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Pawn Values for all Specs: Updated to 3.3
It is best to create your own stat weights, but mine are listed for reference. The original idea is flawed as least without giving context, such as this is for 245 gear, this is for 258 gear, etc. I am not going to update this again.
The mod Pawn allows you to enter values for each stat so that you can compare items quickly. Note, these values change as gear is updated, but it is at a decent approximation of the value of each item. Rawr/Spreadsheets/Experience are superior sources of your personal stat weights. This values were created for 258 gear levels. Copy the below strings and then use the import function of Pawn if you wish to use these values. My personal Retribution Paladin values: ( Pawn: v1: "Ret PvE": ArmorPenetration=0.86, CritRating=1.17, Dps=6.15, Strength=2.1, Agility=1.13, ExpertiseRating=1.5, HasteRating=1.13, HitRating=2.2, Ap=0.82, MetaSocket=107, RedSocket=37, YellowSocket=35, BlueSocket=34) My personal Holy Paladin numbers: ( Pawn: v1: "Holy": Intellect=2.7, RedSocket=33, CritRating=0.8, MetaSocket=155, HasteRating=1.4, BlueSocket=24, SpellPower=1, Mp5=2.4, YellowSocket=30 ) My personal Protection Paladin numbers: ( Pawn: v1: "Prot": Strength=0.3, DefenseRating=0.9, Stamina=1.5, DodgeRating=0.9, ParryRating=0.85, Agility=0.95, BlockRating=0.4, ExpertiseRating=0.5, BlockValue=0.3, HitRating=0.5, Armor=0.12) Wowhead link to gear using the Protection string: Items - World of Warcraft |
First of all, thank you for creating the thread. I'm sure that we can collectively construct some useful strings.
As the OP stated, these values change as the gear itself changes, but it does help approximate the value. Another couple of 'rules' to remember: 1. Each rating is relative only to itself. Some pawn users assume that if they have two strings, that the rating that has the higher value is what the gear is better for. This is NOT the case. You should only use a rating to compare two items together, rather than using ratings to determine what an item is better for. (Note: This rule can be counterfeit, but that requires balancing points, something I'll get to later) 2. A rating that gives you numbers in the 100's is no better or worse than one that gives you points in the 10,000's Remember, this is a relative comparison tool. So 900 - 1000 may be better than 90,000 to 95,000. 3. Pawn doesn't account for everything The original poster mentioned raid buffs and gear changing. Talents factor in here as well. These are static values to help determine relative value, but raid buffs, talent changes, and changes from blizzard will affect the relative value of these statistics, so these strings will more than likely be dynamic. Given that, I will try to present equivalence for ret and holy. If we have a prot pally with some experience, or even a strong spreadsheet, we can build those strings as well. Looking forward to the discussion, and once again, thanks for making the thread. |
FRMorrison's strings are up to date, and mine were drawing confusion. Removing the post.
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Socket Valuation
Socket valuation is an interesting beast. First, from the technical side, as to whether or not Pawn accounts correctly, and second, providing an equivalence value.
First, the standing question is, does Pawn give the value for a socket whether or not it is filled ? If it is filled, this would introduce an interesting error, where a socket is 'double counted' (once for the socket itself, and once for the gem that the socket is filled with). This is less of a problem in terms of evaluating new gear, but is a problem when comparing it with 'used gear'. I will attempt to evaluate this with some throw-away gear over the next couple of days, but if anyone has something they can run a quick test with, I would appreciate this data. Second, with regard to valuing the sockets, I currently weight them with the value of the gems I would place in them. I am curious if anyone weights them a different way, perhaps in a more general fashion. |
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( Pawn: v1: "Seal of Blood": ArmorPenetration=37.34, CritRating=73.56, Dps=528.1, Strength=168.09, Agility=69.6, ExpertiseRating=79.55, HasteRating=41.78, SpellPower=21.95, HitRating=126.59, Ap=66.36 ) |
Nice catch sag. Updated.
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I've been using Pawn for a little while now with just some arbitrary weights gathered from here and Wowhead.
One thing I'm concerned of is my usage of it. Right now I use three different scales, one for each talent tree and their respective uses (healing, tanking, dps). I'm primarily retribution specced for PVP but I've been levelling up and collecting gear based off of Redcape's Ret values which are weighted for raid DPS if I'm not mistaken. Is this the way to go or what? I don't cross compare my values across other scales, so when determining if an item is an upgrade I always compare using the same scale for what I plan on using it in. Please correct me if I am wrong or if I should re-evaluate my scales. And I assume re-evaluating the scales would require knowledge of what I plan on doing with my Pally once I hit 80. What would be best for a mix of mainly PVP with casual PVE raiding? What would be best for soloing when someone isn't fully raid buffed? I suppose those are the questions that are fogged in my mind. Edit: Also, some Prot values were posted recently on the Wowhead theorycrafting forum, Stat Weighting Suggestions (WotLK) - Theorycrafting - Wowhead Forums Quote:
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I noticed Pawn offers a slot to weight weapon speed. How would the .1 speed ~= 30 DPS translate in terms of weight value?
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Assuming you wanted the best non-PvP stuff to collect now to prepare for S5 (once that comes out, PvP vendors will be around), use the Seal of Command weights (instead of Blood) and lower hit rating by around 20%, so if hit rating was 1.2, then it would become 0.96 due to 9% vs 5% hit cap. |
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Also, now that you're pointing me in this direction with PVP gear (which makes perfect sense), I might start focusing my gear choices from rewards/drops around PVE values. In this case, I suppose I am good to go with the scales I'm using now for in preparation for hitting 80 and raiding Naxx with my guild. As it stands now I believe I'm using the Redcape's SoB values and just using the differences in score to determine whether or not something is an upgrade. Would you advise differently? I'm still a little unclear on some of the rules gezmodean laid out on relativity. Thanks for you help. |
I used to use Pawn on my protection paladin prior to 3.0 (when I never bothered to update it for the new mechanics). It is relatively straightforward to set up pawn for Prot to give avoidance, mitigation, or threat numbers. Since you can set up multiple scales, I had all three scales set up when I used it before.
For avoidance, you simply weight each stat according to the amount of avoidance granted in percent. For example, since 39.35 dodge rating = 1% avoidance (dodge), 1 dodge rating is worth 1/39.35 in the pawn string. I don't have time now to do all the math, but you can weight each stat the same way. Then, the pawn value obtained will tell you the total avoidance on that piece of gear. (Diminishing returns throw this off somewhat, though.) For mitigation, you have to make some assumptions about incoming damage, but you can weight armor, stamina, strength, and block value according to a time-to-live formula given a steady stream of blocked hits of a certain size. The size matters a lot in determining the relative weight of block value and strength. At one point I made a spreadsheet to help determine this, but it would be better done in a comprehensive tanking spreadsheet. Finally, given a standard rotation, it shouldn't be too hard to come up with threat weights for all stats (including weapon DPS), but you have to assume the rotation as well as any % damage modifiers on the boss, the starting crit rate, and boss armor. Also likely better done in a spreadsheet. Speaking of which, do any 3.0-compatible spreadsheets exist for prot paladin threat generation and mitigation? I could try to dig up my old time-to-live calculation, but it is pretty crude. EDIT: In response to the socket question, I can answer this as it came up a lot on my rogue. Quote:
The alternative is to weight them to a generic average of stats. For example, if you are scaling your weights such that 1 STR = 1 point, then a socket which can hold a gem is worth 20 points (the stat value of a gem that could be placed in it, regardless of whether it is STR or something else) because you are generic assigning all stats a weighting of approximately equal to 1 STR when dealing with gems. Since, in practice, you always socket the same type of gem in the same socket color (whatever is best for your class/spec), this method seems inferior to me than just using a specific weight as described in the previous paragraph. |
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Since you are interested in Naxx, I would recommend making two lists. One for SoB and another for PvP starting from the SoC list (adding a weight for stamina and resilience (resilience's value should be higher) while decreasing hit rating's value from the SoC list). This PvP list would help you decide what to use until you start filling out your slots with PvP gear. Or you could just use the SoB list to make things easier. |
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The one thing I am having troubles with is valuing metagems. For now, I just put in a really big number so it would be evident when comparing items with/without meta slots. |
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