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04/20/09, 2:38 PM
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#101
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King Hippo
Blood Elf Paladin
Illidan
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Stacking "On Use" Trinkets with AW is something I might implement in the future. My main problem with it is that it will be difficult to accurately represent situations like waiting for your Greatness proc, and then poping AW and your use trinket.
If you are having problems with the optimizer returning less dps then your current setup. One issue could be that you are a JC with Dragon Eyes in your current gear, and don't have Jeweler gemming templates enabled. This will cause to optimizer to not use Dragon Eyes, which will results in a dps loss.
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04/21/09, 10:06 AM
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#102
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Von Kaiser
Human Paladin
Talnivarr (EU)
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Originally Posted by Endoscient
Stacking "On Use" Trinkets with AW is something I might implement in the future. My main problem with it is that it will be difficult to accurately represent situations like waiting for your Greatness proc, and then poping AW and your use trinket.
If you are having problems with the optimizer returning less dps then your current setup. One issue could be that you are a JC with Dragon Eyes in your current gear, and don't have Jeweler gemming templates enabled. This will cause to optimizer to not use Dragon Eyes, which will results in a dps loss.
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I have one inquiry about the optimizer.
First of all I'll say that I have Dragon Eyes enabled in the gemming templates, so that shouldn't mess the situation up. Anyway, the problem is that sometimes when I use the optimizer it gives results which mostly go to Expertise cap and Hit cap while maintaining a high str/ap.
The problem is that when I use the optimizer again, sometimes it suggests me setups which are at hit cap (so I guess the optimizer thinks it's important to have hit cap) but are at 1.5-2% "Change to dodge", i.e. 4.5-5.5% Expertise, so I thought that for this to happen the overall the other stats should be higher, significantly higher, but they're not that higher.
I mean STR, Haste and other stuff are higher but not by a large margin. What's up with that?
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04/21/09, 12:11 PM
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#103
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by saibot
I have one inquiry about the optimizer.
First of all I'll say that I have Dragon Eyes enabled in the gemming templates, so that shouldn't mess the situation up. Anyway, the problem is that sometimes when I use the optimizer it gives results which mostly go to Expertise cap and Hit cap while maintaining a high str/ap.
The problem is that when I use the optimizer again, sometimes it suggests me setups which are at hit cap (so I guess the optimizer thinks it's important to have hit cap) but are at 1.5-2% "Change to dodge", i.e. 4.5-5.5% Expertise, so I thought that for this to happen the overall the other stats should be higher, significantly higher, but they're not that higher.
I mean STR, Haste and other stuff are higher but not by a large margin. What's up with that?
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As I said in the first post, please always post your character file when reporting a potential issue. What is the problem you are having? You think it is overvaluing some stats? It is reasonable for the optimizer to suggest a setup that is not expertise capped since expertise is worth around as much as strength, and when stats are that close it depends on how much other stats (str, crit, etc) that you are losing to get expertise capped if it is worth it or not.
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04/21/09, 1:23 PM
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#104
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Piston Honda
Blood Elf Paladin
Tortheldrin
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Keep in mind that the optimizer will not always post an the perfect setup. It is more like a logic function
What I did was run it several times and found like 5 "ideal" sets of gear and took note of their dps numbers.
Sometimes it is helpful to eliminate the items which are swapped in these optimal setups which yield lower number and are not included in one of the higher dps parses.
By doing this I have rawr repeatedly returning me the exact same optimal dps setup of all known gear in ulduar of 6,190 which is the highest I have seen myself. Of course with armpen changes and the discovery of new stats etc things will prolly change.
People cant expect to run the optimizer once and get the perfect setup you need to help it along.
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04/21/09, 1:52 PM
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#105
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by trv186
Keep in mind that the optimizer will not always post an the perfect setup. It is more like a logic function
What I did was run it several times and found like 5 "ideal" sets of gear and took note of their dps numbers.
Sometimes it is helpful to eliminate the items which are swapped in these optimal setups which yield lower number and are not included in one of the higher dps parses.
By doing this I have rawr repeatedly returning me the exact same optimal dps setup of all known gear in ulduar of 6,190 which is the highest I have seen myself. Of course with armpen changes and the discovery of new stats etc things will prolly change.
People cant expect to run the optimizer once and get the perfect setup you need to help it along.
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It is also important to note what your thoroughness is set to when talking about optimizer not return the ideal result. Everyone instance I have run into of a hand picked set giving more dps then the one returned by the optimizer was fixed by running the optimizer again on max thoroughness. Even then it isn't guaranteed to find the best dps set, just insanely likely. I know the optimizer is one of the reasons people like using Rawr over a spreadsheet, but if you have any concerns about the accuracy/effectiveness of it please post them on Codeplex or the in the main Rawr thread. I had no hand in creating the optimizer itself, so I won't be able to personally help you as much as others could.
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04/21/09, 3:09 PM
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#106
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Piston Honda
Blood Elf Paladin
Tortheldrin
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With the release of how ARmp actually calculates its dmg done Exemplar reported that armpen is worse than we thought. People might want to override the stat value of armpen to around equal to haste and then see what kind of gear setups they get.
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04/21/09, 7:05 PM
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#107
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by trv186
With the release of how ARmp actually calculates its dmg done Exemplar reported that armpen is worse than we thought. People might want to override the stat value of armpen to around equal to haste and then see what kind of gear setups they get.
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The main change to Armor Penetration that was revealed by Ghostcrawler was essentially diminishing returns on it. Ret never really got that much Armor Pen, so this will have minimal impact on our dps. The formulas are updated and correct in the latest source code, just need to wait for the next release to be pushed.
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04/21/09, 8:53 PM
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#108
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Glass Joe
Blood Elf Paladin
Proudmoore
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4 piece Tier 7 no longer seems to be modeled. Not sure if I messed something up somewhere, but it doesn't seem right for it to not add any damage, even after the Judgement nerf.
edit: This happened after I ran the optimizer and it came back with only 3/5 pieces of t7 in my current set of gear. It had replaced the legs with Legplates of Double Strikes. When I re-equipped the T7 legs, 4 pc was no longer adding any damage. Loading the profile straight out should allow you to see 4pc adding ~150 dps.
I've linked the profiles below.
It also continuously regems things poorly, resulting in a dps decrease (I didn't have the gemming template enabled at one point, but I had selected bold dragon's eye in the gem section to be included in the optimizer, and that worked fine. After having problems with gemming in optimizer, I selected the JC template specifically and added some custom templates while still leaving the gems I want to use marked for Optimizer). I regemmed the profiles below after running the optimizer a few times to try and find the highest dps output.
edit 2: It's really confusing because after optimizing on max-thoroughness with override regem and chant selected, it comes back with terrible gemming. With my templates, simply clicking a slot shows the same item with different gems higher in dps, yet optimizer doesn't seem to find these options anymore.
I've tried adding custom gemming templates in the hopes that optimizer would run all the options after it continually replaced str gems with str/crit gems, even in red slots. It also added a lot of str/hit gems in prismatic sockets and red sockets when other yellow sockets were available for these gems.
I've edited inferior gear to add new items that aren't on wowhead. I've also added new items that are on wowhead but weren't in Rawr. Adding a brand-new one (new unused item ID) resulted in a fatal exception for me. In one or two cases, items that are on wowhead were unable to be added to Rawr directly, so I manually input them.
Items like the Pendulum of Infinity, Drape of the Faceless General, Godbane Signet, for example.
Current gear
Supposed "bis" gear
I know some of this borders on being only in the optimizer, but I don't know where to draw the line as to which issue is the optimizer and which issue is the module as I don't have much coding experience.
edit 3:
I also wanted to add that the rotation simulator doesn't seem to work too well. Changing the order of abilities sometimes makes no difference at all.
For example, I find HoW > CS > Judge > DS > Consecration > Exorcism to be the highest DPS given the gear I have equipped in Rawr.
I put Consecration above DS and the DPS does not change.
Still hoping you can stick Holy Wrath in there somewhere. I relatively frequently cast it during a boss fight when everything else is on CD or if Exorcism/Judgement are on CD and I'm at some range.
Last edited by Paul : 04/21/09 at 9:35 PM.
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04/21/09, 9:57 PM
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#109
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Paul
4 piece Tier 7 no longer seems to be modeled. Not sure if I messed something up somewhere, but it doesn't seem right for it to not add any damage, even after the Judgement nerf.
I've linked the profiles below.
It also continuously regems things poorly, resulting in a dps decrease. I regemmed the profiles below after running the optimizer a few times to try and find the highest dps output.
I've edited inferior gear to add new items that aren't on wowhead. I've also added new items that are on wowhead but weren't in Rawr. Adding a brand-new one (new unused item ID) resulted in a fatal exception for me.
Current gear
Supposed "bis" gear
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I assume by 4T7 you mean 4T8, since 4T7 is working perfectly for you, and if you read the first post it tells you how to fix that. The "BIS" gear profile is so messed because it has a really messed up spec. 2.2.0.9 changed how spec saving worked to match that of the updated Armory, so any saved specs before then will not be load properly. You are also using an odd rotation, CS > HoW > Judge > DS > Cons > Exo should be the best under most circumstances. By fixing these three things the BIS profile dps jumped up by 750, and it will effect how the optimizer will optimize things.
If this doesn't fix your optimizer issues, you should post in the main Rawr thread or over at Codeplex.
If you get a fatal except that is probably because you used a really large item id, try again with something like 98765.
Edit: Yes I plan to add Holy Wrath at sometime, none of the mobs in Ulduar can be hit by it so it isn't a priority at the moment.
Last edited by Endoscient : 04/22/09 at 4:17 AM.
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04/21/09, 11:09 PM
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#110
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Paul
I also wanted to add that the rotation simulator doesn't seem to work too well. Changing the order of abilities sometimes makes no difference at all.
For example, I find HoW > CS > Judge > DS > Consecration > Exorcism to be the highest DPS given the gear I have equipped in Rawr.
I put Consecration above DS and the DPS does not change.
Still hoping you can stick Holy Wrath in there somewhere. I relatively frequently cast it during a boss fight when everything else is on CD or if Exorcism/Judgement are on CD and I'm at some range.
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Interchanging abilities that have the same cooldown and right next to each other in priorities can have no impact on dps. Take for example a CS > HoW > etc vs a HoW > CS > etc. Your rotation below 20% will look like CS, HoW, Filler 1, Filler 2 every 6 seconds for the first one, and the other one will be HoW, CS, Filler 1, Filler 2. As you can see those should obviously be the same dps.
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04/22/09, 3:51 AM
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#111
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Glass Joe
Blood Elf Paladin
Proudmoore
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Thanks for the reply.
No, I actually did literally mean T7. If you look @ the profile I was talking about (current gear), somehow it lost value when I equipped other legs (3/4) then re-equipped t7 legs (4/4).
It was fixed when I reloaded the profile. Just thought it might be an odd bug in the module.
The gem thing just has me confused.
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04/22/09, 4:16 AM
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#112
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Paul
Thanks for the reply.
No, I actually did literally mean T7. If you look @ the profile I was talking about (current gear), somehow it lost value when I equipped other legs (3/4) then re-equipped t7 legs (4/4).
It was fixed when I reloaded the profile. Just thought it might be an odd bug in the module.
The gem thing just has me confused.
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I am confused at what you think is wrong with 4T7. I load up your profile and see it rated at 150 dps, which is much higher then most people but that is because of the rotation you selected. I can change around pieces of gear and it still rates 4T7 as it should.
I can't really help you with the issue you are having with gems and the optimizer. To be honest I am not sure exactly how it deals with the new gemming template system and marking certain gems as available, as I have always just used gemming templates myself. If you want more help with the issue please post in one the places I mentioned in my previous reply.
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04/22/09, 5:42 AM
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#113
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Glass Joe
Blood Elf Paladin
Proudmoore
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Maybe I forgot to mention it. It was ranked @ 0 dps when I re-equipped the t7 legs.
Nevermind. :p
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04/22/09, 11:12 AM
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#114
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Paul
Maybe I forgot to mention it. It was ranked @ 0 dps when I re-equipped the t7 legs.
Nevermind. :p
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I cannot reproduce this issue, no matter what I do it is being correctly weighted. Are you sure when you were reequipping the legs you weren't accidentally putting on the Protection ones instead of the Retribution ones?
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04/22/09, 6:12 PM
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#115
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Paul
Maybe I forgot to mention it. It was ranked @ 0 dps when I re-equipped the t7 legs.
Nevermind. :p
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When I run Rawr using the proper rotation (which I am pretty sure is the default), I have a 9 second cooldown on Judgement usages, so I would think that changing the cooldown of Judgement from 8 vs 7 seconds would add 0 dps.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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04/23/09, 1:00 PM
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#116
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The Ultimate in /facepalm Technology
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Originally Posted by frmorrison
When I run Rawr using the proper rotation (which I am pretty sure is the default), I have a 9 second cooldown on Judgement usages, so I would think that changing the cooldown of Judgement from 8 vs 7 seconds would add 0 dps.
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This is incorrect. That 9 seconds is an average; there may be cases where you are waiting on it. With 4pc, you could have an average of 8.2 seconds (completely, random, just an example), rather than the 9 you saw.
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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04/24/09, 10:41 AM
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#117
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King Hippo
Blood Elf Paladin
Illidan
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Rawr version 2.2.1 was released, as always you can download the latest version from Codeplex.
Changes- Updated Armor Penetration calculations in accordance with GC's post.
- Option to select how many targets are in range of DS/Consecration.
- Option to enter in the amount of time spent in front of bosses, to model parries.
- Now models Sanctified Wrath.
- Bug fixes.
Last edited by Endoscient : 04/24/09 at 11:49 AM.
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04/24/09, 1:18 PM
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#118
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Piston Honda
Human Paladin
Lightbringer
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Note: there is considerable disagreement as to whether ArPen actually works as intended or described - see the Combat Ratings thread in the main Class Mechanics forum.
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04/24/09, 1:31 PM
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#119
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by Capstone
Note: there is considerable disagreement as to whether ArPen actually works as intended or described - see the Combat Ratings thread in the main Class Mechanics forum.
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It doesn't use the exact formula that GC gave, but rather the new formula that is thought to be accurate as a result of GC's post plus some typo's fixes. Or more precisely it uses the following formula.
ArmorConstant = 400 + 85 * AttackerLevel + 4.5 * 85 * (AttackerLevel - 59)
TargetArmor = TargetArmor * (1 - ArmorIgnoreDebuffs) * (1 - ArmorIgnoreBuffs)
ArPCap = Min((TargetArmor + ArmorConstant) / 3, TargetArmor)
TargetArmor = TargetArmor - ArPCap * Min(1, GetArmorPenetrationFromRating(ArmorPenetrationRating))
ArmorDamageReduction = 1 - ArmorConstan / (ArmorConstant + TargetArmor)
Last edited by Endoscient : 05/16/09 at 12:38 AM.
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04/27/09, 5:56 AM
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#120
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Glass Joe
Blood Elf Mage
Runetotem (EU)
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First of all i would like to tank you for the nice job you are doing on the ret model.
I don't know if it's the right place to post for a feature request, but i was wondering if it's possible to add on the Optimizer part of the retribution rawr model something like the one you have in the tankadin model.
Having the possibility to add a requirement for expertise, hit and such to "override" usual optimizer on some fights.
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04/27/09, 4:59 PM
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#121
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by duloth
First of all i would like to tank you for the nice job you are doing on the ret model.
I don't know if it's the right place to post for a feature request, but i was wondering if it's possible to add on the Optimizer part of the retribution rawr model something like the one you have in the tankadin model.
Having the possibility to add a requirement for expertise, hit and such to "override" usual optimizer on some fights.
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While it is definitely possible for me to add optional optimization requirements, what is the point for adding these caps in? There is nothing that really encourages us to be at cap besides the fact that it is the most dps per item point, unlike for example DKs whose rotation could get messed up by a missed an attack, particularly a disease applier.
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04/27/09, 5:09 PM
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#122
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Glass Joe
Draenei Paladin
Sylvanas (EU)
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Is the 2.2.1.0 somehow bugged on enchants? It shows my current enchants as being very low on dps, even though i am sure they are best in game
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04/27/09, 5:19 PM
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#123
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King Hippo
Blood Elf Paladin
Illidan
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Originally Posted by firekatana
Is the 2.2.1.0 somehow bugged on enchants? It shows my current enchants as being very low on dps, even though i am sure they are best in game
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You should read the first post.
Originally Posted by Endoscient
Something is wrong! HELP!
If you think something is wrong, either an incorrect calculation or whatever, please post here with the problem. But remember to ALWAYS post your Rawr XML character file when you do. It is significantly easier for me to diagnose the issue if you do. How do you post the XML character file? You can either upload it to a place like Filefront, or you can copy & paste the text into a PM to me.
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I am not aware of any issues with enchants, they are working correctly for me. Please post again with your character file, and what enchant you believe is incorrect.
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04/27/09, 6:10 PM
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#124
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Glass Joe
Draenei Paladin
Sylvanas (EU)
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It must have been a loading bug or something. I retried after restarting rawr and reloading character and it works now. Sorry about jumping to conclusions.
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04/28/09, 4:46 AM
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#125
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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The optimizer is not putting gems correctly. In several cases, whenever I ran optimizer a few times with 'override gems/enchants', I can still manually put better gems and enchants. (in this case I was working on a BIS ret set and managed to replace the gloves enchant for AP and gem 8 exp 8 hit in a spot where I got 4 hit bonus -t8 shoulders I think- for a higher dps, hit capped situation)
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