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02/06/09, 1:02 PM
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#556
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Sergeant Grumbles
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Saltycracker
Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
So, what happens when we need to LoH ourselves? This talent would be better if it removed the healing reduction as well.
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If it stays as is, it would probably require a macro to remove DP and cast LoH.
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02/06/09, 1:12 PM
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#557
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Still Bald Bull
Human Paladin
Earthen Ring
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Originally Posted by Saltycracker
Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
So, what happens when we need to LoH ourselves? This talent would be better if it removed the healing reduction as well.
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If it did that you could just put on healing gear, hit Holy Shield every 15 seconds and spam HL nonstop and never run out of mana. There needs to be some kind of penalty to DP to prevent that.
If it were me making the decisions, I'd just specify in the DP tooltip that it only affects FoL and HL. That would leave LoH where it is, leave Holy Shock open as a way for Holy paladins to cover the gap, and get rid of that really annoying feature where DP nerfs your bandages.
Also, other stuff from MMO-C in the discussion on mana regen:
Since paladins rely less on Spirit as a mana-regeneration stat, we have to address them in other ways. We don’t want to change Illumination or Replenishment. However, we are going to increase the healing penalty on Divine Plea from 20% to 50%. Divine Plea was originally intended to help Protection and Retribution paladins stay full on mana. It should be a decision for Holy paladins, not something that is automatically used every cooldown.
In addition, we are also changing the way Spiritual Attunement works. In situations with a large amount of outgoing raid damage, as well as in PvP, this passive ability was responsible for more mana regeneration than we would like. We want to keep the necessary benefit it grants to tanking Protection paladins, while making it less powerful for Holy paladins in PvP or raid encounters with a lot of group damage.
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So we have to look at perma-Divine Plea in the context of an unspecified change to SA as well as the presumed BoS nerf. I'd imagine the SA change will be some kind of overall nerf, since the new GbtL is such a large buff, but there's no way to know for sure. They can't nerf SA too much or they'll hurt Ret and Holy tanking, which isn't something they want to do.
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My comrades are my weapons, and I am their shield.
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02/06/09, 1:24 PM
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#558
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Cathela
They can't nerf SA too much or they'll hurt Ret and Holy tanking, which isn't something they want to do.
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Since Ret and Holy has low damage mitigation (no holy shield or lots of stamina), I am sure even with the nerfed SA those specs tanking will have lots of mana from taking so much damage, assuming they live to use it  .
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02/06/09, 2:37 PM
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#560
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Von Kaiser
Blood Elf Paladin
Runetotem
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If you're worried about the DP 50% healing effect, just macro a copy of all your heals with "/cancelaura Divine Plea." That was the plan back when it was a 100%/50% debuff in beta.
I'm quite curious as to exactly what the changes are with SA. Just limiting the return? or if it will take the form of the *present* regen state of BoSanc (return mana on block, parry, or dodge). That would limit the benefit that Holy/Ret gain from it....
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'...but making us fight the same boss 30 times with new "exciting" changes like doing it with our pants below our ankles for one kill, tying one hand behind our back for another, and blindfolding ourselves for the next kill...loses its "epic"ness for me.'
"Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me."
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02/06/09, 11:43 PM
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#561
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Von Kaiser
Human Paladin
Ravenholdt (EU)
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Is it just me, or is the silence on Avenger's Shield a little bit rubbish? Paladins are still going to have to pull casters with LoS because with the daze effect mobs just won't be able to crawl to you before the silence wears off. A lovely change for PvP, but... yeah.
Exorcism being cast on everything will be a nice chunk of threat to help pick up adds when AS is on cooldown. And it'll be even nicer if [Glyph of Exorcism] stays as it is.
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02/08/09, 11:19 AM
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#562
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Piston Honda
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Originally Posted by Kaylee
Is it just me, or is the silence on Avenger's Shield a little bit rubbish? Paladins are still going to have to pull casters with LoS because with the daze effect mobs just won't be able to crawl to you before the silence wears off. A lovely change for PvP, but... yeah.
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Well, it isn't 100% perfect, but the key upgrade there is that, casters won't start casting immediately when you pull and will run for those 3 seconds. That will speed up the LoS pulls because if you get out of LoS before those 3 seconds are up, then they will not stop to cast until you are in LoS again. Otherwise, casters would stand there casting for a few seconds before deciding to run after you.
Again, not a perfect thing, but definitely a plus.
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02/09/09, 10:10 PM
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#563
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Von Kaiser
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Shifting the discussion a bit:
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Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)
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Being that currently Seal of Vengeance is our only seal for both aoe and single target mobs, I'm wondering if, coupled with the glyph, Seal of Righteousness will be better for single target mob tanking. Though I'd venture to say Vengeance will still be better at least for most aoe tanking for use with HotR.
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02/09/09, 10:41 PM
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#564
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Von Kaiser
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Originally Posted by beromar
Shifting the discussion a bit:
Being that currently Seal of Vengeance is our only seal for both aoe and single target mobs, I'm wondering if, coupled with the glyph, Seal of Righteousness will be better for single target mob tanking. Though I'd venture to say Vengeance will still be better at least for most aoe tanking for use with HotR.
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I think the SoR glyph is intended more for holy paladins still, seeing as we'd give up 10 expertise for a minor bit of damage. Could be nice if CC was a worry though, since they can't seem to get SoV/Avengers shield behaving correctly.
My concern with the DP cancelaura macro, that is assuming you have mana to use. If they are buffing it this way because they want to remove SA entirely, cancelling divine plea will then seize our mana regen. Especially since they are taking away the mana cost reduction. In a single target I've still been occasionally mana starved with SA, BoSanc as it is, nuking divine plea for a quick LoH would just kill the day. Assuming they do something about the healing reduction, being able to shield slam a boss while providing flash heals while in Holy gear I don't think is OP at all, One would completely lack illumination, the spell power, the massive bonus crit, beacon, cleanse talent, and holy shock a holy paladin would provide.
Also, I was wrong earlier, I thought divine protection got nerfed with the change of Divine shield giving the 50% damage nerf. (yay tooltips!)
Why not just combine BoSanc's effect into the Righteous fury talent? Makes it feel like a much more 3/3 point worthy talent, and also fixes ret and holy's tanking mana regen problems. All those specs would be tanking are many light hitting mobs anyways.
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02/09/09, 10:57 PM
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#565
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Bald Bull
Blood Elf Paladin
Echo Isles
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I'm not sure what your problem is. If you need to drop a LOH or whatever big heal on yourself, cancel the Plea first, then do the heal, then recast Plea. Nine times out of ten, it'll already be cooled down since the constant Guarded by the Light refreshes mean you've only cast it once before, at the beginning of the run.
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02/09/09, 11:02 PM
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#566
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Von Kaiser
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Originally Posted by Prinsesa
I'm not sure what your problem is. If you need to drop a LOH or whatever big heal on yourself, cancel the Plea first, then do the heal, then recast Plea. Nine times out of ten, it'll already be cooled down since the constant Guarded by the Light refreshes mean you've only cast it once before, at the beginning of the run.
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Going 15 second without a shield slam or avengers shield means plea drops. If you're tanking an add across the room and dont get another one off you have to re-pop it. Add comes out, you drop low, healer is OOR, etc.
Im not saying its LIKELY, mainly just that it COULD pose a problem.
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02/09/09, 11:09 PM
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#567
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Still Bald Bull
Human Paladin
Earthen Ring
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Originally Posted by Dippyskoodlez
Going 15 second without a shield slam or avengers shield means plea drops. If you're tanking an add across the room and dont get another one off you have to re-pop it. Add comes out, you drop low, healer is OOR, etc.
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We don't know how it's implemented exactly, but the line in the pseudo-patchnotes seems to imply that all the spells formerly affected by GbtL would trigger the DP refresh. That would include Holy Shield, letting you keep perma-DP up even out of combat.
That said, I really don't think they're going to nerf SA all that severely; it's a baseline ability because it's supposed to let all paladins tank, and if they weaken it too much it undermines that.
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My comrades are my weapons, and I am their shield.
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02/09/09, 11:18 PM
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#568
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Von Kaiser
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Originally Posted by Cathela
We don't know how it's implemented exactly, but the line in the pseudo-patchnotes seems to imply that all the spells formerly affected by GbtL would trigger the DP refresh. That would include Holy Shield, letting you keep perma-DP up even out of combat.
That said, I really don't think they're going to nerf SA all that severely; it's a baseline ability because it's supposed to let all paladins tank, and if they weaken it too much it undermines that.
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It's also the culprit that made paladins actually viable in sunwell because of raid damage(Which blizzard specifically noted as the cause of the changes). A 4-8% mana buff similar to BoS folded into Righteous fury just seems like a much more elegant (And logical) solution, albeit somewhat gimping Ret.
I know many people here got to do twins, and relying on a sear to heal a fight is NOT very fun.
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02/10/09, 9:35 PM
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#569
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Piston Honda
Blood Elf Paladin
Sentinels
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Originally Posted by Dippyskoodlez
A 4-8% mana buff similar to BoS folded into Righteous fury just seems like a much more elegant (And logical) solution, albeit somewhat gimping Ret.
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This seems most logical to me as well. Given the fact that Blizzard is "looking into" giving Warriors their own pseudo-BoS, it would suggest to me that our BoS would get repositioned, and Righteous Fury is the best place to put it. As per reasons stated earlier in a preview post on WoW Insider of 3.1 changes, giving Warriors a "free" BoS would suggest we'd get ours for free as well, and it's a feature I'm sure most of us feel would fit comfortably in RF.
If Warriors would get a rage refund in their tanking stance, I think BoS would fit well in RF to serve as our parallel of that, seeing as RF is our "defensive stance".
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I read Banhammer posts when I'm having a bad day.
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02/10/09, 10:43 PM
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#570
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Glass Joe
Blood Elf Paladin
Blackrock
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As of today after patch Divine Plea does not affect LoH or heals from JoL on other players. Also, the SoR glyph doesn't increase damage enough to compete with the AP scaling on JoV.
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