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06/06/09, 7:06 AM
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#166
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Von Kaiser
Blood Elf Paladin
Barthilas
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What changes, if any, does 2.2.6 has for the ret module? There's a popup when we start Rawr, but clicking on its Version History tab will only tell us about changes in 2.2.3
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06/06/09, 5:11 PM
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#167
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Von Kaiser
Blood Elf Paladin
Sunstrider (EU)
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Originally Posted by Trakor
What changes, if any, does 2.2.6 has for the ret module? There's a popup when we start Rawr, but clicking on its Version History tab will only tell us about changes in 2.2.3
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Release Notes
v2.2.6.0
- Rawr.Retribution: Improvements to proc values. Fix for a couple talent calculations.
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06/09/09, 6:31 PM
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#168
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Soda Popinski
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Any estimate as to when the next major Rawr will be out then? I am a mac user and was using Redcape's spreadsheet, but he decided to go all windows only on me too.
Last edited by TheBacon : 06/09/09 at 6:32 PM.
Reason: typo
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06/09/09, 6:39 PM
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#169
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King Hippo
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Our target release date is July 10th, when Silverlight 3.0 (which it is built upon) is scheduled to be released.
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06/11/09, 12:18 AM
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#170
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Glass Joe
Human Paladin
Blade's Edge
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RAWR vs maxdps - rings and neckpiece
Hi, this is my first post here, and I hope my first question is not too stupid.
I recently downloaded the latest version of RAWR to check my ret pally, and see if there were improvements to be made. I have been using maxdps.com for some time to get an idea of what items are "better" dps-wise than others, and for the most part it seems that the info there matches what RAWR is telling me.
However, I have several rings and a few different neck-pieces, and per maxdps, the Titanium Impact Choker ( [Titanium Impact Choker]) should be "better" than Pendant of the Outcast Hero ( [Pendant of the Outcast Hero]). And with a +16 strength gem, my attack power is higher, as is my armor penetration, but I obviously lose critical strike.
RAWR indicates that I should be using the Pendant, not the Choker.
I also have several rings, the Titanium Impact Band ( [Titanium Impact Band]), the Strong Handed Ring ( [Strong-Handed Ring]), the Hemorrhaging Circle ( [Hemorrhaging Circle]), and the Band of Frosted Thorns ( [Band of Frosted Thorns]). Again, maxdps puts the Titanium Impact above any of the other rings, but RAWR says the Strong Handed Ring and the Hemorrhaging Circle are the two best.
And finally, RAWR says I should put Wristbands of the Sentinel Huntress ( [Wristbands of the Sentinel Huntress]) on instead of Bracers of Unrelenting Attack ( [Bracers of Unrelenting Attack]). When I do this, I am no longer hit-capped, and have about a 257 hit rating with the ring and neck changes. And again, my attack power is down with this change, going from 5619 (on RAWR) to 5521.
I have been trying to remain hit-capped, then maximize attack power, but if I am interpreting the above correctly, it seems the RAWR model is pushing me to get more expertise, and being slightly under the hit cap is not as important, and if my attack power goes down a bit, then having more crit and more expertise makes up for it. Is this correct?
Thanks!
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06/11/09, 8:47 AM
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#171
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The Ultimate in /facepalm Technology
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MaxDPS, at it's best, is a rough "guestimate". More typically, however, it's just flat out wrong. Stop using it, IMO. It doesn't know nearly as much about your character as rawr or the spreadsheets.
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Back, semi-casual, and proud of it.
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06/13/09, 6:55 PM
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#172
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Glass Joe
Human Paladin
Blade's Edge
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Thanks, I was starting to suspect that, however, my concern is that by following RAWR's recommendations, my attack power has gone down, while my expertise and crit rating have gone up. Is this to be expected?
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06/13/09, 9:45 PM
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#173
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Severian325
Thanks, I was starting to suspect that, however, my concern is that by following RAWR's recommendations, my attack power has gone down, while my expertise and crit rating have gone up. Is this to be expected?
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Assuming you were below the expertise cap (26), adding more expertise is most likely better than more attack power for single target dps. If you are not sure what is best, just default to what Rawr tells you.
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06/18/09, 2:47 PM
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#174
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Glass Joe
Blood Elf Paladin
Garithos
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So my guild has changed strats on general vezax, making him a tank and spank for the melee. As such, I thought it would be a decent fight to log and measure my dps. According to rawr, my dps should be 5784, given the raid buffs that we had. It was a 6.1 min fight, and I used AW 3 times. My effective cd's were
Actual Rawr
CS 6.63s 6.55 -1%
DS 11.40 10.89 -4.6%
Ex 18.25 17.85 -2%
JoL 9.3s 8.93 -4%
Melee 2.57
My dps was 5000 on the nose. If you account for the loss of dps due to poor timing in the 1-5% range, that does not account for the over all missing 784dps. Is there anything particular to the vezax fight that would cause this? Does he have a higher armor?
Secondly, in the first rawr tab, if you mouse over the different abilities under the Total DPS Breakdown section, it gives you the following info:
Average Dmg
Average Hit
Crit Chance
Avoidance Chance
The latter two are obvious, but the first two are not. Is the Average hit, the average dmg done per non crit, and the average dmg the total average damage including crits? Or does the Average Dmg include things like Righteous Vengeance ticks? For example on my Crusader strike
actual
avg non crit hit was 2764
average crit was 5327
Total Average / cast 4353
Rawr Values
"Average Hit" 3131
"Average Damage" 5897
I've double checked my settings on rawr, it's a lvl 83 Other mob, and I had imp might, kings, imp mark, sunders, 99%up time on unleashed rage or trueshot, Curse of elements, Icy Talons, LotP, imp Strength of Earth, Sunders, Faerie Fire, Curse of elements, savage combat, misery, and my ret aura was up. Any thoughts on the discrepancy?
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06/18/09, 3:00 PM
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#175
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Don Flamenco
Blood Elf Paladin
The Venture Co (EU)
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Originally Posted by Landos
Is there anything particular to the vezax fight that would cause this?
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Aura of Despair - Spell - World of Warcraft
Aura of Despair
Instant
Prevents mana regeneration from nearly all natural sources. Aspect of the Viper, Judgements of the Wise, Shamanistic Rage, and Spiritual Attunement remain at least partially effective. Also reduces melee attack speed by 20%.
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06/18/09, 6:24 PM
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#176
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King Hippo
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To clarify Average Damage vs Average Hit.
Average Damage is how much damage you are going to do on average because you used that ability (not counting the seal it may proc). It averages the effect of avoided attacks, crit attacks, righteous vengeance, glancings, etc.
Average Hit is how much damage the attack will do on average if it just plain hit, no avoids, no crits, no nothing.
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06/18/09, 6:47 PM
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#177
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Glass Joe
Blood Elf Paladin
Garithos
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that's what i would have thought, but then there is a rather large discrepancy b/t what rawr reported, and what the actual numbers in the fight were. Decreased attack speed wouldn't change that.
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06/18/09, 6:52 PM
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#178
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King Hippo
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Originally Posted by Landos
that's what i would have thought, but then there is a rather large discrepancy b/t what rawr reported, and what the actual numbers in the fight were. Decreased attack speed wouldn't change that.
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As I said have said many many many times, I can't do really much of anything unless you give me your Rawr Character. A link to the log you are comparing it to is useful aswell.
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06/18/09, 10:18 PM
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#179
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King Hippo
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I put in the preliminary 3.2 changes into Rawr, you can download a preview release of it.
- Download an updated Rawr.Retribution.dll
- Navigate to your Rawr 2.2.6 folder, and then to the Data folder within it.
- Replace the Rawr.Retribution.dll in the Data folder with the one you just downloaded
This is just a preliminary release, so it makes a few assumptions. Some because of unknown information, some because its not a complete implementation. - Seal of Vengeance 5 stack weapon procs act like Seal of Blood. A melee attack doing holy damage.
- Ignored Exorcism change. With the character I was testing there was an 6.6% chance you would not get an AoW proc during Exorcism's cooldown. While this will make a difference and I plan to model it eventually, its not simple to do.
- Ignored ramp up time to get to 5 stacks of SoV.
- Seal of Command isn't fully updated yet.
To enable 3.2 settings, click the "3.2 Mode" checkbox in the options panel. You should also change your Seal to Vengeance, and put points into Seals of the Pure.
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06/19/09, 10:17 AM
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#180
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Von Kaiser
Human Paladin
Alexstrasza
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Originally Posted by Landos
that's what i would have thought, but then there is a rather large discrepancy b/t what rawr reported, and what the actual numbers in the fight were. Decreased attack speed wouldn't change that.
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It's pretty clear you don't understand where the majority of ret damage comes from. Melee is ~20% of our damage, and seal damage is ~25%. Decreased attack speed will make a HUGE difference. It's pretty easy to argue that GV's aura hurts ret more than any other class, so using that fight as a baseline to compare yourself to the spreadsheet is a terrible idea.
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