Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Paladins

Reply
 
LinkBack Thread Tools
Old 01/18/09, 8:03 PM   #406
 promdates
Soda Popinski
 
promdates's Avatar
 
Tauren Paladin
 
Turalyon
The arguments about why we should get Titanguard are pointless. According to the stat weights, (spell power =1, stamins = 0.67), we would only get 42.24 stamina from the "best" stamina enchant. That's on par with the best spell power enchant. Even at 42 stam, it would be THE enchant for tanks through all of the content, quite possibly even through the next expansion. This is why people asked to not get the enchant put into the game.

You still have other options, AP, Titanium Chain, Potency, Mongoose, etc.


United States Offline
Reply With Quote
Old 01/18/09, 8:15 PM   #407
Kellee
Glass Joe
 
Kellee's Avatar
 
Draenei Paladin
 
Alterac Mountains
Perhaps ardent defender as an example is wrong as it procs within "controllable" conditions. As for static+proc enchants considering blizzards track record with enchants I don't like our chances.

I just did some pen/paper maths on conviction from my offtanks patchwerk attempt at being a main tank
SotP would equate to being an extra 30000 Damage overall.
ShotR equates with conviction to being an extra 40000 damage alone, not including extra damage from all our other abilities.


Perhaps I am missing something in my maths o.O?

Although here I am running around as 0/53/18 (3/3 Crusade) as the main tank.

*edit - Ugh Facepalm, thats the extra crit damage total, not the conviction. its what i get for doing maths after an all nighter. I shall do the maths tonight when I have had some sleep*

Last edited by Kellee : 01/18/09 at 8:49 PM.

Offline
Reply With Quote
Old 01/18/09, 8:49 PM   #408
Knaughty
Glass Joe
 
Knaughty's Avatar
 
Blood Elf Paladin
 
Saurfang
Originally Posted by Kellee View Post
I just did some pen/paper maths on conviction from my offtanks patchwerk attempt at being a main tank
SotP would equate to being an extra 30000 Damage overall.
I just ran my last set of numbers from a PW kill through a spreadsheet. I'm 5/60/6, doing 969 rotation, no ShoR-bug-abuse.

SotP: 11,359 damage (what it actually gave me), 31k threat.

Convition: 11,851 damage (what Conviction would give, on average) 27k threat.

No idea how you're getting numbers so high - I only did 474k damage on the kill, and I think I blew Wings for fun (Prot warrior said he could catch me).

Anyway, same DPS, lower TPS, more talent points (since Conviction is 3rd tier and 2nd tier of ret is weak for Prot).

Maybe you were doing ShoR x 2? Conviction wins under that circumstance, especially if you go judge/shor/shor as your "rotation". Still doesn't explain how the seal numbers are so high. Judge/Seal damage is only 87k total for me. I'm doing 2.7k DPS, so I'm not slacking...

ActorTotal%HitsAvgCrit%MaxMissed%Mitigated%
Shield of Righteousness9452920%18360317%89058.30%3.70%
Swing (Physical)9341020%9857721%156811.70%0.70%
Holy Shield6267413%67935..15.20%4.20%
Hammer of the Righteous6084213%11298225%586020.00%1.70%
Blood Corruption5316811%....18.80%3.70%
Consecration4665810%....1.80%4.40%
Judgement of Corruption324727%1420207%4188.3.80%
Retribution Aura227685%78291..2.50% 
Hammer of Wrath24381%12438...8.70%
Exorcism22101%12210... 
Avenger's Shield20090%12009... 
Seal of Corruption14490%931116%2210.90%3.70%

Swing & Holy Shield numbers are higher than a normal boss due to Bloodlust uptime (~23%) and his Swing rate. I'm using Last Laugh, so this really is as high as "Swing" will ever get, and that helps Conviction some in the comparison, a more normal boss will drop Conviction to just under SotP for DPS.

Last edited by Knaughty : 01/18/09 at 9:03 PM.

Offline
Reply With Quote
Old 01/18/09, 9:06 PM   #409
Kellee
Glass Joe
 
Kellee's Avatar
 
Draenei Paladin
 
Alterac Mountains
>.< Ignore my maths for now as i am EXTREMELY tired and on the fly maths with paper is BAD. REALLY BAD. ESPECIALLY BAD!!!!

To be honest now im confused as to how your scoring such low numbers. Trav is usually offtank due to threat issues (our mages manage to pull off him regularly) and him being pretty bad but I allowed him to tank a patchwerk last week as maintank. He did a total of just under 600,000 damage without wings.



I on the other hand judged and shield slammed every 15 seconds and was threat capped the entire fight.



How long are you fights?

Offline
Reply With Quote
Old 01/18/09, 9:23 PM   #410
Knaughty
Glass Joe
 
Knaughty's Avatar
 
Blood Elf Paladin
 
Saurfang
Originally Posted by Kellee View Post
How long are you fights?
2m 40s to about 3 mins for Patchwerk. Lower end if DPS aren't stupid. Took 3m 05 two weeks ago after three melee DPS (both ret pallies) killed themselves on the pull by being retards.

Offline
Reply With Quote
Old 01/18/09, 9:26 PM   #411
Kellee
Glass Joe
 
Kellee's Avatar
 
Draenei Paladin
 
Alterac Mountains
Now there are numbers problems, our dps is so-so. Just hitting the 3 minute mark would be a really good night for us. In any case i shall do maths for my current gear set tonight and perhaps get some sleep now ;_;

Offline
Reply With Quote
Old 01/18/09, 10:19 PM   #412
path411
Von Kaiser
 
path411's Avatar
 
Undead Death Knight
 
Bonechewer
A semi irrelevant question to the current discussion but, I was wondering how you often handle your rotation while bloodlusted. I generally try to eye when I have an extra gcd, but I'm always afraid of clipping my cycle. Is the main concerns having no time on gcd while maintaining Holy Shield? (Just rotate in Hammer of Wrath/exorcism if everything is on cooldown) Or do you normally notice a set point where you can easily throw in something extra?

Offline
Reply With Quote
Old 01/18/09, 11:48 PM   #413
Knaughty
Glass Joe
 
Knaughty's Avatar
 
Blood Elf Paladin
 
Saurfang
Originally Posted by path411 View Post
A semi irrelevant question to the current discussion but, I was wondering how you often handle your rotation while bloodlusted. I generally try to eye when I have an extra gcd, but I'm always afraid of clipping my cycle. Is the main concerns having no time on gcd while maintaining Holy Shield? (Just rotate in Hammer of Wrath/exorcism if everything is on cooldown) Or do you normally notice a set point where you can easily throw in something extra?
I'm playing with 300 ms ping (Oceanic). Even though GCD check is client side, I've never noticed having a spare GCD under lust, though I probably go a lot closer to actually executing 969 in the minimum time.

If you can reliably squeeze in extras, some napkin-math says that you want to execute 69696X96969 - IE: do you standard 969 rotation and squeeze in long CD moves wherever you have a spare GCD.

In 3.0.3, I often use "bloodlust" as a trigger for popping wings (unless there's some reason to avoid Forbearance). Come 3.0.8 and the unlinking of the CDs, I would almost always use Wings with lust (and more or less on CD as well).

Offline
Reply With Quote
Old 01/19/09, 12:18 AM   #414
Elistan
Glass Joe
 
Human Paladin
 
Nazgrel
I'm curious as to why SoM/SoB is not as effective for tanking. The damage you take won't really matter with the heals you are getting. Has anyone done the math for stacking SoV and then switch to martyr? I'm just curious that's all. What makes SoV/SoC the best to use? When I have noticed the math suggests that difference is not that much.

Offline
Reply With Quote
Old 01/19/09, 12:39 AM   #415
Knaughty
Glass Joe
 
Knaughty's Avatar
 
Blood Elf Paladin
 
Saurfang
Originally Posted by Elistan View Post
I'm curious as to why SoM/SoB is not as effective for tanking. The damage you take won't really matter with the heals you are getting. Has anyone done the math for stacking SoV and then switch to martyr? I'm just curious that's all. What makes SoV/SoC the best to use? When I have noticed the math suggests that difference is not that much.
Difference is not much if you're using Broken Promise, the only slow tanking weapon worth mentioning.

If you use a fast tanking weapon, SoB loses by a noticeable margin on TPS.

So you're doing less TPS and taking more damage. Why?

Seal Twisting is a net loss in TPS - you lose two GCDs in nine switching back and forth. GCD loss costs you more than you can from the SoB procs.

Maths is back on Maintankadin, if you're desperate for details. Unsure if it's here as well.

Offline
Reply With Quote
Old 01/19/09, 2:16 AM   #416
vorda
Bald Bull
 
vorda's Avatar
 
Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by stabbymcgee View Post
The arguments about why we should get Titanguard are pointless. According to the stat weights, (spell power =1, stamins = 0.67), we would only get 42.24 stamina from the "best" stamina enchant. That's on par with the best spell power enchant. Even at 42 stam, it would be THE enchant for tanks through all of the content, quite possibly even through the next expansion. This is why people asked to not get the enchant put into the game.

You still have other options, AP, Titanium Chain, Potency, Mongoose, etc.
Your math is off, if stamina costs less, wouldn't it seem logical to get more stamina from the same stat points?

The stamina enchant for the same item value as 63 spellpower would be ~94 stamina.

edit: to Knaughty:
You're undervaluating PoJ and HoTC though. I don't always raid with a ret pala (I know, it sucks) so putting up the debuff is worth a considerable amount of TPS already. Added with the heaven that PoJ is on pretty much everything, I don't see myself ever speccing less than 13 in ret.

And a minor point, splitting up posts in quotes to reply is frowned upon on this forum. Just a warning before you get an infraction for it.

Last edited by vorda : 01/19/09 at 2:23 AM.

Offline
Reply With Quote
Old 01/19/09, 2:59 AM   #417
Kellee
Glass Joe
 
Kellee's Avatar
 
Draenei Paladin
 
Alterac Mountains
I think at the moment our threat is so ridiculous and our survivability is unbeatable (or that the mobs hit for very little) that being able to take talents such as PoJ, HotC is without a doubt acceptable, hell you only need 53 points in the tree for the defensive talents and your still going to be miles ahead of people on the tps meters. In essence we have *hopefully* until ulduar content is here to find some unique workable specs. Id like to do the maths on whether crusade would be worth the talents and would something like this Talent Calculator would provide us with the exact same survivability and superior tps (provided you have a debuffbot). Experimentation is flavor in all things.

Last edited by Kellee : 01/19/09 at 3:21 AM.

Offline
Reply With Quote
Old 01/19/09, 3:18 AM   #418
 promdates
Soda Popinski
 
promdates's Avatar
 
Tauren Paladin
 
Turalyon
Originally Posted by vorda View Post
Your math is off, if stamina costs less, wouldn't it seem logical to get more stamina from the same stat points?

The stamina enchant for the same item value as 63 spellpower would be ~94 stamina.
According to the original post, 1 spell power = 0.86 point, 1 stamina = 0.67 points. Yeah, my math was off. I read it as 1sp=1p, which it isn't. So since it's 0.86, that's 63/0.86=73.25*.67, which is 49.08. About 50 stamina then. Yeah, what was I thinking.

Either way, I'll just continue to use what I need at the time instead of worrying about getting more stamina.


United States Offline
Reply With Quote
Old 01/19/09, 3:26 AM   #419
Goru
Glass Joe
 
Goru's Avatar
 
Blood Elf Paladin
 
Sylvanas (EU)
Quick noob question regarding the Hit table presented in Cathela's work - there is no 5% base miss for bosses, right? I mean all you have on the Hit table are your chance to be missed/not get critically hit and your chances to dodge, block or parry and of course the occasional debuffs on the boss reducing his chance to hit, right?

Offline
Reply With Quote
Old 01/19/09, 4:01 AM   #420
vorda
Bald Bull
 
vorda's Avatar
 
Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by stabbymcgee View Post
According to the original post, 1 spell power = 0.86 point, 1 stamina = 0.67 points. Yeah, my math was off. I read it as 1sp=1p, which it isn't. So since it's 0.86, that's 63/0.86=73.25*.67, which is 49.08. About 50 stamina then. Yeah, what was I thinking.

Either way, I'll just continue to use what I need at the time instead of worrying about getting more stamina.
Still off, its 63*0.86=54.18/.67 = ~80 stamina.
Or in words:
SpellpowerEnchant * ItemPointsForSpellPower = ItemPointsEnchant
ItemPointsEnchant / ItemPointsForStamina = StaminaEnchant

edit: for clarification, in my previous post I assumed SP to have a value of 1, stamina to have a value of 0.67. In this post I used the values provided.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Paladins

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Holy Paladin Guide for WotLK Endoscient Paladins 2260 04/22/09 4:59 PM
Paladin Protection Itemization Feedback Youngblood Public Discussion 140 04/21/07 2:35 PM