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04/16/09, 3:23 PM
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#76
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Glass Joe
Blood Elf Priest
Laughing Skull
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Is anyone else having a problem/have a solution to an application error that opens up whenever when tries to start Rawr? I've downloaded the newest version and extracted it to a folder, but whenever I double lick on Rawr.exe it gives me an application error and does not start the program.
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04/16/09, 4:57 PM
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#77
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Cytokinesis
Is anyone else having a problem/have a solution to an application error that opens up whenever when tries to start Rawr? I've downloaded the newest version and extracted it to a folder, but whenever I double lick on Rawr.exe it gives me an application error and does not start the program.
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You need to be more specific on the error you are getting. It should give you an error code something similar. I am guessing the error you are getting is because you do not have the .Net framework (2.0 or later) is installed. Please make sure that is the case, and if does not help post back here with more detail (like a screen shot) of the error.
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04/16/09, 5:57 PM
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#78
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Don Flamenco
Blood Elf Paladin
Deathwing
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I have a feature request: Rawr breaks down DPS per ability under it's main view. Would it be terribly difficult to add the corresponding percentage value of total DPS that each ability contributes next to that number - possibly between parentheses or something? It's simply a convenience factor for me when looking at where my damage is coming from (physical/holy/affected by hit/expertise/or not etc.) I can't imagine it would be to troublesome to add and might provide some starting point for figuring out where any differences from optimal DPS may lie and what could be done to address them.
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Percent modifiers R'US
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04/16/09, 9:36 PM
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#79
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Glass Joe
Blood Elf Paladin
Proudmoore
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Originally Posted by Endoscient
Yes Moongoose is modelled properly. Why would you think that it isn't? It even says in its tooltip the effect it is providing.
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The tooltip says "1 mongoose proc."
There's nothing I can look at to see what that means.
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04/16/09, 9:57 PM
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#80
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Paul
The tooltip says "1 mongoose proc."
There's nothing I can look at to see what that means.
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It says "120 Agility, 2% Physical Haste (15 Sec 1.5 PPM On Melee Hit)" for me.
What version are you using, 2.2.0.8? Try deleting the EnchantCache.xml within the Data folder, launch Rawr, and see if that changes anything.
If not you can manually edit EnchantCache.xml to model it until the next version comes out. Open it up and find to following text.
<Enchant>
<Id>2673</Id>
<Name>Mongoose</Name>
<Slot>OneHand</Slot>
<Stats>
<MongooseProc>1</MongooseProc>
</Stats>
</Enchant>
Then replace it with the follow text.
<Enchant>
<Id>2673</Id>
<Name>Mongoose</Name>
<Slot>OneHand</Slot>
<Stats>
<SpecialEffects>
<SpecialEffect>
<Trigger>MeleeHit</Trigger>
<Stats>
<Agility>120</Agility>
<PhysicalHaste>0.02</PhysicalHaste>
</Stats>
<Duration>15</Duration>
<Cooldown>0</Cooldown>
<Chance>-1.5</Chance>
<MaxStack>1</MaxStack>
</SpecialEffect>
</SpecialEffects>
<SpecialEffectCount>1</SpecialEffectCount>
<MongooseProc>1</MongooseProc>
</Stats>
</Enchant>
You should be able to start up Rawr now and see it.
Last edited by Endoscient : 04/16/09 at 10:02 PM.
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04/17/09, 6:45 AM
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#81
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Von Kaiser
Human Paladin
Talnivarr (EU)
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The tooltip of mongoose is working perfectly fine for me. He might not have updated to the last version. Or he might overwrote the new version with the previous one so something messed up?
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04/17/09, 1:20 PM
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#82
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Glass Joe
Blood Elf Paladin
Proudmoore
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I completely deleted the old version before downloading the new. Not sure why mine is different.
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04/17/09, 1:57 PM
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#83
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King Hippo
Blood Elf Paladin
Illidan
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2.2.0.9 came out today, the main change is the Rawr talents are synced up to the Armory ones. So you will no longer have to manually adjust the talents after importing from Armory.
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04/18/09, 12:38 PM
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#84
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Glass Joe
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Yeah, everytime I use the optimizer, I get a lower score/dps setup as the result. Any clues what the hell is up with it?
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04/18/09, 1:05 PM
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#85
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Shegokigo
Yeah, everytime I use the optimizer, I get a lower score/dps setup as the result. Any clues what the hell is up with it?
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Please read the first post.
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This thread is about the Retribution Paladin model for it, please use the Rawr model development thread for anything not specific to the Ret module.
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Even if you weren't sure if it was Ret specific issue or a overall Rawr issue you didn't post your character file.
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If you think something is wrong, either an incorrect calculation or whatever, please post here with the problem. But remember to ALWAYS post your Rawr XML character file when you do. It is significantly easier for me to diagnose the issue if you do. How do you post the XML character file? You can either upload it to a place like Filefront, or you can copy & paste the text into a PM to me.
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Please post this in either the main Rawr model development thread or over at Codeplex, and make sure you post your character file as well. I did not make the optimizer so I won't really be able to help you much with it.
Last edited by Endoscient : 04/18/09 at 1:21 PM.
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04/18/09, 1:16 PM
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#86
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Glass Joe
Blood Elf Paladin
Proudmoore
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Originally Posted by Endoscient
If not you can manually edit EnchantCache.xml to model it until the next version comes out. Open it up and find to following text.
[coding]
You should be able to start up Rawr now and see it.
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Thanks for that. Was it supposed to just update the tooltip or the actual chant as well?
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04/18/09, 1:26 PM
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#87
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Paul
Thanks for that. Was it supposed to just update the tooltip or the actual chant as well?
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Well 2.2.0.9 came out shortly after I made that post, you should definitely no longer need to do this (Mongoose should show up on its own) and if you do something is very wrong with your Rawr.
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04/18/09, 2:02 PM
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#88
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Piston Honda
Blood Elf Paladin
Tortheldrin
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would it be possible to add an option to create an item in Rarw? It should not be too hard. With all the new drops coming from ulduar there is a lot of lag between wowhead and esp armory to update them. Wowhead's latest updates included items which were on mmo-champ two weeks earlier.
The command could just be udner tools and pop up a new window asking what type of weapon/armor and sockets add weapon speed weapon top end and low end, socket colo etc.
This would be a huge help especially in my case where our guild expects us to know which 4 pieces of t8 you need and which off piece so we don't waste loot throwing out extra t8 tokens to people who will replace them when their off pieces drop
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04/18/09, 2:08 PM
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#89
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by trv186
would it be possible to add an option to create an item in Rarw? It should not be too hard. With all the new drops coming from ulduar there is a lot of lag between wowhead and esp armory to update them. Wowhead's latest updates included items which were on mmo-champ two weeks earlier.
The command could just be udner tools and pop up a new window asking what type of weapon/armor and sockets add weapon speed weapon top end and low end, socket colo etc.
This would be a huge help especially in my case where our guild expects us to know which 4 pieces of t8 you need and which off piece so we don't waste loot throwing out extra t8 tokens to people who will replace them when their off pieces drop
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You can do this with the current version. Go into the item editor, and press Add. Then it will ask you for an item id, in here just enter in a random number that isn't being used. When you click okay it will say it is unable to load the item and if you will like to create a blank one. Press yes, and then you can just edit the stats and everything to the desired amount.
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04/18/09, 2:43 PM
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#90
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Glass Joe
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Originally Posted by Endoscient
Please read the first post.
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Yeah, I read the entire thread. There's nothing there that answers anything with opitimizer.
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04/18/09, 4:21 PM
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#91
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Originally Posted by Shegokigo
Yeah, I read the entire thread. There's nothing there that answers anything with opitimizer.
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Read his post again. And again. Try giving some attention to the second quote he puts in his post and where it comes from.
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04/19/09, 5:05 AM
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#92
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Piston Honda
Dwarf Paladin
Kazzak (EU)
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It appears that the current Rawr ret module isn't modelling either tier 8 2 piece or 4 piece. Completing four piece isn't significantly changing the crit chance of divine storm or crusader strike, nor is completing two piece significantly changing the damge of exorcism and hammer of wrath. Am I missing something or are these bonuses not being modelled at the moment?
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04/19/09, 12:27 PM
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#93
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Von Kaiser
Human Paladin
Talnivarr (EU)
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Originally Posted by Shegokigo
Yeah, I read the entire thread. There's nothing there that answers anything with opitimizer.
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He means that this thread is about the Retribution module of Rawr specifically. Any other concerns related to Rawr, e.g. the optimizer, since it is not a retribution only feature, should be directed to the rawr model development thread, located: http://elitistjerks.com/f31/t21713-r...leased_1_30_a/
Again, read the first post.
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04/19/09, 12:58 PM
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#94
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Junlex
It appears that the current Rawr ret module isn't modelling either tier 8 2 piece or 4 piece. Completing four piece isn't significantly changing the crit chance of divine storm or crusader strike, nor is completing two piece significantly changing the damge of exorcism and hammer of wrath. Am I missing something or are these bonuses not being modelled at the moment?
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This question has been asked or answered already, in the future please read the entire thread first. For some reason the default item cache included didn't properly set the set names for Tier 8-25. To fix this just right click on the items and select Refresh from Wowhead.
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04/19/09, 9:34 PM
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#95
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Glass Joe
Human Paladin
Khaz'goroth
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Wrathstone and Avenging Wrath
I picked up the [Wrathstone] this week, and I'm trying to get an accurate assessment of its dps value in Rawr. I manually edited the item in Rawr to fix the stats, removing the 856 static AP - this puts it third for me, behind [Darkmoon Card: Greatness] and [Fury of the Five Flights]. Given the 2 min CD, the Wrathstone ties in very nicely with Avenging Wrath. I was wondering if AW is modelled into these trinkets when calculating their dps values? Ignoring the static Crit on the Wrathstone, AW should increased the effective AP of the Wrathstone by far more than the effective AP of FoFF. i.e.
Wrathstone:22.5% (15s/20s * 30)
FoFF: 3.75% (15s/120s * 30)
Apologies if this is not relevant to the Ret module, but considering AW, I have thought this thread is the best place for this question.
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04/20/09, 2:34 AM
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#96
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Protector
Ashstorm
Human Paladin
No WoW Account
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The newest Rawr takes into the use effect. I don't think it takes into account that you would always use Wings when using the trinket.
Because you can macro it with Wings, I think it is better than FotFF, but not by much.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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04/20/09, 12:19 PM
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#97
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The Ultimate in /facepalm Technology
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Just wanted to point out Rawr treats FotFF in a very ideal and unrealistic sense. I started off ulduar using the fury + DMC:G, and got so fed up with stacks falling that I've just decided to use [Bandit's Insignia] instead. Not only does bandits give most of the AP of a fully stacked fury at all times, but on multi-target fights where your targets may not have sunder/expose up (but likely have CoE-type effects due to DKs/moonkin) it fares far better.
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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04/20/09, 12:21 PM
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#98
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Piston Honda
Blood Elf Paladin
Tortheldrin
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The new Tentacle trinket off Yogg Saron 25 man has 136 passive crit and on use summons a tentacle of yogg saron for I believe 20 seconds with a 2 min CD
Any idea how to model this in Rawr? Would the summoned tentacle's attack power scale off my stats?
For fun I wanted to see if it could be any good.
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04/20/09, 12:21 PM
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#99
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The Ultimate in /facepalm Technology
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Originally Posted by trv186
The new Tentacle trinket off Yogg Saron 25 man has 136 passive crit and on use summons a tentacle of yogg saron for I believe 20 seconds with a 2 min CD
Any idea how to model this in Rawr? Would the summoned tentacle's attack power scale off my stats?
For fun I wanted to see if it could be any good.
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We have no idea how hard the tentacle hits and if it scales with gear at all. When we know the details of it, it can be modeled.
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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04/20/09, 12:37 PM
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#100
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Zurm
Just wanted to point out Rawr treats FotFF in a very ideal and unrealistic sense. I started off ulduar using the fury + DMC:G, and got so fed up with stacks falling that I've just decided to use [Bandit's Insignia] instead. Not only does bandits give most of the AP of a fully stacked fury at all times, but on multi-target fights where your targets may not have sunder/expose up (but likely have CoE-type effects due to DKs/moonkin) it fares far better.
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There is an option called "stacked trinket reset" that simulates the effects of losing your stack a certain number of times. So you can see how often it would need to drop for other trinkets to surpass it.
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