Not a really big deal, but while fooling around with alternate configurations I noticed that the Blood Corruption debuff swirl highlights as it winds down, rather than grays the icon out like normal.
Yeah, I didn't realize they reverse the cooldown for buffs and debuffs. Changed in latest alpha so that buffs/debuffs look like the ones from default target frame.
I actually quite miss the option to make an universal border thickness. I can't get it to look quite as good as before now that the borders scale with the size of the icon - I loved having a 2 px border everywhere.
This is only a minor problem though, all the other recent changes have been top notch in my opinion.
Ark is using FCFS, and I am using S.H.I.T. My S.H.I.T is set to HoW>CS>Judgement>DS>Con>Exorcism
What I don't understand from the numbers I have been looking at is his top Damage abilities are: Melee, SoV, Con, JoV, DS, CS. Mine are: Melee, SoV, DS, Con, JoV, CS
Couple of observations right off the top of my head. SoV total numbers are 1.3 Mil Higher, Con are 1.6 mil higher, JoV is 1.5 mil higher but the melee is only 200k different. It has got to be something in my rotation that is killing my DPS. I am a stickler when it is coming to S.H.I.T. I do my abilities when it is telling me to. (I also watch my bars to see if it is jiving with what it is telling me to do and it does). Gear wise we are about equal (he has 4% more crit, I have more AP).
Why not just have a low mana priority setting? You can let the user set the %age of mana at which clcret switches to this new priority rotation. They could set it to leave out consecrate entirely, have DP and JoV as top prio, etc.
Secondly, I'd really like to agree with Exemplar's request that SS and DP only get used when there's a full 1.5 GCD free. This is the reason I initially switched off shit and started using eventHorizon combined with shit. I ignore shit whenever it starts suggesting SS or DP when eventhorizon tells me I'll be clipping dps.
Thirdly, I'd like an option to override FCFS within a certain window. When CS is coming off cooldown <100 ms after Consecration, I choose CS. FCFS would choose Consecrate. Part of it is my latency (2-300 ms), so that <100ms usually just washes out anyways. Part of it is I'm unconvinced of FCFS theory. There has to be a threshold time, t, where waiting on your worst dps ability for your top dps ability becomes worthwhile. But that's a discussion for another thread.
Ark is using FCFS, and I am using S.H.I.T. My S.H.I.T is set to HoW>CS>Judgement>DS>Con>Exorcism
What I don't understand from the numbers I have been looking at is his top Damage abilities are: Melee, SoV, Con, JoV, DS, CS. Mine are: Melee, SoV, DS, Con, JoV, CS
Couple of observations right off the top of my head. SoV total numbers are 1.3 Mil Higher, Con are 1.6 mil higher, JoV is 1.5 mil higher but the melee is only 200k different. It has got to be something in my rotation that is killing my DPS. I am a stickler when it is coming to S.H.I.T. I do my abilities when it is telling me to. (I also watch my bars to see if it is jiving with what it is telling me to do and it does). Gear wise we are about equal (he has 4% more crit, I have more AP).
Go open ignis for both of you, one of the most 'patchwerk' like fights out there in ulduar.
Let's compare what you two did:
Spell: You -- He
J: 27 -- 36
CS: 45 -- 55
DS: 25 -- 28
Consec: 133 -- 232
Exo: 2 -- 18
How: 2 -- 8
GCD sum: 114 -- 168
Your fight was 5:22, let's say 10 seconds to get into position, this gives 208 possible GCDs. From what I recall, with a solid fcfs, you have about 1 free GCD every 30 seconds (pre execute range). Let's say 18% of the time was execute range, out of those 208 GCD, 170 were post execute. Every 20 GCDs, you have one free, so that makes ~9 GCDs out of the 208 that are empty in a perfect world.
You both didn't do great, but you in particular spent about half the fight doing nothing.
Either you play with 1000+ latency, 0.1 FPS, you play drunk or you fell asleep on that fight, but there is NO way that you are following your rotation quick enough and are getting this huge difference.
Sorry to say this so blunt, but you need to faceroll harder. Ret DPS is all about using every GCD you have and not wasting any time in between.
Part of it is I'm unconvinced of FCFS theory. There has to be a threshold time, t, where waiting on your worst dps ability for your top dps ability becomes worthwhile. But that's a discussion for another thread.
You're wrong. You can emulate this in RAWR and the discussion and math has been done tons of times, waiting is never a DPS increase.
Your fight was 5:22, let's say 10 seconds to get into position, this gives 208 possible GCDs. From what I recall, with a solid fcfs, you have about 1 free GCD every 30 seconds (pre execute range). Let's say 18% of the time was execute range, out of those 208 GCD, 170 were post execute. Every 20 GCDs, you have one free, so that makes ~9 GCDs out of the 208 that are empty in a perfect world.
The free GCD's seemed wrong to me since I do find myself waiting for stuff to come off cd more than this. So unless I made a clerical error somewhere (assuming perfect 1.5gcd, no hasted GCD on spells):
There's a 1s gap at 12s and at 20.5s
There's a 2.5s gap at 32s
More 1s gaps at 46.5 and 55s
and another 2.5s gap at 66.5
Or did your 'free gcd' mean having a full 1.5sec (or more) of free time to do something else without affecting your DPS?
Still I agree, the difference in this case is about the vast difference in abilities hitting. Ignis specifically the vast difference could also be explained by having a lot of relax time in his hot tub :-).
Alternatively, maybe the tactic they use make melee dps the adds. That could account for something if the other pala was smart enough (or dumb enough ) to ignore the raid leader and just stuck to ignis.
Why not just have a low mana priority setting? You can let the user set the %age of mana at which clcret switches to this new priority rotation. They could set it to leave out consecrate entirely, have DP and JoV as top prio, etc.
Secondly, I'd really like to agree with Exemplar's request that SS and DP only get used when there's a full 1.5 GCD free. This is the reason I initially switched off shit and started using eventHorizon combined with shit. I ignore shit whenever it starts suggesting SS or DP when eventhorizon tells me I'll be clipping dps.
Thirdly, I'd like an option to override FCFS within a certain window. When CS is coming off cooldown <100 ms after Consecration, I choose CS. FCFS would choose Consecrate. Part of it is my latency (2-300 ms), so that <100ms usually just washes out anyways. Part of it is I'm unconvinced of FCFS theory. There has to be a threshold time, t, where waiting on your worst dps ability for your top dps ability becomes worthwhile. But that's a discussion for another thread.
CLCRet has the % mana usage and he implemented the enough-time-free-to-cast for DP. It's all in the settings. I've really been impressed by the mod. My personal opinion is that CLCRet is the superior mod.
Regarding the DP Delay feature - it's slightly buggy. In short it's not accounting for cooldown of current ability. If next ability minus cooldown of current ability is less than 2 seconds, it shouldn't show. Currently if next in queue is greater 2 seconds, although this is less than 2 seconds after first ability will be active, it will show DP as next in queue.
Example:
DP set to only queue if 2 full seconds free (maximum setting).
Ability A has .7 seconds remaining.
Ability B has 2.2 seconds remaining.
Everything else longer cooldown remaining.
It will show Ability A up (.7 sec), DP next.
Wait a few tenths of a second and DP suddenly disappears (as next in queue drops below 2 seconds), properly replaced by Ability B.
This hasn't been a real issue (I'm not so dependent I'm unable to think for myself), but I have noticed it occur.
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
Or did your 'free gcd' mean having a full 1.5sec (or more) of free time to do something else without affecting your DPS?
This is what I meant, but you do make a valid point that by the way I calculate it, I am overestimating the amount of GCDs available. On the other hand, I didnt account for bloodlust.
Anyway, still boils down to Blackwater spending shitloads of time doing.. nothing. Just checked his debuffs, he got slag pot once in the entire fight, so shouldn't make much difference.
clcret-r76\core.lua:986: IsSpellInRange(): Invalid spell slot
clcret-r76\core.lua:986: in function `CheckRange'
clcret-r76\core.lua:300: in function <Interface\AddOns\clcret\core.lua:295>
clcret-r76\core.lua:986: IsSpellInRange(): Invalid spell slot
clcret-r76\core.lua:986: in function `CheckRange'
clcret-r76\core.lua:300: in function <Interface\AddOns\clcret\core.lua:295>
Meh sorry, thought I disabled alpha builds before uploading that code. Quick fix, replace dq[i].name with dq[i]. I'll upload a new build soon. Safest way is to use a previous build though. I'm experimenting with the fcfs a bit, trying to remove the "jumpiness" as much as possible.
(There are 2 latency sliders in the new build, set them to 0 for old behavior.)
Regarding the DP Delay feature - it's slightly buggy. In short it's not accounting for cooldown of current ability. If next ability minus cooldown of current ability is less than 2 seconds, it shouldn't show. Currently if next in queue is greater 2 seconds, although this is less than 2 seconds after first ability will be active, it will show DP as next in queue.
New beta out, changed FCFS code for ret. Tried to minimize that kind of behavior as much as possible.
If a couple of aura buttons disappeared just go to the settings and enable them back, it's due to a change in the default settings.
I had a problem with clcret yesterday evening in Ulduar10. When switching between Ret and Prot (with both modules enabled), clcret wouldn't change to the according module. It just stayed with the same abilities and I had to do a /reloadui to fix this problem after every respecc.
Is this a bug or a known behaviour and how can I fix it (if possible)?
There are only 10 types of people... those who understand binary and those who don't.
I'll try to put a new alpha up soon, until then do the /reloadui trick or edit core.lua and in the function clcret:PLAYER_TALENT_UPDATE() change the IF block to look like:
if csRank == 1 then
self.spec = "Ret"
dq[1] = pq[1].name
dq[2] = pq[2].name
self:Enable()
self:UpdateShowMethod()
elseif (hotrRank == 1) and db.protEnabled then
self.spec = "Prot"
dq[1] = ppq[1].name
dq[2] = ppq[2].name
self:Enable()
self:UpdateShowMethod()
else
self.spec = "Holy"
self:Disable()
end
Prot module has absolutely no testing so just report the bugs on the sites where the addon is available for download and I'll try to fix them.
Hi, clcret works quite fine for me except that it's proposing SS too often but it's probably a bad configuration from me, I'll need to check that later and I was not posting here for that. ^^
Would it be possible to have an option to show the 'aura' icons all the time for configuration (position and size, and ideally with the correct icon) ? Of course, I suppose I could 'cheat' by using the same buff in all 'auras' (lets say BoM), tuning my interface and then switching back to the right buff/debuffs. But that would be a lot of work especially because an interface is something always changing so doing that again and away would be boring.
It doesn't check the duration of ss buff that's why it uses it too often if you have free gcds.
If you set Type to None it will show the button always, with a blank texture or the last one used.
I've got another suggestion to make, though it won't really be relevant before patch 3.2.2 hits.
Would it be possible to make clcret dynamically change ability priorities based on which Seal you are currently using? With two pieces of tier 9 (once the set bonus is fixed), Judgement overtakes Crusader Strike in priority when using SoV. I doubt that it'll do when using SoC though, as its Judgement is really weak. We'll be swapping back and forth between SoV and SoC, and thus our priorities will change mid combat.
We can also assume that SoC will only be used when there is one or more add present, which would give Consecration and Divine Storm higher priorities. If clcret changed ability priorities based on which Seal you are currently using, we could basically have a single target priority list with SoV and an AoE priority list with SoC. This would make clcret even more awesome, as you've otherwise got to think for yourself (God forbid!) in AoE situations, as the single target prioritation list you normally use isn't optimal.
I'm not sure if I managed to explain this properly, but I hope you get the gist of it.
It doesn't check the duration of ss buff that's why it uses it too often if you have free gcds.
If you set Type to None it will show the button always, with a blank texture or the last one used.
Ok, so I've not missed some obscure option.
If you don't plan to track the timer, I'll track him somehow, but moving/resizing the 'auras' would be really easier with a possibility to show the empty frames.
I'll improve the options for those tracking buttons when I have some time. Until then do as I said, set them to type none so they show always the empty frame, adjust the positions, then switch them back to what they were supposed to do.
@Thethiala: Make some macros with the command line options.
In case you have 2 presets, "J > CS" and "CS > J" you'll have the macros: /cast Seal of Vengeance
/clcretlp J > CS
and /cast Seal of Command
/clcretlp CS > J
If you don't have presets just give the full rotations /cast Seal of Vengeance
/clcreteq jol cs how ds cons exo dp
and /cast Seal of Command
/clcreteq cs jol how ds cons exo dp
I've got another suggestion to make, though it won't really be relevant before patch 3.2.2 hits.
Would it be possible to make clcret dynamically change ability priorities based on which Seal you are currently using? With two pieces of tier 9 (once the set bonus is fixed), Judgement overtakes Crusader Strike in priority when using SoV. I doubt that it'll do when using SoC though, as its Judgement is really weak. We'll be swapping back and forth between SoV and SoC, and thus our priorities will change mid combat.
We can also assume that SoC will only be used when there is one or more add present, which would give Consecration and Divine Storm higher priorities. If clcret changed ability priorities based on which Seal you are currently using, we could basically have a single target priority list with SoV and an AoE priority list with SoC. This would make clcret even more awesome, as you've otherwise got to think for yourself (God forbid!) in AoE situations, as the single target prioritation list you normally use isn't optimal.
I'm not sure if I managed to explain this properly, but I hope you get the gist of it.
I solved this by changing my seal button to a macro.
This macro casts the seal, swaps to the right libram (accounting for 2hander (ret) or 1hander (prot)) and swaps the FCFS rotation. This was the main reason why I asked for the slashcommand to set the FCFS rotation
With SoV (and 2hander) I tend to be in "pwn the boss mode" working with the usual rotation.
With SoR (SoC in 3.2.2) and 2hander I'm in "pwn the trash mode" with a rotation putting DS and ConS higher up. Haven't tested on PTR what the trash mode rotation will be , but i'm guessing CS will move up to the front.
Trying to set up a dynamic "if seal is X" configuration, is probably way beyond what burghy is willing to do .
I'll improve the options for those tracking buttons when I have some time. Until then do as I said, set them to type none so they show always the empty frame, adjust the positions, then switch them back to what they were supposed to do.
Hu, sorry, I thougth it was for the SS stuff. My bad, I should stop reading site not in my native language before 10am after a raiding night.