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Old 03/11/09, 9:14 PM   #2201
InspGadgt
Glass Joe
 
Blood Elf Paladin
 
The Venture Co
Ok I thought that's the gem I have in there...the Relentless Earthsiege Diamond. So if I put that in the blue head I keep my socket bonus there then change all the rest to bolds...I'll give that a try. Once I get my JC up I can switch to the Chaotic.

Last edited by InspGadgt : 03/11/09 at 9:23 PM.

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Old 03/11/09, 9:22 PM   #2202
Grimmand
Von Kaiser
 
Dwarf Paladin
 
Silver Hand
Originally Posted by InspGadgt View Post
Ok I thought that's the gem I have in there...the Relentless Earthsiege Diamond. So if I put that in the blue head I keep my socket bonus there then change all the rest to bolds...I'll give that a try.
Yup. Enchanted Tear in the helm for the 8 crit bonus/meta req, every other gem +16 str.

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Old 03/11/09, 9:39 PM   #2203
eMagdAeH
Von Kaiser
 
Tauren Druid
 
Shadow Council
EDIT - Double post from above, please delete

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Old 03/12/09, 2:38 AM   #2204
OnTheHissay
Piston Honda
 
Dwarf Paladin
 
Grim Batol (EU)
Jawbone vs Betrayer for a dwarf paladin is already pretty close, given that you can use the expertise. And at least in my BiS setup with Obsidian helm I'm at 20 expertise with BoH and 25 with the mace. Now what do you think about 3.1 and haste getting 30% more value and the huge amount of haste on Jawbone? Will it pull ahead again like it did when we had the weightstones bug?

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Old 03/12/09, 3:14 AM   #2205
Terryn
Von Kaiser
 
Blood Elf Paladin
 
Rexxar
Betrayer is always better.

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Old 03/12/09, 7:38 AM   #2206
aylen86
Piston Honda
 
aylen86's Avatar
 
Human Paladin
 
<KaO>
Malygos (EU)
And to add the most recent change to manaregeneration:

Originally Posted by Arthaal View Post
A few reasons JotW could be bumbed soon:

1) Stormstrike grants 20% mana back on a similar cooldown.
2) IoL moving to tier 10 effectively destroys 37/0/34 builds.
3) Designers wish to lessen the impact of SA on the mana regen of both retribution and holy paladins.
4) Addition of exorcism as a main component of our rotation with the 3.1 changes (+15% damage from talents, +20% from glyphs, useable on all targets, holy damage -> probably end up 3rd in our priority list)
5) Blessing of Wisdom and Mana Spring Totem are not going to stack any longer.
Blessing of Wisdom & Mana Spring Totem change
Quote from: Eyonix (Source)

We are making a change to these spells so that their benefits are exclusive in patch 3.1.0. The buffs will be equivalent, but will no longer stack. Mana Spring will affect the entire raid instead of just the shaman’s party. We felt that both paladins and shamans brought too many unique buffs to a group. Additionally, we have been trying to tone down mana regeneration in large groups, and were concerned raids would feel the need to stack paladins or especially shaman to have enough Mana Spring totems. We have also been trying to get more benefits out of the party and into the raid, and Mana Spring previously was still a party only buff. With this change, if there is only one paladin, he or she can bring Blessing of Kings while the shaman offers Mana Spring. If there are two paladins and the second offers Blessing of Wisdom, then the shaman can offer healing or cleansing with their water totem instead.

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Old 03/12/09, 9:56 AM   #2207
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
The BoW->Mana Spring tweak is interesting. Mana Spring is 42.5 mp5 talented. BoW is 109.2 mp5 talented.

Either Mana Spring gets buffed (most likely) or BoW gets nerfed (to BC levels?!?). Hoping for the best, this is a buff for 5/10man raiding. Even with 2 paladins in a 5 or 10man you could get Kings and Might or Sanctuary (3% less damage never hurts). One paladin and it's Kings across the board (as it should be even in 3.0.9).

Only 25man raiding will be affected, and then it's on the order of 5k mana over 10 minutes.
10 min = 600 seconds = 120 5-second-ticks.
120 ticks * 42.5 mana = 5100 mana.
Yes, 5 people in the group benefit (25k mana), but per person that's not a horrible hit.

On an average 3 minute fight that's 1530 mana.

Ret specific - it will hurt us if you regularly run with an Enhance Shaman in your party. 1530 mana for our Ret "rotation" isn't negligible. That's 1/4 of our mana pool (buffed), or another Divine Plea.

Have to agree, based on the previously listed reasons, I expect regen tweaks. Unlike most, I don't think it's going to be JotW - I'm hoping for another basket of eggs. Time will tell.

Edit: Incorrect math - see correct math below.

Last edited by Exemplar : 03/12/09 at 1:06 PM.

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Old 03/12/09, 10:10 AM   #2208
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Mana spring mana in the tooltip is mp2, so talented mana spring is 106.25 mp5. The difference in nerfing/buffing either the totem or BoW is going to be minimal.

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Old 03/12/09, 10:26 AM   #2209
Fisker
Von Kaiser
 
Blood Elf Paladin
 
Ravencrest (EU)
I'm hoping that with the merging of BoW and Mana Spring totem, that they also look into improving the buffing for paladins a bit, one major headache of mine is setting up blessings, it would be virtually impossible to setup without any kind of buffmod.

I've seen paladins with 1 point in Blessing of Kings, have them show up as having kings, then later on being whined at because i couldn't be bothered to inspect all the paladins to check their talents first, that kind of interaction shouldn't be required.

You got a paladin, you can tell him to buff kings, might or wisdom, you shouldn't have to use an addon to make it more optimal. Otherwise it's pretty nice changes sofar, baseline kings and one less buff to worry about.

Edit: Thinking a bit into it, what about Totem Ranges, this will be horrible if it'll have a range limit of all other totems *sigh*

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Old 03/12/09, 10:35 AM   #2210
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Even without the 4 piece, the difference between a Shaman in-party or not was not noticeable.

However, it matters a lot for healers and Mages/Warlocks.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 03/12/09, 11:42 AM   #2211
Durinix
Von Kaiser
 
Blood Elf Paladin
 
<VP>
Lethon
Originally Posted by Exemplar View Post
The BoW->Mana Spring tweak is interesting. Mana Spring is 42.5 mp5 talented. BoW is 109.2 mp5 talented.

Either Mana Spring gets buffed (most likely) or BoW gets nerfed (to BC levels?!?). Hoping for the best, this is a buff for 5/10man raiding. Even with 2 paladins in a 5 or 10man you could get Kings and Might or Sanctuary (3% less damage never hurts). One paladin and it's Kings across the board (as it should be even in 3.0.9).

Only 25man raiding will be affected, and then it's on the order of 5k mana over 10 minutes.
10 min = 600 seconds = 120 5-second-ticks.
120 ticks * 42.5 mana = 5100 mana.
Yes, 5 people in the group benefit (25k mana), but per person that's not a horrible hit.

On an average 3 minute fight that's 1530 mana.

Ret specific - it will hurt us if you regularly run with an Enhance Shaman in your party. 1530 mana for our Ret "rotation" isn't negligible. That's 1/4 of our mana pool (buffed), or another Divine Plea.

Have to agree, based on the previously listed reasons, I expect regen tweaks. Unlike most, I don't think it's going to be JotW - I'm hoping for another basket of eggs. Time will tell.
I was surprised that the Mana spring=BoW change didn't happen when 3.0 was released. I'm not looking forward to 3.1 if it happens that our mana and/or recoil damage isn't looked at/pushed back to the next patch.

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Old 03/12/09, 1:05 PM   #2212
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
My math is corrected - Shaman totems are mp2, not mp5.

10 min = 600 seconds = 300 2-second-ticks.
300 ticks * 42.5 mana = 12750 mana.

On an average 3 minute fight that's 3825 mana.

That's a significant swing for Ret alone. Also, as has been noted totem range could be an issue.

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Old 03/12/09, 1:17 PM   #2213
flexbutt
Sergeant Grumbles
 
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Blood Elf Paladin
 
Mal'Ganis
Instead of this change allowing paladins to opt out of casting BoW and start worrying about totem range, I'd rather just continue assigning someone to casting BoW. In battles with AOE damage or some other gimmick, healing stream or cleansing might be more beneficial.

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Old 03/12/09, 1:31 PM   #2214
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Correct, it is still better to have a Pally cast Wisdom for the same reason why Might is better than Battle Shout.
Raid-wide 500 hp5 from healing stream cannot be ignored.

However, making it one buff helps with balancing and 5/10 mans or maybe having a poor balance of classes in 25.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 03/12/09, 1:35 PM   #2215
flexbutt
Sergeant Grumbles
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by frmorrison View Post
Correct, it is still better to have a Pally cast Wisdom for the same reason why Might is better than Battle Shout.
Raid-wide 500 hp5 from healing stream cannot be ignored.

However, making it one buff helps with balancing and 5/10 mans or maybe having a poor balance of classes in 25.
Although Mana Spring is now raidwide, I don't think they mentioned anything about Healing Stream receiving the same treatment. As far as I've seen, it is still party-wide.

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Old 03/12/09, 3:02 PM   #2216
Lindsfarne
Glass Joe
 
Human Paladin
 
Shandris
GC responded to my post in someone else's thread and one could conclude that he is at least aware of our concerns regarding raid aoe damage+JotM/B=dead paladin. World of Warcraft - English (NA) Forums -> Ignoring the Paladin community?

I'm an optimist so my conclusion would be that Blue doesn't have a solution/decision about it, so they won't respond directly, but that they are working on it. It isn't the easiest problem to solve, you have to admit.

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Old 03/12/09, 4:12 PM   #2217
Elrid
Glass Joe
 
Human Paladin
 
Baelgun
Originally Posted by InspGadgt View Post
First off I want to say THANK YOU for such an awesome and informative thread/guide. Initially I had followed this guide (posted somewhere else) when converting from Prot to Ret and had good results. Then I went brain dead I guess and started chasing what I thought was the all powerfull Attack Power and pretty much gimped myself. A few days ago I came to my senses and came back to this guide to re-gem and re-enchant my gear properly. It has helped considerably! Now I find myself with a delima. I have my hit capped at 277 (no hit gems used at all), my strength now almost 1.1k and my attack power just over 3k all unbuffed...but where I am having a delima is with my expertise, I have none at all. In my last heroic I had no misses but a bit over 8% glancing blows. Right now I don't have access to any gear that has an expertise rating, I am trying to get some but haven't yet. I read earlier that I should never use gems to get expertise but I wonder in my case, since I have none, would it be better for me to drop 1 +8 Str/crit gem for the Dragon's Eye to get expertise? Or if I can't find a Dragon's Eye drop 2 red Strength gems for 2 Expertise gems to get capped? Or should I just live with what I have and wait until I can get an expertise drop?

Thanks for the advice
I think your questions have already sufficiently been answered, but just to add on. If you are only running 10 man Naxx, its extremely difficult to get Expertise capped, so don't kill yourself getting there. Even in 25 mans, you may have to look at some leather to get you to the cap. I am currently using 2 pieces of leather with expertise on them. I can get it with plate, but sometimes your gear is limited by what drops, regardless of how many times you might run something. Be patient with it. Expertise cap is more difficult to reach than Hit. I really hope with our T8/8.5 gear we see Expertise on at least 1-2 pieces.

I had a general question for other ret pallies in my situation. I am hit capped, exptertise capped, unbuffed crit is around 31% (is that too low?), and have around 3800+ AP unbuffed (which seems high compared to most I ret pallies I compare myself to). My DPS seemed to cap out after I hit around 3400-3500 AP. I use the FCFS rotation. I wish I had some full clear naxx numbers to post, but I am not sure that its a dps rotation issue or not. Anyone else running into this? (currently equipped hand of brutality). I mean I guess at some point stat upgrades are going to be less noticeable, but it could also just be a scaling issue for Ret Pallies.

Also, anyone else notice all the Armor Pen on the Ulduar gear?

Last edited by Elrid : 03/12/09 at 4:22 PM.

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Old 03/12/09, 4:41 PM   #2218
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
Originally Posted by derrickjon View Post
I had a general question for other ret pallies in my situation. I am hit capped, exptertise capped, unbuffed crit is around 31% (is that too low?), and have around 3800+ AP unbuffed (which seems high compared to most I ret pallies I compare myself to).

...

Also, anyone else notice all the Armor Pen on the Ulduar gear?
I noticed your gear features a lot of leather and the "wrong" weapon enchant. Those will inflate your unbuffed AP, but after raid buffs the leather will actually tend to not be as good as str (due to kings + Divine Str), and not having Berserking on your weapon is an average AP loss (though your paper doll stats will go down). I'd say overall your stats are fine, and you should definitely be in line to break 4k DPS at least, especially with a betrayer. Again, str/AP are much more important than expertise or hit, so don't go out of your way to get capped in hit and expertise.

And ArP is buffed in 3.1, so it's not quite as terrible as it used to be for us.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

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Old 03/12/09, 4:47 PM   #2219
rldolph79
Von Kaiser
 
rldolph79's Avatar
 
Human Paladin
 
Alexstrasza
Originally Posted by derrickjon View Post
I think your questions have already sufficiently been answered, but just to add on.

My DPS seemed to cap out after I hit around 3400-3500 AP. I use the FCFS rotation. Anyone else running into this?
I hate to be that guy all the time, but the sheer amount of useless posts in this thread is getting a bit overwhelming which is why the banhammer is smacking what seems like every other person around. Don't take it personal that I singled your post out... You just happened to be the poster I stumbled upon in my current, foul, need-more-coffee mood.

If the question has been sufficiently answered there is, by definition, no reason to add anything, so please don't.

If your dps capped out it's only because you're taking side-grades instead of upgrades. Better gear = More dps. We actually scale exceptionally well with gear because of all of our % modifiers.

Last edited by rldolph79 : 03/12/09 at 4:52 PM.

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Old 03/12/09, 4:57 PM   #2220
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by derrickjon View Post
I am hit capped, exptertise capped, unbuffed crit is around 31%
If you are hit capped and expertise capped, you're probably not wearing the best gear you could.

As for visible DPS increases - you can run a mod which watches your hits/crits and records the biggest so you know when it goes up. Huzzah, I did 2 more damage! This isn't terribly helpful.

However, in general, if you're in all L200 epics and you swap one out for a different, better L200 epic, will you experience noticeable DPS change? Probably not. You do increase, but it's not nearly as noticeable as going from L200 to L213 on items. The extra points the items have (rather than just slightly better itemization at the same level) increases your output.

As has been repeated multiple times - Strength, Strength, Strength. Sometimes you can get more AP on a leather item than even Str with Divine Str and Kings, but it's rarer than it used to be.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 03/12/09, 6:14 PM   #2221
Grawknar
Glass Joe
 
Undead Rogue
 
Daggerspine (EU)
This just in on MMO-Champion:

Retribution

* Sanctified Seals was renamed to Sanctity of Battle, now Increases your chance to critically hit with all spells and attacks by 1/2/3% and increases the damage caused by Exorcism and Crusader Strike by 5/10/15%.

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Old 03/12/09, 6:15 PM   #2222
Thorin
Von Kaiser
 
Thorin's Avatar
 
Human Paladin
 
Medivh
Found this in MMO,

Haven't seen anyone report on it yet:


"Sanctified Seals was renamed to Sanctity of Battle, now Increases your chance to critically hit with all spells and attacks by 1/2/3% and increases the damage caused by Exorcism and Crusader Strike by 5/10/15%."
PTR 3.1.0 - Build 9684

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Old 03/12/09, 6:21 PM   #2223
Aeonin
Von Kaiser
 
Blood Elf Paladin
 
Burning Blade
Would this in turn increase the damage of the libram from noth/gluth?

I'm bad at working up an excel workbook for that info.

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Old 03/12/09, 6:21 PM   #2224
vorda
Bald Bull
 
vorda's Avatar
 
Blood Elf Paladin
 
Jaedenar (EU)
I'm pretty sure this has been posted several pages ago already, with half a page discussion about how they are greatly improving our burst dmg (and thus the pvp whines that come from it) but not doing much to our sustained damage.

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Old 03/12/09, 6:35 PM   #2225
Eskostar
Von Kaiser
 
Eskostar's Avatar
 
Human Paladin
 
Ravencrest (EU)
Yes this change has been announced about a week ago, just wasn't implemented yet.
PTR still not up in the EU realms so if possible, could anyone on the US test to see if RV still has the majority of it's damage being resisted?

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