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08/17/09, 2:30 PM
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#226
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Don Flamenco
Human Paladin
Ravencrest (EU)
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# An option to make it visible only on bosses, SHIT style
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Wouldn't that make it usable only on raid bosses? No 5 mans, no trash, no adds in encounters etc?
LE:
Last alpha(48):
- show on boss option
- option to zoom icons or not
- set alpha for sov bars that are not your target
(minimal testing though)
Last edited by burghy : 08/18/09 at 3:29 AM.
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08/17/09, 3:46 PM
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#227
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Banned
Human Paladin
Khadgar (EU)
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Originally Posted by burghy
- option to zoom icons or not
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That be my normal buttons amirite ? \o/
Where do I go to buy you a beer (or the beverage of choice) ?
Last edited by Neraya : 08/17/09 at 4:00 PM.
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08/17/09, 4:05 PM
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#228
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Von Kaiser
Draenei Paladin
Ravencrest
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Would it be possible to add a slider for a mana threshold at which only Judgment will be the next recommended attack?
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08/23/09, 8:20 PM
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#229
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Give nothing back.
Blood Elf Paladin
Mal'Ganis
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Not a really big deal, but while fooling around with alternate configurations I noticed that the Blood Corruption debuff swirl highlights as it winds down, rather than grays the icon out like normal.

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08/24/09, 2:13 AM
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#230
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Yeah, I didn't realize they reverse the cooldown for buffs and debuffs. Changed in latest alpha so that buffs/debuffs look like the ones from default target frame.
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08/28/09, 11:33 PM
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#231
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Von Kaiser
Human Paladin
Grim Batol (EU)
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I actually quite miss the option to make an universal border thickness. I can't get it to look quite as good as before now that the borders scale with the size of the icon - I loved having a 2 px border everywhere.
This is only a minor problem though, all the other recent changes have been top notch in my opinion.
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08/29/09, 1:27 AM
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#232
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Glass Joe
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Manual FCFS VS S.H.I.T
I was wondering if a couple of you number crunchers could look at these numbers. I am puzzled on how there is such a vast difference in the numbers.
Blackwater
WoW Meter Online - Combatlog Replay
Arkaatix
WoW Meter Online - Combatlog Replay
The World of Warcraft Armory
Ark is using FCFS, and I am using S.H.I.T. My S.H.I.T is set to HoW>CS>Judgement>DS>Con>Exorcism
What I don't understand from the numbers I have been looking at is his top Damage abilities are: Melee, SoV, Con, JoV, DS, CS. Mine are: Melee, SoV, DS, Con, JoV, CS
Couple of observations right off the top of my head. SoV total numbers are 1.3 Mil Higher, Con are 1.6 mil higher, JoV is 1.5 mil higher but the melee is only 200k different. It has got to be something in my rotation that is killing my DPS. I am a stickler when it is coming to S.H.I.T. I do my abilities when it is telling me to. (I also watch my bars to see if it is jiving with what it is telling me to do and it does). Gear wise we are about equal (he has 4% more crit, I have more AP).
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08/29/09, 3:04 AM
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#233
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Von Kaiser
Human Paladin
Lightninghoof
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Why not just have a low mana priority setting? You can let the user set the %age of mana at which clcret switches to this new priority rotation. They could set it to leave out consecrate entirely, have DP and JoV as top prio, etc.
Secondly, I'd really like to agree with Exemplar's request that SS and DP only get used when there's a full 1.5 GCD free. This is the reason I initially switched off shit and started using eventHorizon combined with shit. I ignore shit whenever it starts suggesting SS or DP when eventhorizon tells me I'll be clipping dps.
Thirdly, I'd like an option to override FCFS within a certain window. When CS is coming off cooldown <100 ms after Consecration, I choose CS. FCFS would choose Consecrate. Part of it is my latency (2-300 ms), so that <100ms usually just washes out anyways. Part of it is I'm unconvinced of FCFS theory. There has to be a threshold time, t, where waiting on your worst dps ability for your top dps ability becomes worthwhile. But that's a discussion for another thread.
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08/29/09, 10:13 AM
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#234
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Originally Posted by Blackwater
I was wondering if a couple of you number crunchers could look at these numbers. I am puzzled on how there is such a vast difference in the numbers.
Blackwater
WoW Meter Online - Combatlog Replay
Arkaatix
WoW Meter Online - Combatlog Replay
The World of Warcraft Armory
Ark is using FCFS, and I am using S.H.I.T. My S.H.I.T is set to HoW>CS>Judgement>DS>Con>Exorcism
What I don't understand from the numbers I have been looking at is his top Damage abilities are: Melee, SoV, Con, JoV, DS, CS. Mine are: Melee, SoV, DS, Con, JoV, CS
Couple of observations right off the top of my head. SoV total numbers are 1.3 Mil Higher, Con are 1.6 mil higher, JoV is 1.5 mil higher but the melee is only 200k different. It has got to be something in my rotation that is killing my DPS. I am a stickler when it is coming to S.H.I.T. I do my abilities when it is telling me to. (I also watch my bars to see if it is jiving with what it is telling me to do and it does). Gear wise we are about equal (he has 4% more crit, I have more AP).
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Go open ignis for both of you, one of the most 'patchwerk' like fights out there in ulduar.
Let's compare what you two did:
Spell: You -- He
J: 27 -- 36
CS: 45 -- 55
DS: 25 -- 28
Consec: 133 -- 232
Exo: 2 -- 18
How: 2 -- 8
GCD sum: 114 -- 168
Your fight was 5:22, let's say 10 seconds to get into position, this gives 208 possible GCDs. From what I recall, with a solid fcfs, you have about 1 free GCD every 30 seconds (pre execute range). Let's say 18% of the time was execute range, out of those 208 GCD, 170 were post execute. Every 20 GCDs, you have one free, so that makes ~9 GCDs out of the 208 that are empty in a perfect world.
You both didn't do great, but you in particular spent about half the fight doing nothing.
Either you play with 1000+ latency, 0.1 FPS, you play drunk or you fell asleep on that fight, but there is NO way that you are following your rotation quick enough and are getting this huge difference.
Sorry to say this so blunt, but you need to faceroll harder. Ret DPS is all about using every GCD you have and not wasting any time in between.
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Part of it is I'm unconvinced of FCFS theory. There has to be a threshold time, t, where waiting on your worst dps ability for your top dps ability becomes worthwhile. But that's a discussion for another thread.
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You're wrong. You can emulate this in RAWR and the discussion and math has been done tons of times, waiting is never a DPS increase.
Last edited by vorda : 08/29/09 at 11:30 AM.
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08/31/09, 5:28 AM
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#235
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Banned
Human Paladin
Khadgar (EU)
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Originally Posted by vorda
Your fight was 5:22, let's say 10 seconds to get into position, this gives 208 possible GCDs. From what I recall, with a solid fcfs, you have about 1 free GCD every 30 seconds (pre execute range). Let's say 18% of the time was execute range, out of those 208 GCD, 170 were post execute. Every 20 GCDs, you have one free, so that makes ~9 GCDs out of the 208 that are empty in a perfect world.
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The free GCD's seemed wrong to me since I do find myself waiting for stuff to come off cd more than this. So unless I made a clerical error somewhere (assuming perfect 1.5gcd, no hasted GCD on spells):
There's a 1s gap at 12s and at 20.5s
There's a 2.5s gap at 32s
More 1s gaps at 46.5 and 55s
and another 2.5s gap at 66.5
Or did your 'free gcd' mean having a full 1.5sec (or more) of free time to do something else without affecting your DPS?
Still I agree, the difference in this case is about the vast difference in abilities hitting. Ignis specifically the vast difference could also be explained by having a lot of relax time in his hot tub :-).
Alternatively, maybe the tactic they use make melee dps the adds. That could account for something if the other pala was smart enough (or dumb enough  ) to ignore the raid leader and just stuck to ignis.
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08/31/09, 9:48 AM
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#236
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Bald Bull
Human Paladin
Scarlet Crusade
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Originally Posted by cordelliia
Why not just have a low mana priority setting? You can let the user set the %age of mana at which clcret switches to this new priority rotation. They could set it to leave out consecrate entirely, have DP and JoV as top prio, etc.
Secondly, I'd really like to agree with Exemplar's request that SS and DP only get used when there's a full 1.5 GCD free. This is the reason I initially switched off shit and started using eventHorizon combined with shit. I ignore shit whenever it starts suggesting SS or DP when eventhorizon tells me I'll be clipping dps.
Thirdly, I'd like an option to override FCFS within a certain window. When CS is coming off cooldown <100 ms after Consecration, I choose CS. FCFS would choose Consecrate. Part of it is my latency (2-300 ms), so that <100ms usually just washes out anyways. Part of it is I'm unconvinced of FCFS theory. There has to be a threshold time, t, where waiting on your worst dps ability for your top dps ability becomes worthwhile. But that's a discussion for another thread.
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CLCRet has the % mana usage and he implemented the enough-time-free-to-cast for DP. It's all in the settings. I've really been impressed by the mod. My personal opinion is that CLCRet is the superior mod.
Regarding the DP Delay feature - it's slightly buggy. In short it's not accounting for cooldown of current ability. If next ability minus cooldown of current ability is less than 2 seconds, it shouldn't show. Currently if next in queue is greater 2 seconds, although this is less than 2 seconds after first ability will be active, it will show DP as next in queue.
Example:
DP set to only queue if 2 full seconds free (maximum setting).
Ability A has .7 seconds remaining.
Ability B has 2.2 seconds remaining.
Everything else longer cooldown remaining.
It will show Ability A up (.7 sec), DP next.
Wait a few tenths of a second and DP suddenly disappears (as next in queue drops below 2 seconds), properly replaced by Ability B.
This hasn't been a real issue (I'm not so dependent I'm unable to think for myself), but I have noticed it occur.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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08/31/09, 11:38 AM
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#237
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Or did your 'free gcd' mean having a full 1.5sec (or more) of free time to do something else without affecting your DPS?
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This is what I meant, but you do make a valid point that by the way I calculate it, I am overestimating the amount of GCDs available. On the other hand, I didnt account for bloodlust.
Anyway, still boils down to Blackwater spending shitloads of time doing.. nothing. Just checked his debuffs, he got slag pot once in the entire fight, so shouldn't make much difference.
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09/02/09, 1:55 PM
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#238
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Piston Honda
Human Paladin
Blackmoore (EU)
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clcret r76 when targetting something:
clcret-r76\core.lua:986: IsSpellInRange(): Invalid spell slot
clcret-r76\core.lua:986: in function `CheckRange'
clcret-r76\core.lua:300: in function <Interface\AddOns\clcret\core.lua:295>
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09/02/09, 3:09 PM
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#239
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Originally Posted by cremor
clcret r76 when targetting something:
clcret-r76\core.lua:986: IsSpellInRange(): Invalid spell slot
clcret-r76\core.lua:986: in function `CheckRange'
clcret-r76\core.lua:300: in function <Interface\AddOns\clcret\core.lua:295>
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Meh sorry, thought I disabled alpha builds before uploading that code. Quick fix, replace dq[i].name with dq[i]. I'll upload a new build soon. Safest way is to use a previous build though. I'm experimenting with the fcfs a bit, trying to remove the "jumpiness" as much as possible.
(There are 2 latency sliders in the new build, set them to 0 for old behavior.)
Last edited by burghy : 09/02/09 at 3:20 PM.
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09/05/09, 12:06 PM
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#240
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Originally Posted by Exemplar
Regarding the DP Delay feature - it's slightly buggy. In short it's not accounting for cooldown of current ability. If next ability minus cooldown of current ability is less than 2 seconds, it shouldn't show. Currently if next in queue is greater 2 seconds, although this is less than 2 seconds after first ability will be active, it will show DP as next in queue.
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New beta out, changed FCFS code for ret. Tried to minimize that kind of behavior as much as possible.
If a couple of aura buttons disappeared just go to the settings and enable them back, it's due to a change in the default settings.
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