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Old 04/08/09, 11:32 AM   #31
 frmorrison
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Alarius View Post
Is there a better module suited for the live realms than the one that comes in the latest stable version of Rawr? As it is now that one doesn't value librams and certain enchants and trinkets.
3.1 is coming out April 14th or 21st, so you might as well use the beta Rawr even for the current game. 2.1.9 didn't have the two roll system and did a few things wrong, so no point in using it.

You can always edit a trinket/libram into Rawr. Rawr has support for the all the librams (like extra damage to DS/CS), but you may have to manually find the correct field in the edit table.

For modeling click trinkets, I use use the average over time, so if your trinket has a click for 200 AP for 15 seconds (2 min cooldown), you use 200 * 15/120 or 25 AP to model it in Rawr.

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Old 04/08/09, 12:07 PM   #32
Alarius
Von Kaiser
 
Human Paladin
 
Bloodhoof
Originally Posted by frmorrison View Post
3.1 is coming out April 14th or 21st, so you might as well use the beta Rawr even for the current game. 2.1.9 didn't have the two roll system and did a few things wrong, so no point in using it.

You can always edit a trinket/libram into Rawr. Rawr has support for the all the librams (like extra damage to DS/CS), but you may have to manually find the correct field in the edit table.

For modeling click trinkets, I use use the average over time, so if your trinket has a click for 200 AP for 15 seconds (2 min cooldown), you use 200 * 15/120 or 25 AP to model it in Rawr.
Okay thanks, I'll give the beta a shot when I get home, I wasn't sure exactly how close 3.1 was to 3.0.9 so I hesitated.

I'll also try modeling some of that stuff myself to brush up on some math but I do foresee having to dig up ICDs and such for certain items like Mirror of Truth, no big deal though.

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Old 04/08/09, 4:35 PM   #33
greatrichie
Von Kaiser
 
Human Paladin
 
Terokkar
Ok this may be the wrong place to ask this and it may be a stupid question, but I'm trying to add in the proc from Bandits insignia for my 3.1 set(probably the ghetto way), and taken from my WWS over a night in naxx, the average hit was 2426. The ICD is 45 seconds, so I divided 2426 by 45 seconds, and got ~53. SO that'd be like 53 DPS right?(If not theres a disclaimer later) Then multiplied it by 6, and added that dmg to the CS dmg block on the edit item thing. Now a disclaimer, I suck at math, and more or less just wondering if this is a passable way of figuring that proc (i.e. I know the crit chance for the proc is a bit less than CS but eh).

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Old 04/08/09, 4:38 PM   #34
Raencloud
Piston Honda
 
Gnome Mage
 
Stormrage
Originally Posted by Alarius View Post
Okay thanks, I'll give the beta a shot when I get home, I wasn't sure exactly how close 3.1 was to 3.0.9 so I hesitated.
There are a lot of changes, but the 2.1.9 version just isn't very accurate to live either (unless I am misinterpreting the 2 roll system as having already been on live). This single discovery alone nearly invalidates the 2.1.9 rawr module because it severely undervalues hit and expertise.


Originally Posted by greatrichie View Post
bandit's insignia stuff
The first part is correct; it is 53 dps based on those numbers. I don't know if the second part is a very good way to input that though. I thought there was already a way to model dmg procs through the trinket itself though.

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Old 04/08/09, 4:41 PM   #35
greatrichie
Von Kaiser
 
Human Paladin
 
Terokkar
Originally Posted by Raencloud View Post
There are a lot of changes, but the 2.1.9 version just isn't very accurate to live either (unless I am misinterpreting the 2 roll system as having already been on live). This single discovery alone nearly invalidates the 2.1.9 rawr module because it severely undervalues hit and expertise.
This is true. I highly doubt they changed the roll system in 3.1, it's just that no one tested it prior to now, so Minus the SoB change and haste changes, the Beta Rawr is probably better for live.

Edit: Actually.... I was one of the people doing the tests, and they were done on live, so 2 roll system applies. Not sure why I didn't think of that when making my first reply.

BI stuff-
Thats why I was asking, because I couldn't think of another way to try and model the Proc, other than tack on the dmg that will happen to something we're going to be using every time it's up. In my mind, as confused as it is, if it does 53 dps, then 53*6 should be what it'd do over 6 seconds, i.e. the cd for CS. As I said I know it works off spell crit, so the crit chance would be a little lower. I was just trying to get a ballpark figure. Mainly because I don't like comparing a BI without a proc to Mirror with a proc figured in.

Last edited by greatrichie : 04/08/09 at 5:24 PM.

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Old 04/08/09, 8:13 PM   #36
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Originally Posted by greatrichie View Post
Ok this may be the wrong place to ask this and it may be a stupid question, but I'm trying to add in the proc from Bandits insignia for my 3.1 set(probably the ghetto way), and taken from my WWS over a night in naxx, the average hit was 2426. The ICD is 45 seconds, so I divided 2426 by 45 seconds, and got ~53. SO that'd be like 53 DPS right?(If not theres a disclaimer later) Then multiplied it by 6, and added that dmg to the CS dmg block on the edit item thing. Now a disclaimer, I suck at math, and more or less just wondering if this is a passable way of figuring that proc (i.e. I know the crit chance for the proc is a bit less than CS but eh).
The special effect system got a massive overhaul since beta 6 came out. It will be more accurate, include a lot more procs (like Bandit's Insignia), and will be significantly easier for users to add there own procs. The way you are trying to add it won't work, since "Crusader Strike Damage" gets multiplied by a few CS specific multipliers. I can't think of a good way to model it either with the current stats, you are just going to need to wait until the next beta.

2.1.9 came out before I took over the module and rewrote, so I wouldn't trust its results at all. I would just use 2.2b6 for now, and prepare for 3.1 which should be out in a week or two.


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Old 04/08/09, 8:52 PM   #37
saibot
Von Kaiser
 
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Human Paladin
 
Talnivarr (EU)
Originally Posted by Endoscient View Post
The special effect system got a massive overhaul since beta 6 came out. It will be more accurate, include a lot more procs (like Bandit's Insignia), and will be significantly easier for users to add there own procs. The way you are trying to add it won't work, since "Crusader Strike Damage" gets multiplied by a few CS specific multipliers. I can't think of a good way to model it either with the current stats, you are just going to need to wait until the next beta.

2.1.9 came out before I took over the module and rewrote, so I wouldn't trust its results at all. I would just use 2.2b6 for now, and prepare for 3.1 which should be out in a week or two.
I tried editing the trinket and assigning min-max damage values to "weapon properties" of the edit menu, with a speed of 45, which is ideally assumed the time between procs. I know it's a lot more, but we can agree on that number for argument's sake. Anyway, even though the number "48.51 DPS" appears near "190 Attack Power", it doesn't seem to factor it in for some reason. At least we could get it to work this way.

One question: You said that CS gets multiplied by some CS specific multipliers. Can't we just divide those CS specific multipliers off the damage we are going to input in, so it's like they get cancelled off anyway? E.g. Let's say the trinket gives 53 dps, 53 times 6 is 318. If we divide 318 with 1.1, which is the 10% of AoW we get 289.09, which is the number without the multiplier factored it. Can't you say we could get a very rough estimate of the trinket's worth this way?

I find myself in the very same situation as greatrichie since I have the trinket sitting in my bank for a long time. And since I've tried to "model" it, I looked and tampered with every multiplier that is available on the edit tab but I can't seem to get any results. It would be great if we could know it's value.

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Old 04/08/09, 10:13 PM   #38
 frmorrison
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Ashstrike
Human Paladin
 
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Originally Posted by greatrichie View Post
As I said I know it works off spell crit, so the crit chance would be a little lower. I was just trying to get a ballpark figure. Mainly because I don't like comparing a BI without a proc to Mirror with a proc figured in.
The easiest way to model it would be to add in the old SSO neck that had an arcane strike to it (level 70 item from being exalted with SSO), since it is still in Rawr.

BI's proc is a arcane spell, so is affected by all spell modifiers like Vengeance (it affects all magic damage done) and Ebon plague, your spell crit and your spell hit.

Assume 14% spell miss (3% from Spriest) and normal 9% spell hit, 5% chance to miss.

(((1504+2256)*1.13*1.09*.95)/2)(1+0.5(spellcrit%/100))/50 (45 ICD) so assume 30% spell crit + 5% from Scorch + 3% from HotC (-3% for spell crit depression) = 52 dps

You can just add that number to the dps number Rawr gives you at the the left side of the page.

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Old 04/08/09, 10:23 PM   #39
saibot
Von Kaiser
 
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Human Paladin
 
Talnivarr (EU)
Originally Posted by frmorrison View Post
The easiest way to model it would be to add in the old SSO neck that had an arcane strike to it (level 70 item from being exalted with SSO), since it is still in Rawr.

BI's proc is a arcane spell, so is affected by all spell modifiers like Vengeance (it affects all magic damage done) and Ebon plague, your spell crit and your spell hit.

Assume 14% spell miss (3% from Spriest) and normal 9% spell hit, 5% chance to miss.

(((1504+2256)*1.13*1.09*.95)/2)(1+0.5(spellcrit%/100))/50 (45 ICD) so assume 30% spell crit + 5% from Scorch + 3% from HotC (-3% for spell crit depression) = 52 dps

You can just add that number to the dps number Rawr gives you at the the left side of the page.
As I said in the previous post nothing from the equipment procs works properly for modelling the trinket. I assume you mean the shattered sun spell neck proc, which yes, is modelled in rawr but doesn't seem to affect the trinket at all if you input a value in the field.

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Old 04/08/09, 11:08 PM   #40
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Originally Posted by frmorrison View Post
The easiest way to model it would be to add in the old SSO neck that had an arcane strike to it (level 70 item from being exalted with SSO), since it is still in Rawr.

BI's proc is a arcane spell, so is affected by all spell modifiers like Vengeance (it affects all magic damage done) and Ebon plague, your spell crit and your spell hit.

Assume 14% spell miss (3% from Spriest) and normal 9% spell hit, 5% chance to miss.

(((1504+2256)*1.13*1.09*.95)/2)(1+0.5(spellcrit%/100))/50 (45 ICD) so assume 30% spell crit + 5% from Scorch + 3% from HotC (-3% for spell crit depression) = 52 dps

You can just add that number to the dps number Rawr gives you at the the left side of the page.
The SSO neck no longer works in the most current version, I didn't add support for it in when I rewrote the module.

What you are trying to do is add how much dps you know it does, it is really just easiest to pretend it has that much when comparing. This also one of the new benefits of the new special effect system. Users will be able to manually add there own procs (how much the buff gives, its ICD, its proc rate, etc) and it will automatically compute its value.


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Old 04/09/09, 6:01 AM   #41
saibot
Von Kaiser
 
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Human Paladin
 
Talnivarr (EU)
Originally Posted by Endoscient View Post
The SSO neck no longer works in the most current version, I didn't add support for it in when I rewrote the module.

What you are trying to do is add how much dps you know it does, it is really just easiest to pretend it has that much when comparing. This also one of the new benefits of the new special effect system. Users will be able to manually add there own procs (how much the buff gives, its ICD, its proc rate, etc) and it will automatically compute its value.
Is this scheduled for the 2.2 official release or at a later stage?

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Old 04/09/09, 11:20 AM   #42
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Originally Posted by saibot View Post
Is this scheduled for the 2.2 official release or at a later stage?
Its in the current source code repository, so it will be out whenever the next release (beta or final) is.


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Old 04/10/09, 2:11 AM   #43
HamSlammer
Don Flamenco
 
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Tauren Paladin
 
Emerald Dream
Is the +5% CS damage from the PvP Gloves modeled in b6? I went up and down the 'Misc' menu about 3 times without finding it.

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Old 04/10/09, 6:24 AM   #44
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
It's in the Equipment Procs menu, and you have to enter it as 0.05. I do not know whether it actually does anything.

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Old 04/10/09, 11:34 AM   #45
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Originally Posted by HamSlammer View Post
Is the +5% CS damage from the PvP Gloves modeled in b6? I went up and down the 'Misc' menu about 3 times without finding it.
It is modeled, but for some reason the gloves in the default itemcache don't have it set already. You can just right click them and refresh from Wowhead/Armory and it will pick it up.


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