
Originally Posted by Thethiala
I've got another suggestion to make, though it won't really be relevant before patch 3.2.2 hits.
Would it be possible to make clcret dynamically change ability priorities based on which Seal you are currently using? With two pieces of tier 9 (once the set bonus is fixed), Judgement overtakes Crusader Strike in priority when using SoV. I doubt that it'll do when using SoC though, as its Judgement is really weak. We'll be swapping back and forth between SoV and SoC, and thus our priorities will change mid combat.
We can also assume that SoC will only be used when there is one or more add present, which would give Consecration and Divine Storm higher priorities. If clcret changed ability priorities based on which Seal you are currently using, we could basically have a single target priority list with SoV and an AoE priority list with SoC. This would make clcret even more awesome, as you've otherwise got to think for yourself (God forbid!) in AoE situations, as the single target prioritation list you normally use isn't optimal.
I'm not sure if I managed to explain this properly, but I hope you get the gist of it.
|
I solved this by changing my seal button to a macro.
This macro casts the seal, swaps to the right libram (accounting for 2hander (ret) or 1hander (prot)) and swaps the FCFS rotation. This was the main reason why I asked for the slashcommand to set the FCFS rotation
With SoV (and 2hander) I tend to be in "pwn the boss mode" working with the usual rotation.
With SoR (SoC in 3.2.2) and 2hander I'm in "pwn the trash mode" with a rotation putting DS and ConS higher up. Haven't tested on PTR what the trash mode rotation will be , but i'm guessing CS will move up to the front.
Trying to set up a dynamic "if seal is X" configuration, is probably way beyond what burghy is willing to do

.