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11/13/09, 8:02 AM
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#326
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Glass Joe
Human Paladin
Les Sentinelles (EU)
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Yes, you can track enchants too (Berzeker for exemple). You just have to add it to the auras you watch. (being at work I don't remember the exact name used in the addon)
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11/13/09, 8:35 AM
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#327
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Banned
Human Paladin
Khadgar (EU)
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Some open issues with 113.
1) The toggle for displaying the presetframe isn't persistent, you need to explicitely enable this each time you load.
2) When you change names in the presets (or add presets), these changed names aren't displayed in the "combobox" of the presetframe, it's still using the old names. meaning any new presets are blank.
It resolves itself when reloading though. So a minor annoyance
3) options.lua
presets, args, __presetFrameToggle, name =
typo: "prests" -> "presets"
Last edited by Neraya : 11/13/09 at 8:44 AM.
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11/13/09, 8:44 AM
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#328
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Glass Joe
Dwarf Paladin
Arathor (EU)
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First of all, great work on this addon, it's a major boon to all ret paladins.
Second, there's a small bug i've come across while using it. As far as i can tell (it's not easy to test) when all my abilities are on cooldown and the mob drops below 20%, clcret will replace my next ability with HoW as expected but it will show it as having the cooldown of the ability that was there previously.
I tried testing with a simple Judge -> Exo -> HoW priority in a duel but it worked properly there, but i'm sure this has happened with my usual rotation (Judge -> CS -> DS -> Consecration -> HoW -> Exo).
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11/13/09, 9:02 AM
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#329
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Von Kaiser
Blood Elf Paladin
Ravencrest (EU)
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Originally Posted by Agusta
Yes, you can track enchants too (Berzeker for exemple). You just have to add it to the auras you watch. (being at work I don't remember the exact name used in the addon)
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I could get it to work with the buff itself, but not the cooldown on it.
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11/13/09, 9:31 AM
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#330
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Bald Bull
Human Paladin
Scarlet Crusade
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Originally Posted by Fisker
I could get it to work with the buff itself, but not the cooldown on it.
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Berserking does not have a cooldown. It can (and often does) chain proc. You can measure how much longer on the current buff, although this will often not reach zero before resetting to full duration (chain proc), but you cannot measure a time between procs.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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11/13/09, 10:09 AM
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#331
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Von Kaiser
Blood Elf Paladin
Ravencrest (EU)
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Originally Posted by Exemplar
Berserking does not have a cooldown. It can (and often does) chain proc. You can measure how much longer on the current buff, although this will often not reach zero before resetting to full duration (chain proc), but you cannot measure a time between procs.
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Should probably have clarified in the previous post, but i'm a tailorer and it's the Swordguard Embroidery i want to track the internal cooldown on.
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11/13/09, 12:45 PM
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#332
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Von Kaiser
Blood Elf Paladin
Lightning's Blade
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Nvm, please delete, found the answer.
Last edited by Spotnick : 11/13/09 at 1:07 PM.
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11/22/09, 3:11 PM
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#333
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Banned
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One thing i have noticed with Internal Coolddowns addon, is that it won't show the CD when you first equip your trinkets, does anyone know of a way to have it track that as a proc?
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11/22/09, 6:47 PM
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#334
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by gmedina
One thing i have noticed with Internal Coolddowns addon, is that it won't show the CD when you first equip your trinkets, does anyone know of a way to have it track that as a proc?
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Assuming you didn't swap your trinkets, the cooldown would be 0. Assuming you did swap your trinkets, there would be a cooldown, but the mod doesn't have anything to track (it is looking for the trinket proc, then shows the cooldown).
So this addon cannot track the cooldown in that situation.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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11/22/09, 6:48 PM
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#335
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Banned
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Originally Posted by frmorrison
Assuming you didn't swap your trinkets, the cooldown would be 0. Assuming you did swap your trinkets, there would be a cooldown, but the mod doesn't have anything to track (it is looking for the trinket proc, then shows the cooldown).
So this addon cannot track the cooldown in that situation.
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Don't suppose you know how to have it track that? or perhapes know of another mod that would do this?
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11/22/09, 9:36 PM
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#336
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Glass Joe
Dwarf Paladin
Dawnbringer
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does the addaon slow down computer
this addon sounds good . but i also use pally power and some of the other addons slow my computer down. how memory intensive is this one?
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11/23/09, 6:43 AM
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#337
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Banned
Human Paladin
Khadgar (EU)
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Memorywise it's very conservative, it's a small mod with very little stored data.
FPS wise: just the FCFS tracking shouldn't really make any impact, and if it does, you can adjust how often it should update. I've got it set at the fastest possible updating and it literally makes zero difference to my FPS.
Tracking SOV targets and tracking aura's does have a very minimal impact on FPS. If you have other mods doing this also, either don't use the feature in clcret, or disable them in the other mod (or remove the other mod).
Upgrade your PC: best thing you can do ;-)
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12/01/09, 6:32 PM
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#338
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Glass Joe
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I recently downloaded CLCRet and I'm noticing a bug. Even though I have it nowhere near the Ready Check box area, it still somehow prevents me from clicking "Ready". I have it set to display near the bottom of the screen, barely above my action bars, with at least 50 pixels between any visible part of CLCRet and where the Ready Check box appears. When attempting to acquire a target that is visibly in that space between the two by clicking it, I also have problems. I think an easy solution would be to add a "click-through" option in CLCRet. Is this possible?
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12/01/09, 9:56 PM
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#339
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Von Kaiser
Human Paladin
Grim Batol (EU)
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clcret is already click-through, so unless a conflict with a different addon has altered its behavior it shouldn't be the cause of your problem.
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12/02/09, 7:33 AM
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#340
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Banned
Human Paladin
Khadgar (EU)
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Everything is click through, with the exception of the Preset button and the preset pull down.
The preset button is currently disabled by default and needs to be toggled on each logon. I've posted this as a bug, it could be intended, but then it should really be an option to have it on at logon.
The above is assuming a locked state. In the unlocked (setup/positioning) state, the above may not be true.
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12/02/09, 7:49 AM
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#341
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Piston Honda
Human Paladin
Rexxar (EU)
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Originally Posted by Neraya
The preset button is currently disabled by default and needs to be toggled on each logon. I've posted this as a bug, it could be intended, but then it should really be an option to have it on at logon.
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That's already fixed in the Alpha versions.
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12/02/09, 9:55 PM
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#342
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Glass Joe
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I understand the presets can load a rotation say if you swap a libram(which changes the FCFS priority) but is there a way to include aura button/layouts presets also? Mainly what I would like to do is have a preset for PvE/raiding which includes trinket internal cooldowns, SoV tracking, etc. and one for PvP with cooldowns for my trinket and other such abilities that I like to have right in front of me.
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12/03/09, 4:36 AM
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#343
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Banned
Human Paladin
Khadgar (EU)
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Hmm you probably misread (or I'm misreading you)... There is no autotriggering of presets depending on exterior events happening. Swapping a libram will not cause a preset to get loaded. If you want to tie a libram swap to changing a preset, you have to make a macro to change libram and load a new preset.
The Presets are currently a priority rotation only. Aura's are always the same, across presets, gear and even spec.
You can more or less get around the gear/spec thing if two particular aura's you want to track are mutually exclusive. In that case you can set up 2 aura's to be located at the same spot on screen. So if you pvp gear uses a trinket you wouldn't use in pve and vice versa, you can set the ICD and/or proc aura for both to be on the same spot.
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12/03/09, 11:24 AM
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#344
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Glass Joe
Blood Elf Paladin
Cho'gall
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one bug I'm noticing with clcret is that even after you close the options window, the box for disabling the add on and turning on the prot module are still there and appear when your mouse hovers over where the box would be if the options menu were still up.
What this does is that I have accidentally clicked off the module mid battle, and it also causes my mouse to get locked in on one of those boxes when i hold down both mouse buttons if my mouse happens to be there when i decide to move my character, so instead of my character moving, he just stands in one place, and I wind up disabling the add on by accident.
So for safety's sake I've turned off the add on for now even though I did enjoy how it worked. Has anyone else run into this issue of the "ghost" menu? If so, what can I do to fix it?
Last edited by Bigbeat : 12/03/09 at 11:33 AM.
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12/03/09, 12:40 PM
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#345
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Piston Honda
Human Paladin
Rexxar (EU)
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The options menu is a seperate load-on-demand Addon, so this is only a problem after you loaded the options.
If you need to change something in clcret, just do a /rl afterwards, so the options Addon is unloaded again.
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12/09/09, 8:51 PM
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#346
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Piston Honda
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I haven't caught up on this thread in awhile, but wanted to pop in and say that any further updates to SHIT may or may not take place anytime soon... how is that for vague?
SHIT is uses a public domain license, so as long as you toss a word or two credit-wise somewhere, at the very least for Facemauler (the druid mod I modified to create SHIT), than using any or all of the code is fine by me. If I get some free time outside of work, I'll catch back up and see if I can contribute to anything here, but the holiday season has been meaning 50+ hour weeks for me, and it's not likely to let up soon.
PM me if you have questions about anything, I'll be checking this site a lot more now that we've got some new content to play with.
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Lord BEEF: New Talent - Feathered to the Beak - Increases spellpower based on armor
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12/11/09, 1:27 PM
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#347
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Glass Joe
Blood Elf Paladin
Stormreaver
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I love the mod, use it all the time. I've got a few bug reports here:
The cooldown timer for clcret does not immediately clear if the ability can't be used for some reason.
For example, attack a mob, turn around and hit crusader strike. the ability can't be used because the mob is not in front of you. The abilities on the bars correctly reset the cooldown timer but clcret does not reset the timer and it's confusing because it looked like the ability worked.
Also, if you don't have enough mana the abilities clcret shows should be greyed out like what happens on the normal ability bars.
usable, nomana = IsUsableSpell("spellName" or spellIndex[, "bookType"]);
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12/11/09, 5:02 PM
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#348
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Get the latest alpha (r127) should both be fixed if I understood correctly the first issue (the option to gray skills is disabled by default, check in appearance tab).
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12/14/09, 5:18 PM
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#349
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Glass Joe
Blood Elf Paladin
Stormreaver
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Thanks, I tested out r127 and both issues were fixed. While I was playing around with the options I noticed the color picker for the border didn't seem to be working. (tried changing the color but it stayed black).
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12/14/09, 8:57 PM
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#350
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Can't reproduce the border issue. Make sure Button Facade is disabled or set to Blizzard skin. If that's the case, check if the sliders in the color picker aren't at the bottom.
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