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10/16/09, 5:47 PM
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#301
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Banned
Human Paladin
Khadgar (EU)
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4 hours of whacking a dummy changing bits and here in the code to dump some debug info to figure out that the "weird" behaviour I've been noticing is actually normal. Both ability 1 and 2 can "suddenly" swap to something new, even though you'd expect that it would always be a matter of ability 2 sliding to 2nd position.
You can see it happen if you set your priority to CS, J, DS, Cons, Exo
Then hitting the following sequence: CS, J, DS, <anything not in the rotation, like a seal or aura>, CS
then wait and see the suggested abilities change.
You'll see a Cons+J followed by a Cons+CS followed by a J+CS ending in the normal CS+J starting position.
I have noticed ability 1 to jump, but those are cause by the mana increase from judgement arriving late (saw it happen just over 2sec after casting Judgement) and skipping Cons because of it.
As expected, Ability 2 can jump quite a bit more due to external circumstances... No point trying to fix anything there.
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10/18/09, 5:37 PM
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#302
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Glass Joe
Blood Elf Paladin
Dentarg (EU)
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Option Screen
I'm having problems with the options of clcret since 1 or 2 updates. When i go in the Interface/Addons menu and i clock on the Load Options button of clcret nothing appens. Am i the only 1 having this problem?
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10/18/09, 5:46 PM
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#303
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Is the options addon enabled?
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10/18/09, 5:48 PM
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#304
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Glass Joe
Blood Elf Paladin
Dentarg (EU)
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There was no option addon of clcret, tried to wipe it manually and reinstalled, now works fine tnx 
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10/18/09, 6:27 PM
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#305
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Glass Joe
Blood Elf Paladin
Khadgar
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Originally Posted by Thethiala
Showing internal cooldowns with clcret is possible, I've been doing it for quite a while.
This is my clcret configuration. I've made it track the internal cooldowns of Darkmoon Card: Greatness and Death's Verdict, as well as the duration of their buffs. In order to do this, I use the addon InternalCooldowns. It hasn't been updated in 4 months though, so I had to add Death's Verdict to the internal cooldown database myself. I can share the added code if anyone needs it.
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I've downloaded and installed the ICD mod and have 'Cooldowns' which overlays the second countdown on spells. And while it correctly displays on my character pane of DMC: Greatness, I'm not getting any number overlay on clcret. Any suggestions? Thanks.
Edit:
It's actually not showing any cooldown counter (AW, AoW etc). Am I missing an option in clcret somewhere?
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10/18/09, 7:04 PM
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#306
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Don Flamenco
Human Paladin
Ravencrest (EU)
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The numeric info is displayed by another addon like OmniCC.
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10/18/09, 7:23 PM
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#307
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Glass Joe
Blood Elf Paladin
Khadgar
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Originally Posted by burghy
The numeric info is displayed by another addon like OmniCC.
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Yeah, the one I'm using is called 'Cooldowns' and works fine for all my other cds, just not clcret. I'll give that one a shot though, maybe mine just isn't compatible.
Edit:
Yup, works great with omni. Thanks for the help.
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10/29/09, 11:29 AM
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#308
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Glass Joe
Blood Elf Paladin
Drak'thul (EU)
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Originally Posted by Thethiala
Showing internal cooldowns with clcret is possible, I've been doing it for quite a while.
This is my clcret configuration. I've made it track the internal cooldowns of Darkmoon Card: Greatness and Death's Verdict, as well as the duration of their buffs. In order to do this, I use the addon InternalCooldowns. It hasn't been updated in 4 months though, so I had to add Death's Verdict to the internal cooldown database myself. I can share the added code if anyone needs it.
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i had forte for this but now i can use one less addon and that always helps, but i have a problem with showing both of my trinkets. i have both normal and heroic death's verdict and unfortunately both items as well as both buffs share name. i tried to set item and spell id instead of those to eliminate that behavior, but the addon seem to translate the id into the name and then use the name. don't you know if there is any way how to bypass this in curent clcret build or do i have to stick to two spots in castbar taken by trinkets to see ther ICD?
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10/29/09, 11:54 AM
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#309
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Banned
Human Paladin
Khadgar (EU)
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Try this. Open options.lua in the clcret directory.
Go to line 1068..
elseif (db.auras[i].data.exec == "AuraButtonExecItemVisibleAlways") or (db.auras[i].data.exec == "AuraButtonExecItemVisibleNoCooldown") then
local name = GetItemInfo(val)
if name then
db.auras[i].data.spell = name
else
db.auras[i].data.spell = ""
change to:
elseif (db.auras[i].data.exec == "AuraButtonExecItemVisibleAlways") or (db.auras[i].data.exec == "AuraButtonExecItemVisibleNoCooldown") then
local name, itemlink = GetItemInfo(val)
if name then
db.auras[i].data.spell = itemlink
else
db.auras[i].data.spell = ""
It should work, but it's not really ideal. It'll end up showing the itemlinks in the clcret ui instead of the item names.
If it works, let us know, then burghy can write a proper fix for it. I guess it'll involve saving both the name and the itemlink in the auras structure, and displaying the name, but using the itemlink when calling for cooldown etc.
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10/29/09, 1:44 PM
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#310
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Glass Joe
Blood Elf Paladin
Drak'thul (EU)
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Originally Posted by Neraya
Try this. Open options.lua in the clcret directory.
Go to line 1068..
elseif (db.auras[i].data.exec == "AuraButtonExecItemVisibleAlways") or (db.auras[i].data.exec == "AuraButtonExecItemVisibleNoCooldown") then
local name = GetItemInfo(val)
if name then
db.auras[i].data.spell = name
else
db.auras[i].data.spell = ""
change to:
elseif (db.auras[i].data.exec == "AuraButtonExecItemVisibleAlways") or (db.auras[i].data.exec == "AuraButtonExecItemVisibleNoCooldown") then
local name, itemlink = GetItemInfo(val)
if name then
db.auras[i].data.spell = itemlink
else
db.auras[i].data.spell = ""
It should work, but it's not really ideal. It'll end up showing the itemlinks in the clcret ui instead of the item names.
If it works, let us know, then burghy can write a proper fix for it. I guess it'll involve saving both the name and the itemlink in the auras structure, and displaying the name, but using the itemlink when calling for cooldown etc.
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works fine, it still doesn't solve the buff itself (or i'm doing something wrong), but item icon with proper ICD for both derivates works just fine. thanks
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10/29/09, 1:56 PM
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#311
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Implemented the change Neraya made in this alpha. Tested it briefly with one of my use trinkets, but can't do the test for your scenario.
Buffs have no id so the check can be done only by name (unless you monitor the combat log for every aura applied which I rather not do).
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10/31/09, 2:55 AM
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#312
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Von Kaiser
Human Paladin
Grim Batol (EU)
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Originally Posted by burghy
Buffs have no id so the check can be done only by name (unless you monitor the combat log for every aura applied which I rather not do).
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They have spell ids, is it impossible to extract them?
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10/31/09, 8:01 AM
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#313
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Not when you query for the buffs with a UnitAura variation.
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10/31/09, 9:51 PM
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#314
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Glass Joe
Undead Rogue
Stormscale (EU)
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I've been trying out CLCRET for a few weeks and it was working fine, however now I have got a few bugs.
1. I have 2 invisible lines on my screen and when I mouse over then I get tooltips from CLCRET "Lock Frame" and "Enable Prot Module", if I click on them they seem to dissapear, but after zoning in bg/dungeon/etc they appear again, it's very annoying as the lines are wide and can not be clicked through.
http://img142.imageshack.us/img142/3...0109014329.jpg
http://img99.imageshack.us/img99/636...0109014310.jpg
2. I can no longer change the show option (always show/in combat/valid target/boss).
I've been trying a way to fix this and I've found that if I delete WTF folder completely CLCRET settings are getting resetted and it will work fine. What I'm trying to find now is exactly what file this addon saves it's settings so I can only delete it instead of the whole folder. There is no .lua related to CLCRET in SavedVariables folder so I need help finding it.
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11/01/09, 6:19 AM
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#315
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Piston Honda
Human Paladin
Rexxar (EU)
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I also noticed the first bug once (forgot to report it, sorry).
But I think it only appears if the config is loaded. So a /rl should fix it temporarily.
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11/01/09, 6:54 AM
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#316
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Couldn't reproduce any but changed a bit the options in last alpha so hopefully the invisible lines won't appear anymore.
There has to be a lua file in SavedVariables folder, otherwise settings wouldn't get saved. It's in Account\AccountName\SavedVariables not in the character specific folders.
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11/01/09, 1:24 PM
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#317
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Glass Joe
Undead Rogue
Stormscale (EU)
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Installed it, saw no invisible lines, then changed options and invisible lines appeared.
After reloading UI(/console reloadui) they have dissapeared.
Last edited by Boneshade : 11/01/09 at 2:05 PM.
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11/02/09, 1:58 AM
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#318
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Glass Joe
Human Paladin
Bronzebeard
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Installed it just fine, dont see any lines.
I'm liking this so far, too bad you cant just click on the addon to use the attacks though. Clicking just the one button would be kinda boring though I guess. :P
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11/02/09, 10:07 AM
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#319
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Glass Joe
Human Paladin
Bloodhoof (EU)
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Been using this for a while and wondering how I actually managed without it.
Short of having your bars in the middle of the screen, every Ret should get this or the other similar addon (the name eludes me right now, but it's in the Ret Interface thread) for the simple reason that you can pay attention to what is going on around you, and not your action bars.
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11/02/09, 1:32 PM
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#320
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Laughtrey
I'm liking this so far, too bad you cant just click on the addon to use the attacks though. Clicking just the one button would be kinda boring though I guess. :P
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That functionality would be against the Terms of Use. Be happy that Ret can simplified enough as is.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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11/07/09, 10:41 PM
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#321
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Von Kaiser
Human Paladin
Alexstrasza
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I was using Forte to track SoV stacks and ICDs on trinkets and decided to give clcret + InternalCooldowns a shot when Zurm mentioned it in his other thread. Everything is working perfectly except I can't get it to track the ICD on Greatness. Blood of the Old God's ICD shows fine set to "OnUse item visible when...", but when I try to set Greatness to the same it tells me "Not a valid name or id !". I can get Greatness to show when the proc is up by setting it to "Generic Buff", but the ICD is what I'm look for.
I've seen people having similar issues, but I haven't seen any solution that I can get to work... Any ideas?
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11/07/09, 10:48 PM
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#322
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Protector
Ashstorm
Human Paladin
No WoW Account
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Since Greatness/Death's Choice have similar proc rates, so I just track Paragon's ICD. I do that because I had issues with tracking Greatness as well, but Paragon worked fine.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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11/08/09, 12:28 AM
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#323
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Von Kaiser
Human Paladin
Alexstrasza
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I was able to get it working...
Found one thing that wasn't causing my problem, but I figured I'd mention it. The spell ID numbers for the spirit and strength Greatness trinkets are reversed in the Data.lua file for InternalCooldowns. The strength card is listed as 60235 and the spirit is listed as 60229, but they are actually the opposite. I switched those initially, but it still didn't work. Regardless, it may affect some other functionality, so I changed it.
The fix for the Greatness ICD tracker is to list it as "Darkmoon Card: Greatness" instead of just "Greatness". Everything is working perfectly now.
Last edited by rldolph79 : 11/08/09 at 2:16 AM.
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11/10/09, 2:27 PM
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#324
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Glass Joe
Dwarf Paladin
Azuremyst (EU)
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If I owed you a dollar for every dps I gained by your addon, I'd be broke.
Thanks for an invaluable addon bud.
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11/13/09, 7:32 AM
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#325
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Von Kaiser
Blood Elf Paladin
Ravencrest (EU)
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Can you do tracking for enchants as well with some messing around?
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