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Old 09/18/09, 5:28 PM   #271
gmedina
Banned
 
Dwarf Paladin
 
Gnomeregan
Originally Posted by Thethiala View Post
Showing internal cooldowns with clcret is possible, I've been doing it for quite a while.



This is my clcret configuration. I've made it track the internal cooldowns of Darkmoon Card: Greatness and Death's Verdict, as well as the duration of their buffs. In order to do this, I use the addon InternalCooldowns. It hasn't been updated in 4 months though, so I had to add Death's Verdict to the internal cooldown database myself. I can share the added code if anyone needs it.
Could you post the changes you made and where to make them for those of us that want to use this addon? And what did you have to do if anything to get clcret to show it?


Edit: Ok couldn't wait so i went and figured it out.

If you would like to do this go to
World of Warcraft\Interface\AddOns\InternalCooldowns\Libs\LibInternalCooldowns-1.0

here you will find a file called Data.lua open and add the following line of code

"[67708] = {47115, 47303}, -- Death's Choice, Death's Verdict"

just below the line that has "local spellToItem"

Then open clcret and enable an aura to track an on use trinket(always display).

This will show a timer on the trinket assuming you have something like omnicc installed.

Hope you enjoy.

Last edited by gmedina : 09/18/09 at 7:02 PM.

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Old 09/18/09, 9:54 PM   #272
Thethiala
Von Kaiser
 
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Human Paladin
 
Grim Batol (EU)
Originally Posted by gmedina View Post

If you would like to do this go to
World of Warcraft\Interface\AddOns\InternalCooldowns\Libs\LibInternalCooldowns-1.0

here you will find a file called Data.lua open and add the following line of code

"[67708] = {47115, 47303}, -- Death's Choice, Death's Verdict"

just below the line that has "local spellToItem"
That's correct, though you're only tracking the strength buff, and only from the ilv 245 versions. If you have an ilv 258 version or need to track the agility proc for some weird reason, here's a complete list:

-- Death's Verdict/Choice
[67703] = {47303, 47115}, -- Paragon, 450 AGI
[67708] = {47303, 47115}, -- Paragon, 450 STR
[67772] = {47131, 47464}, -- Paragon, 510 AGI
[67773] = {47131, 47464}, -- Paragon, 510 STR

I added these beneath the entries for Darkmoon Card: Greatness, as they just seemed to fit so well there.

I've also uploaded the modified file if you don't want to do it yourself, just paste it at the location gmedina posted: LINK

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Old 10/05/09, 5:53 PM   #273
Sucris
Glass Joe
 
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Human Paladin
 
Burning Blade
Originally Posted by Thethiala View Post
Showing internal cooldowns with clcret is possible, I've been doing it for quite a while.



This is my clcret configuration. I've made it track the internal cooldowns of Darkmoon Card: Greatness and Death's Verdict, as well as the duration of their buffs. In order to do this, I use the addon InternalCooldowns. It hasn't been updated in 4 months though, so I had to add Death's Verdict to the internal cooldown database myself. I can share the added code if anyone needs it.
Edit: I am blind I think..

Something I am finding difficult with clcret is the positioning. I cant seem to get it right where I want it and it only scrolls in increments of 3. Would it be possible to add in some sort of fill-in-the-blank scaling? Like for grid scaling, you have the scroll bar to scale and then you have the box next to it with the number that you can change and have the same outcome.

Also, does anyone know the code to add [Comet's Trail] to InternalCooldowns?

Last edited by Sucris : 10/05/09 at 8:51 PM.

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Old 10/05/09, 6:52 PM   #274
Grigorim
Piston Honda
 
Blood Elf Paladin
 
Llane
Copying the code provided for Death's Verdict/Choice, Comet's Trail would be

--Comet's Trail
[64772] = {45609}

Can't test it though, as I don't have the trinket.

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Old 10/05/09, 10:14 PM   #275
Thethiala
Von Kaiser
 
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Human Paladin
 
Grim Batol (EU)
Idea time again!

Would it be possible to add a type for Aura Buttons which activates them when the specified buff is not active? This could for instance make an icon of Seal of Vengeance appear if you've forgotten to activate it, or Divine Plea if you've forgotten it as protection (which is what made me think of this, it sucks to be out of mana before you realize that Divine Plea is missing). It would be quite similar to some of the functionality found in Power Auras, and I don't think it would be that hard to add.

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Old 10/06/09, 2:09 AM   #276
cremor
Piston Honda
 
Human Paladin
 
Blackmoore (EU)
Originally Posted by Sucris View Post
it only scrolls in increments of 3
You don't have to use the slider, you can type your own values there.

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Old 10/06/09, 11:28 AM   #277
gmedina
Banned
 
Dwarf Paladin
 
Gnomeregan
Originally Posted by Thethiala View Post
Idea time again!

Would it be possible to add a type for Aura Buttons which activates them when the specified buff is not active? This could for instance make an icon of Seal of Vengeance appear if you've forgotten to activate it, or Divine Plea if you've forgotten it as protection (which is what made me think of this, it sucks to be out of mana before you realize that Divine Plea is missing). It would be quite similar to some of the functionality found in Power Auras, and I don't think it would be that hard to add.

Take a look at Power Auras Classic, which will do all of this for you very nicely and has many more options that wouldn't really be a good fit for clcret.

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Old 10/06/09, 12:56 PM   #278
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Originally Posted by Thethiala View Post
Idea time again!

Would it be possible to add a type for Aura Buttons which activates them when the specified buff is not active? This could for instance make an icon of Seal of Vengeance appear if you've forgotten to activate it, or Divine Plea if you've forgotten it as protection (which is what made me think of this, it sucks to be out of mana before you realize that Divine Plea is missing). It would be quite similar to some of the functionality found in Power Auras, and I don't think it would be that hard to add.
Try this alpha build and let me know if that's what you meant.
Should be listed as Missing player buff. Only option is the spell name/id.

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Old 10/06/09, 3:19 PM   #279
Sucris
Glass Joe
 
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Human Paladin
 
Burning Blade
Originally Posted by Grigorim View Post
Copying the code provided for Death's Verdict/Choice, Comet's Trail would be

--Comet's Trail
[64772] = {45609}

Can't test it though, as I don't have the trinket.
Na, that is giving me a load of errors every time I use something on the GCD.

Edit: I got it working. It can't be in the same format as Death's Verdict/Choice. You have to format it as the ones under '-- WotLK Epix'

[64772] = 45609,-- Comet's Trail

Last edited by Sucris : 10/06/09 at 3:27 PM.

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Old 10/06/09, 9:20 PM   #280
Shiyori
Glass Joe
 
Blood Elf Paladin
 
Darksorrow (EU)
I tried this out and liked it a lot, although something I noticed was that without the addon I was pulling significantly higher dps by waiting maybe 0.1-0.2 seconds for a higher priority skill to come off CD. While I know this is totally against the FCFS rule, if it works better I don't see any harm in practicing it.

My suggestion for this addon is to simply add a faded cooldown thing (like the default one, and the one that shows on AW) for the skill NEXT in line. that way you could actively choose to wait for it. The way it is now, you have no way to see when the next one will come off CD.

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Old 10/06/09, 9:44 PM   #281
Thethiala
Von Kaiser
 
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Human Paladin
 
Grim Batol (EU)
Originally Posted by burghy View Post
Try this alpha build and let me know if that's what you meant.
Should be listed as Missing player buff. Only option is the spell name/id.
Seems to be working perfectly. Yeah, that's exactly what I meant. You're awesome, seriously.


Originally Posted by gmedina View Post
Take a look at Power Auras Classic, which will do all of this for you very nicely and has many more options that wouldn't really be a good fit for clcret.
If you had properly read what I wrote, you would've noticed that I'm already aware of Power Auras. I just thought that this added functionality would be very much in line with what clcret already offers to do, and would be a natural extension. I've already got addons which takes care of the other functionality of Power Auras.

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Old 10/07/09, 6:30 AM   #282
Neraya
Banned
 
Human Paladin
 
Khadgar (EU)
Originally Posted by Shiyori View Post
I tried this out and liked it a lot, although something I noticed was that without the addon I was pulling significantly higher dps by waiting maybe 0.1-0.2 seconds for a higher priority skill to come off CD. While I know this is totally against the FCFS rule, if it works better I don't see any harm in practicing it.

My suggestion for this addon is to simply add a faded cooldown thing (like the default one, and the one that shows on AW) for the skill NEXT in line. that way you could actively choose to wait for it. The way it is now, you have no way to see when the next one will come off CD.
I asked about the delay before and was told any delay will cause lower DPS. Trying to model these delays in Rawr seems to confirm this. Some 'pen and paper' modelling I tried on my own also seemed to support the 'any delay is bad' theory, at least for realistic numbers. If you make up an example with out of whack numbers (like one ability doing 10x more damage than another) then the theory breaks.

Note that you can get "significantly higher/lower" dps on short fights simply because of RNG and the occurrence (or lack) of a crit streak especially if those happen (or don't) when you have a temporary buff like the darkmooncard, weapon berserk proc, heroism. Any individual fight itself would also have some RNG if you need to move around.

So the question basically is: What fight did you get that conclusion out of ? If you say Target dummy, I'm sure Zurm will be chasing you ;-)

Last edited by Neraya : 10/07/09 at 6:53 AM.

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Old 10/07/09, 8:34 AM   #283
Shiyori
Glass Joe
 
Blood Elf Paladin
 
Darksorrow (EU)
Well, while the answer is in fact the target dummy, they were extended fights each long enough for the numbers to average out. So while a streak of crits can significantly change the result, something to keep in mind is that some boss fights only do last as long as the tests I was making. :X

Perhaps I'll go do even longer tests to see if anything changes.

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Old 10/07/09, 12:21 PM   #284
gmedina
Banned
 
Dwarf Paladin
 
Gnomeregan
So not sure if this is feasable or not but had a thought. I noticed that if you are silenced and cannot cast judgement it will still keep telling you to cast this next as it is next in priority, same if you and disarmed and next in line is CS. Is there anyway to have it adapt to these conditions? In other words if you are unable to cast an ability don't recomend it? When silenced don't recomend Judgement or when disarmed don't recomend CS, not sure what others there are but this could be really helpful.

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Old 10/07/09, 4:09 PM   #285
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Had some pc issues so can't really work on the addon now but there's one thing you can try. Edit clcret.lua, function clcret:CheckQueueRet(). Look for:
-- how check
if v.alias == "how" then
and add this line of code before:
if not IsUsableSpell(v.name) then v.cd = 100 end
Might work, might not :p

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