I actually like the look of the set very much now that I see the rune on the head also. But I'd really love to get a kilt instead of pants! I would love to see some more images of other racers wearing the set aswell.
Not up to date reading this thread (busy at work), but wanted to let folk know I have posted a heavily updated version of the Bellator's spreadsheet. Files Hosted By ExemplarWoW on FileFront
Updates:
Updated for 3.0.9.
Bugfixes.
Revamped layout - should be more user friendly.
Updated the Item Calculation - much faster. Thanks to Rurahk for a good suggestion.
Priorities! Using Left's program I've generated effective cooldown for every possible rotation. This allows you to select a rotation and have effective cooldowns populated. I've even automated a check for it to identify the best priority for your gear and target!
Tentative preliminary 3.1 modeling. Pretend Exorcism works on everything. Enjoy the RV and Fanatiscm nerfs. A true complete 3.1 version won't be released until 3.1 goes live and we're locked into actual changes.
P.S. I was contemplating Divine Intellect - it's worth about 550 mana fully raid buffed. Huzzah. Remember, it doesn't impact our base mana, only our Int and mana derived therein.
I am however curious as to what will be filling in the gaps in the talents trees that have had a few things merged.
I highly doubt the trees will stay like this (even w/ the addition of the T1 prot ability) but, I'll probably dump my new points into Guardian's Favor, Stoicism, and 4/5 of the T1 Protection talent.
I agree i doubt they will stay as they are, Looking at the updated talent tree calculator seems you have 7 + points left after a bodged PvE spec that will either be dumped in useless pvp talents or 5 points in spiritual focus just to get into divine intellect. Considering the 10% or so dps reductions from possibly facing giants in ulduar and loosing crusade along with the reductions in fanatcism and rightous vengance, would it be too presumptuous that this is just to counter the scaling of the next generation of gear on our dps or would some filler talents that compensate for this be absurd?
I think the new armor looks awesome, helm and all. It does fit with the steampunk-theme from parts of Ulduar, and it just looks cool. It is not pink or purple, no bubbly glowy things. It doesn't even have My Little Ponies on the shoulders.
All in all I think the set looks great, and I can't wait to get it for myself!
And btw, added the newest MMO-champ picture of the set, that includes the shoulder and head particle effects.
The white and blue sets aren't bad. The helm is still stupid though. I'd be happy with just the jawguard, but the plate stuck to my forehead just makes no sense whatsoever.
With the latest stable Rawr (v2.1.9), I'm getting highest dps by skipping Valorous bonuses all together, only using the shoulders and the BiS offset pieces. Can this by correct or is Rawr's calculation of the set bonuses flawed? I was trying to find somewhere in Rawr where I could view the value it put for 2pc and 4pc bonuses, but I couldnt't seem to find it.
Messed around a bit on the PTR before I got a fatal error so I could see exactly what the Glyph of Divinity is like in its current state, and got this:
Much better than the 2100x2, I'd say.
That seems bugged. It appears like the personal gain from the glyph double dips into the original multiplier. The way the Glyph is worded, it should be 2x normal mana to your target then 2x normal mana to you. If you cast it on yourself, you'd gain 4x normal mana. That screenshot shows a gain of 6x normal mana.
I agree i doubt they will stay as they are, Looking at the updated talent tree calculator seems you have 7 + points left after a bodged PvE spec that will either be dumped in useless pvp talents or 5 points in spiritual focus just to get into divine intellect. Considering the 10% or so dps reductions from possibly facing giants in ulduar and loosing crusade along with the reductions in fanatcism and rightous vengance, would it be too presumptuous that this is just to counter the scaling of the next generation of gear on our dps or would some filler talents that compensate for this be absurd?
Crusade was changed in the current ptr calculator on MMO-Champ. It's now 3% damage increase +3% for the mob types listed. I don't know if this makes up for the fanatacism or righteous vengeance nerfs.
Crusade was changed in the current ptr calculator on MMO-Champ. It's now 3% damage increase +3% for the mob types listed. I don't know if this makes up for the fanatacism or righteous vengeance nerfs.
That's the way it's always been. There hasn't been a change to Crusade, it's just that as of right now most people speculate that most bosses won't be Undead, Humanoids, Elemental or Demons causing the Paladin to lose another 3% damage.
Crusade was changed in the current ptr calculator on MMO-Champ. It's now 3% damage increase +3% for the mob types listed. I don't know if this makes up for the fanatacism or righteous vengeance nerfs.
Crusade has been like that for a long time (not sure exactly when it changed, but it's definitely been like that all through WotLK).
Crusade was changed in the current ptr calculator on MMO-Champ. It's now 3% damage increase +3% for the mob types listed. I don't know if this makes up for the fanatacism or righteous vengeance nerfs.
I doubt it, seeing as the 3% was already there for undead mobs in Naxx.
I've only hit 80 in the past week or so, and have begun to gear up. I've always been very methodical about this game, and recently hit a barrier when I acquired the t7.25 leggings, which pushed me under the hit cap. I had never looked past the first post in this thread until recently, and now am seeing posts regarding the hit cap not being important. Could someone please give me an slightly in-depth reasoning as to why? I've talked about the idea with some of my guild paladins and some of the top on my server, and all seem to emphasize hit over everything else. I'd really like a basis for my choice to packing STR even when under the cap. On the same subject, is it worth it cap expertise, or just take items that provide more strength?
Also, regarding the FCFS rotation, the coming of cooldown hierarchy is listed as Judge>CS>Cons>DS... However, with the 2 piece set bonus for DS, does this move DS infront of CS, due to then being 110% and Holy Damage?
Could someone please give me an slightly in-depth reasoning as to why?
Basically, Strength scales amazingly well for Paladins. So well, in fact, that even if you miss 8% (IE, 0 Hit Rating) of your attacks, you'll still do more overall DPS because of your AP.
Basically, Strength scales amazingly well for Paladins. So well, in fact, that even if you miss 8% (IE, 0 Hit Rating) of your attacks, you'll still do more overall DPS because of your AP.
Alright, thank you for the quick replies. So, basically Hit is still the second highest stat, but it is just so far behind Strength that I should take Strength over Hit. Makes sense. Thanks again.
Would anyone happen to have any math on how the -7% crit from Fanatacism & -10% from RV would scale against the 3% additional damage from Crusade? In laymanns views it looks like a downright nerf, but could prove similar damage output..