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Old 09/10/09, 7:33 PM   #241
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
For those who requested it, last alpha (Retribution FCFS helper (clcret) - r96 - WoW AddOns - CurseForge.com) has some rudimentary preset system.

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Old 09/13/09, 3:20 PM   #242
Hamsda
Piston Honda
 
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Goblin Priest
 
Mannoroth (EU)
I had a problem with clcret yesterday evening in Ulduar10. When switching between Ret and Prot (with both modules enabled), clcret wouldn't change to the according module. It just stayed with the same abilities and I had to do a /reloadui to fix this problem after every respecc.
Is this a bug or a known behaviour and how can I fix it (if possible)?

There are only 10 types of people... those who understand binary and those who don't.

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Old 09/13/09, 3:59 PM   #243
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
I'll try to put a new alpha up soon, until then do the /reloadui trick or edit core.lua and in the function clcret:PLAYER_TALENT_UPDATE() change the IF block to look like:
if csRank == 1 then
	self.spec = "Ret"
	dq[1] = pq[1].name
	dq[2] = pq[2].name
	self:Enable()
	self:UpdateShowMethod()
elseif (hotrRank == 1) and db.protEnabled then
	self.spec = "Prot"
	dq[1] = ppq[1].name
	dq[2] = ppq[2].name
	self:Enable()
	self:UpdateShowMethod()
else
	self.spec = "Holy"
	self:Disable()
end

Prot module has absolutely no testing so just report the bugs on the sites where the addon is available for download and I'll try to fix them.

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Old 09/15/09, 8:05 AM   #244
Agusta
Von Kaiser
 
Human Paladin
 
Les Sentinelles (EU)
Hi, clcret works quite fine for me except that it's proposing SS too often but it's probably a bad configuration from me, I'll need to check that later and I was not posting here for that. ^^

Would it be possible to have an option to show the 'aura' icons all the time for configuration (position and size, and ideally with the correct icon) ? Of course, I suppose I could 'cheat' by using the same buff in all 'auras' (lets say BoM), tuning my interface and then switching back to the right buff/debuffs. But that would be a lot of work especially because an interface is something always changing so doing that again and away would be boring.

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Old 09/15/09, 12:17 PM   #245
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
It doesn't check the duration of ss buff that's why it uses it too often if you have free gcds.
If you set Type to None it will show the button always, with a blank texture or the last one used.

Last edited by burghy : 09/15/09 at 12:23 PM.

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Old 09/15/09, 8:40 PM   #246
Thethiala
Von Kaiser
 
Thethiala's Avatar
 
Human Paladin
 
Grim Batol (EU)
I've got another suggestion to make, though it won't really be relevant before patch 3.2.2 hits.

Would it be possible to make clcret dynamically change ability priorities based on which Seal you are currently using? With two pieces of tier 9 (once the set bonus is fixed), Judgement overtakes Crusader Strike in priority when using SoV. I doubt that it'll do when using SoC though, as its Judgement is really weak. We'll be swapping back and forth between SoV and SoC, and thus our priorities will change mid combat.

We can also assume that SoC will only be used when there is one or more add present, which would give Consecration and Divine Storm higher priorities. If clcret changed ability priorities based on which Seal you are currently using, we could basically have a single target priority list with SoV and an AoE priority list with SoC. This would make clcret even more awesome, as you've otherwise got to think for yourself (God forbid!) in AoE situations, as the single target prioritation list you normally use isn't optimal.

I'm not sure if I managed to explain this properly, but I hope you get the gist of it.

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Old 09/16/09, 2:53 AM   #247
Agusta
Von Kaiser
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by burghy View Post
It doesn't check the duration of ss buff that's why it uses it too often if you have free gcds.
If you set Type to None it will show the button always, with a blank texture or the last one used.
Ok, so I've not missed some obscure option.
If you don't plan to track the timer, I'll track him somehow, but moving/resizing the 'auras' would be really easier with a possibility to show the empty frames.

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Old 09/16/09, 4:07 AM   #248
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
I'll improve the options for those tracking buttons when I have some time. Until then do as I said, set them to type none so they show always the empty frame, adjust the positions, then switch them back to what they were supposed to do.

@Thethiala: Make some macros with the command line options.
In case you have 2 presets, "J > CS" and "CS > J" you'll have the macros:
/cast Seal of Vengeance
/clcretlp J > CS

and
/cast Seal of Command
/clcretlp CS > J


If you don't have presets just give the full rotations
/cast Seal of Vengeance
/clcreteq jol cs how ds cons exo dp

and
/cast Seal of Command
/clcreteq cs jol how ds cons exo dp

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Old 09/16/09, 4:19 AM   #249
Neraya
Banned
 
Human Paladin
 
Khadgar (EU)
Originally Posted by Thethiala View Post
I've got another suggestion to make, though it won't really be relevant before patch 3.2.2 hits.

Would it be possible to make clcret dynamically change ability priorities based on which Seal you are currently using? With two pieces of tier 9 (once the set bonus is fixed), Judgement overtakes Crusader Strike in priority when using SoV. I doubt that it'll do when using SoC though, as its Judgement is really weak. We'll be swapping back and forth between SoV and SoC, and thus our priorities will change mid combat.

We can also assume that SoC will only be used when there is one or more add present, which would give Consecration and Divine Storm higher priorities. If clcret changed ability priorities based on which Seal you are currently using, we could basically have a single target priority list with SoV and an AoE priority list with SoC. This would make clcret even more awesome, as you've otherwise got to think for yourself (God forbid!) in AoE situations, as the single target prioritation list you normally use isn't optimal.

I'm not sure if I managed to explain this properly, but I hope you get the gist of it.
I solved this by changing my seal button to a macro.
This macro casts the seal, swaps to the right libram (accounting for 2hander (ret) or 1hander (prot)) and swaps the FCFS rotation. This was the main reason why I asked for the slashcommand to set the FCFS rotation

With SoV (and 2hander) I tend to be in "pwn the boss mode" working with the usual rotation.
With SoR (SoC in 3.2.2) and 2hander I'm in "pwn the trash mode" with a rotation putting DS and ConS higher up. Haven't tested on PTR what the trash mode rotation will be , but i'm guessing CS will move up to the front.


Trying to set up a dynamic "if seal is X" configuration, is probably way beyond what burghy is willing to do .

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Old 09/16/09, 4:38 AM   #250
Agusta
Von Kaiser
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by burghy View Post
I'll improve the options for those tracking buttons when I have some time. Until then do as I said, set them to type none so they show always the empty frame, adjust the positions, then switch them back to what they were supposed to do.
Hu, sorry, I thougth it was for the SS stuff. My bad, I should stop reading site not in my native language before 10am after a raiding night.

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Old 09/16/09, 6:10 AM   #251
Thethiala
Von Kaiser
 
Thethiala's Avatar
 
Human Paladin
 
Grim Batol (EU)
I hadn't played around with the presets too much to be honest, so I didn't realize that you can change priorities mid-fight with macros. I'm sorry for the unneeded request, it seems like you're a couple of steps ahead of me.

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Old 09/16/09, 8:12 AM   #252
Neraya
Banned
 
Human Paladin
 
Khadgar (EU)

Is there a way to make clcret 'higher' in the drawing hierarchy. (iirc, this is the 'strata' (?))

At current clcret is partially hiding behind my raid frame (pitbull). It isn't usually a, issue as it's only when there's 3 or more players in G8 that the problem occurs .



Have the RV (SoV) duration tracking also display the stack count so you can see how many stacks you have up on each target.

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Old 09/16/09, 9:24 AM   #253
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
1. Added an option to last alpha build (Retribution FCFS helper (clcret) - r107 - WoW AddOns - CurseForge.com). It reloads UI when you change it but it's not an operation you should do very often.
2. If you are running the last build it's a bug I can't reproduce. This is how it looks for me: http://media.curse.com/Curse.Project...resets_sov.jpg

Last edited by burghy : 09/16/09 at 10:33 AM.

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Old 09/16/09, 11:59 AM   #254
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
I run the wowinterface version, so I'm typically a few iterations behind. Regardless, I find this mod spot on. Everything I've tested (Ret, haven't tested the Prot end) is functional and appears correct. My previous suggestions/bug reports appear to have all been implemented. I think this is a very useful mod for Ret.

Only suggestion is: add another priority item so we can also slot in Holy Wrath. Twins and Anub in ToC bring it back into use. Icecrown should see regular use, as well. Up to you if it's worth cueing off the target being undead, you having Sense Undead running, or some other check. I'd be fine with it being just part of the presets (so you could turn it on/off via macro) rather than automated decision whether to use.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 09/16/09, 12:00 PM   #255
Neraya
Banned
 
Human Paladin
 
Khadgar (EU)
1) (more beers to be sent to you)

2) Running behind a couple versions again. I try to avoid updating mods on raid days
I'm on r86 iirc.
Looks like it's already in there

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