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Old 05/01/09, 12:41 AM   #136
OppyLock
Glass Joe
 
Dwarf Paladin
 
Caelestrasz
Are there any plans to include support for PVP ranking of gear? (Or is it already included and I've missed it).

Would this be a simple thing to add?
Possibly selecting the profile by changing the enemy type to Human or Player perhaps?
Is it as easy to incorporate as just changing the various weightings and cappings of stats such that they accurately represent the stats values for PVp'ers. i.e. Armor, Resilience and Stamina become important although the spec is still fundamantally retribution based.

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Old 05/01/09, 1:37 AM   #137
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
One of the difficulties is coming up with an accurate rating for survivability. Since the effectiveness of various stats varies wildly based on the fight. You also have the problem of trying to model your outgoing damage, how much time you are kited, how much time you spend on utility, etc.

The bottom line, while it would definitely would be nice to support, there are just too many variables you need to account for to give it any meaningful calculations. That it just isn't worth it for something that isn't the main focus of the model.


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Old 05/06/09, 7:31 PM   #138
trv186
Piston Honda
 
Blood Elf Paladin
 
Tortheldrin
From the looks of it FOTFF is losing even without stacks resetting to other trinkets in Ulduar. Mainly has to do with the passive stat trinkets while FOTFF has none.

Myself I am going for Blood, but as a mechanic I don't think trinket reset is a fair limitation on FOTFF.

If you take the flip side of the argument on any of the ppm trinkets or self-proceed ones like Wrathstone. The same events in Ulduar which cause you to lose your stacks for FOTFF can cause you to have to pull off the boss during your proc.

The passive stats on the trinkets are nice especially 108 hit rating, but the purpose of trinkets and their process seems more situational. It is too bad they cant be bought with badges or drop off multiple bosses so more people have easier access to them. Ideally you would switch your trinkets out depending on the type of fight and your role in it.

My point is maybe it would be better to do measure trinkets by some other situational value than just a stacked trinket reset. Something that could measure value gained while say burning down the brain on yogg saron. Or fights against undead where exorcism is a guaranteed crit and hit has a higher value. Even fights where say melee is stuck at a distance for an extended period of time trinekts that just deal sudden burst damage simillar to the rocket glove enchant may be more useful than normally, or if your aoeing lots of adds something like flask of necromatic power would be nice if it could proc off any tick of a mob in your consecrate . Maybe this is something we could slowly work towards in trinket modeling.

I know these sorts of things are too vast and difficult to model. Just my 2 cents while we are talking about stacked resets on FOTFF

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Old 05/10/09, 5:44 AM   #139
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
Is the GCD reduction that haste gives to spells (in our case Exorcism and Consecration) worth modeling in Rawr? I realize it's probably very minor, but at least combined with Bloodlust the shorter GCD on those two abilities is perceptible.

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Old 05/10/09, 1:48 PM   #140
Redcape
King Hippo
 
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Dwarf Paladin
 
Vek'nilash
That depends on how accurate your cooldowns currently are. If you have parsed fights and you can say that the effective cooldowns as modeled in rawr are really within .1 seconds of actual then this might be worth considering, but until your level of accuracy is already extremely high I can't see that sort of modeling would be helpful. The cooldowns are already approximations that vary wildly fight to fight. Since we can't really get any level of precision on them regardless you can safely ignore the GCD reduction, it gets completely lost in the data noise already.

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Old 05/11/09, 9:03 AM   #141
 Zurm
The Ultimate in /facepalm Technology
 
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Blood Elf Paladin
 
Arthas
Originally Posted by Valerys View Post
Is the GCD reduction that haste gives to spells (in our case Exorcism and Consecration) worth modeling in Rawr? I realize it's probably very minor, but at least combined with Bloodlust the shorter GCD on those two abilities is perceptible.
Endoscient did at one point, but it caused very wierd results with the effective cooldowns (creating edge cases and such that wouldn't occur in a more realistic player reaction time/lag scenario). The only time the difference really matters is during a bloodlust/heroism anyway, and it still shouldn't have any impact on your priority order.

Back, semi-casual, and proud of it.

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Old 05/12/09, 12:51 PM   #142
Landos
Glass Joe
 
Blood Elf Paladin
 
Garithos
Ok, so this is the first post i'm making where I think I might actually get a moderator to remove. I'm really sorry avitus, redcape, endo etc. But is there a list anywhere of our optimal effective CD's are on a patchwork style fight? I've been using rawr with the FCFS option, but I don't see anywhere where it outputs what your effective gcd's actually are. The reason i'm asking is that my dps is somewhat lower than it predicts. To account for the fact that rawr is obviously not raiding, I spent some time hitting a practice dumming using Seal of Righteousness (and changing it and buffs in rawr appropriately),and was still a few hundred dps below what rawr said i should be. (AFAIK, rawr auto puts in a bl to the calculation, so I also made the fight length 50min to minimize that). I was getting 6.5s for CS, 8.21s for judgement (w/ 4p t7 bonus), 11.15s on Divine storm and 17.3s on exo, using the standard Cs> hammer (though not used here) > judgement > ds > consecrate > exo.
Again, I hate to post this here, but I have used the search feature, the advanced search feature, and the manually searched the first couple pages of 3.1 ret, rawr, and redcape's page for the keyword cooldown. Thanks for the help.

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Old 05/12/09, 2:40 PM   #143
Avitus
Great Tiger
 
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Human Paladin
 
Doomhammer (EU)
Under the first tab (main) of Redcape's spreadsheet you'll find estimated effective cooldowns listed.

For practice and comparison purposes, the best advice I can give is to look at some WWS reports of high DPS paladins and compare with your own. Obviously for useful results, compare tank and spank fights rather than fights with a lot of phases and/or dead periods in DPS.

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Old 05/12/09, 2:45 PM   #144
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
In Rawr on the main stats page at the bottom there is a rotation info section that lists all of the effective cds that Rawr generates. In 2.2.3 (which is coming out tonight) I added an option to toggle Bloodlust calculations.


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Old 05/13/09, 12:46 PM   #145
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Rawr 2.2.3 was released, as always you can download it from Codeplex.

Changes
  • Added a new custom chart to show the effect of weapon speed on dps. It shows how much dps you would gain/lost by changing your current weapon speed, but keeping the same weapon dps.
  • Consecration effectiveness options. To model fights where mobs are moved constantly and won't be standing in your consecration the whole time.
  • Added Bloodlust option, to control if you have Bloodlust or not. Previously it was assumed you always had a Shaman for Bloodlust.
  • Added health and avoid chance optimizable values. I plan to add more later, and I am taking suggestions for them.
  • Fixed calculation of normalized weapon damage, will have a minor impact of dps with slower weapons.
  • Added Item Set Comparison tool, it can be found in the Tools menu. It compares multiple partial sets to your current character. For example it could be used to compare the value of upgrade to 2 pieces of Ulduar gear at the expense of 2T7.


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Old 05/13/09, 2:17 PM   #146
cadon69
Glass Joe
 
Tauren Druid
 
Darkspear
Gem template error

When I go into the Gem Templates and try to make a custom one Rawr crashes. This is only in version 2.2.3

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Old 05/13/09, 2:49 PM   #147
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Originally Posted by cadon69 View Post
When I go into the Gem Templates and try to make a custom one Rawr crashes. This is only in version 2.2.3
I found what was causing it and fixed it. During the process I also discovered the "Top Gemmings to Show" was implemented incorrectly and was in fact showing the bottom X gemmings. Until the next version is released to fix that issue make sure you have that value set to something higher to how many templates are enabled, or else you are going to see incorrect comparison charts.


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Old 05/13/09, 3:49 PM   #148
HamSlammer
Don Flamenco
 
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Tauren Paladin
 
Emerald Dream
@ Endoscient, your link to v2.2.3 on the first page links to v2.2.1

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Old 05/13/09, 5:06 PM   #149
OnTheHissay
Piston Honda
 
Dwarf Paladin
 
Grim Batol (EU)
The v2.3.3 does not appear to count Dwarf Mace Specialization.

Edit: Actually it says I have 6.50% Expertise when I mouse over Dodge Chance, but it still says I have 1.25% chance to be dodged.

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Old 05/13/09, 5:19 PM   #150
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Originally Posted by OnTheHissay View Post
The v2.3.3 does not appear to count Dwarf Mace Specialization.

Edit: Actually it says I have 6.50% Expertise when I mouse over Dodge Chance, but it still says I have 1.25% chance to be dodged.
Fixed, it will be in 2.2.4 which is coming out tonight.


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