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Old 12/09/08, 3:54 PM   #181
Mieke
Glass Joe
 
Dwarf Paladin
 
Bleeding Hollow
The blizzard response to this "bug" would probably to raise the hit cap back to 9% on all paladins across the board (though from the disparity of how the hit cap is affecting each paladin this problem is probably more complex than just changing a variable) which is kind of unfair because there are definitely people out there (me included) who geared themselves to the "change". If I have to regem/reenchant/reacquire new gear to fill out that 3% ghost hit cap that they take away, I might throw a fit! Why should I (and many other players) pay for Blizzard's mistake?

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Old 12/09/08, 4:36 PM   #182
eMagdAeH
Von Kaiser
 
Tauren Druid
 
Shadow Council
Because as much as it is unfair to you it's more unfair to every other class and some of the paladins who aren't getting the ghost hit. Simple fact is that it is less fair to everyone else than it is to you.

Amant, I am wondering the same thing. I'm hit capped (or can be with some quick enchants and gem switches), but I'm only at 2.25% expertise and I'm riding 3500 AP as it is. Granted I'm wearing 3 pieces of BC loot still, but I think this could be a valid concern. Anyone else able to confirm or deny that we can pass 3500 AP with current gear sets and still have hit/exp cap?

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Old 12/09/08, 4:39 PM   #183
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
The hit cap for Hunters, Warriors, and Rogues on Special Attacks is 8%, not 9%. So even if the ghost hit was removed, at least you don't need 9% hit anymore.


To that person with 8.93% miss, 1153 swings is not enough to arrive at the correct number. Also if you have less than 400 skill the number will be messed up.

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Old 12/09/08, 4:57 PM   #184
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Assuming, of course, Questioner had 400 skill with the weapon used in testing - which seems likely based on glancing being at the expected 24% I'd be inclined to believe Questioner is correct - only for him/herself.

If we have folks at 8, some down to as low as 5 - why not someone at 9? It's just as logical to have a case where someone is "screwed" by ghost ANTIhit as opposed to "blessed" with ghost hit.

General realm-wide melee hit cap of 8% based on paladins, hunters, rogues, and warriors testing in multiple threads on multiple servers with multiple weapons and multiple specs. Some paladins lower, Questioner higher. Poor Questioner

Judgement
I would be interested in seeing more large-quantity test on this. Seeing a melee miss rate at 8% and a Judgement miss rate at 9% is quite intriguing. We obviously need a larger sample size. It's possible Judgement operates differently - although highly odd, since Hunter ranged is meeting expected 8% cap. Nothing else regarding paladins and hit seems consistent, why not another straw on the old camel's back?

Also interesting if people capping at lower % and are wearing gear which does go over their personal cap see 1% miss on Judgement, but nothing else. Someone with a couple thousand melee swings and 0 miss and even one miss on Judgement would prove it had a higher cap.

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Old 12/09/08, 6:01 PM   #185
Kazekan
Von Kaiser
 
Kazekan's Avatar
 
Human Paladin
 
Lightbringer
To throw another wrench into the pile (granted this is all anecdotal at the moment):

My CS damage sometimes disappears... in the same manner that judgement damage does every so often. The ability goes off, no misses or damage done, just plain poof. Oddly enough, I have this issue about as often as other people have the Judgement issue, however I myself have hardly ever noticed a judgement failing. I'm using the regular old SoM/JoW combo, nothing special.

The only thing I've noticed that might have any real effect is my timing... basically hitting the ability too soon (just like what people are finding with the Judgement issue). Waiting until I actually see the ability come up as opposed to any kind of pre-spamming seems to resolve the issue for the most part, however I just thought it interesting since no one else seems to have seen the same issue.

Am I the only one?

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Old 12/09/08, 9:13 PM   #186
Hylo
Piston Honda
 
Hylo's Avatar
 
Blood Elf Paladin
 
Vek'nilash (EU)
Originally Posted by Amant View Post
Has anyone managed to cap both of these stats yet and still have above 3500 ap?
I don't know if anybody actually have done it but it's very much possible. I made a gear list that should make the trick. I'm aiming for that set but I'm currently grossly overcapped with hit as neither the helm or axe have dropped yet. I already have 3700+ AP, 380ish hit (>.<), 18 expertise and pretty ok 32.2% crit.

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Old 12/09/08, 9:18 PM   #187
Azu
Glass Joe
 
Azu's Avatar
 
Blood Elf Paladin
 
The Forgotten Coast
Just out of curiosity, would Vindication somehow indirectly increase our chance to hit on the Heroic Training Dummy? I'm asking because as I was watching myself autoattack naked and I gradually passed from 9% to 8% to 7% miss rate every 200 swings or so, and I didn't see myself miss when Vindication was on the target.

I do realize that my sample size may be small at only 1200 hits, but it might be something to consider.

Last edited by Azu : 12/09/08 at 9:23 PM.

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Old 12/09/08, 9:50 PM   #188
Maerae
Glass Joe
 
Blood Elf Paladin
 
Destromath
Originally Posted by Gevlin View Post
I think it would be easier to summarize the Judgement CD as a 12.5% increase in total Judgement damage. Or, assuming your Judgements contribute about 25% of your total dmg, that turns into a 3% increase in total damage, and 55mp5 (which is static, not dependent on current gear).

2pc T7 ~ 1% damage increase

4pc T7 ~ 3% damage increase
Has anyone taken the time to do the math to see if the 3% increase from the 4pc set bonus outweighs all the dps bonus one would get taking non-set pieces and therefore saving us a whole lot of wasted itemization on haste?

edit - I see this discussion is going on in Redscape's calc thread...

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Old 12/10/08, 12:17 AM   #189
Merovengian
Von Kaiser
 
Blood Elf Paladin
 
Blackwater Raiders
Originally Posted by Kazekan View Post
To throw another wrench into the pile (granted this is all anecdotal at the moment):

My CS damage sometimes disappears... in the same manner that judgement damage does every so often. The ability goes off, no misses or damage done, just plain poof. Oddly enough, I have this issue about as often as other people have the Judgement issue, however I myself have hardly ever noticed a judgement failing. I'm using the regular old SoM/JoW combo, nothing special.

The only thing I've noticed that might have any real effect is my timing... basically hitting the ability too soon (just like what people are finding with the Judgement issue). Waiting until I actually see the ability come up as opposed to any kind of pre-spamming seems to resolve the issue for the most part, however I just thought it interesting since no one else seems to have seen the same issue.

Am I the only one?
I Had a similar problem to this when 3.0 patched, although i didnt experience the judgement bug, then after the hotfix for 100% judgement hits my CS was fixed but i started getting the disappearing judgement bug like the rest.

And on a side note, i am also experiencing 4% ghost hit... of which im not particularly concerned... its a buff, even if only temporary. My concern is more that when they 'Fix' the hit problem like they 'Fixed' judgements our middle-of-the-pack dps is going to drop. I think most paladins will agree that we arent asking for a buff, just skills that work as intended so we can sustain mana on boss fights and have predictable dps.

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Old 12/10/08, 1:00 AM   #190
Jitterberry
Von Kaiser
 
Blood Elf Paladin
 
Stormreaver
Not the largest sample size (2500 swings) but thought I would share my findings. I had precision pre-patch and am currently 0/10/61 (no points in Vindication - since somebody mentioned that a few posts up). I am naked except for the 2-handed mace which I have a skill of 400 with. I had a miss rate of 5.0%. It is also interesting to notice the difference between my crit chance (13.03%, as seen on the character pane) and my crit rate against the Heroic Training Dummy (8.7%), since this is also something that has been the topic of discussion lately.


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Old 12/10/08, 2:03 AM   #191
Scorpiodrush
Glass Joe
 
Human Paladin
 
Lightninghoof
Curious question.

Has anyone Discovered Exactly how Haste Works with Command now? I've seen it said that Haste now effects it. I'm assuming it's ppm. but ow much? at what ratio?

does say... 10% haste increase it's ppm by 10% = 7.6 to 8.36? I'm curious how this works. Also, how do your "extra" melee strikes work from you judgement,cs, and ds? Does it give you extra PPM for using them?

If it works as I've mentioned Does it also work before or after the Glyph of Command.

help?

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Old 12/10/08, 2:50 AM   #192
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
As far as instants are concerned, the basic assumption is that your Judgements, CS and DS have a chance to proc SOC equal to whatever your proc chance is with a single auto-attack (whatever that percentage may be).

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 12/10/08, 3:47 AM   #193
S3nsenmann
Glass Joe
 
Blood Elf Paladin
 
Gilneas (EU)
Hi everyone
ive been following this thread for a while and I got two Questions.
Since Betrayer is out of Range for me at the Moment (the TG Offwarri and our DKs aiming for it) i'm aiming for armageddon, the best enchant would be Berserking right?
And last raid i was able to get my Hands on Bandits Insignia [Bandit's Insignia],
the procrate could be better but it can crit. So far i go with mirror of truth and bandits insignia, i'll try to go for Darkmoon Card Greatness, but which Trinket should i exchange for it?

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Old 12/10/08, 3:55 AM   #194
asdatarius
Glass Joe
 
asdatarius's Avatar
 
Blood Elf Paladin
 
Подземье (EU)
I've looked through some profiles (talents) at armory and find that main part of retpals took impr. retr aura (+50% of dmg). It makes about 0% of raid pal dmg, so is it prefered to Divine Purpose in hope to add damage? Coz sometimes there is need in freedom for tanks. Want to clear that question

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Old 12/10/08, 3:59 AM   #195
Durd57
Glass Joe
 
Blood Elf Paladin
 
Tichondrius
hit rating

Just to add more fuel to the hit cap debate. I was finally inspired to do my own testing and over 1002 attacks using Recount I saw a 8.7% miss chance. This was done at lvl 80 with a 0/8/63 spec, not naked but without any hit or expertise rating. I did not have precision pre-3.0 and additionally was not even level 70 at that point. My paper doll crit chance is 19.21% for this test and Recount showed 16.3% crits which seems to be in line with other players testing.

Additional anecdotal information, for the majority of this test (yes I watched almost all 1000 swings) I was hovering in the 9.5-10% miss chance and it was not until the last 100 swings that my miss chance dropped under 9%. Probably just bad luck and I'll do some more extensive tests shortly but just some food for thought.

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