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Old 07/28/09, 5:49 PM   #126
Asarra
Glass Joe
 
Night Elf Hunter
 
Silvermoon
Originally Posted by frmorrison View Post
My pawn values in-game have a value for weapon speed. I guess I forgot to list in in the OP. Just add it in yourself (under 2H speed, give it a value of around 6).
According to Redcape's post #107, the weapon speed weight should have the value 335.80.

Also, if you only care about 2H weapons, then you don't have to worry about specifying OH, MH, or 2H weights -- just use the basic weights "Speed" and "Dps".

Last edited by Asarra : 07/28/09 at 5:55 PM.
 
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Old 08/11/09, 11:18 PM   #127
manderson99
Glass Joe
 
Blood Elf Paladin
 
Executus
Any updates for these values in 3.2? Or is that still a work in progress?
 
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Old 08/12/09, 12:52 AM   #128
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by manderson99 View Post
Any updates for these values in 3.2? Or is that still a work in progress?
I just updated it with my personal Rawr values.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 08/12/09, 2:03 AM   #129
manderson99
Glass Joe
 
Blood Elf Paladin
 
Executus
Thank you, that is most helpful.
 
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Old 08/14/09, 6:31 AM   #130
Lorelya
Glass Joe
 
Blood Elf Paladin
 
Thrall
Originally Posted by frmorrison View Post
[size="4"]
Note it may be helpful to have separate weights for avoidance and survival.
Protection Paladin:
( Pawn: v1: "Survival": Strength=0.4, DefenseRating=1, Stamina=1.5, DodgeRating=0.96, ParryRating=0.92, Agility=0.8, BlockRating=0.63, ExpertiseRating=0.2, BlockValue=0.25, HitRating=0.2, Armor=0.08, SpellPower=0.2,)
May I ask what your avoidance weight is? Been looking for updated pawn weights for 3.2 for that.
 
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Old 08/14/09, 1:14 PM   #131
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Lorelya View Post
May I ask what your avoidance weight is? Been looking for updated pawn weights for 3.2 for that.
I originally got some values from a random Wowhead thread, then tweaked them to account for 3.2 changes (block value is better, agility/dodge is worse, and parry is better).

I guess if you cared more about avoidance, increase defense, parry, dodge, agility, and block value up a bit.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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