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Old 08/09/09, 6:10 AM   #226
gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Ah, figured it out. It's because of bloodlust being averaged over the fight's length.

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Old 08/12/09, 2:51 PM   #227
HamSlammer
Don Flamenco
 
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Tauren Paladin
 
Emerald Dream
v2.2.13 correctly attributes the T9 set bonuses to the Turalyon sets, but not the Liadrin sets. Changing the set name of the Liadrin pieces to Turalyon's Battlegear fixed it.

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Old 08/12/09, 11:01 PM   #228
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Originally Posted by HamSlammer View Post
v2.2.13 correctly attributes the T9 set bonuses to the Turalyon sets, but not the Liadrin sets. Changing the set name of the Liadrin pieces to Turalyon's Battlegear fixed it.
Fixed.


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Old 08/13/09, 12:03 AM   #229
 frmorrison
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Ashstrike
Human Paladin
 
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The new Ret libram currently has a 10 second cooldown (I edited my BiS lists with that fact).

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Old 08/13/09, 3:01 AM   #230
HamSlammer
Don Flamenco
 
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Tauren Paladin
 
Emerald Dream
Originally Posted by frmorrison View Post
The new Ret libram currently has a 10 second cooldown (I edited my BiS lists with that fact).
I'm quite confident in stating the ICD is 6 seconds, meaning it has the ability to proc every 9 seconds assuming only one stack of Holy Vengeance is ticking. I was able to get the libram to refresh 7 seconds after it had proc'ed by staggering stacks on two different targets.

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Old 08/13/09, 7:09 AM   #231
• Chicken
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Gnome Monk
 
Azjol-Nerub (EU)
I'm getting some strange results when messing with the FCFS Simulation, which go against the optimal rotation. I'm getting best results from HoW > Judgement > CS > DS > Consecration > Exorcism, and oddly prioritizing Judgement over CS somehow increases my DPS from CS, though only if I put HoW as my first priority to cast. This is using v2.2.13 of Rawr.

I've attached my character xml file as a txt file to this post.
Attached Files
File Type: txt ginabublia.txt (8.1 KB, 124 views)

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Old 08/13/09, 9:12 AM   #232
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Why do you think these results are incorrect? Large changes like those introduced in 3.2 can change what the optimal rotation is. You find the optimal rotational by using tools like Rawr. That is why I built in a user customizable rotation simulator, so you can compare the results of various rotations.


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Old 08/13/09, 9:19 AM   #233
• Chicken
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Endoscient View Post
Why do you think these results are incorrect? Large changes like those introduced in 3.2 can change what the optimal rotation is. You find the optimal rotational by using tools like Rawr. That is why I built in a user customizable rotation simulator, so you can compare the results of various rotations.
Because of this mostly:

and oddly prioritizing Judgement over CS somehow increases my DPS from CS
That seems a highly unlikely result.

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Old 08/13/09, 10:00 AM   #234
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Chicken View Post
That seems a highly unlikely result.
Unlikely, but true. J before CS gives reduced effective cooldowns on both J and CS. In short, less "clashes" and more usage closer to when cooldown expires. I want to stress this is all on paper and with no movement, latency, or reaction time.

My spreadsheet finds the same - J > CS > DS > Cons > Exo is about 100.8% the damage of CS > J > DS > Cons > Exo.

Most of us still espouse CS > J because in a real scenario you're less likely to lose entire attacks over the course of a fight having an actual effective loss of DPS.

I suspect testing of both will be indistinguishable as the margin would be hidden within normal fluctuation on a fight.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 08/13/09, 10:55 AM   #235
Junlex
Piston Honda
 
Worgen Warrior
 
Anachronos (EU)
I mentioned I was finding the same thing a few days ago in a post in the ret 3.2 thread. Now my question is, if it's true for everyone that prioritising HoW > Judgement > CS > DS leads to shorter effective cooldowns on all abilities than HoW > CS > Judgement > DS, why is it that some people are still finding HoW > CS > Judgement to be a few DPS ahead in Rawr? Surely regardless of ArP or anything else, if your effective CDs are shorter with one priority system than another, that priority system should always be higher DPS?

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Old 08/13/09, 11:45 AM   #236
Malthrax
Glass Joe
 
Blood Elf Paladin
 
Farstriders
Is there a way to force the Retribution model to cap hit rating at 8% (263) and quit suggesting gear that pushes my hit rating to 300+ ? If not, could that be added soon(tm) ?

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Old 08/13/09, 1:51 PM   #237
Nisall
Piston Honda
 
Blood Elf Paladin
 
Dunemaul (EU)
Err.... it does, just look at the Relative Stats Values when you are below and above the hit cap. It is probably because some of the items are good enough that even if the hit doesn't get used up it is still an upgrade.

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Old 08/13/09, 3:15 PM   #238
Malthrax
Glass Joe
 
Blood Elf Paladin
 
Farstriders
Originally Posted by Nisall View Post
Err.... it does, just look at the Relative Stats Values when you are below and above the hit cap. It is probably because some of the items are good enough that even if the hit doesn't get used up it is still an upgrade.
Ah... so Rawr is saying, "Look, dummy... +8 hit is going to boost your consecrate/exorcism DPS more than +8 crit will boost all your other attacks, so SFTU and socket the +8str/hit gem even though you're well-passed 'hit capped'." ?

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Old 08/13/09, 10:48 PM   #239
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
No that probably just means you don't have any gemming templates enabled that have a str/crit gem in it.


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Old 08/14/09, 12:24 AM   #240
 frmorrison
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Ashstrike
Human Paladin
 
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Originally Posted by HamSlammer View Post
I'm quite confident in stating the ICD is 6 seconds
Can anyone else confirm? I assumed 10 seconds because I had a 95% uptime, but it seems 6 seconds fits the data better.

In addition to that question, I wonder if the standard 3.1 FCFS Priorities are incorrect. Playing with Rawr using the BiS Plate setup, CS> Judge> DiS> Cons> HoW> Exo comes up as the highest number (granted it isn't a large difference, but everything helps).

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