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Old 07/28/09, 4:49 PM   #126
Asarra
Glass Joe
 
Night Elf Hunter
 
Silvermoon
Originally Posted by frmorrison View Post
My pawn values in-game have a value for weapon speed. I guess I forgot to list in in the OP. Just add it in yourself (under 2H speed, give it a value of around 6).
According to Redcape's post #107, the weapon speed weight should have the value 335.80.

Also, if you only care about 2H weapons, then you don't have to worry about specifying OH, MH, or 2H weights -- just use the basic weights "Speed" and "Dps".

Last edited by Asarra : 07/28/09 at 4:55 PM.

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Old 08/11/09, 10:18 PM   #127
manderson99
Glass Joe
 
Blood Elf Paladin
 
Executus
Any updates for these values in 3.2? Or is that still a work in progress?

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Old 08/11/09, 11:52 PM   #128
 frmorrison
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Ashstorm
Human Paladin
 
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Originally Posted by manderson99 View Post
Any updates for these values in 3.2? Or is that still a work in progress?
I just updated it with my personal Rawr values.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/12/09, 1:03 AM   #129
manderson99
Glass Joe
 
Blood Elf Paladin
 
Executus
Thank you, that is most helpful.

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Old 08/14/09, 5:31 AM   #130
Lorelya
Glass Joe
 
Blood Elf Paladin
 
Thrall
Originally Posted by frmorrison View Post
[size="4"]
Note it may be helpful to have separate weights for avoidance and survival.
Protection Paladin:
( Pawn: v1: "Survival": Strength=0.4, DefenseRating=1, Stamina=1.5, DodgeRating=0.96, ParryRating=0.92, Agility=0.8, BlockRating=0.63, ExpertiseRating=0.2, BlockValue=0.25, HitRating=0.2, Armor=0.08, SpellPower=0.2,)
May I ask what your avoidance weight is? Been looking for updated pawn weights for 3.2 for that.

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Old 08/14/09, 12:14 PM   #131
 frmorrison
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Originally Posted by Lorelya View Post
May I ask what your avoidance weight is? Been looking for updated pawn weights for 3.2 for that.
I originally got some values from a random Wowhead thread, then tweaked them to account for 3.2 changes (block value is better, agility/dodge is worse, and parry is better).

I guess if you cared more about avoidance, increase defense, parry, dodge, agility, and block value up a bit.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 12/12/09, 4:11 AM   #132
Musqito
Glass Joe
 
Human Paladin
 
Auchindoun (EU)
Any chance this can be updated for 3.3?
Would extremely appreciate it...

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Old 12/14/09, 7:00 PM   #133
Paradime
Glass Joe
 
Blood Elf Paladin
 
Deathwing
I don't really see any drastic changes to paladin stat weighting from the patch notes, at least not for Holy or Ret except for the change to the Flash of Light HoT being a Holy only mechanic but I don't see many Ret paladins using this mechanic Pre-3.3.

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Old 12/14/09, 7:15 PM   #134
 frmorrison
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Originally Posted by Musqito View Post
Any chance this can be updated for 3.3?
Would extremely appreciate it...
I don't know how useful my stat weights are to others, but I updated the OP with the ones from my Pawn mod.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 12/15/09, 1:44 AM   #135
Wakeman
Glass Joe
 
Blood Elf Paladin
 
Shadowsong
My personal Protection Paladin numbers:
( Pawn: v1: "Prot": Strength=0.5, DefenseRating=0.9, Stamina=1.5, DodgeRating=0.9, ParryRating=0.9, Agility=0.9, BlockRating=0.4, ExpertiseRating=1.05, BlockValue=0.5, HitRating=0.6, Armor=0.08)
If you still remember, I explained ages ago it is dangerous/misleading to use one pawn weight for tanking stats. This is fine for DPS and some what ok for healers, but not tanks.

At least separate it to prot: survival and prot: threat. (Though to me, this is still oversimplified.) With your single weighting, you are going to see a lot of retadin gear or even rogue gear having high score.

Besides, you are probably weighting expertise too high. Unlike warrior tanks which valued expertise quite high for threat and slightly for mitigation, expertise is not as important for tankadins as it only helps our autoattack and HotR.

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Old 12/15/09, 2:29 AM   #136
Glutton
King Hippo
 
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Blood Elf Paladin
 
Kalecgos
In 3.3 Shield of Righteousness was changed so that it can be parried and dodged. Expertise is our highest TPS stat until the soft cap.

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Old 12/15/09, 11:56 AM   #137
 frmorrison
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Originally Posted by Wakeman View Post
If you still remember, I explained ages ago it is dangerous/misleading to use one pawn weight for tanking stats. This is fine for DPS and some what ok for healers, but not tanks.

At least separate it to prot: survival and prot: threat. (Though to me, this is still oversimplified.) With your single weighting, you are going to see a lot of retadin gear or even rogue gear having high score.

Besides, you are probably weighting expertise too high. Unlike warrior tanks which valued expertise quite high for threat and slightly for mitigation, expertise is not as important for tankadins as it only helps our autoattack and HotR.
I agree a stat weight for Prot is not the best, but someone asked for it. It is better to have threat and survival weights, but I personally combine them into one stat.

Ignoring the threat gain of expertise, it is 80% as good as dodge for reducing spike damage (assuming parry haste). Also since SotR, HotR, autoattack, and SoV stacks can all be parry/dodged, since expertise double dips as threat/survival I personally rate it very highly.

Rogue gear hardly ever be favored over real Prot gear (maybe 264 rogue gear over a 200 Prot piece), since armor has a decent stat weight.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 12/15/09, 6:17 PM   #138
Musqito
Glass Joe
 
Human Paladin
 
Auchindoun (EU)
Originally Posted by frmorrison View Post
I don't know how useful my stat weights are to others, but I updated the OP with the ones from my Pawn mod.
Very usefull Fr!

My MS is Ret PVE.

Could you tell me if i need to change these stats depending on weaponspeed?
Also, if i'm hit capped atm and/or expertise capped, do i need to change these values to 0 or what's the best way to rly compare a hit/expertise item with an item that doesnt have this?

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Old 12/16/09, 9:19 AM   #139
cyrose
Glass Joe
 
Blood Elf Paladin
 
Defias Brotherhood (EU)
Originally Posted by Musqito View Post
Very usefull Fr!

My MS is Ret PVE.

Could you tell me if i need to change these stats depending on weaponspeed?
Also, if i'm hit capped atm and/or expertise capped, do i need to change these values to 0 or what's the best way to rly compare a hit/expertise item with an item that doesnt have this?
You really shouldn't use some other characters pawn values. They aren't that useful at all. What is better for someone else isn't sure to hold true for you.
I suggest you download RAWR and use that instead.

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Old 12/17/09, 1:40 PM   #140
safetypro
Glass Joe
 
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Human Paladin
 
Mok'Nathal
I always wondered why the gem values were so tightly packed together when it is common knowledge that blue sockets are inferior for a ret paladin. It then dawned on me that perhaps these sockets are more valuable to jewel crafters. That in mind, I crunched the numbers for non-jewel crafters and this is what I got. Red socket is 20 str, Yellow socket is 10 str/10 crit and blue socket is 10 str/15 stamina. The adjusted Retribution values are then:

( Pawn: v1: "Ret PvE": ArmorPenetration=0.86, CritRating=1.15, Dps=6.15, Strength=2.1, Agility=1.14, ExpertiseRating=1.5, HasteRating=0.85, HitRating=2.2, Ap=0.81, MetaSocket=107, RedSocket=42, YellowSocket=32.5, BlueSocket=21)

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Old 12/17/09, 1:49 PM   #141
 frmorrison
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Ashstorm
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Blue Sockets are rated higher because other than the one Nightmare Tear (10 to all) you should have no other blue gems, so generally just put a 20 strength there. The value of a blue less than a red because of a potential lost socket bonus.

Since values of a sockets shifts depending on the color and if the bonus is activated, that is why static values are not too useful. It is better than just guessing if you don't want to fire up Rawr or a spreadsheet.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 12/17/09, 2:04 PM   #142
safetypro
Glass Joe
 
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Human Paladin
 
Mok'Nathal
Originally Posted by frmorrison View Post
Blue Sockets are rated higher because other than the one Nightmare Tear (10 to all) you should have no other blue gems, so generally just put a 20 strength there. The value of a blue less than a red because of a potential lost socket bonus.
Since I am not a jewel crafter, I was not aware that I could use a 20 str (red) gem in a blue socket.


Edit: I researched this. One would have to assume that the Blue gem would be socketted with a red gem (20 str) minus the potential socket bonus. For instance if the socket bonus was 4 crit the blue gem would be worth 42 - 4.6 (5 for round numbers) or 37. Thank you I have a much better understanding now of the Pawn socket values.

Last edited by safetypro : 12/17/09 at 4:20 PM.

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Old 12/17/09, 5:22 PM   #143
Capstone
Piston Honda
 
Human Paladin
 
Lightbringer
It is unnecessary (and probably detrimental) to use any values for sockets in your Pawn strings. Pawn now looks at your socket colors and socket bonuses and determines for you whether you should match colors or not, and calculates the value of the piece accordingly.

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Old 12/20/09, 9:48 PM   #144
Wakeman
Glass Joe
 
Blood Elf Paladin
 
Shadowsong
Originally Posted by frmorrison View Post
I agree a stat weight for Prot is not the best, but someone asked for it. It is better to have threat and survival weights, but I personally combine them into one stat.

Ignoring the threat gain of expertise, it is 80% as good as dodge for reducing spike damage (assuming parry haste). Also since SotR, HotR, autoattack, and SoV stacks can all be parry/dodged, since expertise double dips as threat/survival I personally rate it very highly.

Rogue gear hardly ever be favored over real Prot gear (maybe 264 rogue gear over a 200 Prot piece), since armor has a decent stat weight.


Sorry that I was not aware of the Shield of Righteousness change in 3.3. Ok, the expertise rating is fine if you are talking about threat weighting.

I might be a bit exaggerated about rogue gear. Nevertheless, using your weighting, you will see plenty of Str dps gear and some rogue neck/ring on the list.

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Old 12/21/09, 12:20 AM   #145
 frmorrison
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Ashstorm
Human Paladin
 
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Originally Posted by Wakeman View Post
Sorry that I was not aware of the Shield of Righteousness change in 3.3. Ok, the expertise rating is fine if you are talking about threat weighting.

I might be a bit exaggerated about rogue gear. Nevertheless, using your weighting, you will see plenty of Str dps gear and some rogue neck/ring on the list.
The ranking seems pretty good. I do see a few agility "rogue" and Plate dps necks there, because agility is like dodge and strength gives a lot of threat and gem slots. Glancing over the lists, it seems expertise is too good and armor isn't rated too low, I will change the weight.

I changed expertise to 0.5 since while it is useful, it isn't that great past the soft cap. Before 26 it is the best threat stat. That is another reason Pawn weights don't do well, when caps are reached.

Last edited by frmorrison : 12/21/09 at 12:34 AM.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 01/10/10, 11:20 PM   #146
Mutant
Glass Joe
 
Dwarf Paladin
 
Galakrond
Arp > Haste for ret?

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Old 01/10/10, 11:29 PM   #147
 frmorrison
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Ashstorm
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Originally Posted by Mutant View Post
Arp > Haste for ret?
Nope, I must have made a typo, fixed. Haste is pretty nice.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 04/10/10, 2:10 AM   #148
woodsielord
Glass Joe
 
Human Paladin
 
Spinebreaker
Ret PvP values

I found a post saying you added PvP values, but they have been removed from the OP. Any specific reason?

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Old 04/10/10, 11:38 AM   #149
 frmorrison
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Ashstorm
Human Paladin
 
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Originally Posted by woodsielord View Post
I found a post saying you added PvP values, but they have been removed from the OP. Any specific reason?
I had some PvP values originally, but then I stopped playing Arena about a year ago so I cannot give a good opinion. The purpose is for PvE anyway. As gear changes, stat values so the original idea is flawed as least without giving context, such as this is good with 245 gear, this is good with 258 gear, etc. I am not going to update it again. For PvP, lots of resilience perhaps around 900 is a good goal.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 04/10/10, 12:59 PM   #150
woodsielord
Glass Joe
 
Human Paladin
 
Spinebreaker
Originally Posted by frmorrison View Post
For PvP, lots of resilience perhaps around 900 is a good goal.
Even that there is a good perspective, almost double of what I was aiming for. Thanks.

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