Originally Posted by Chicken
That seems a highly unlikely result.
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Unlikely, but true. J before CS gives reduced effective cooldowns on both J and CS. In short, less "clashes" and more usage closer to when cooldown expires. I want to stress this is all on paper and with no movement, latency, or reaction time.
My spreadsheet finds the same - J > CS > DS > Cons > Exo is about 100.8% the damage of CS > J > DS > Cons > Exo.
Most of us still espouse CS > J because in a real scenario you're less likely to lose entire attacks over the course of a fight having an actual effective loss of DPS.
I suspect testing of both will be indistinguishable as the margin would be hidden within normal fluctuation on a fight.