston Honda
 
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Blood Elf Paladin
 
Sentinels
Originally Posted by Dippyskoodlez View Post
A 4-8% mana buff similar to BoS folded into Righteous fury just seems like a much more elegant (And logical) solution, albeit somewhat gimping Ret.
This seems most logical to me as well. Given the fact that Blizzard is "looking into" giving Warriors their own pseudo-BoS, it would suggest to me that our BoS would get repositioned, and Righteous Fury is the best place to put it. As per reasons stated earlier in a preview post on WoW Insider of 3.1 changes, giving Warriors a "free" BoS would suggest we'd get ours for free as well, and it's a feature I'm sure most of us feel would fit comfortably in RF.

If Warriors would get a rage refund in their tanking stance, I think BoS would fit well in RF to serve as our parallel of that, seeing as RF is our "defensive stance".

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Old 02/10/09, 11:43 PM   #570
Tenebri
Glass Joe
 
Blood Elf Paladin
 
Blackrock
As of today after patch Divine Plea does not affect LoH or heals from JoL on other players. Also, the SoR glyph doesn't increase damage enough to compete with the AP scaling on JoV.

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Old 02/11/09, 1:55 AM   #571
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Looking forward, how neatly (or messily) would the 15s Exorcism fit into our 96969 rotation, assuming the Undead/Demon limitation is indeed lifted and it becomes a standard weapon against everything?

"We do want Sanctuary to be the tanking seal"

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Old 02/11/09, 7:02 AM   #572
• Chicken
Co-starring: The Egg
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
I suspect it'll see as much use as it currently already does in Naxx: Not much. It's not powerful enough as an ability to outdo either Hammer of the Righteous or Shield of Righteousness, so those two are out already. Holy Shield is also something you don't want to replace normally, though it'll be useful as a replacement on a boss which only spams non-interruptable spells. Judgements have additional benefits to using and are nearly as strong in damage done so are unlikely to be dropped for it either.

That leaves Consecration, Consecration is more powerful on average if the mob in question will stay within it's effect for the full 8 seconds, but on a boss which this isn't guaranteed to be the case it could be a useful replacement. The cooldown on Exorcism means you'd only be able to replace it once every other Consecration however. Grobbulus is a good example of a current boss in which you would be better off alternating Exorcism and Consecration.

It will definitely be useful on something freshly pulled though, since you can usually get in both an Avenger's Shield and Exorcism in that time, which is a nice headstart on threat.

Exorcism does have an additional downside compared to some of our other abilities in that it uses the spell hit rate and not the melee hit rate. It'll thus still have a small chance to miss even if you are melee hit capped.

Finally, there's the obvious utility aspect with [Glyph of Exorcism]. It'll still be an interrupt on the GCD, but it's an additional interrupt we can use on anything which can be very handy at times. That is of course assuming that Glyph remains unchanged for the new Exorcism.

Last edited by Chicken : 02/11/09 at 7:07 AM.

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Old 02/12/09, 6:50 PM   #573
Saltycracker
Piston Honda
 
Blood Elf Paladin
 
Sen'jin
I am getting misses/resists on the seal of vengeance dot. Is this eliminated/mitigated by adding more hit?

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Old 02/12/09, 8:17 PM   #574
Hythloday
Von Kaiser
 
Human Paladin
 
Ghostlands (EU)
I went over 7 or 8 WWS log parses, and couldn't find any resists on the DoT, so if you can share one that would be great. What I found was that the misses that come up on the summary are for applications of the DoT, and have no practical effect on threat generation.

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Old 02/13/09, 1:06 AM   #575
 frmorrison
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Ashstorm
Human Paladin
 
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Originally Posted by Saltycracker View Post
I am getting misses/resists on the seal of vengeance dot. Is this eliminated/mitigated by adding more hit?
Partial Resists cannot be mitigated, it is caused by having 15 less weapon skill than the boss. I am not sure about misses, likely hit gear helps with that. However a miss doesn't affect much if you refresh the stack on the next hit.

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