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Old 01/02/09, 9:10 AM   #476
Tsarin
Glass Joe
 
Blood Elf Rogue
 
Lightninghoof
Silly question about that,

Are judgments using the Ranged AP and Crit also? The reason I ask this is because I have Cryptfiend's bite which is currently bugged. It provides only 20 Ranged AP instead of 200 Ranged AP.

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Old 01/02/09, 12:34 PM   #477
Daysha
Glass Joe
 
Human Paladin
 
Ysondre
Mana starved 10 mans

I really noticed last night how mana starved i was in general in 10 man naxx vs 25. I contributed it directly to the lack of buffs. Martyr was not hitting as hard on procs nor judges leading to less backlash dmg received resulting in less mana from SA. I was popping mana pots at the end of fights to be able to add in HoW. It was an eye opener for me on how dependent i am on SA, and how hard my dps dropped in 10 v 25. I also started to remove self-inflicted martyr dmg from WWS to get my "real" dps (I'm not telling anyone in the guild about it though).

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Old 01/02/09, 1:01 PM   #478
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Tsarin View Post
Silly question about that,

Are judgments using the Ranged AP and Crit also? The reason I ask this is because I have Cryptfiend's bite which is currently bugged. It provides only 20 Ranged AP instead of 200 Ranged AP.
Judgement (this is a melee attack, look up Judgement in Wowhead's spells to see the entry for immune to dodge/parry) and Shield of the Righteousness/Hammer of Wrath (count as a ranged attacks) use the melee values for AP and crit for Paladins.

Note if you have "ghost hit", it doesn't apply to Shield/HoW ever.

Originally Posted by Daysha View Post
I really noticed last night how mana starved i was in general in 10 man naxx vs 25.
Use Hand of Sac on the tank if you want more SA regen. Just don't use it on the Hateful tank or if you don't really need mana.

Last edited by frmorrison : 01/02/09 at 7:54 PM.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 01/02/09, 1:07 PM   #479
Daysha
Glass Joe
 
Human Paladin
 
Ysondre
Originally Posted by frmorrison View Post
Use Hand of Sac on the tank if you want more SA regen. Just don't use it on the Hateful tank or if you don't really need mana.
i now feel kinda dumb for not thinking of this.. sigh, the obvious escapes me at times. tyvm

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Old 01/02/09, 3:13 PM   #480
Alarius
Von Kaiser
 
Human Paladin
 
Bloodhoof
Originally Posted by Hylo View Post
I can show you what kind of set I'm thinking at the moment:

[Obsidian Greathelm]
[Favor of the Dragon Queen]
[Valorous Redemption Shoulderplates]
[Drape of the Deadly Foe]
[Undiminished Battleplate]
[Wristbands of the Sentinel Huntress]
[Betrayer of Humanity]
[Crude Discolored Battlegrips]
[Girdle of Razuvious]
[Belabored Legplates]
[Death-Inured Sabatons]
[Ruthlessness]
[Surge Needle Ring]
[Darkmoon Card: Greatness] (str version obviously)
[Bandit's Insignia]

This will give me without gems, enchant and bonii the following stats:

761 Strength
191 Agility
764 AP
720 Crit rating
291 Hit rating
212 Expertise rating
88 Haste rating
109 Armor penetration rating

I'm particularly pleased with the facts that both hit and expertise ratings are close to perfect and the set has low haste and armor penetration. This leaves me free to gem and enchant for pure Srt/AP (+27 str for 3 blue sockets is pure love) or whatever I wish. As a jewelcrafter I can socket with 161 additional strength.

Properly gemmed and enchanted this set will put me very close to 4000 AP unbuffed.
Is this set still viable or would it require some tweaks since the hit cap is now a little lower? Also, I'm not a JC so I'd assume I'd have to take that into account as far as planning around this set is concerned.

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Old 01/02/09, 3:31 PM   #481
Raggsokk
Glass Joe
 
Dwarf Paladin
 
Twilight's Hammer (EU)
I'm pretty sure the "badge trinket" (instead of the bandit) and 4-set T7 is the way to go.


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Old 01/02/09, 6:16 PM   #482
Maerae
Glass Joe
 
Blood Elf Paladin
 
Destromath
Quick question.

Did Nax10 last night, cleared 4 wings, had Recount running the entire time. My hit rating was 302 (I know, overkill, but Undiminished Breastplate dropped last week for me) for the entire run, yet I had about 20 melee white hit misses (0.7%). I thought the melee hit cap was 8% and with ghost hit possibly 5%? I was above the old school 9% cap and still missed. What's up? Any ideas?

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Old 01/02/09, 7:56 PM   #483
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Maerae View Post
What's up? Any ideas?
I have had a few misses on white attacks on trash mobs, but like 3 on a entire run of Naxx. I have no idea what mob is doing it, but since it is trash I don't mind.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 01/03/09, 4:44 PM   #484
Derp
Glass Joe
 
Blood Elf Paladin
 
Jaedenar
Nobles Deck

Ok guys, I'm sure people have already gone round-and-round about this card, but how good is it really? I just finished farming the cards (it was long and excruciating), and now that i'm done with it I dont know if I should just sell and make a boat load of money. If we have access to any two trinkets in the game right now, which would you go with. Right now im running the mirror and fury of five flights. The bandits insignia looks like it would be up there. Let me know what you guys think.

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Old 01/03/09, 4:52 PM   #485
Maerae
Glass Joe
 
Blood Elf Paladin
 
Destromath
I've got the Nobles deck in the bank waiting for the 5th to roll around, and then yes, my 2nd trinket choice would be Bandit's Insignia. I'll be using Mirror of Truth until I get it.

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Old 01/03/09, 5:55 PM   #486
Karakas
/facepalm
 
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Inaya
Blood Elf Paladin
 
No WoW Account
Second best trinket is Fury of the Five Flights, not Bandit's Insignia. Bandit's Insignia is actually a fairly poor choice that gets outclassed by Mirror of Truth, Grim Toll, and Loatheb's Shadow.

Last edited by Karakas : 01/03/09 at 5:55 PM. Reason: period lol

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Old 01/03/09, 6:06 PM   #487
Tonyk
Von Kaiser
 
Blood Elf Paladin
 
Gul'dan
Fury of the Five Flights is too situational for my liking. A Paladin cannot stack it as quickly as another class and if a fight requires movement or switching targets, as is the case in many encounters, having it fall off defeats the purpose of having it.

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Old 01/03/09, 6:40 PM   #488
eMagdAeH
Von Kaiser
 
Tauren Druid
 
Shadow Council
Originally Posted by Derp View Post
Ok guys, I'm sure people have already gone round-and-round about this card, but how good is it really? I just finished farming the cards (it was long and excruciating), and now that i'm done with it I dont know if I should just sell and make a boat load of money. If we have access to any two trinkets in the game right now, which would you go with. Right now im running the mirror and fury of five flights. The bandits insignia looks like it would be up there. Let me know what you guys think.
Yes it is that good. Remember, strength even trumps hit and expertise for stat points. I'd be willing to bet that even Ulduar won't have a replacement for the Nobles deck.

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Old 01/03/09, 6:52 PM   #489
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Karakas View Post
Second best trinket is Fury of the Five Flights, not Bandit's Insignia. Bandit's Insignia is actually a fairly poor choice that gets outclassed by Mirror of Truth, Grim Toll, and Loatheb's Shadow.
I don't like Fury because of the ramp up time, so DW classes get more use out of it.

Since there is "ghost hit", Grim Toll isn't that great.

Mirror and Loatheb do outclass Bandit's.


I don't think Uldaar will have something to outclass Nobles for Ret, str and a str proc is so good.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 01/03/09, 9:14 PM   #490
Dragonlover
Banned
 
Draenei Paladin
 
Гордунни (EU)
Originally Posted by Gaeryth View Post
I believe there is a bug concerning Patchwerk and Judgements of the Wise mana return, I usually have no mana problems at all during Naxxramas runs (and the majority of the mobs there are undead) but on Patchwerk my mana is slowly decaying, like pre-3.0. There has also been a post on the official forums about this.
Maybe because the only things that heal you during Patchwerk are Improved Leader of the Pack and Ancestral Awakening (and never to your full HP)? You know, healers tend not to heal anyone else beside MT and OT, because if you get healed too much you might get killed by a hatefull (tanks are not always at full HP).

This may or may not have been covered, but if you need splash damage, wouldn't Hand of Sacrifice help a bit with that? Perhaps something manageable on the MT for Patchwerk, since the majority of damage comes from Hatefuls instead of directly on the MT.
Don't know about you, but I myself have enough troubles of trying not to kill myself just with S/JoB, sometimes it gets so close so I have to iFoL myself. Don't know, maybe I'm so awesome that my S/JoB damage output is so high and it damages me back that much.

Last edited by Dragonlover : 01/03/09 at 9:24 PM.

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Old 01/03/09, 9:31 PM   #491
eMagdAeH
Von Kaiser
 
Tauren Druid
 
Shadow Council
Originally Posted by Dragonlover View Post
Maybe because the only things that heal you during Patchwerk are Improved Leader of the Pack and Ancestral Awakening (and never to your full HP)? You know, healers tend not to heal anyone else beside MT and OT, because if you get healed too much you might get killed by a hatefull (tanks are not always at full HP).
Chain heal, Circle of Healing, Beacon of Light, Nourish...if you aren't at full health within seconds after a JoB crit then your healers need to rethink things.

Originally Posted by Dragonlover View Post
Don't know about you, but I myself have enough troubles of trying not to kill myself just with S/JoB, sometimes it gets so close so I have to iFoL myself. Don't know, maybe I'm so awesome that my S/JoB damage output is so high and it damages me back that much.
This is, again, a healer issue. I'm criting for 15k and even on fights like Loatheb healers still have enough time to keep me up in that brief time. If you're killing yourself on a Blood hit on anything but Decimate you need to have a chat with your healers.

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Old 01/03/09, 9:34 PM   #492
Karakas
/facepalm
 
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Inaya
Blood Elf Paladin
 
No WoW Account
Originally Posted by Tonyk View Post
Fury of the Five Flights is too situational for my liking. A Paladin cannot stack it as quickly as another class and if a fight requires movement or switching targets, as is the case in many encounters, having it fall off defeats the purpose of having it.
I can't honestly think of many encounters where you don't attack something at least once every 10 seconds. I suppose Sapphiron between breaths and Heigan during the dance in Naxx, and Malygos as an encounter is just bad for the trinket, but everything else you should be able to stack the trinket and keep it up for a majority of the encounter.

Even not being able to stack it as quickly as a DW class doesn't mean it's not a top-class trinket for retribution Paladins.

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Old 01/03/09, 9:36 PM   #493
Kinmaul
Piston Honda
 
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Blood Elf Paladin
 
Illidan
Originally Posted by Daysha View Post
I also started to remove self-inflicted martyr dmg from WWS to get my "real" dps (I'm not telling anyone in the guild about it though).
Recount tracks the friendly fire damage seperately and recount is always fairly close to my WWS dps. I think the only thing that WWS cannot track properly is the crit rate on the Seal and Judgement because the backlash cannot crit, but looks the same in the combat log; thus your crit % for JoB and SoB on WWS is always half of what it actually is.

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Old 01/04/09, 1:48 AM   #494
Terryn
Von Kaiser
 
Blood Elf Paladin
 
Rexxar
Patchwerk is just a fight where your pot cooldown is saved for a mana pot at 500 or less mana, LOH yourself and using salv on yourself so your not #4 in melee range.




oh, and on the topic of nobles deck..... wtb 6 of nobles... still... -_- 3 weeks dry now...

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Old 01/04/09, 2:17 AM   #495
HamSlammer
Don Flamenco
 
HamSlammer's Avatar
 
Tauren Paladin
 
Emerald Dream
Originally Posted by Dragonlover View Post
Don't know about you, but I myself have enough troubles of trying not to kill myself just with S/JoB, sometimes it gets so close so I have to iFoL myself. Don't know, maybe I'm so awesome that my S/JoB damage output is so high and it damages me back that much.
There's no fight currently in the game, save Sarth3D, that a healer can't spare a single GCD to renew/lifeblood/rejuv us every 20~ seconds. Hell, probably not even that long. However, I do sense S/JoB recoil to sort of "spiral" out come the the middle to end of this expansion. For instance, I took 40k more damage than the MT on Loatheb this week. Ret, being as masochistic as it is, could possibly become a huge liability in future raids, because of the extremely high values of recoil we endure.

Originally Posted by Karakas
I can't honestly think of many encounters where you don't attack something at least once every 10 seconds. I suppose Sapphiron between breaths and Heigan during the dance in Naxx, and Malygos as an encounter is just bad for the trinket...
I'd like to mention Noth, Gothik, and 4HM here too. Admittedly, Gothik doesn't matter really and 4HM is on the fence, you could get unlucky w/ and drop the stack. Noth is valid though, unless you keep an add up before he teleports back down.

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Old 01/04/09, 8:31 AM   #496
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by HamSlammer View Post
I'd like to mention Noth, Gothik, and 4HM here too. Admittedly, Gothik doesn't matter really and 4HM is on the fence, you could get unlucky w/ and drop the stack. Noth is valid though, unless you keep an add up before he teleports back down.
On Noth we hold the adds on the OT, then nuke them down with the first wave. On the other hand, we usually kill that wave fast enough that the stack would drop between first and second waves. I can't see any sensible way of maintaining the stack.

It's a bit of a "stars aligning" thing, but can the stack not also drop on Maexxna? If you get cocooned just as you're about to swing, I can see you being out of action for 10 seconds.

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Old 01/04/09, 9:40 AM   #497
eclipse212
Glass Joe
 
Blood Elf Paladin
 
Twilight's Hammer (EU)
Just a quick question, is anyone else but me troubled about the current PTR build having 3 minute Forberance on both AW and any form of bubble? To my knowledge the blues never said anything about that.

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Old 01/04/09, 3:43 PM   #498
Arikah
pokazhet lik sveta istina
 
Arikah's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
The ptr build is likely out of date, they really didn't do much in terms of bug fixing that I've seen yet.

As for trinkets... has anyone looked at [Extract of Necromantic Power]? If it behaves as the old Timbal's trinket did it can and will proc off consecrate (as well as RV), and it has more base crit than both Mirror and Loatheb's ... the question is, is its' proc worth more than mirror's or even bandit's? The proc appears to be a 15s ICD with a 10% proc on dot ticks, and it can crit like bandit's can (based on spellcrit, 1.5x crit bonus). Skimming over a couple wws parses (http://wowwebstats.com/j5em2clyraxh3...57857&ab=60488) the trinket proc itself seems to be worth between 50 and 90 dps, a large range that would be more accurate with more data. Worth more or less than our other trinket options, thoughts?

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Old 01/04/09, 5:49 PM   #499
Lsadyen
Glass Joe
 
Draenei Paladin
 
Scarlet Crusade
Originally Posted by frmorrison View Post
Judgement (this is a melee attack, look up Judgement in Wowhead's spells to see the entry for immune to dodge/parry) and Shield of the Righteousness/Hammer of Wrath (count as a ranged attacks) use the melee values for AP and crit for Paladins.

Note if you have "ghost hit", it doesn't apply to Shield/HoW ever.



Use Hand of Sac on the tank if you want more SA regen. Just don't use it on the Hateful tank or if you don't really need mana.
I think you're trying to say it does but i may be misinterpreting. However, ghost hit does not effect Judgments. I tested this specifically less then a week ago on a heroic target dummy using recount and math. 1000 Judgments and it's miss rate was where it should be.

So unless I fail at math, it doesn't.

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Old 01/04/09, 5:50 PM   #500
Raged
Glass Joe
 
Blood Elf Warlock
 
Eredar (EU)
hello,

i just ran naxx10 today with my ret twink and am a bit confused about our WWS-Log.
Maybe I misunterstand something but how is it possible that only 31 % of my Judgments were critical hits if my crit chance is around 65 - 70 % on Judgements (around 40 % raidbuffed + Fanaticism + proccs etc.)?

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