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Old 09/10/09, 2:50 PM   #1501
Jebes
Glass Joe
 
Draenei Paladin
 
Shadowsong
DUH refers to Demon, Undead, Humanoid (and Elemental). Basically mobs that are affected by the Crusade talent.
 
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Old 09/10/09, 3:01 PM   #1502
SeanDamnit
Piston Honda
 
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Draenei Paladin
 
Ner'zhul
Originally Posted by Jebes View Post
DUH refers to Demon, Undead, Humanoid (and Elemental). Basically mobs that are affected by the Crusade talent.
Note that while Ulduar pretty much has none of these mobs, almost every boss in ToC is a DUH mob. But the difference between a SotP and Crusade specs are pretty minimal, so it really doesn't matter...especially seeing how much threat we're putting out right now. Flip a coin or something...

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Old 09/21/09, 2:35 PM   #1503
Arthurios
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Arthurios
Dwarf Priest
 
Non-US/EU Server (EU)
Originally Posted by Jackinthegreen View Post
The issue with that is [Greater Inscription of the Pinnacle] provides avoidance and better uncrittable returns, and as such we are free to gem/enchant stam elsewhere. The only time I can see using it in PVE is already posted in the OP: Patchwerk's 2 minute kill. Keep in mind that resilience is getting a nerf to its lowered crit effect, and it was already below defense to begin with for tanks.

Edit: Speaking of the OP, the Nitro Boost code no longer links.
Where does it say that Resilience doesn't count for crit immunity anymore? I can't find anything and I use gladiator gear for tanking for slots where I haven't been able to obtain comparable gear yet.

Please halp!
 
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Old 09/21/09, 2:50 PM   #1504
Arthurios
Glass Joe
 
Arthurios
Dwarf Priest
 
Non-US/EU Server (EU)
sry dbl post
 
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Old 09/21/09, 7:53 PM   #1505
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Arthurios View Post
Where does it say that Resilience doesn't count for crit immunity anymore? I can't find anything and I use gladiator gear for tanking for slots where I haven't been able to obtain comparable gear yet.

Please halp!
Resilience still removes crits, however the Defense/dodge enchant will remove more crit %. Also, that guy never said resilience doesn't remove crit, just in 3.2 it increased amount of the Resilience per 1% crit removal.

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Old 09/22/09, 1:10 PM   #1506
RoosterJ
Glass Joe
 
Blood Elf Paladin
 
Lightning's Blade
3.2.2 Threat Nerf

Seeing as how they nerfed our threat by 10%, would it be viable to lose 2 points in Judgements of the Just and put those points into Seals of the Pure? I am currently specced down to Crusade for increased damage. The 2 points in Judgements of the Just are the only 2 points i can justify losing while keeping the minimum 51 points in the Prot tree.

I am trying to maximize my threat through talents...or is all i can do is stack more SBV? ATM...i have about 2000 SBV fully buffed in 25 mans and just over 2400 SBV with libram procs.

This is my current build:
The World of Warcraft Armory

This is the build im looking to go to:
The World of Warcraft Armory

Last edited by RoosterJ : 09/22/09 at 1:29 PM.
 
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Old 09/22/09, 1:23 PM   #1507
Capstone
Von Kaiser
 
Human Paladin
 
Lightbringer
STR > SBV for threat. Judgements of the Just is probably your highest mitigation talent IF no one else is providing the debuff for you, so in some situations it can be rather disadvantageous to drop. JotJ also gives another pseudo-attack on the boss which procs SoV, so I'm not sure how much of a threat increase SotP would actually be.
 
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Old 09/22/09, 1:34 PM   #1508
RoosterJ
Glass Joe
 
Blood Elf Paladin
 
Lightning's Blade
Originally Posted by Capstone View Post
Judgements of the Just is probably your highest mitigation talent IF no one else is providing the debuff for you, so in some situations it can be rather disadvantageous to drop.
We do run with 2 dps warriors. If i can get the to keep thunderclap debuff up every 10 sec...would it be worth it?
 
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Old 09/22/09, 2:19 PM   #1509
Kandiru
Von Kaiser
 
Blood Elf Paladin
 
Agamaggan (EU)
You need 1/2 in JotJ to activate "I'm a prot paladin can I have SoV procs off judgement plix" mode.

This is probably a bug.

But anyway, going to 0/2 JotJ will cost you threat due to the loss of SoV procs from judgement.
 
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Old 09/22/09, 11:36 PM   #1510
Maelstrom
Von Kaiser
 
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Draenei Paladin
 
Terenas (EU)
Originally Posted by RoosterJ View Post
Seeing as how they nerfed our threat by 10%, would it be viable to lose 2 points in Judgements of the Just and put those points into Seals of the Pure? I am currently specced down to Crusade for increased damage. The 2 points in Judgements of the Just are the only 2 points i can justify losing while keeping the minimum 51 points in the Prot tree.

I am trying to maximize my threat through talents...or is all i can do is stack more SBV? ATM...i have about 2000 SBV fully buffed in 25 mans and just over 2400 SBV with libram procs.

This is my current build:
The World of Warcraft Armory

This is the build im looking to go to:
The World of Warcraft Armory
Firstly, it's a 5% nerf.

10/190 ~= 0.05 (i.e. 10% less from 190% is a relative 5% decrease)

I would advise against degrading your talent spec by skipping JotJ, since it's a mandatory debuff and it's very rare to be guaranteed that you'll always have someone to cover for you (DPS Warrior/DK died? Ohshi, more tank damage now.). DPS warriors also can not Tclap in zerker stance, so they'd have to always be arms, or shit up their dps. Non-frost DPS DKs also tend to skip improved icey touch for the full 20% slow.

Really, I'd say you should probably do some empirical testing in raids as to whether you actually need to get more threat. There's a reason righteous fury got nerfed, and it was because we did generate frankly ludicrous amounts of aggro.
 
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Old 09/23/09, 1:26 AM   #1511
Haelfdane
Von Kaiser
 
Human Paladin
 
Cenarion Circle
Originally Posted by Maelstrom View Post
Firstly, it's a 5% nerf.

10/190 ~= 0.05 (i.e. 10% less from 190% is a relative 5% decrease)

I would advise against degrading your talent spec by skipping JotJ, since it's a mandatory debuff and it's very rare to be guaranteed that you'll always have someone to cover for you (DPS Warrior/DK died? Ohshi, more tank damage now.). DPS warriors also can not Tclap in zerker stance, so they'd have to always be arms, or shit up their dps. Non-frost DPS DKs also tend to skip improved icey touch for the full 20% slow.

Really, I'd say you should probably do some empirical testing in raids as to whether you actually need to get more threat. There's a reason righteous fury got nerfed, and it was because we did generate frankly ludicrous amounts of aggro.
This is true. We had plenty of extra threat to lose so this is not a big deal. It's less now, sure, but still plenty. Went through VoA, TotC, and Onyxia smoothly with no agro issues tonight. I didn't change spec at all and even left my 24 hit gear on just to see what kind of an impact it would have. We're fine, and should continue business as usual.
 
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Old 09/23/09, 1:46 AM   #1512
Kellee
Glass Joe
 
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Draenei Paladin
 
Alterac Mountains
1.8 * 1.43 = 2.574

Our threat reduction is a lot larger since RF multiplies with baked-in salv, that is why our threat has been retarded since 3.0, Blizzard did not change RF to be at a standard with other threat increasing talents/stances.
Not having JotJ is not really an issue as long as you have a frost dk present, the loss of threat from the extra hit is not that substantial plus extra hits mean that holy shield procs more which would cover if not give extra threat over the lost hit.
 
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Old 09/23/09, 1:57 AM   #1513
Maelstrom
Von Kaiser
 
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Draenei Paladin
 
Terenas (EU)
Er, no.

1.9 * 1.43 = 2.717 (or 271.7% RF modifier)
1.8 * 1.43 = 2.574 (or 257.4% RF modifier)

(2.717 - 2.574) / 2.717 = 0.0526 (..)

It's still 5%. That and the baked-in salv modifier remains unchanged and so our threat from white damage remains unchanged, which is not insignificant.

Oh, and taking more damage to give you more aggro, which is basically what you espouse with not having JotJ up, is probably best left to really bad tanks.

Last edited by Maelstrom : 09/23/09 at 2:05 AM.
 
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Old 09/23/09, 2:16 AM   #1514
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Kellee View Post
Not having JotJ is not really an issue as long as you have a frost dk present, the loss of threat from the extra hit is not that substantial plus extra hits mean that holy shield procs more which would cover if not give extra threat over the lost hit.
Even if your frost DK is good about keeping FF up, sometimes he will be sick or forgets to refresh the buff, or more likely is attacking something that you are not. JotJ is mandatory for a good tank, plus you get a noticeable threat increase (JotJ procs SoV).

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Old 09/23/09, 4:21 PM   #1515
DonkieKong
Glass Joe
 
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Blood Elf Paladin
 
Darkspear
Mana Deficient

I read the Manual, found a solid prot build, geared up and reached 540+ defense, I am using all epic gear... I set up my buttons for the 6/9 rotation, started tanking and it works. But I have been fighting one issue that the Manual seemed to imply would never be an issue for me: I keep running out of mana! It's so bad that I have to use SoW all the time, judge wis, and click DP and my racial AT (blood elf) just to have enough mana to last out the fight. And lately it seems like I am not building up enough threat either - maybe because I am conserving mana and not going through the rotation as fast as it should be done. Something fundamental is wrong and I don't know what it is. Do I click the next spell as soon as it is available? When I did that the first time, I soon ran out of mana and was screwed. TYIA

Last edited by DonkieKong : 09/28/09 at 1:31 PM.
 
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Old 09/23/09, 4:23 PM   #1516
jere
Piston Honda
 
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Human Paladin
 
Llane
Originally Posted by Kellee View Post
1.8 * 1.43 = 2.574

Our threat reduction is a lot larger since RF multiplies with baked-in salv, that is why our threat has been retarded since 3.0, Blizzard did not change RF to be at a standard with other threat increasing talents/stances.
The other tank classes also have the baked in salv, which was multiplicative with their stances. That's the standard for righteous fury, bear form, defensive stance, and frost presence.
 
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Old 09/23/09, 6:13 PM   #1517
Kazekan
Von Kaiser
 
Human Paladin
 
Lightbringer
I assume you're talking about raids - if you're talking about 5 mans, you'll probably find yourself drinking quite a bit between pulls, however you still shouldn't have too much of an issue keeping your mana up... just start DP before you even pull.

Originally Posted by DonkieKong View Post
And lately it seems like I am not building up enough threat either.
You answered your own question with:

Originally Posted by DonkieKong View Post
It's so bad that I have to use SoW all the time
SoW is not a tanking seal so of course you're going to lose massive amounts of threat when trying to use it. Judging Wisdom is fine, however using the actual seal really isn't. If you're having issues with mana take points out of things like Divine Guardian and PoJ and put them into Benediction instead. You also only need 1 point in Imp. Judgements, not 2. Divine Sacrifice is also potentially something you could drop, however if your guild requires all available pallies get this skill then I suppose not... but you really should leave it to the holy (or even Ret) pallies if at all possible.

Do you use Kings or Sanctuary if you can't have both? Especially with the new patch out now, Sanctuary is better than ever.

Originally Posted by DonkieKong View Post
Forgive me for not linking - can't do it from this computer. >.<
That's okay, a link is built into your profile when you created your account. All we need to do is click your character name.

Your available mana pool is also unnecessary as every prot paladin should have roughly the same mana pool since there should be no INT on any of your gear. Only buffs will bring this value beyond the base.
 
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Old 09/23/09, 6:24 PM   #1518
DonkieKong
Glass Joe
 
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Blood Elf Paladin
 
Darkspear
My bad.

Last edited by DonkieKong : 09/28/09 at 1:32 PM.
 
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Old 09/23/09, 6:28 PM   #1519
Kayvaun
Glass Joe
 
Human Paladin
 
Kil'Jaeden
Originally Posted by DonkieKong View Post
I read the Manual, found a solid prot build, geared up and reached 540+ defense, I am using all epic gear... I set up my buttons for the 6/9 rotation, started tanking and it works. But I have been fighting one issue that the Manual seemed to imply would never be an issue for me: I keep running out of mana! It's so bad that I have to use SoW all the time, judge wis, and click DP and my racial AT (blood elf) just to have enough mana to last out the fight. And lately it seems like I am not building up enough threat either - maybe because I am conserving mana and not going through the rotation as fast as it should be done. Something fundamental is wrong and I don't know what it is. Do I click the next spell as soon as it is available? When I did that the first time, I soon ran out of mana and was screwed.

My toon's name is Kraav and I play in the Darkspear server. Forgive me for not linking - can't do it from this computer. >.<

I have around 5600 mana pool.

PPPPPlease help,
DK

Again Kraav from Darkspear.
Alright so i checked out your gear and you're sitting at about an average mana pool. There are a few things that can be causing this problem and a few ways to help out your mana problem that i can see. First, you need to make sure you always have Divine Plea up (this isn't hard because of Guarded by the Light but is still something to make sure of). Second, make sure you keep holy shield up, as well as blessing of sanct on yourself at all times. These two combine to give you a substantial amount of mana back (2% of base pool every time you block,dodge, parry) plus the 30% block you gain from Holy shield insures a steady mana income (boosts my block from ~20 up to ~50%). Finally if you're doing this and you are still having problems with mana, i suggest getting rid of Glyph of Righteous Defense and going for Glyph of Shield of Righteous, and you could also re-spec into Benediction in the Ret tree considering every tanking skill is instant cast the mana reduction is quite significant. BUT keep in mind that the mana gained from blocks, parries, etc depends on the mobs' attack speed, and how often you dodge, parry, etc. I tend to have a hard time keeping my mana up on mobs in Heroics, but have no trouble with mana on 10/25 toc bosses.

On another note, in general you should be firing off the next talent in the 6/9 rotation as soon as it is up. if you do it properly it should be constantly burning your global cool down. This rotation of course gets interrupted if you have to taunt, cast DP again, etc. but a continuous cycle should be maintained.

Hope that helps
 
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Old 09/23/09, 7:46 PM   #1520
Haelfdane
Von Kaiser
 
Human Paladin
 
Cenarion Circle
Originally Posted by Kayvaun View Post
BUT keep in mind that the mana gained from blocks, parries, etc depends on the mobs' attack speed, and how often you dodge, parry, etc. I tend to have a hard time keeping my mana up on mobs in Heroics, but have no trouble with mana on 10/25 toc bosses.

Actually, the reason you don't have mana issues in raids has a lot more to do with 1) Replenishment and other mana returns going on than you'll usually have in 5mans 2) Length of fights making DP uptime extremely easy to manage 3) Mana regained via Spiritual Attunement because you are taking a LOT more damage than 5mans.

What you should not be doing is dodge/block/parrying level 83 mobs more than 80 and under mobs, it's the other way around. Sanc should be working double-overtime on trash and 5man where multiple weak targets are attacking you.

That's why a higher str and BV set with healthy block rating is good for 5man content, and you'll notice that kind of gear yields higher threat per mana used so you won't have to do things like spam consecrate vs the all-out stamina and avoidance we like for raid bosses.
 
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Old 09/25/09, 4:03 AM   #1521
Kallell
Von Kaiser
 
Blood Elf Paladin
 
Mug'thol
In addition, in most 5 man instances if you're only pulling one pack at a time, I usually drop Consecration once, if at all, and only use Avenger's Shield to pull, never in midfight. Both of these tricks can help save your mana pool. In fact, when you get good enough with Hammer of the Righteous you can pull with it instead of Avenger's Shield and save mana. Always have Divine Plea up before fighting, and remember the auto refresh of DP works by HITTING mobs, not by them hitting you.
 
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Old 09/25/09, 6:36 PM   #1522
PallyTanking11
Glass Joe
 
Human Paladin
 
Bloodhoof
Haven't got the time to look at your glyphs, but a some suggestions:

1. Glyph of avengers shield doesn't help your 5-man threat.
2. Glyph of HotR is VERY helpful with TRASH.
3. It could be that I have better gear, but I never use the full rotation in 5 mans--there is no need and it eats mana.
4. If you pull and there are loose mobs that you didn't hit, then try targeting the ones you didn't hit.
5. Feel free to taunt if you accidentally let one go! Righeous defense is really nice for this.
6. If you have trouble with mana still after my and all these other peoples suggestions, then reroll a death knight, they are pretty fun and don't have mana or threat problems OK, just kidding about that one!
 
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Old 09/25/09, 7:18 PM   #1523
Arkenn
Glass Joe
 
Human Paladin
 
Khadgar
I have recently been mulling over replacing my tier 8.5 protection legs for the 245 rating trophy legs. what i am having an issue with is the loss of avoidance and strength. With the change in our spell power now multiplying with our strength this could be a bigger issue than the avoidance but it is only 10 str. Now the tier 9 legs will make me over hit cap and increase my BV by 270 but neither of those are appealing to me. So, any suggestions? I have been undecided for a good two weeks now. Thanks in advance.
 
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Old 09/29/09, 12:04 PM   #1524
Philleous
Glass Joe
 
Dwarf Paladin
 
Darkspear (EU)
Hi all

First time poster, long time reader.

Just wondering what the opinion is on some of the Onyxia Loot? I'm mainly talking about the value of HP5 ([Purified Onyxia Blood Talisman], from the head quest), but also has anyone got any data on the proc from the [Burnished Quel'Serrar]? Looks like a nice sword to me, and I really want one (for vanity if it turns out the proc is rubbish). And then theres the ring ([Signified Ring of Binding]) - should we qualify the resist stats as useful - or are they junk stats? And do they count towards the item budget? (I know for example on the helms, the shadow and fire resist is off the budget)

Any insight or opinion would be appreciated! Thanks
 
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Old 09/29/09, 12:15 PM   #1525
Ualde
Glass Joe
 
Draenei Paladin
 
Ясеневый лес (EU)
what is the best libram for prot-pally now?
my choice still "Libram of the Sacred Shield" [Libram of the Sacred Shield]

and what is uptime for "Libram of Defiance" [Libram of Defiance]

can be swapped?
 
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