Has anyone been able to do the math to figure out the best in slots for an entire set? I realize me asking this may seem lazy but I really don't have time to do the math myself. If anyone would know would you please link the site or reply with your list. I think this may also be something good to add to the front page. Thank you for your time and effort.
Has anyone been able to do the math to figure out the best in slots for an entire set? I realize me asking this may seem lazy but I really don't have time to do the math myself. If anyone would know would you please link the site or reply with your list. I think this may also be something good to add to the front page. Thank you for your time and effort.
Check the other thread http://elitistjerks.com/f76/t36972-r..._14_08_v2_2_a/. The discussion has already been covered. Hylos set is very solid with only people suggesting that the mirror is better than the insignia. Of course, people are free to post their "sets", personally i would like to see is there are other variations.
Note though that Hylo's set is designed with 291 hit rating which seems to be too much if current testing is correct. You should need something closer to 260 rating to be capped.
"Hi guys! I've been reading and coming here for a while now and finally decided to make an account. I have a huge favor and question to start off ^^; Ive been really stumped the past few weeks andI have NO idea what im doing wrong im lucky to be doing about the dps i was doing at 70 with 2400ish (pre 3.0 godly patch) where everyone else is atleast doing 3500+ -_-.. Went from going top 5 in dps in raids to 9th-12th and i hate it and feel very useless..
here is the wws thing..
WOW Meter Online - The Best World of Warcraft Combat Log Analyse System!Fully support Wrath of the Lich King!
here is the real wws if no one likes that new thing but guy that does ours said it bugged out a little at some point..
WWS Loading...
ive gotten a few upgrades that night and last night big for the week of upgrades
Armory: The World of Warcraft Armory
thats the most up to date.. still got a few lv 70epics that im trying to replace like my shoulders that never drop << but its not really THAT bad.. but im hit capped finally and still kinda low crit and ap but finally starting to pick up a good amount of upgrades to replace crap and not have to use hit gems and go back to str
anyway.. Mind giving me a few pointers to push up my DPS and get it ugh atleast over 3k for every fight a nice dps rotation anything.. ive looked at stuff yet everything i try i seem to fail at. Thanks guys =)! Ive read alot of the stuff around and still have noo idea what im doing wrong but will continue to look around and post and enjoy my stay here thanks again guys!"
Hey just a few things I noticed from your armory alone without including your wws.
First you can afford to drop your hit rating to 262, and with a weapon like you have spend that extra or use gbank mats and get beserking. Your helm enchant could be updated with the new Knights of the ebon hold enchant for an increase in ap. Haste isn't worth as much as it used to be and there are a few upgrades to be found in heroics/10mans/25mans/emblems to upgrade your boots, gloves, bracers and belt. Spend the extra gold/time and get your BS to 400 for sockets to bracers and gloves for another dps increase. With str valued as our top stat, you could be gemming for str and focusing on higher ap values. The one thing I can see for your dps drop is your ap/str. Your str should be upwards of 1000 and ap value unbuffed approx 3000 which should help push your dps into the 3k realm.
I for one am going for four piece of Tier 7 while trying to maintain about 8% Hit and as much Expertise and AP I can.
The part I'll exclude is the Helm, as it got no Crit on it. This only includes Gems and Enchants available in game right now.
I'm Human, Blacksmith and Leatherworker. Of course this leaves a lot to be argued about. Weapon, Weapon Enchant, Boots, Wrists, one purple Gem for another red Gem etc and of course which piece of Tier 7 to leave out. This is what I'm aiming for anyway.
Has anyone confirmed that the SoB update to 27% is in fact just a tooltip update not an actual patch?
It is in fact just a tooltip change, the ability was hotfixed to deal 27% damage a while ago.
If someone wants to make a "best" gear set thread that is fine, just note that some Paladins (like myself) only need 5% hit to cap while others need 8%, so there would be a few different gear/gems selected for each type of Paladin.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
A few corrections, the 6 to all stats gem (there is a cheaper +4 to all stats gem) while expensive, it better than the Perfect Sovereign gem, and counts for all colors. Potentially with the gem you could use the 21 agility meta and Bold gems everywhere else.
Since season 5 started today, even the blue PvP libram that gives 94 AP from CS is better than Radiance. The rating required ones (Deadly and Hateful) are better.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
A few corrections, the 6 to all stats gem (there is a cheaper +4 to all stats gem) while expensive, it better than the Perfect Sovereign gem, and counts for all colors. Potentially with the gem you could use the 21 agility meta and Bold gems everywhere else.
Since season 5 started today, even the blue PvP libram that gives 94 AP from CS is better than Radiance. The rating required ones (Deadly and Hateful) are better.
True, even I posted about just that a few pages back... Would go pretty perfect into the Helm.
The HoJ method* doesn't trigger the bug anymore, so it looks good to me.
* For those who don't know, that's HoJ, crit JoC, wait 8 seconds, non-crit JoC; the bug would prevent the 2nd judgement from dealing damage if it was a non-crit
Did some quick testing (tiny sample of ~500 swings) just to check that nothing had changed since I last tried. It appears that I still have a ~5% chance to miss (1.65 + 2.6 = 4.25%). Anybody else done some testing recently to check where they are? At any rate, it doesn't appear to have been addressed yet for those wondering but I suggest doing a small test yourself to confirm what I have experienced.
I did about 500 swings as well with 5% hit and got 0 misses on the boss dummy.
I got zero Judgements not working either, so I think that bug is gone for now.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Each test shown after is with the stated amount of hit (naked = 0 hit rating), no buffs or debuffs were applied during testing that would lead to an increase in hit rating or %, and these tests were all completed on a level 83 target dummy in Orgrimmar; no screenshots were included due to my enormous screenshot folder being a nightmare to organize. I just wanted to share my own testing results in regards to ghost hit and Judgements (tested with Judgement of Wisdom):
-----------Naked-----------
Glancing - 743 - 24.8%
Hit - 1582 - 52.7%
Crit - 341 - 11.4%
Miss - 127 - 4.2%
Dodge - 207 - 6.9%
TOTAL - 3000 - 100.0%
Judgements--------5.06% hit
Hit - 2299 - 45.9%
Crit - 2533 - 50.7%
Miss - 168 - 3.4%
TOTAL - 5000 - 100.0%
Based upon my results I can personally confirm that I am receiving a "ghost hit" bonus of 3%. I re-tested with a bit over 4% hit the third trial based upon the 4.2% miss I received from the naked run. I considered 0.2% a small enough margin to involve a 4% hit testing. As my results confirm, my personal hit cap is 5% at the moment. As the Judgement test shows, Judgement is currently based upon the ranged attack hit table (which is also currently believed to be 8%, by many test results). Although the Judgement testing shows a slight increase over the 8%, I personally observed a total 8% miss rate for the majority of the testing (prior to zoning out during the nightmarish length of the testing x_x ). All testing was done with logs from recount and all amounts are as stated from the logs.
If anyone has any questions about the testing methods and/or the results feel free to contact me.
Concerning Berserker: Fight length 8'14" and a total of 16 procs. Keep in mind sartharion with 2 + 3 adds is a heavy movement encounter, so there were several parts where I wasn't able to dps.
It is good to see that the Judgement Bug is finally solved, I tried it today sometimes and it never failed.
Now Concerning Weapons, we had a Discussion yesterday, about the best Pally Weapon ingame. In my Oppinion that would be Betrayer of Humanity, followed by Death's Bite, and then Armageddon/Jawbone. My Question is which one is the better, Armageddon or Jawbone, both have Hasterating, but while Armageddon has Critrating, Jawbone got Expertise, and more Maxdmg which would be better for Judgements. But honestly Armageddon has the much cooler look, and I would always favour Critrating over Expertise. Never can have too much Crit :>
Death Bite is no Consideration at the moment but I want nobody to get bored
Keep in mind though it's about +400g (on my server) for about a ~1 DPS difference over the 8 Str/ 12stam one (and in the range of ~3DPS over the 7 str/11 stam gem).
[Bold Dragon's Eye] are unique equipped 3 as the link itself clearly states. You can have 3 Prismatic Gems in gear and all 3 can be Bold cut. This has been covered multiple times, original post is correct.
Inscription does not get an extra glyph slot - this was removed before Beta completed. Shoulder inscriptions are trained at 400 skill, not learned. Original post is correct.
For Inscription you also get a fourth major glyph slot. The shoulder Enchant is a random you get from the daily research so until you get the shoulder enchant you may have to wait a long time to get it.
You need 100 Clams and the vendor to have a Tear for sale, which is limited with a 3 hour cooldown.
Inscription never had the fourth slot, it was removed in Beta. The shoulder enchant can be bought from the vendor at 400 skill.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
In the past two weeks I have never missed anything in raids with 5% hit. However I have the ghost hit bug, other paladins do not.
I dont understand how you wont miss anything with 5% hit? I myself have the ghost hit bug too and my melee & specials wont miss at all with 5% hit, but judgements still do miss with a 3% rate as theyre ranged, also stated in the first post.
What I'm wondering, is it worth the itemisation points to gear for 8% and not to miss a judgement ever, or go for other stats such as strength if you can manipulate your gear like that in practice?
As JoB is roughly 20% of our dps, that would make the itemisation points for hit to be 1/5 after 5% of what they would be when below 5%. Not considering the manareturn from both JotW, SA and Replenishment. I'm not sure if I just answered my own thoughts here but whats others opinion on the matter?
I dont understand how you wont miss anything with 5% hit? I myself have the ghost hit bug too and my melee & specials wont miss at all with 5% hit, but judgements still do miss with a 3% rate as theyre ranged, also stated in the first post.
My Judgements have a 5% miss rate (easily removed by gear), and this is consistent over many raids.
Regardless of what the patch notes have said, I believe Judgements are melee attacks that are immune to Parry/Dodge (which is similar to Ranged attacks, but not the same since Precision may not apply).
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
What an obscure/odd spell in the database...like I said in the op, I basically consider judgements ranged attacks for all intents and purposes - if this ghost hit bug is ever fixed, judgements (and melee hits) will use the same hit rating, so the rules of the old precision do not apply.
For myself, I have 5% melee hit as is pretty common around here, but oddly enough my judgements require 7% hit - I regemmed a little bit tonight (to 6.95% hit, from 7.2%) and saw my first miss in a raid in a long time, and on further inspection it was a judgement miss. It's safe to assume at this point that 8% will cap you above anything required, and your mileage may vary (between 5% and 8%).
I wonder how long until this is fixed... perhaps with judgements now working properly, we can push our bug focus to ghost hit?
edit: I added a couple things to the OP, and one change that is on the 3.0.8 ptr that will have an impact on us (judgement of light changes); see the patchnote section in the OP.
After all the conflicting messages about Judgement and its hit cap, I decided that I would take the time to test this for myself. I only casted 500 times (it was long and tedious as you can't just set and forget) but I guess that is better than nothing. As you can see in the screenshot below, out of 500 casts there were 43 misses (misses are recorded as Judgement of Wisdom by recount, hits and crits are recorded as Judgement of Command for those confused) which gives me a ~8.6% miss rate. I do have a ~5% miss rate with white attacks (shown in previous screenshots). Either I am really unlucky or my Judgements are not benefiting from the ghost hit I experience with other attacks. Just thought I would add what I had found so others can use it how they see fit.
I really hope they do address this issue soon. I have been raiding with 8% hit cap simply because I was afraid of it being hotfixed and I guess it is a good thing I have been given the above.