Originally Posted by Arikah
Despite all these little changes we are still ~4% behind our live damage output. If I got this stuff right...
> 11% initial loss from RV, fana, crusade, sense undead ->
> ~2% gain from sanctity of battle ->
> ~4% gain from CS triggering RV, basically offsetting the RV nerf ->
> 1% gain from DS going to 110%
...we're about 4% behind our live dps levels. Surprise surprise, crusade and sense undead glyph just happen to give us 4% damage to undead only. The quickest bandaid would be to remove mob-type requirements from crusade and sense undead, but that probably won't happen; another easy fix would be to have RV trigger off of all criticals, not just our strikes/judgements (a change like this might actually push us above our live levels by a few % ).
If you are going to be on the PTR please post some parses both here and in GC's thread (link is in the OP).
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Where does the 11% loss value come from? Crusade and Sense Undead are 3% and 1%.
For RV with 50% crit rate, Judgement as 25% total and DS as 10% total:
The percentage of Judgement damage that is crit damage is:
75% * 2 / (25% + 75% * 2) = 87%
For DS, it is:
50% * 2 / (50% + 50% * 2) = 67%
40% RV adds
25% * 87% * 40% + 67% * 10% * 40% = 8.7% + 2.67% = 11.37%
After 3.1, in the same gear, we'd end up with
Judgement:
68% * 2 / (32% + 68%*2) = 81%
DS is unchanged
30% RV adds
25% * (1.68/1.75) * 81% * 30% + 67% * 10% * 30% = 7.842%
(the 2nd term accounts for how the total judgement crit damage is reduced from the Fanaticism nerf. The Fanaticism nerf by itself is about ~1% damage)
Comes out to a 3.53% loss (with above average crit rates). So adding everything up, the total is 3% + 1% + 3.53%, around 7.5%. (I'm ignoring how those numbers are multiplicative for the sake of simplicity) Even allowing that RV was double-dipping some buffs, I don't think that it would change the difference by more than 1~2%. (9.5%)
CS benefiting from RV would add back about 2% DPS (10% * 67% * 30%), so the Fanaticism and RV changes are now around a net -1.5%. Your list also left out the Exorcism change. Since you're counting the loss of DPS from Crusade not affecting Ulduar bosses, you should count the gain in DPS from Exorcism being usable from said bosses.
Going with the 9.5% loss number, the net changes so far are
-9.5% (30% RV, 18% Fanat, RV double-dipped some bonuses)
+4% Exorcism usable on all bosses
+2% Sanctity of Battle ((10% CS + 4% Exo) * 15% )
+2% CS + RV (10% CS * 67% (crit damage) * 30%)
+1% 110% weapon damage DS
Total: -0.5%.
This includes RV double-dipping (which was probably unintended), and a very high 50% crit rate. 0.5% is so tiny that it's basically unobservable.
Originally Posted by Daler
Making it a flat 6% would be a 3% increase to our PvP DPS. And I'm fairly certain that's not really a direction they want to go at this point.
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At that point, it'd be a carbon copy of the 2h weapon spec talent (It'd be better, actually, since it's easier to get and has no weapon restriction). Then we could complain that "it's boring", and write silly posts on how one talent or the other "needs" buffs.