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Old 08/16/09, 5:30 AM   #211
cremor
Piston Honda
 
Human Paladin
 
Blackmoore (EU)
Looting seems to be ok now, couldn't test the other cases yet.
But with 010 I saw two new cases (pretty sure they didn't occur with older versions):
* When changing talent spec, the frame shows even if I have no target.
* When getting off a vehicle (e.g. the Argentum horses), the frame shows even if I have no target.

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Old 08/16/09, 5:53 AM   #212
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Meh I evidently suck at testing, first one was there, mount related one just exacerbated it.
Should be fixed in new version.

Last beta should allow to track equiped item cooldowns along buffs/skills.

Last edited by burghy : 08/16/09 at 7:52 AM.

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Old 08/16/09, 7:38 AM   #213
cremor
Piston Honda
 
Human Paladin
 
Blackmoore (EU)
Seems to be fixed, thanks!

[offtopic]Did you read my latest comment on clcbpt concerning sorting? [/offtopic]

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Old 08/16/09, 7:50 PM   #214
Razorscale
Von Kaiser
 
Razorscale's Avatar
 
Troll Druid
 
Sargeras
I have to say, I love the changes you made with the latest version of the addon. The new look and SoV DoT tracking is a nice touch. However, I tried to edit one of the aura buttons to track Bloodlust but was unable to get it to work. Does it only track buffs/debuffs which we cast?

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Old 08/16/09, 8:38 PM   #215
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Yes it only checks buffs/debuffs cast by the player. Added a an option in latest alpha to disable the player check.

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Old 08/17/09, 3:59 AM   #216
Neraya
Banned
 
Human Paladin
 
Khadgar (EU)
Originally Posted by frmorrison View Post
The current version on Curse is 008, may try that out?
:p

This is an issue I have with mods... I come home from work fairly close to raiding time. I still need to prepare and actually eat dinner. So I don't typically have a lot of time between coming home and geting invited for the raid.

Experience has taught me that changing mods just minutes before the raid starts can be disastrous. So I usually run with mods that I know that work or where I know what issues there are (and how to deal with them) rather than get stuck with all sorts of weird things going on when engaging the boss.

That's why I was still running with 006 even though there was (and I was aware of it) a 008 already.

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Old 08/17/09, 9:37 AM   #217
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Last beta (Retribution FCFS helper (clcret) - Addons - Curse) has an option to track your sov dot on multiple targets (up to 5) and display them as bars. Should be disabled by default so check the options.
If you are interested in that kind of feature please let me know if you find any bugs or you have ideas how to improve it.

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Old 08/17/09, 11:00 AM   #218
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by burghy View Post
Last beta (Retribution FCFS helper (clcret) - Addons - Curse) has an option to track your sov dot on multiple targets (up to 5) and display them as bars. Should be disabled by default so check the options.
If you are interested in that kind of feature please let me know if you find any bugs or you have ideas how to improve it.
Played around with a version on the weekend. Again, quite nice and thank you for putting in all the effort for the Ret paladin community.

More suggestions, but they're personal preference so ignore if they don't match your ideas of how the mod should function.

First, when you removed the 2nd queue spot (current, next, 2nd in queue) it made a gap between current and next ability (current, blank space, next). I'd love to have the next ability right beside the currently available. The more you scale the wider the gap becomes.

Second, I love how you can set priority and even throw Divine Plea into things (not to mention your % or absolute mana thresholds for things). Would it be possible to have Divine Plea in priority but only show it if you have a full 1.5 second GCD to invoke? Knowing my mana is low I can choose to DP at any time, delaying an attack, but having mana fairly good and having DP suggested when an attack is .2 seconds from cooldown just pokes me in my perfectionist spot (that's 1.3 seconds of lost DPS!). Probably another checkmark box on the screen where you can adjust mana thresholds.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 08/17/09, 11:54 AM   #219
greatrichie
Von Kaiser
 
Human Paladin
 
Terokkar
Originally Posted by Exemplar View Post

First, when you removed the 2nd queue spot (current, next, 2nd in queue) it made a gap between current and next ability (current, blank space, next). I'd love to have the next ability right beside the currently available. The more you scale the wider the gap becomes.
You can move around every button wherever you like in the config menu. I noticed the big gap between buttons too, but I just moved it closer. Every button is customizable in where it is, which, imo, is what makes it great.


I like this mod alot tho, so I'll have to say thanks for all the effort put in to make it what it is.

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Old 08/17/09, 11:55 AM   #220
Neraya
Banned
 
Human Paladin
 
Khadgar (EU)
Originally Posted by Exemplar View Post
Second, I love how you can set priority and even throw Divine Plea into things (not to mention your % or absolute mana thresholds for things). Would it be possible to have Divine Plea in priority but only show it if you have a full 1.5 second GCD to invoke? Knowing my mana is low I can choose to DP at any time, delaying an attack, but having mana fairly good and having DP suggested when an attack is .2 seconds from cooldown just pokes me in my perfectionist spot (that's 1.3 seconds of lost DPS!). Probably another checkmark box on the screen where you can adjust mana thresholds.
1) /agree
A slider where you can set the amount of time until a DPS ability comes off cd (0.1 to 1.5) would be handy.
Even better would be if you could set the spare time on various amounts of mana left. If I have 80% mana, I want to DP only if it's a full 1.5sec gap. But if I have 60% mana, I wanna hit DP when it's a 1sec gap. But I'll interrupt myself already here and say it's probably going to far.



2) Part of that is why I suggested being ability to change the rotation on the fly via a slashcommand. When I'm on low mana, I can swap to a rotation that's more mana conserving (no Cons, DP earlier).
The problem is you can't see which of the rotations is active. It's workable, but could be better with actual multiple rotations in the mod and a set of buttons to select between them. Again, I can make do without
I currently have:
- normal (raid)
- normal (solo)
- low mana (raid)


3) Being able to add HoR to the rotation would be nice. The obvious conditional would be that the target is not targetting you already in which case it'll do nothing except waste a GCD. Maybe a safety feature to exclude it when your target is a boss (or elite) would be handy also Caution: Use at your own risk on various types of trash
Would make things a bit easier on the freya trash packs. (if you remember to swap to the rotation without HoR for the 2 lashers+elemental and ancient protector).

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Old 08/17/09, 12:13 PM   #221
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Neraya View Post
3) Being able to add HoR to the rotation would be nice. The obvious conditional would be that the target is not targetting you already in which case it'll do nothing except waste a GCD. Maybe a safety feature to exclude it when your target is a boss (or elite) would be handy also Caution: Use at your own risk on various types of trash
Would make things a bit easier on the freya trash packs. (if you remember to swap to the rotation without HoR for the 2 lashers+elemental and ancient protector).
Not necessary. They nerfed this "Free Ret DPS" (thankfully). If the target does not change and begin targeting you, no extra damage. I.e. if it doesn't taunt, it doesn't damage. Untauntable targets now take no damage from Hand of Reckoning. HoR is useless unless you really want to taunt something.

I'll take a look for the button movement, thanks. It could be an update since the version I ran (Friday or Saturday).

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 08/17/09, 12:32 PM   #222
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Try this alpha (WoW AddOns - Retribution FCFS helper (clcret) - r47 - CurseForge.com) for that DP change. The option is last in the behaviour tab, probably need to scroll. Tested it a bit with a value of 1.5 and seemed fine. A value of 0 is the old behavior.

Regarding HoR, when you want to use it, add it as a skill to the ui and use it whenever is not on cooldown, doesn't have a gcd anyway.

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Old 08/17/09, 1:02 PM   #223
Thethiala
Von Kaiser
 
Thethiala's Avatar
 
Human Paladin
 
Grim Batol (EU)
Thank you for your hard work burghy, I'm amazed at the swiftness of your updates. I'm loving how this one is turning out. There are however a few things which would make this addon even better in my opinion:
  • An option to make it visible only on bosses, SHIT style
  • Options to make the SoV tracking use buttons instead of bars, and disabling the names of the afflicted targets
  • An option to reduce the opacity of SoV tracking bars/buttons which isn't your current target
Of course this is only my opinion, but I hope that you'll take it into consideration.

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Old 08/17/09, 1:09 PM   #224
Neraya
Banned
 
Human Paladin
 
Khadgar (EU)
Quick test with the R47 version.
My previously installed and tested version was 006.

I really ... (actually let me change that)...

I REALLY dislike the fact that the ability icons are now getting clipped. I spent quite some time making custom icons and a large part of the border/fringe artwork is now gone. The icons are getting clipped well beyond their default beveled border and thus at least another 2 pixel border (of the 64x64 icons) from the actual full icon. They're getting clipped and on top of that there's an enforced border of at least '1' (ok I can alfachannel it).

Please please revert back to drawing the icons in their normal way or allow to do so. I don't know what version exactly broke this, but this (for me) is the kind of change that'll make me throw this mod in the bin.


Too much options to even try and configure this in time for raid (even tho I'm early for a change), so going back to 006 for now... (I removed 'shit' btw )

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Old 08/17/09, 1:33 PM   #225
Capstone
Piston Honda
 
Human Paladin
 
Lightbringer
Originally Posted by Exemplar View Post
Not necessary. They nerfed this "Free Ret DPS" (thankfully). If the target does not change and begin targeting you, no extra damage. I.e. if it doesn't taunt, it doesn't damage. Untauntable targets now take no damage from Hand of Reckoning. HoR is useless unless you really want to taunt something.
Still works on Freya trash packs. Many mobs have a constantly resetting agg table (Detonating Lashers) or even attack randomly without actually being taunt-immune; HoR works just fine for them.

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