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02/24/09, 11:31 AM
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#1501
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Von Kaiser
Human Paladin
Alexstrasza
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Some of you guys are freaking out, but it's a bit early to say the sky is falling... Our talent trees are obviously in serious need of updates, and we have been assured on a number of occasions that our damage should remain roughly the same as it is in Naxx. Expect some nice buffs/abilities in later builds.
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02/24/09, 11:38 AM
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#1502
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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I see a couple of people strongly dislike hand of salvation glyph, however there are times where tanking is needed but threat not (adds on KT, noth, grob, gluth, Raz. 4HM(depening on tactic), MT Sarth+3) And there are other fights when i've got a 20% cushion so this could be used. Not saying it's great, but if it's a minor glyph think i would take it for it's potential situational uses.
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02/24/09, 11:38 AM
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#1503
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Von Kaiser
Blood Elf Paladin
Wrathbringer (EU)
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Yep, I guess it will consider the base cooldown. If not, we would also have to face Army of the Dead in arenas 
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02/24/09, 11:59 AM
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#1504
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Bald Bull
Blood Elf Paladin
Echo Isles
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Arena-eligibility considers the base, unmodified cooldown of an ability.
This was established when a Druid attempted to use his AQ Genesis set to reduce his Battle Rez cooldown and couldn't get it to work.
That being said, I imagine that being able to reduce LOH to no cooldown via 4 piece T3, LOH Glyph and Imp. LOH is probably unintended, no matter how rare the T3 set is by now.
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02/24/09, 12:20 PM
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#1505
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Piston Honda
Blood Elf Paladin
Azshara (EU)
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Some quite important changes that have not yet been revealed include whatever is going to happen to Glyph of Turn Evil or to Divine Plea.
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02/24/09, 12:24 PM
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#1506
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Von Kaiser
Human Paladin
Malygos (EU)
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Say hello to Mr. Steamtank!
This compilation was extracted from the PTR-files, source: MMO-Forum
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02/24/09, 12:25 PM
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#1507
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Appliance of the Skies
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I hope that's a joke...
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02/24/09, 12:33 PM
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#1508
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Glass Joe
Human Paladin
Sylvanas (EU)
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Not a good day for us, that set wouldn't be too bad but the helm... Oh well, it's not like we'll get matching boots/belt for ret anyway.
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02/24/09, 12:44 PM
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#1509
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Von Kaiser
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I look at that set and see it as Blizzard trying to tell us "you all should go impersonate ironman and reroll engineers" of course im doing that anyway for pvp gimmicks but still =/
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02/24/09, 12:46 PM
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#1510
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Bald Bull
Human Warrior
Turalyon (EU)
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Originally Posted by adyta
Not a good day for us, that set wouldn't be too bad but the helm... Oh well, it's not like we'll get matching boots/belt for ret anyway.
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Try http://static.mmo-champion.com/mmoc/...ggedeffect.jpg it has matching belts/boots.
EDIT: Seriously though, what are the belts/boots from in the pic above? The Valor set from classic? Oo
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Unexpected TankPoints error
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Originally Posted by Ghostcrawler, justifying Druid health > Warrior health
To be generous, the warrior has 50K and the druid has 55K? How many times is that 5K going to make a difference when the boss hits for 40K? I know more Stam is always better, even in relatively trivial amounts. But until the magnitude is so large that the druid can survive one more hit than the warrior, it isn’t likely to crop up often.
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Clearly someone doesn't understand how EH works. That, or upgrading from T8 to T9 is optional in beating Arthas. Clearly.
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02/24/09, 12:59 PM
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#1511
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Appliance of the Skies
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I can live with the rest of the set (no worse than Crystalforge), but that helm has exactly zero redeeming qualities.
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02/24/09, 1:00 PM
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#1512
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Originally Posted by Liar
EDIT: Seriously though, what are the belts/boots from in the pic above? The Valor set from classic? Oo
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Sunwell plate.
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02/24/09, 1:06 PM
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#1513
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Von Kaiser
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Originally Posted by Liar
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It's the Sunwell T6. And that's a good point, you know you're considered second class when your boots/belt never match ;-)
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02/24/09, 1:08 PM
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#1514
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Glass Joe
Human Paladin
Sylvanas (EU)
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Originally Posted by Liar
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Yeah but I meant rets won't get them, our boots will match the DK/Warrior set.
I just noticed this btw: Glyph of Holy Shock *new* -- Reduces the cooldown of Holy Shock by 1 sec.
Seriously I wonder did they get our specs mixed up? Maybe next week they'll realise "oops, we were meant to nerf holy not ret."
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02/24/09, 1:19 PM
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#1515
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Piston Honda
Blood Elf Paladin
Emerald Dream
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Originally Posted by adyta
I just noticed this btw: Glyph of Holy Shock *new* -- Reduces the cooldown of Holy Shock by 1 sec.
Seriously I wonder did they get our specs mixed up? Maybe next week they'll realise "oops, we were meant to nerf holy not ret."
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I chuckled when I saw this. More damage for Holy, more healing for Ret.
/boggle
Originally Posted by aylen86
Say hello to Mr. Steamtank!
This compilation was extracted from the PTR-files, source: MMO-Forum
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A static picture can only show so much. There's particle effects on the shoulders and a small one above the head. Admittedly, it still looks VERY lackluster and dull.
Originally Posted by Valerys
Does the arena cutoff consider the base cooldown or the modified one though?
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Base. You used to be able to get Rebirth down to 10~ minutes w/ like the AQ set and something else (Can't remember if it was another set bonus or a talent, it's been a while).
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02/24/09, 1:24 PM
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#1516
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Glass Joe
Draenei Paladin
Feathermoon
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Set looks good actually. A shame it conforms more with Ulduar then "Paladin" though. A little poor planning for female armor wearers perhaps, and the helm does look a tad unfinished although I must admit I very much enjoy the faceplate. Looks like it would need a metal "hood" or just to remove the top piece for better flow, although I believe a "hood" would be better for that reason. Almost strikes me as more of a PVP set. It'll be interesting to see the finished model running around.
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02/24/09, 1:27 PM
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#1517
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Piston Honda
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Three thoughts on the armor set,
1) At least we know for sure the interview with the model designer was fake. As it indicated something cool.
2) The helmet looks like the emo haircut with the hair down the face, perhaps Blizzard's retaliation for paladin qq.
3) When everyone saw the concept art they assumed it was shaman gear, one of the reasons was color. Has anyone seen picture of the other color sets? Perhaps those look like a paladin.
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02/24/09, 1:28 PM
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#1518
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Piston Honda
Blood Elf Paladin
Emerald Dream
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Originally Posted by Naaribula
Set looks good actually. A shame it conforms more with Ulduar then "Paladin" though. A little poor planning for female armor wearers perhaps, and the helm does look a tad unfinished although I must admit I very much enjoy the faceplate. Looks like it would need a metal "hood" or just to remove the top piece for better flow, although I believe a "hood" would be better for that reason. Almost strikes me as more of a PVP set. It'll be interesting to see the finished model running around.
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That's where my hope still lies.
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02/24/09, 1:34 PM
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#1519
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Glass Joe
Draenei Paladin
Feathermoon
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I donno. I'm picturing this on my Draenei and enjoying the image. If it ends up being Ulduar I won't be heartbroken. If it's PvP, even better.
And really that "interview" had so many red flags... It's like they took a whole 10 seconds to look up a bit of source material and then went crazy.
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02/24/09, 1:59 PM
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#1520
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From the Tales of Yore
Human Paladin
Doomhammer (EU)
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Oh dear, see item graphic design is the one area where Blizzard has not redeemed itself in WotLK.
Remove the shoulders and helmet and it looks very similar to some recolored T6. The helmet will obviously be on "hide", damn I dread having to go a whole other raid tier looking like crap.
The whole set looks very generic, meh.
Originally Posted by Naaribula
A shame it conforms more with Ulduar then "Paladin" though.
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Yea, I understand it's easier for them to do that than try to one-up themselves every time they design a class set, but I'm getting really tired of these lackluster sets.
Think back to Lightforge, Lawbringer, Judgement. R13 set. Ignoring the silly bits (McDonalds helmet and Banana shoulders), they all felt like true paladin sets. Lightbringer was amazing. I'm even one of the few people that liked the original (silver, not the recolored junk we have now) T3 though it took some getting used to (and hiding the helmet).
I don't get why after all these years they're still unable to grasp what players want.
Oh and never having matching boots for Ret, yea, that's another pet peeve of mine.
Edit: Damn this is even worse if you compare the Warrior set:
Ignoring the somewhat weird goat motif, those big runed shoulders look really cool. Darker, fitting colors.
Why do paladins always have to look like someone's retarded brother who fell into a bucked full of crayons... at this point I push for getting sets by spec (DPS plate = all the same) rather than this..
Last edited by Avitus : 02/24/09 at 2:15 PM.
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02/24/09, 2:04 PM
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#1521
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Sergeant Grumbles
Blood Elf Paladin
Mal'Ganis
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Messed around a bit on the PTR before I got a fatal error so I could see exactly what the Glyph of Divinity is like in its current state, and got this:
Much better than the 2100x2, I'd say.
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02/24/09, 2:48 PM
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#1522
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Glass Joe
Draenei Paladin
Feathermoon
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I think with a lot of the sets, something gets lost from the transition from illustration to 3d, but that's a problem with the limited polys they have to work with. There are some great illustrations of the Lawbringer and T3 (T3 is on Sons of the Storm). I would even add that the Kara set is very good, helm and all.
The one I consider completely unsuccessful is the AQ set. Crystalforge and this one are more suited for the dungeon (I don't actually consider crystalforge bad. Purple is traditionally a royal color and it fits with TK. However it does look much better on a female which is a good flaw). Another area to contend with is the fact of two light users. The questions arises as to how to handle these two classes who in beliefs (and perhaps function if you consider damage dealing and healing) are very similar, and to do this without overusing the same elements over and over. The "hybrid" nature of the paladin class as warrior priest may actually put it at a disadvantage in this area simply because it needs to say "warrior priest" without being "warrior" and "priest". Keep in mind these also need to be designed around the dungeon, a good example being T3/7 which has a very geometric feel while giving a "holy" feel with the wings.
I would actually like to see the "failed" designs. The armor sets will start out as ideas, thumbnail sketches will be drawn, the best shapes will be refined in sketches (many sketches), color studies, perhaps even take the absolute best ones and make illustrations. Then the absolute best one of those will be selected for modeling. I'd love to see this process some time. I wish the art team posted like GC, but I can understand why they don't.
*edit* Found this on MMO-champ forums after posting (page 1, about the middle of the "Palading Tie8" topic). This is what I mean about the limited engine.

Last edited by Naaribula : 02/24/09 at 2:57 PM.
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02/24/09, 2:59 PM
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#1523
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Glass Joe
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Better pic.
The particle effects are runes that glow in the air above your head/shoulders, like in the artbook
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02/24/09, 3:04 PM
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#1524
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Piston Honda
Blood Elf Paladin
Emerald Dream
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I'd honestly prefer a kilt on it, because it'd cover up the fact we won't have matching boots.
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02/24/09, 3:06 PM
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#1525
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Appliance of the Skies
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The helm still needs to change. I'm not a Klingon, I don't want cranial ridges.
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