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12/06/08, 5:50 PM
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#121
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Von Kaiser
Blood Elf Paladin
Bloodscalp (EU)
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I have a question about haste rating and why exactly it is so bad.
When I think about what haste does is it decreases my swing time, thus allowing more white hits and ultimat ely more SoB procs. Does haste somehow lower the damage of SoB?
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12/06/08, 6:23 PM
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#122
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Glass Joe
Blood Elf Paladin
Ghostlands
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Originally Posted by Marlah
I have a question about haste rating and why exactly it is so bad.
When I think about what haste does is it decreases my swing time, thus allowing more white hits and ultimat ely more SoB procs. Does haste somehow lower the damage of SoB?
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Because swing + SoB only makes up about 30% of overall damage thus haste has poor returns now. This wasn't the case prior to 3.0 when melee swing + seal proc made up a significant part of overall damage.
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12/06/08, 7:03 PM
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#123
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Piston Honda
Blood Elf Paladin
Illidan
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I see some people asking about the SA and SoB glyphs and they are simply not worth it.
The best three glyphs for PvE are:
Judgment (obvious)
Consecrate (again fairly obvious)
Crusader Strike (not as obvious)
I did some testing and when I equipped the Crusader Strike Glyph it lowered the cost of my CS by 70 mana. From the tooltip I was expecting a 60 mana reduction, but it appears the glyph takes 20% off the base cost not the cost after the reduction from Benediction. So the glyph is worth roughly 70 mana every 8 seconds (yes the cd for CS is 6 seconds, but I'm accounting for gcd overlap and human reaction time). To compare it to the SoB or SA glyph you simply have to figure out how much you would have to be healed for every 8 seconds and see if the numbers are reasonable.
The SA glyph is worth an extra 2% mana returned on heals thus to get 70 mana back from 2% on heals you would have to be healed for (70 / .02 = 3500) damage every 8 seconds for it to be better than the CS glyph.
The SoB glyph is worth an extra 1% mana returned on heals so you would have to take (70 / .01 = 7000) damage every 8 seconds for it to be better than the CS glyph.
There might be a few AoE heavy fights were the SA glyph might trump the CS one, but I can't think of any situation where the SoB glyph will come out ahead. Thus for general raiding purposes I would highly recommend the CS glyph for your third glyph slot.
Last edited by Kinmaul : 12/06/08 at 7:09 PM.
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12/06/08, 9:35 PM
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#124
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Glass Joe
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Is the Consecration Glyph really even worth it? If it's just a mana saver but you are already not running out of it, wouldnt AW Glyph be better? Even if it is fairly situational and not really that great of an increase anyways.
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12/06/08, 9:40 PM
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#125
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by Scorpiodrush
Question. I heard it stated either in this thread or Redcap tread that Divine Storm and Crusader Strike are Normalized at 3.3 Weapon speed.
True or False?
If True, then why are we still supposedly supposed to be aiming for Slower weapons?
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Divine Storm and Crusader Strike are normalized, yes, but that still makes slower weapons deal more damage by virtue of their higher damage range. Normalization just means that a slow weapon's advantage is a static one (i.e. being eventually outpaced by a faster weapon if the DPS is high enough) instead of a scaling one (i.e. the slower weapon always being better because of a greater AP contribution).
Secondly, the weapon damage portions of Seal/Judgement of Command and Blood are NOT normalized.
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12/06/08, 10:21 PM
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#126
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Sephie
Is the Consecration Glyph really even worth it? If it's just a mana saver but you are already not running out of it, wouldnt AW Glyph be better? Even if it is fairly situational and not really that great of an increase anyways.
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Cons glyph is about a 150 dps (from less GCD issues) + less mana used for me.
AW one is bad, because you would have to delay use of AW to use it properly.
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12/06/08, 10:44 PM
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#127
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Glass Joe
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Originally Posted by frmorrison
Cons glyph is about a 150 dps (from less GCD issues) + less mana used for me.
AW one is bad, because you would have to delay use of AW to use it properly.
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As long as your total number of AWs is the same by the end of combat, wouldn't it still be a DPS increase then? I only recently got it, and I have run into times where i've popped AW too early to get any effect out of it.
Valid swap for CS glyph then perhaps?
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12/07/08, 1:49 AM
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#128
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Piston Honda
Human Paladin
Lightbringer
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Originally Posted by frmorrison
Cons glyph is about a 150 dps (from less GCD issues) + less mana used for me.
AW one is bad, because you would have to delay use of AW to use it properly.
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You should be delaying your last Avenging Wrath of each fight for use sub-20%, specifically to buff HoW. Optimally, the Bloodlust will be called for at a time where you can stack both Lust and AW sub-20%.
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12/07/08, 5:02 AM
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#129
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Glass Joe
Blood Elf Paladin
Mazrigos (EU)
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Originally Posted by Kinmaul
I see some people asking about the SA and SoB glyphs and they are simply not worth it.
The best three glyphs for PvE are:
Judgment (obvious)
Consecrate (again fairly obvious)
Crusader Strike (not as obvious)
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While I do agree about the first two I am of a slightly different opinion for the third.
I do not doubt that the CS Glyph does help with some mana efficiency, but I do not feel that it does so enough to be worth that last slot. I would rather use it for the Seal of Command glyph, as that does wonders on any and all fights where SoC is needed to avoid the self-harming of SoB. It also helps for grinding and such, but that is of course in no way relevant to the conversation here, but it is still nice.
Fights that require the use of SoC are of course in a vast minority, but I find that in Naxxramas at least there are more fights where I have to use SoC then there are fights where I have to use a mana potion to get through the whole fight. So all in all I feel the SoC glyph is a better overall DPS improvement for me, for the time being at least.
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12/07/08, 7:18 AM
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#130
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Glass Joe
Blood Elf Paladin
Bleeding Hollow
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I've found a few things out so far.
SOcomm is not required for any fights, even loatheb. the aoe healign I receive is gigantic, and I instaflash myself the moment the healing period is open. the only fight in the game I REALLY need it for is prince from kara.
so, use glyph of cstrike
also, i looked at judge/cstrike relationships and mana efficiency. I found that I usually judge-cs-ds-consec-exo, and used each cooldown exactly as it came up; that meant that I'd CS a second time right before I'd judge a second time. well, I stopped doing that, and i gave up the 0.5 seconds to judgment, and I have been able to keep relatively full mana in raids with it. Maybe it works out to be more DPS in the long run too, by getting the judgment off cooldown as quickly as possible. using CS first is counter productive because the 0.5 seconds difference im sure is made up by judge's immense dmg, and a couple more things: using cs first not only gets on the 0.5 seconds, but it also activates GCD on judge AND wastes another ~300 mana. I find that by using judgement over cs as long as cs will trigger any GCD overlap is far better dps and efficiency, and I can keep consec up 100% and exorcism on cooldown.
thought I'd let u guys know.
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12/07/08, 10:31 AM
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#131
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Von Kaiser
Tauren Druid
Shadow Council
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Originally Posted by Thelawgiver
I've found a few things out so far.
SOcomm is not required for any fights, even loatheb. the aoe healign I receive is gigantic, and I instaflash myself the moment the healing period is open. the only fight in the game I REALLY need it for is prince from kara.
so, use glyph of cstrike
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I wish I could agree, but I definitely can't use SoB on Loatheb. I've played around with it, but getting 10k+ JoB crits relatively consistently have made it so I can't. Next time we're in it I want to try occasionally twisting in SoB for a DPS boost only to see if the seal twisting will be manageable without going OOM.
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12/07/08, 12:37 PM
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#132
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Aramul
You should be delaying your last Avenging Wrath of each fight for use sub-20%, specifically to buff HoW. Optimally, the Bloodlust will be called for at a time where you can stack both Lust and AW sub-20%.
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Actually, using Bloodlust at the beginning of boss encounters is optimal, because that way everyone can use their cooldowns/trinkets together with Bloodlust. Especially Hunters get the biggest use out of that from Bestial Wrath + Call of the Wild (it stacks from any Hunter).
Personally, it could be a dps increase to delay AW for HoW, however stuff dies so fast it is tough to know when to delay or not.
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12/07/08, 1:15 PM
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#133
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Piston Honda
Human Paladin
Lightbringer
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Originally Posted by frmorrison
Actually, using Bloodlust at the beginning of boss encounters is optimal, because that way everyone can use their cooldowns/trinkets together with Bloodlust. Especially Hunters get the biggest use out of that from Bestial Wrath + Call of the Wild (it stacks from any Hunter).
Personally, it could be a dps increase to delay AW for HoW, however stuff dies so fast it is tough to know when to delay or not.
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If the boss encounter is under 5 minutes, the best time to use Bloodlust is sub-35% to take full advantage of talented buffs that occur at that point. Everyone should plan to have their cooldowns up and ready to use at that point. For Paladins and most other classes this involves simply popping cooldowns at the beginning of the fight, then holding on to it if the boss drops to around 55% or below before the cooldown comes back up. Properly stacked cooldowns are one of the best ways for many classes to maximize their dps.
If stuff goes from 20% to 0% in under 20 seconds, the fight didn't last more than 2 minutes in the first place. In this case, your original popped cooldowns haven't come back up anyway, and if you used them at all, it's because you didn't expect to blow through the fight so quickly.
The AW glyph is still very situational, but does provide a dps boost, which is more than can be said of the CS glyph.
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12/07/08, 6:02 PM
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#134
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Glass Joe
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I recently rerolled from a rogue to a ret paladin for the guild so I have a few nub questions.
First of all I understand the priorities on Judgement, Crusader Strike, and Divine Storm but where do Consecration, Exorcism, and Holy Wrath fall?
Also I have made a gear list that I would think is the best gear in game currently but would anyone be able to tell me a site that has the best gear so I may double check this list? I've tryed maxdps but I don't like hwo changing your stats changes the gear so if this is the site tell me what numbers to put in to get the best gear.
Thanks for answering the nub questions. 
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12/07/08, 7:46 PM
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#135
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Von Kaiser
Blood Elf Paladin
Barthilas
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Ah, good to see a new ret thread here
Regarding glyphs, I go with consecration, undead, judgement, the 2 LoH ones (because their utility and awsome mana regen on demand, when I want it, providing the cd is up).
I always use SoB, in every fight so far, even lothaeb. You healers should be able to top you up.
Against patchwerk, ive noticed the slime does affect our regen. It seems to me if you dive into the slime, while in combat, before judgements or divine plea, it regen suffers a lot (ie geting around 350 mana on JotW isntead of around 650). It is bugged, but i recommend judging and using Divine Plea before diving in the slime and never doing it while in the slime (or with the debuff still).
I would also like to talk about t7 set piece bonuses. Considering most of the t7 gear (apart from shoulders) arent really that good, are we better off missing out on bonuses and geting better pieces on those slots or are we better off taking the not so good t7 for the bonuses?
Last edited by Trakor : 12/07/08 at 8:06 PM.
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