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Old 02/24/09, 5:44 PM   #1531
Requite
Glass Joe
 
Blood Elf Paladin
 
The Maelstrom (EU)
I agree i doubt they will stay as they are, Looking at the updated talent tree calculator seems you have 7 + points left after a bodged PvE spec that will either be dumped in useless pvp talents or 5 points in spiritual focus just to get into divine intellect. Considering the 10% or so dps reductions from possibly facing giants in ulduar and loosing crusade along with the reductions in fanatcism and rightous vengance, would it be too presumptuous that this is just to counter the scaling of the next generation of gear on our dps or would some filler talents that compensate for this be absurd?

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Old 02/24/09, 5:44 PM   #1532
Appleheart
Glass Joe
 
Blood Elf Paladin
 
Mazrigos (EU)
I think the new armor looks awesome, helm and all. It does fit with the steampunk-theme from parts of Ulduar, and it just looks cool. It is not pink or purple, no bubbly glowy things. It doesn't even have My Little Ponies on the shoulders.

All in all I think the set looks great, and I can't wait to get it for myself!

And btw, added the newest MMO-champ picture of the set, that includes the shoulder and head particle effects.


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Old 02/24/09, 5:47 PM   #1533
aylen86
Piston Honda
 
aylen86's Avatar
 
Human Paladin
 
Malygos (EU)
Another screenshot of our tier gear, but still only human race:




Well, I can live with that however the helm is as ugly as sin.

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Old 02/24/09, 5:52 PM   #1534
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
The white and blue sets aren't bad. The helm is still stupid though. I'd be happy with just the jawguard, but the plate stuck to my forehead just makes no sense whatsoever.

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Old 02/24/09, 5:59 PM   #1535
Azrealdnt
Von Kaiser
 
Human Paladin
 
Korgath
No cooldown on LoH with 4pc T3?

There's now 5 glyphs "required" for PvP Ret, and 4 for Holy.

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Old 02/24/09, 6:06 PM   #1536
OnTheHissay
Piston Honda
 
Dwarf Paladin
 
Grim Batol (EU)
With the latest stable Rawr (v2.1.9), I'm getting highest dps by skipping Valorous bonuses all together, only using the shoulders and the BiS offset pieces. Can this by correct or is Rawr's calculation of the set bonuses flawed? I was trying to find somewhere in Rawr where I could view the value it put for 2pc and 4pc bonuses, but I couldnt't seem to find it.

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Old 02/24/09, 6:06 PM   #1537
HamSlammer
Don Flamenco
 
HamSlammer's Avatar
 
Tauren Paladin
 
Emerald Dream
Originally Posted by flexbutt View Post
Messed around a bit on the PTR before I got a fatal error so I could see exactly what the Glyph of Divinity is like in its current state, and got this:



Much better than the 2100x2, I'd say.
That seems bugged. It appears like the personal gain from the glyph double dips into the original multiplier. The way the Glyph is worded, it should be 2x normal mana to your target then 2x normal mana to you. If you cast it on yourself, you'd gain 4x normal mana. That screenshot shows a gain of 6x normal mana.

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Old 02/24/09, 6:32 PM   #1538
zeroh
Glass Joe
 
Blood Elf Paladin
 
Hyjal
Originally Posted by Requite View Post
I agree i doubt they will stay as they are, Looking at the updated talent tree calculator seems you have 7 + points left after a bodged PvE spec that will either be dumped in useless pvp talents or 5 points in spiritual focus just to get into divine intellect. Considering the 10% or so dps reductions from possibly facing giants in ulduar and loosing crusade along with the reductions in fanatcism and rightous vengance, would it be too presumptuous that this is just to counter the scaling of the next generation of gear on our dps or would some filler talents that compensate for this be absurd?
Crusade was changed in the current ptr calculator on MMO-Champ. It's now 3% damage increase +3% for the mob types listed. I don't know if this makes up for the fanatacism or righteous vengeance nerfs.

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Old 02/24/09, 6:41 PM   #1539
watersrog
Von Kaiser
 
Blood Elf Paladin
 
Auchindoun (EU)
Delete this please.

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Old 02/24/09, 6:41 PM   #1540
Malarkey
Glass Joe
 
Blood Elf Paladin
 
Kalecgos
Originally Posted by zeroh View Post
Crusade was changed in the current ptr calculator on MMO-Champ. It's now 3% damage increase +3% for the mob types listed. I don't know if this makes up for the fanatacism or righteous vengeance nerfs.
That's the way it's always been. There hasn't been a change to Crusade, it's just that as of right now most people speculate that most bosses won't be Undead, Humanoids, Elemental or Demons causing the Paladin to lose another 3% damage.

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Old 02/24/09, 6:43 PM   #1541
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
Originally Posted by zeroh View Post
Crusade was changed in the current ptr calculator on MMO-Champ. It's now 3% damage increase +3% for the mob types listed. I don't know if this makes up for the fanatacism or righteous vengeance nerfs.
Crusade has been like that for a long time (not sure exactly when it changed, but it's definitely been like that all through WotLK).

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Old 02/24/09, 6:44 PM   #1542
cleeeeeeeeeetus!
Glass Joe
 
Human Paladin
 
Greymane
Originally Posted by zeroh View Post
Crusade was changed in the current ptr calculator on MMO-Champ. It's now 3% damage increase +3% for the mob types listed. I don't know if this makes up for the fanatacism or righteous vengeance nerfs.
I doubt it, seeing as the 3% was already there for undead mobs in Naxx.

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Old 02/24/09, 6:44 PM   #1543
zeroh
Glass Joe
 
Blood Elf Paladin
 
Hyjal
I missed when they changed that, my bad.

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Old 02/24/09, 6:56 PM   #1544
Logicality
Glass Joe
 
Draenei Paladin
 
Misha
I've only hit 80 in the past week or so, and have begun to gear up. I've always been very methodical about this game, and recently hit a barrier when I acquired the t7.25 leggings, which pushed me under the hit cap. I had never looked past the first post in this thread until recently, and now am seeing posts regarding the hit cap not being important. Could someone please give me an slightly in-depth reasoning as to why? I've talked about the idea with some of my guild paladins and some of the top on my server, and all seem to emphasize hit over everything else. I'd really like a basis for my choice to packing STR even when under the cap. On the same subject, is it worth it cap expertise, or just take items that provide more strength?

Also, regarding the FCFS rotation, the coming of cooldown hierarchy is listed as Judge>CS>Cons>DS... However, with the 2 piece set bonus for DS, does this move DS infront of CS, due to then being 110% and Holy Damage?

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Old 02/24/09, 7:04 PM   #1545
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
DS has been physical damage since a hotfix directly after 3.0.2, so that would not be a reason to push it forward.

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