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Old 01/16/09, 2:05 PM   #766
Cranmer
Glass Joe
 
Human Paladin
 
Kilrogg (EU)
Originally Posted by Hythloday View Post
I don't really see the point of speculating along these lines. What if a new profession, Gerbil Training, is introduced in 3.1 that gives +500 str?
Any one else really intrigued about the idea of Gerbil Training? I'll make a Suggestion post.....brb.


Back to raiding: I've been looking over my wws threads from the last few naxx/patch runs and have noticed that I do not have any conflicting points where I and a priest are trying to regen mana. I also am the only retri raiding. Perhaps this is why I have been generally confused why some go oom in a flash (since I never do) and vice versa why some experience issues there.

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Old 01/16/09, 2:08 PM   #767
flexbutt
Sergeant Grumbles
 
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Blood Elf Paladin
 
Mal'Ganis
It definitely seems like it could be clashing Replenishment. It probably doesn't happen to me because I open with Judgement, but it could be a bit more complicated than that.

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Old 01/16/09, 2:38 PM   #768
Arikah
pokazhet lik sveta istina
 
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Blood Elf Paladin
 
Mal'Ganis
Clashing replen might be a culprit, but why does it only appear to happen on patchwerk? Surely if clashing replen was the problem it would be noted on other bosses that we don't gain SA mana from (eg: noth, anub, maex). It would explain why I personally don't see it (we only run 2 replenishment, 1 ret 1 spriest, and I open with judgement) but it doesn't explain why it's seen on patchwerk only.

Updated the OP again with addons and patch crap, I wish they'd make up their minds with Vengeance stacks

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Old 01/16/09, 3:13 PM   #769
flexbutt
Sergeant Grumbles
 
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Blood Elf Paladin
 
Mal'Ganis
I just attempted to test this with a shadow priest activating replenishment first and then me judging and managed to proc JotW. So it's not as simple as 2 people clashing.

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Old 01/16/09, 9:52 PM   #770
MilaraEO
Glass Joe
 
Blood Elf Paladin
 
Fenris
The slime on Patchwerk lowers mana as well as health down to 30% or so and at that moment in the slime it shows as your "maximum" amount. As replenishment works by using a percentage of your current maximum mana, my guess is that stepping into the slime lowers the mana regen tick. The slime is the only variable with Patchwerk that I can think of that isn't present with other bosses.

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Old 01/16/09, 10:09 PM   #771
flexbutt
Sergeant Grumbles
 
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Blood Elf Paladin
 
Mal'Ganis
What? I don't think the people who are having the JotW bug are stepping in the slime.

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Old 01/17/09, 2:36 AM   #772
J1M
Von Kaiser
 
Blood Elf Paladin
 
Nathrezim
Originally Posted by MilaraEO View Post
The slime on Patchwerk lowers mana as well as health down to 30% or so and at that moment in the slime it shows as your "maximum" amount. As replenishment works by using a percentage of your current maximum mana, my guess is that stepping into the slime lowers the mana regen tick. The slime is the only variable with Patchwerk that I can think of that isn't present with other bosses.
Perhaps when you get the buff is when the value to restore is calculated, not each tick and you get of the normal regen from one when it is activated while you are in the slime.

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Old 01/17/09, 3:35 AM   #773
MilaraEO
Glass Joe
 
Blood Elf Paladin
 
Fenris
Originally Posted by flexbutt View Post
What? I don't think the people who are having the JotW bug are stepping in the slime.
Then what else could possibly cause Patchwerk to be the only boss this bug has been noticed on? The slime interfering with the normal operation of replenishment and/or JotW and/or DP which all operate on percent of maximum mana is the only guess I can come up with. If any of these effects happen while debuffed it's possible it messes up the operation at least long enough for the paladins experiencing the bug to drop low on mana. If this isn't the case then I can't think of anything else that is unique to Patchwerk and his environment.

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Old 01/17/09, 3:50 AM   #774
Cranmer
Glass Joe
 
Human Paladin
 
Kilrogg (EU)
Originally Posted by MilaraEO View Post
The slime on Patchwerk lowers mana as well as health down to 30% or so and at that moment in the slime it shows as your "maximum" amount. As replenishment works by using a percentage of your current maximum mana, my guess is that stepping into the slime lowers the mana regen tick. The slime is the only variable with Patchwerk that I can think of that isn't present with other bosses.

I am one of those who have fewer mana issues on Patch (usually none). I never jump in the slime, either. Least it's something to consider. I can't see how reducing mana to 50% before you start the fight is the way to go. Better to wait for all tanks to have aggro and go with 100%

It would not be entirely out of the question, either, for an issue to be Patch related. It is a unique fight in that we get next to no heals and so get a harsh light shone on our mana regen issues. Every other fight SA papers over the cracks.

Last edited by Cranmer : 01/17/09 at 4:02 AM.

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Old 01/17/09, 3:56 AM   #775
flexbutt
Sergeant Grumbles
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by MilaraEO View Post
Then what else could possibly cause Patchwerk to be the only boss this bug has been noticed on? The slime interfering with the normal operation of replenishment and/or JotW and/or DP which all operate on percent of maximum mana is the only guess I can come up with. If any of these effects happen while debuffed it's possible it messes up the operation at least long enough for the paladins experiencing the bug to drop low on mana. If this isn't the case then I can't think of anything else that is unique to Patchwerk and his environment.
The WWS of the people who reported having this problem did not open the battle with stepping in the slime. There would have been a debuff gain or fade at the very least. Opening a battle by jumping in the slime is a bad idea to begin with, as you lose half of your mana. Just because the slime is a unique thing for Patchwerk doesn't mean it's the only option left. It very well could just be a coding error on Patchwerk.

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Old 01/17/09, 7:40 AM   #776
Grazdak
Glass Joe
 
Blood Elf Paladin
 
Mal'Ganis (EU)
No Slime-Stepping was done in our Raid The only things I found remotely plausible so far are clashing Replenishment issues or something to do with clashing Judgement types. But still, why should those only occur on Patchwerk and nowhere else? I still belive its some coding bug unique to Patchwerk.

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Old 01/17/09, 7:46 AM   #777
Trakor
Von Kaiser
 
Blood Elf Paladin
 
Barthilas
I dont think its a replenishment bug. I believe it is a JotW bug. Like I said in my other post, JotW usually returns 659 mana, but against Patch ive noticed it returning 356 mana instead, many many times. This mana regen bug doesnt always last the whole fight. Sometimes regen is normal, but all of a sudden it goes down. Then after a while, maybe after lay on hand or divine plea, it goes back to normal. I wish I had payed more attention on my old wws reports (which are now expired), but at the time, I thought it was just related to the old bug (which now has been fixed) where regen from jotw werent happening at all.

The reason for somebody to jump in the slime during the fight (just for like 0.5 secs) is to reduce your hp, in case your aggro is a bit too high and healers arent toping up OT fast enough (which can happen when learning the fight, when bringing in new healers, high latency, its a pug, etc). Note however that the problem is not having your mana pool reduced due to jumping in the slime, but the mana regen itself while not in the slime.

Also, in my other post, I did say something about Holy pallies using JoL due to a glyph. I havent read the glyph description in a while and Ive made a mistake. Those glyphs affect seals, not judgements. Everything else was correct (as I recall it) and the reason I was on JoW and they were on JoL was aggro, which will get fixed soon.

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Old 01/17/09, 10:24 AM   #778
Raggsokk
Glass Joe
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Originally Posted by Azrealdnt View Post
No, all the time means every game, against various comps.
In pvp you deal damage to players mostly while they are stunned, which means that your SoC are guarantied to crit.


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Old 01/17/09, 11:31 AM   #779
Merovengian
Von Kaiser
 
Blood Elf Paladin
 
Blackwater Raiders
He said he was using blood/martyr.

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Old 01/17/09, 11:31 AM   #780
Svetozar
Glass Joe
 
Human Paladin
 
Deathwing (EU)
rotation (again)

Sometimes, Judgment come off cd like half a second later than Consecration or DS

Is it worth waiting for Judgment or is it better to cast Concecration/DS delaying Judgement by 0.5-1 sec?

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