I hadn't played around with the presets too much to be honest, so I didn't realize that you can change priorities mid-fight with macros. I'm sorry for the unneeded request, it seems like you're a couple of steps ahead of me.
1°
Is there a way to make clcret 'higher' in the drawing hierarchy. (iirc, this is the 'strata' (?))
At current clcret is partially hiding behind my raid frame (pitbull). It isn't usually a, issue as it's only when there's 3 or more players in G8 that the problem occurs .
2°
Have the RV (SoV) duration tracking also display the stack count so you can see how many stacks you have up on each target.
I run the wowinterface version, so I'm typically a few iterations behind. Regardless, I find this mod spot on. Everything I've tested (Ret, haven't tested the Prot end) is functional and appears correct. My previous suggestions/bug reports appear to have all been implemented. I think this is a very useful mod for Ret.
Only suggestion is: add another priority item so we can also slot in Holy Wrath. Twins and Anub in ToC bring it back into use. Icecrown should see regular use, as well. Up to you if it's worth cueing off the target being undead, you having Sense Undead running, or some other check. I'd be fine with it being just part of the presets (so you could turn it on/off via macro) rather than automated decision whether to use.
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
Only suggestion is: add another priority item so we can also slot in Holy Wrath. Twins and Anub in ToC bring it back into use. Icecrown should see regular use, as well. Up to you if it's worth cueing off the target being undead, you having Sense Undead running, or some other check. I'd be fine with it being just part of the presets (so you could turn it on/off via macro) rather than automated decision whether to use.
I put on wowinterface just the release builds, since in theory they have less bugs. If it's an important update it should probably be available there too.
Regarding Holy Wrath, it should be in the list of options and there should be enough slots for it. There should be 10 slots for FCFS and the choice list should be: none, 1: how, 2: cs, 3: ds, 4: jol, 5: cons, 6: exo, 7: dp, 8: ss, 9: hw, 10: sor
Any chance of allowing the SoV tracking to show regardless of whether you're facing a boss or not? Currently I only show it for boss fights, but switching to say Anub'arak's adds means the SoV tracking disappears along with the rest of the frame until I target Anub'arak again.
Any chance of allowing the SoV tracking to show regardless of whether you're facing a boss or not? Currently I only show it for boss fights, but switching to say Anub'arak's adds means the SoV tracking disappears along with the rest of the frame until I target Anub'arak again.
Not sure but do you have your mod set to show on Valid Target only? When i have mine set to either "in Combat" or "always on" it show up for me.
Any chance of allowing the SoV tracking to show regardless of whether you're facing a boss or not? Currently I only show it for boss fights, but switching to say Anub'arak's adds means the SoV tracking disappears along with the rest of the frame until I target Anub'arak again.
Boss means it shows only when you target a valid unit classified as "worldboss". It doesn't refer to boss encounters. Try valid unit or in combat settings.
This is a longshot, but after a post I just made in the main Ret thread, I realized something. In 3.2.2, with SoC, we will need different priorities depending on which seal is active (CS first for SoC, Judge first for SoV). I'm not extremely knowledged in the workings of the mod, but would it be possible to have multiple priority sets? One for SoC, one for SoV, etc? Further, would it be possible for the mod to automatically determine which one it needs, and would it be able to do this swap mid combat (say you were doing a fight which required a lot of seal swapping).
Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
This is a longshot, but after a post I just made in the main Ret thread, I realized something. In 3.2.2, with SoC, we will need different priorities depending on which seal is active (CS first for SoC, Judge first for SoV). I'm not extremely knowledged in the workings of the mod, but would it be possible to have multiple priority sets? One for SoC, one for SoV, etc? Further, would it be possible for the mod to automatically determine which one it needs, and would it be able to do this swap mid combat (say you were doing a fight which required a lot of seal swapping).
This is currently already available, if you want check post #248 & #249 for detailed explenation on how to make this work.
This is a longshot, but after a post I just made in the main Ret thread, I realized something. In 3.2.2, with SoC, we will need different priorities depending on which seal is active (CS first for SoC, Judge first for SoV). I'm not extremely knowledged in the workings of the mod, but would it be possible to have multiple priority sets? One for SoC, one for SoV, etc? Further, would it be possible for the mod to automatically determine which one it needs, and would it be able to do this swap mid combat (say you were doing a fight which required a lot of seal swapping).
It is already possible to set up different priority lists that you can enable through a macro press (can be linked to the Seal and Libram you want to use dependant on the situation). See - Ret FCFS Rotation Helper
There is a 'Presets' option in the GUI for clcret where you can store up to 10 different presets. I don't see how it would be possible for the mod to automatically determine which preset priority should be used though?
It is already possible to set up different priority lists that you can enable through a macro press (can be linked to the Seal and Libram you want to use dependant on the situation). See - Ret FCFS Rotation Helper
There is a 'Presets' option in the GUI for clcret where you can store up to 10 different presets. I don't see how it would be possible for the mod to automatically determine which preset priority should be used though?
I didn't know about that, thanks. In terms of how it would know which preset to use, it's simple. Whenever the mod does a check for next ability (whatever lua event it uses), have it check which seal is active. Then, somehow bind a seal to the preset. That being said, with the existing functionality already in place, that would just be gravy. Thanks for the info!
Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
I don’t think this has been asked. Scanned thru quickly and didn’t see anything, sorry if it has but is there any way to set it up to show the internal CD on trinkets?
I don’t think this has been asked. Scanned thru quickly and didn’t see anything, sorry if it has but is there any way to set it up to show the internal CD on trinkets?
An ICD tracker in clcret would be a nice feature.
Maybe Zurm will tell the name of the addon he uses in the Twin Valkyr video? The one below his Health.
Sorry for complete offtopic question, but I think a lot of people is looking for at good ICD tracker.
Showing internal cooldowns with clcret is possible, I've been doing it for quite a while.
This is my clcret configuration. I've made it track the internal cooldowns of Darkmoon Card: Greatness and Death's Verdict, as well as the duration of their buffs. In order to do this, I use the addon InternalCooldowns. It hasn't been updated in 4 months though, so I had to add Death's Verdict to the internal cooldown database myself. I can share the added code if anyone needs it.
Maybe Zurm will tell the name of the addon he uses in the Twin Valkyr video? The one below his Health.
Sorry for complete offtopic question, but I think a lot of people is looking for at good ICD tracker.
It's a custom mod written by a rogue in my guild (Latito, a member of these boards), and modified by me. Doing the above change is probably a better way to go
Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
I didn't know about that, thanks. In terms of how it would know which preset to use, it's simple. Whenever the mod does a check for next ability (whatever lua event it uses), have it check which seal is active. Then, somehow bind a seal to the preset. That being said, with the existing functionality already in place, that would just be gravy. Thanks for the info!
The current way of doing things means you can:
- Tie a rotation or preset to seal cast by making a macro for it. The nice part is, it can also change your libram while you're at it.
- you can have multiple different rotations even with the same seal. Like a rotation not using DS/Cons so you don't get AOE, or a rotation for low mana situations.
While the current way requires a bit of thought and attention since you need to manually activate alternate rotations (and remember to return to the normal one ) it does offer a lot more flexibility.
Beware with libram swapping in the seal cast macro, it triggers the ICD on the libram (if any). In a boss fight where you swap seals, you may not want to swap the valiance libram out when going SoR/SoC.
You can set a conditional in the macro to deal with that:
/equip [nocombat] Libram of WhenUsingSoR
Beware with libram swapping in the seal cast macro, it triggers the ICD on the libram (if any). In a boss fight where you swap seals, you may not want to swap the valiance libram out when going SoR/SoC.
You can set a conditional in the macro to deal with that:
/equip [nocombat] Libram of WhenUsingSoR
While that is true, the ICD of Valiance is 6 seconds so I don't think that is anything to worry about. Your macro would work if the ICD becomes a concern with a future libram.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Showing internal cooldowns with clcret is possible, I've been doing it for quite a while.
This is my clcret configuration. I've made it track the internal cooldowns of Darkmoon Card: Greatness and Death's Verdict, as well as the duration of their buffs. In order to do this, I use the addon InternalCooldowns. It hasn't been updated in 4 months though, so I had to add Death's Verdict to the internal cooldown database myself. I can share the added code if anyone needs it.
Could you post the changes you made and where to make them for those of us that want to use this addon? And what did you have to do if anything to get clcret to show it?
Edit: Ok couldn't wait so i went and figured it out.
If you would like to do this go to
World of Warcraft\Interface\AddOns\InternalCooldowns\Libs\LibInternalCooldowns-1.0
here you will find a file called Data.lua open and add the following line of code
That's correct, though you're only tracking the strength buff, and only from the ilv 245 versions. If you have an ilv 258 version or need to track the agility proc for some weird reason, here's a complete list:
Showing internal cooldowns with clcret is possible, I've been doing it for quite a while.
This is my clcret configuration. I've made it track the internal cooldowns of Darkmoon Card: Greatness and Death's Verdict, as well as the duration of their buffs. In order to do this, I use the addon InternalCooldowns. It hasn't been updated in 4 months though, so I had to add Death's Verdict to the internal cooldown database myself. I can share the added code if anyone needs it.
Edit: I am blind I think..
Something I am finding difficult with clcret is the positioning. I cant seem to get it right where I want it and it only scrolls in increments of 3. Would it be possible to add in some sort of fill-in-the-blank scaling? Like for grid scaling, you have the scroll bar to scale and then you have the box next to it with the number that you can change and have the same outcome.
Also, does anyone know the code to add [Comet's Trail] to InternalCooldowns?
Would it be possible to add a type for Aura Buttons which activates them when the specified buff is not active? This could for instance make an icon of Seal of Vengeance appear if you've forgotten to activate it, or Divine Plea if you've forgotten it as protection (which is what made me think of this, it sucks to be out of mana before you realize that Divine Plea is missing). It would be quite similar to some of the functionality found in Power Auras, and I don't think it would be that hard to add.