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02/13/09, 12:46 PM
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#1301
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Banned
Draenei Paladin
Гордунни (EU)
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Originally Posted by frmorrison
Having Seals at 30 minutes makes the solo Paladin's play better. However, giving 30 minute buffs to someone else outside of your party doesn't help the Paladin very much, so they likely will stay 10/30 min in party.
HoR works well to do an extra 20 dps on taunt immune bosses, like Patchwerk and Saph.
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Well, paladins also have 10 min blessings for themselves unless they glyphed into one particular or use greater ones wasting reagents.
Hm, i was pretty sure Patch was not taunt immune as I was taunting him off others when tanks went dead (or maybe it was 10 ppl version of him). Thanks for the update. 
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02/13/09, 1:22 PM
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#1302
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Don Flamenco
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Originally Posted by frmorrison
I recall Redcape saying the "miss" was the invisible debuff from Cons missing.
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Can consecration proc JoW or vindication? They may have left the invisible spell in there so that consecration would be able to proc things that can proc from your spells..
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02/13/09, 2:06 PM
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#1303
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Janraea
Can consecration proc JoW or vindication? They may have left the invisible spell in there so that consecration would be able to proc things that can proc from your spells..
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At least pre-3.0, Cons could proc JoW, since Ret has very high JoW procs Cons most likely still procs JoW. I know all our melee attacks (including Prot ones) can proc Vindication, but Vindication cannot in turn proc JoW.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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02/13/09, 2:52 PM
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#1304
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Von Kaiser
Blood Elf Paladin
Blackwater Raiders
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Originally Posted by Tzeni
Symbol of Kings= 24s for stack of 20.
Devout Candle= 20s for 1.
There are 9 classes in the game, right? So a fair cost for 1 hour buffs would be ~45s for a stack of 20 symbols (and hey... that's almost exactly double the cost of the 30 minute buffs!).
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Assuming a 25man raid with a perfectly average number of classes (25/9 = 2.77) so lets round up and say 3 of each class in your raid. Also assuming that all members of said classes agree to having the same type of pallybuff, with no ghetto-over-writes to please the offspecs, you cast 9 times: consuming 9 symbol of kings.
In the same raid,
Priest 1 raidwide Fort = 1 Devout Candle (16s @ exalted)
Mage 1 raidwide Int = 1 Arcane Powder (8s @ exalted)
Druid 1 raidwide GotW = 1 Wild Spineleaf (40s @ exalted)
Paladin 9 Kings(for example only) 18 SoK(9x2 30min buffs) = 22s @ exalted (24s per 20 = 1.2s each x 18)
So, assuming it isnt a shadow fight and the priest doesnt do SR, clearly the Mages get off waaaay too cheap, while the druids get shafted. But cost isn't the point of my argument. I would gladly pay twice as much per reagent if i had buffs that lasted an hour, and beyond that i would be willing to pay even more, say 1g per for a buff that did a RAIDWIDE nonclass bound buff. To press 1 button and give 25ppl Kings would be worth that IMO, even if unjustifiably overpriced.
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02/13/09, 2:54 PM
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#1305
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Glass Joe
Human Paladin
The Sha'tar (EU)
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Originally Posted by kottonmouth
I just got fury last week and didnt swap it out once this week and I see myself doing the best damage I have ever done. Even on fights where the buff falls I still see it being the better trinket.
WWS
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This interests me greatly.
Many sources and indeed Rawr display DC: Greatness and Mirror of Truth as the optimum trinket pairing, however, your WWS report clearly shows Fury as your 2nd highest buff gain and proccing very frequently.
Do you have a similar report where you are using Mirror of Truth in it's place for comparison?
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02/13/09, 3:20 PM
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#1306
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Bald Bull
Human Paladin
Scarlet Crusade
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Correction - There are ten classes.
Mages also drop food trays which cost additional Arcane Powder. And portals for gear in bank, respecs (until dual spec) and end of raid have their own reagents.
One person in the raid dies on a boss. You expend a SoK or give 10min, others give 30 min. In my guild they mostly do a fresh 60min raid buff anyway.
5 people die on a boss - you throw out a few new blessings. Other classes refresh their entire raid buff for full cost.
The costs of SoK are negligible, same with costs for other buffing classes. In Blizzard's terminology it's flavour, which is why they don't remove it even with glyphs. Whining about the costs of buffing people is A) petty and B) not related to Ret.
The root is that we have multiple choices of raid buff and can set for maximum gain. Does a warrior care about Int? Not really, but they enjoy Might. Does the mage care about Fort? Not really, but they enjoy Wisdom. Other classes get a single buff. Versatility > one-click.
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02/13/09, 3:28 PM
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#1307
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Sergeant Grumbles
Blood Elf Paladin
Mal'Ganis
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Originally Posted by regolan
This interests me greatly.
Many sources and indeed Rawr display DC: Greatness and Mirror of Truth as the optimum trinket pairing, however, your WWS report clearly shows Fury as your 2nd highest buff gain and proccing very frequently.
Do you have a similar report where you are using Mirror of Truth in it's place for comparison?
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That's to be expected. Fury isn't a proc chance, it's "Each time you deal melee or ranged damage to an opponent." It's a stacking buff.
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02/13/09, 4:00 PM
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#1308
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Piston Honda
Blood Elf Paladin
Tortheldrin
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I noticed that Potion of Wild Magic has been changed to give 200 crit and 200 spell power. This should put it sliglty over the dps of Insane str/potion of speed. I had not seen it mentioned yet.
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02/13/09, 4:41 PM
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#1309
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Bald Bull
Human Paladin
Scarlet Crusade
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Wasn't aware/hadn't noticed. Suspect it was under most people's radar or they saw spelldamage and made an ugly face. I just ran the numbers - you're correct. It does indeed beat out Potion of Speed or Insane Strength and should be noted as the new best opportunity use potion.
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02/13/09, 4:59 PM
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#1310
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Von Kaiser
Blood Elf Paladin
Blackwater Raiders
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Originally Posted by Exemplar
Correction - There are ten classes.
Mages also drop food trays which cost additional Arcane Powder. And portals for gear in bank, respecs (until dual spec) and end of raid have their own reagents.
One person in the raid dies on a boss. You expend a SoK or give 10min, others give 30 min. In my guild they mostly do a fresh 60min raid buff anyway.
5 people die on a boss - you throw out a few new blessings. Other classes refresh their entire raid buff for full cost.
The costs of SoK are negligible, same with costs for other buffing classes. In Blizzard's terminology it's flavour, which is why they don't remove it even with glyphs. Whining about the costs of buffing people is A) petty and B) not related to Ret.
The root is that we have multiple choices of raid buff and can set for maximum gain. Does a warrior care about Int? Not really, but they enjoy Might. Does the mage care about Fort? Not really, but they enjoy Wisdom. Other classes get a single buff. Versatility > one-click.
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If you bothered to read the whole post you would have noticed i said 'its not about the cost but the length'
I simply want my 'flavor' to last twice as long.
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02/13/09, 5:16 PM
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#1311
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by trv186
I noticed that Potion of Wild Magic has been changed to give 200 crit and 200 spell power. This should put it sliglty over the dps of Insane str/potion of speed. I had not seen it mentioned yet.
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The potion used to be 180 sp and 60 crit, nice to see that it is buffed to be 200 of each. By item weights, it is the best potion to use now, at least until Paladins don't need spell power anymore.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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02/13/09, 5:43 PM
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#1312
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Great Tiger
Human Paladin
Doomhammer (EU)
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Originally Posted by Exemplar
Wasn't aware/hadn't noticed. Suspect it was under most people's radar or they saw spelldamage and made an ugly face. I just ran the numbers - you're correct. It does indeed beat out Potion of Speed or Insane Strength and should be noted as the new best opportunity use potion.
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Redcape Spreadsheet is putting 500 haste rating over 200 crit rating + 200 spelldamage. Where's the discrepancy?
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02/13/09, 5:52 PM
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#1313
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Von Kaiser
Blood Elf Paladin
Mannoroth
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Originally Posted by regolan
Many sources and indeed Rawr display DC: Greatness and Mirror of Truth as the optimum trinket pairing,
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I always thought that was because Rawr didn't take any sort of proc into effect. So the passive crit on Mirror of Truth is going to be greater than the passive nothing of Fury of Five Flights.
My DPS has gone up quite a bit since getting Fury and pairing it with Greatness. I can usually keep the stacks up between trash pulls by killing critters.
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02/13/09, 7:00 PM
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#1314
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Bald Bull
Human Paladin
Scarlet Crusade
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Originally Posted by Avitus
Redcape Spreadsheet is putting 500 haste rating over 200 crit rating + 200 spelldamage. Where's the discrepancy?
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No idea. Bellator's is putting about 2.1 haste rating = 1 crit rating. So your 200 crit is about 420 haste rating. 200 spelldamage only has to pull ahead of 80 haste, which it did easily.
It's not crazy better than the other potions, but still is better.
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02/14/09, 6:39 AM
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#1315
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Glass Joe
Blood Elf Paladin
Khadgar (EU)
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While i like the versatility of the seperate blessings a paladin can give, would it be considered 'Overpowered' to remove the global cooldown ?
Mods/macros could be made for 1button raid buffs and no loss of time to re-buff raiders who needed a battle res or ankh
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02/14/09, 7:01 AM
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#1316
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Von Kaiser
Human Paladin
Outland (EU)
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Originally Posted by Bringost
While i like the versatility of the seperate blessings a paladin can give, would it be considered 'Overpowered' to remove the global cooldown ?
Mods/macros could be made for 1button raid buffs and no loss of time to re-buff raiders who needed a battle res or ankh
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This isn't really the place to discuss things like that.
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02/14/09, 8:25 AM
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#1317
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Glass Joe
Blood Elf Paladin
Khadgar (EU)
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Originally Posted by RangerSix
This isn't really the place to discuss things like that.
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?? there was talk about the reagent cost/duration of raid buffs..
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02/14/09, 1:03 PM
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#1318
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Von Kaiser
Blood Elf Paladin
Blackwater Raiders
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The conversatin about buff duration and cost was a Red Herring of the subject of 30min seal times and a suggestion that to be fair Symbol of Kings should be doubled in cost. I napkin-mathed it out to illustrate how that was flat wrong.
So the last 2 pages in a Nutshell, I want 30min/1hr buffs, and to be fair the reagent cost would need to approximately double to stay in line Cost per Buff.
Removing the GCD causes issues greater than the one's you seek to prevent
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02/15/09, 12:39 PM
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#1319
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Glass Joe
Blood Elf Paladin
Demon Soul
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Ok, so I've been looking for quite some time about the "new" glyph of seal of command. Due to the recent "buff" of bumping it up to 20% increased chance of proccing JoC, is it a worth while major glyph for raiding? I know I spec'ed into SoC due to the heavy AoE damage or intense healing fights (like Saph, Mally, ect). However, my searches have lead me into no distinct answer on whether the change in the glyph is worthwhile.
So here is my question to you (in hopes someone can clear up the confusion): Is SoCom better than SoB with the buffed glyph for raiding?
Thanks muchly :]
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02/15/09, 1:45 PM
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#1320
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Von Kaiser
Blood Elf Paladin
Blackwater Raiders
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To my knowledge the SoCom glyph was 20% to proc from the first day it came out, but anyways, even with it you wont do as much dps as Blood/martyr. In order to maximize SoCom dps you have to delay abilities to force procs, which isn't worth the concentration. Plus, the added mana regen from Blood's emo damage lets you be liberal with other dps abilities. I believe the final math put SoComm @ approximately 3-4% dps below Blood on a short encounter, with Blood always winning for sustained dps due to mana regen and the ability to push the GCD constantly rather than playing the swing timer game.
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02/15/09, 2:16 PM
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#1321
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Don Flamenco
Blood Elf Paladin
The Venture Co (EU)
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Glyph of SoC has been 20% increased chance to proc since midway through beta, at least. It was mathed out extensively back then, and the consensus was that glyphed SoC was almost as good as SoB, and the added opportunity cost of losing a glyph slot and the potential SA mana returns from SoB made it largely not worth it, except for potential gimmick fights where SoB is absolutely unusable (think of a fight like Prince in Kara, where it's guaranteed to kill you, rather than a fight like Loatheb, where it just makes things a little harder on your healers, or Gluth, where you just have to be careful not to drop a big fat judgement just after he decimates).
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02/15/09, 9:59 PM
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#1322
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Glass Joe
Night Elf Druid
Stormrage
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For those of you running with 4 piece T7 how are you guys attaining the hit cap? Are you and enchanting? (I suspect so) What gems and enchants are you using.
I have 4pc T7 but have not been using it because of Hit.
BTW I am not a warrior anymore. :P
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02/15/09, 10:30 PM
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#1323
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Glass Joe
Blood Elf Paladin
Stormreaver
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I'm running 4pc t7 and I am not hit capped. It has been stated time and time again that hit cap doesn't matter for ret anymore. Check my armoury profile to see what gear I'm wearing but my current hit is 225 at 6.86%. I have some poor gem choices though. I'm planning on re-gemming when I get my obsidian helm.
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02/15/09, 10:37 PM
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#1324
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Von Kaiser
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Originally Posted by Lopert
For those of you running with 4 piece T7 how are you guys attaining the hit cap? Are you and enchanting? (I suspect so) What gems and enchants are you using.
I have 4pc T7 but have not been using it because of Hit.
BTW I am not a warrior anymore. :P
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Had you read the first post on this thread you would have read that hit cap isn't that important to us. The 4 piece t7 is worth more than hit cap.
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02/15/09, 10:38 PM
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#1325
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Lopert
I have 4pc T7 but have not been using it because of Hit.
BTW I am not a warrior anymore. :P
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First off, 4 piece T7.25 is best to use because Judgements hit so hard. I have 6% hit with 4 Piece from 25-mans and do fine (I think 5400 is my best on Patch).
Also, around 20% of our damage can never miss (Cons and Righteous Vengeance) and Strength is really good to stack when we get 25% extra strength.
If you aren't a Warrior anymore, how about updating your profile?
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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