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Old 12/02/08, 9:35 AM   #16
osmigos
Von Kaiser
 
Human Paladin
 
Argent Dawn
Rawr is largely useless for retribution, as there are some major bugs with the current version: Rawr - View Issue

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Old 12/02/08, 9:39 AM   #17
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Meter: The Glyph of Seal of Blood increases the amount of mana gained from SA by 1% (notice the similarity in wording to the Prot T6 4 piece bonus), whereas the Glyph of Spiritual Attunement increases the mana gain by 2%.

I'm not Ret, so I can't directly comment on the need for mana regen, but if that is your goal, then the Glyph of SA gives you double the effect without requiring SOB to be active.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 12/02/08, 9:42 AM   #18
tworow2
Glass Joe
 
Human Paladin
 
Malygos
Originally Posted by Meter View Post
Just curious, but why chose Glyph of Consecration over Glyph of Seal of Blood. With Judgements being bugged currently we almost need the extra mana regen from Glyph of SoB. Sure an extra 2 seconds onto consecration is nice, but all in all I think SoB glyph would be more mana efficient.

my 2c

PS. Posting in an Arikah thread. /lick
The Glyph of Seal of Blood isn't additive. It makes it 11% mana return, not 20%.

I can only imagine this is a mistake, because then there's no reason to ever use it over Glyph of Spiritual Attunement which is a lower level Glyph.

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Old 12/02/08, 10:14 AM   #19
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Regarding AP:
Yes it is rated middle of the road. But that's on a 1 to 1 basis.

1 AP is less important than, for example, 1 crit. However, itemization is typically 2 AP compared to 1 crit. If you had two items, one had 1 more AP than you currently have and the other 1 more crit - you would pick the crit. If one had 2 AP and one had 1 crit - you would pick the AP. Crit isn't twice as good as AP.

Everything must be taken in context. All else being equal, 1 Str (our best stat) vs 20 Spelldam - the spelldam would actually pull ahead.

Remember to look at the big picture - gear doesn't have only one stat on it.

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Old 12/02/08, 10:30 AM   #20
 frmorrison
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Meter View Post
Just curious, but why chose Glyph of Consecration over Glyph of Seal of Blood. With Judgements being bugged currently we almost need the extra mana regen from Glyph of SoB. Sure an extra 2 seconds onto consecration is nice, but all in all I think SoB glyph would be more mana efficient.
Cons is better than SoB not only for less mana used on Cons since it lasts longer, but less GCD interruptions.

SoB is a horrible because SA glyph works on everything and is 1% better.

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Old 12/02/08, 10:35 AM   #21
Dragonspear
Von Kaiser
 
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Human Paladin
 
Gorgonnash
The Seal Debate

I realize that the best Seal for PvE in terms of DPS is Martyr/Blood but my question is as follows:

With 5/5 Seals of the Pure, theoretically which is better dps in the long run. Seal of Righteousness or Seal of Command?

I am asking in terms of fights where the use of Blood/Martyr might lead to an unintentional instagib, what would be the 2nd best choice?

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Old 12/02/08, 10:54 AM   #22
 frmorrison
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Ashstrike
Human Paladin
 
No WoW Account
SoR with 5/5 SotP could be better than SoC (an example where you should not use SoB is Loathob in Naxx and soloing elites). However, that is 5 points versus 1 for situational abilities.

There are better things to do with 4 talent points.

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Old 12/02/08, 11:00 AM   #23
kyote
Glass Joe
 
Orc Warrior
 
Der Rat von Dalaran (EU)
Originally Posted by Exemplar View Post
Regarding AP:
Yes it is rated middle of the road. But that's on a 1 to 1 basis.

1 AP is less important than, for example, 1 crit. However, itemization is typically 2 AP compared to 1 crit. If you had two items, one had 1 more AP than you currently have and the other 1 more crit - you would pick the crit. If one had 2 AP and one had 1 crit - you would pick the AP. Crit isn't twice as good as AP.

Everything must be taken in context. All else being equal, 1 Str (our best stat) vs 20 Spelldam - the spelldam would actually pull ahead.

Remember to look at the big picture - gear doesn't have only one stat on it.
Well, I personally would have never thought of comparing 1 Ap to 1 Agility, cause that woul be like comparing 1 Strength to 2 crit rating.

The Item Value of 2 AP is the same as 1 Agility or 1 Strength.

But ok, if you would Compare 1 Ap to 1 Agility or any Stat with a similar Itemvalue as Agility, AP would be really bad.

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Old 12/02/08, 11:13 AM   #24
Dragonspear
Von Kaiser
 
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Human Paladin
 
Gorgonnash
Originally Posted by frmorrison View Post
SoR with 5/5 SotP could be better than SoC (an example where you should not use SoB is Loathob in Naxx and soloing elites). However, that is 5 points versus 1 for situational abilities.

There are better things to do with 4 talent points.
While true, as the OP stated at the start of the thread, Ret ends up with about 5 extra talent points lying around. Even more than that if you tailor your build specifically to your raid comp (i.e. not taking swift retribution if you have a Chicken in raid). So to that end I am attempting to figure out which will yield the highest dps theoretically. I'd test it in game but my computer does not like recount =(

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Old 12/02/08, 11:54 AM   #25
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Righteousness vs. Command

Based on Redcape's extensive testing some SoC procs are "lost" when a white hit and special are especially close together. This could be based on what has been guessed as a 1 second cooldown implemented to prevent Reckoning multi-proccing or SoC proccing itself, etc.

This devalues SoC by just enough that a few points in SotP does make it appear to pull ahead.

My gear, my modeling (i.e. don't take this as gospel):
1 pt SotP makes SoR beat un-glyphed SoC.
4 pts SotP makes SoR beat glyphed SoC.

I find more useful glyphs than SoC, personally.

Seal of Blood still wins when you feel safe to use it.

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Old 12/02/08, 1:54 PM   #26
madmardigan83
Von Kaiser
 
Human Paladin
 
Garona
Originally Posted by Dragonspear View Post
While true, as the OP stated at the start of the thread, Ret ends up with about 5 extra talent points lying around. Even more than that if you tailor your build specifically to your raid comp (i.e. not taking swift retribution if you have a Chicken in raid). So to that end I am attempting to figure out which will yield the highest dps theoretically. I'd test it in game but my computer does not like recount =(
I wouldn't discount the effectiveness of certain talents in the PvE scene that some people tend to pass over or perhaps label as PvP.

Divine Purpose: The removal of a stun for your MT (or even yourself) can be quite benificial for fights that have any kind of stun involved.

Imp Might: Of course depends on the group comp you have... but generally speaking I enjoy having this as an option when needed. Most of the time a holy pally will have this on their way to the 5% crit, however.


Improved Ret Aura: I used to laugh at this talent, but now that the aura does a considerably larger amount of dmg, it is something I enjoy having. Since I'm running this aura all the time and I generally have the extra points, I pick this up. I admit that the threat gain for your MT would be small for a single target, but it's nice to have when your tank is AOE tanking things.

SoC: I guess the crux of the debate would be if we should be using this or JoR/JoV with SotP talent. But the ability to swap to it in a quick PvP encounter without having to worry about a respec is nice.


In my opinion, the addition of all of these abilities and utility outweighs the (perhaps slim) amount of dps gain for using SoR/SoV with the 4-5 talent points in SotP.


Then again, if you want to do this kind of math, I guess this forum would be the place to do it, right?

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Old 12/02/08, 2:08 PM   #27
 frmorrison
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Ashstrike
Human Paladin
 
No WoW Account
In my PvE Ret build, the extra 5 points go to:

SoC, Divine Purpose (4% less spells landed is useful) is great on some of the Naxx trash and Utguard Penn, and Imp Might is great for soloing and 5 mans.

I didn't like imp Ret Aura because the soloing damage from Ret Aura is nearly worthless and tanks do not need threat help.


Those 5 points spent above is worth a lot more to me than an extra 100ish dps from SoR when I cannot use SoB.

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Old 12/02/08, 3:17 PM   #28
EvilNuff
Glass Joe
 
Orc Death Knight
 
Detheroc
Divine Purpose is really a required talent IMO for the stun removal. In 5 mans it goes without saying how useful this is but even in raids it has its uses. Instant web removal in the Naxx spider wing for example is very nice when the healer gets targetted.

Imp Might you can skip if you are 100% of the time with another pally who has it but really its silly to skip this.

SoC is well worth the 5th point if nothing else just for situations where you can't get a healer and have to be self sufficient.

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Old 12/02/08, 3:57 PM   #29
 zeidrich
Yet again, dead again.
 
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Goblin Warrior
 
Mal'Ganis
Originally Posted by Arikah View Post
Stats (In order of importance)
Strength
Our best DPS stat, as we have various talents that multiply it's effect. 1 STR gives you 2 AP baseline, multiplied by 1.15 from Divine Strength (Tier 1 Prot) giving us 2.3 AP per STR when specced. This number is further affected by buffs such as BoK. You should be stacking as much STR as possible after you are hit capped.

Hit
At level 80, we require 295 hit rating, or 9%, to be hit capped on both white swings and specials. Note that Exorcism and Consecration are considered spells and use the spell hit table, thus we can still miss with these abilities. You want to be hit capped to maximize your DPS, but any hit after 295 rating is wasted itemization points, so gear accordingly.

Expertise
Introduced in late BC, this stat allows us to remove dodges from the attack table when attacking from behind, as melee often does! You need 26 Expertise (212? rating, 6.5%) to cap this stat; much like hit, any expertise after the cap is wasted. You should aim to cap this stat.
Strength is better than hit or expertise in general. (It shifts in favor of hit at really really high AP levels, like nearly 9000 AP and expertise at 14000 AP). You do not have to wait until capping hit and expertise before stacking strength, in fact it's detrimental to do so.

Hit smooths out your attacks, and being uncapped will mean you miss some JotW effects, but in general, strength is a higher priority that hit or expertise.

The bigger issue is, when you're comparing the value of 2 items, you do not count hit that takes you over the cap.

IE: If you're not hit-capped and you have 2 items to choose from:

+60 str
+15 hit

And
+20 str
+55 hit

The former item is still stronger, despite the fact you're not hit capped.

However, if you have two other items:

+30 str
+55 hit

and

+40 str
+5 hit

The latter is stronger if you're hit capped, and the former is stronger if you're not.

Hit is just a dps + mana regen stat. It gets stronger with higher AP (like crit). It's not a magic number that you need to reach before doing anything else.

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Old 12/02/08, 3:58 PM   #30
Bloodvalor
Von Kaiser
 
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Undead Monk
 
Shadowmoon
Originally Posted by Arikah View Post
Judgement of Wisdom
JoW is your primary nuke. It simultaneously does a large amount of unmitigated damage, puts Judgement of Wisdom on your target, and returns mana to you and your raid via JotW and Replenishment. This currently returns 1% of an attackers' TOTAL mana, but in an upcoming patch this will be changed to BASE mana.

Judgement of Light
Same thing as JoW, but applies Judgement of Light to your target. It is not a wise choice to use JoL as retribution in PvE (aside from the fact that protection/holy paladins use this as their primary), because all heals triggered by it give it's applier threat, and JoL heals trigger a LOT, so you actually risk pulling aggro. This spell scales off both AP and SP.
While this is true about threat from JoL, if your pulling aggro due to JoL in 25 mans then your tanks need to not suck AND OR your hunters and rogues need to learn to use their distraction abilities.

JoL should be our primary nuke assuming there is another paladin in the raid who is judging wisdom.

I've had WWS reports show me only 50,000 healing done below the "last place healer" with the same amount of overhealing as that last placed healer and I never pulled aggro.

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