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Old 04/16/09, 1:39 AM   #31
Jakarutu
Glass Joe
 
Undead Warlock
 
Mal'Ganis
Thanks so much for the mod its really excellent. I was wondering if this mod realizes that with cons glyph (which a high% of us have) the cooldown is 8 seconds but the spell lasts 10 seconds. Is this mod having us cast cons when we should be using say exo because it doesnt know cons is still up?

edit: whoops disregard, thanks for the hard work again.

Last edited by Jakarutu : 04/16/09 at 6:44 PM.

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Old 04/16/09, 6:03 AM   #32
Maylander
Piston Honda
 
Human Paladin
 
Kor'gall (EU)
Glyph of Consecration increases both the duration and the CD by 2 seconds, so it lasts 10 seconds, and has a 10 second CD (instead of 8/8).

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Old 04/17/09, 5:53 AM   #33
Protovic
Glass Joe
 
Human Paladin
 
Tarren Mill (EU)
Hi there!

I am currently playing around with this new GCGS rotation, and I think it's great! I was just wondering:

When I use this prioritylist: CS > HoW > Judge > DS > Conc > Exorcism > HW

, I will some times have to use my Exorcism, when there is 0,5 sec CD left on CS. This will trigger the GCD, so I have to wait 1,5 second for CS (which is the first priority), because I used Exorcism (which is the sixth priority) 0,5 sec too early.

So for you theorycrafters out there. Is this a part of the GCGS-rotation, or will there be situations, where you will have to wait for the first priority?

- Protovic

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Old 04/17/09, 9:46 AM   #34
 frmorrison
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Protovic View Post
I will some times have to use my Exorcism, when there is 0,5 sec CD left on CS. This will trigger the GCD, so I have to wait 1,5 second for CS (which is the first priority), because I used Exorcism (which is the sixth priority) 0,5 sec too early.
Hit Exo, the best way to do top dps is to always to be using some ability. The only time when you should wait to cast an ability is if you are low on mana so need to use Judgement over other attacks.

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Old 04/17/09, 2:47 PM   #35
Thaeryn
Piston Honda
 
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Tauren Druid
 
Dethecus
I'm getting some reports of the addon no longer working. The icons show the correct priority, but once you enter combat, they just flash and disappear. I haven't had a chance to test this just yet, but was wondering if the addon IS working for anyone since the patch. Thanks.

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Old 04/17/09, 2:53 PM   #36
greatrichie
Von Kaiser
 
Human Paladin
 
Terokkar
I've noticed that once you get into combat, the icons disappear when they switch. They'll come back if you wait, but it's not working like it used too.

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Old 04/17/09, 3:01 PM   #37
Elrendil
Glass Joe
 
Blood Elf Paladin
 
Stormreaver
I was practicing on a target dummy on Wed and did not have any issues with the combat icons disappearing.

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Old 04/17/09, 3:05 PM   #38
smafdi
Glass Joe
 
Blood Elf Paladin
 
Stormreaver
I tried using the addon last night, and it worked fine until everything went on CD, after that icons would disappear only to re appear when something wasn't on CD..... Basically making the mod imo useless until it gets fixed.

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Old 04/17/09, 4:38 PM   #39
Thaeryn
Piston Honda
 
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Tauren Druid
 
Dethecus
Originally Posted by smafdi View Post
I tried using the addon last night, and it worked fine until everything went on CD, after that icons would disappear only to re appear when something wasn't on CD..... Basically making the mod imo useless until it gets fixed.
Um... what you describe to me sounds a lot like the way it's supposed to work. It will only recommend an ability if it's off of cooldown. If all your abilities are on cooldown, it won't recommend one and you are free to use that global for something like AoW healing, Divine Plea, or Sacred Shield.

For everyone else... I've looked into it a little bit and realized that I added a talent check for having more than 50 points in Ret in order to show the mod. It's not functioning as well as I'd like it (flashes the mod when you change targets while not Ret spec'd), but that could be related to the problem some people are reporting. For those of you that are having the problem, which of your spec's is currently set to ret?

The test I'm doing has the primary spec as ret and the secondary as prot. Everything but the flashing while prot spec seems to be working fine.

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Old 04/17/09, 5:28 PM   #40
Omniro
Glass Joe
 
Tauren Hunter
 
Kargath (EU)
Thanks a lot for the addon
I modified it slightly to have a seventh slot for an additional ability (in my case divine plea).
But there isn't really sooo many gc left to use it, so it's not displayed that often really
I'm also trying to make it show a FoL symbol when I have the Art of War Buff up, but that's not currently working.
Would greatly appreciate any help you can provide me with (via PM or so).
Keep up the good work

PS: You should maybe factor in that some rets use JoL rather than JoW nowadays

Last edited by Omniro : 04/17/09 at 5:31 PM. Reason: bad grammar

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Old 04/17/09, 5:40 PM   #41
Thaeryn
Piston Honda
 
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Tauren Druid
 
Dethecus
Found the bug. The addon checks for talent points spent in the ret tree, and only checks the 1st talent spec from the looks of it. I just changed it to check if the player knew the Crusader Strike ability and expanded the check so that the icon's wouldn't flash in and out on a target change while not spec'd ret.

Omniro: JoL vs JoW is just a cosmetic difference as far the addon goes. They share a cooldown, and the JoW icon is only that... an icon. Adding the option to select it, or the ability to detect which is being used, would be a whole lot of work to change the color of the icon.
Adding a new frame for the Art of War buff is a pretty good idea. Personally, I would use Power Auras for that. It's functionality is a lot better... and it's a lot prettier. I'll PM you some info regarding adding the frame if you're still interested in it though.

Last edited by Thaeryn : 04/17/09 at 5:56 PM.

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Old 04/18/09, 5:45 PM   #42
 frmorrison
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Ashstrike
Human Paladin
 
No WoW Account
I am getting errors when using the secondary spec (non-Ret), error on line 453

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Old 04/18/09, 6:01 PM   #43
Omniro
Glass Joe
 
Tauren Hunter
 
Kargath (EU)
Maybe because they changed the API:
Talent Functions
The 3.1 spec switching code introduces 'talent groups' which are sets of talents and glyphs. These are numbered starting at 1.

* NEW - numGroups = GetNumTalentGroups(isInspect, isPet) -- Gets how many talent groups are available
* NEW - groupIndex = GetActiveTalentGroup(isInspect ,isPet) -- Get the groupIndex of the active talent group.
* NEW - SetActiveTalentGroup(groupIndex) -- Set which talent group is active.

The following existing API's have changed to provide talent group and talent preview support:

* UPDATED - link = GetGlyphLink(index [,talentGroup])
* UPDATED - enabled, glyphType, glyphSpell, iconFilename = GetGlyphSocketInfo(index [,talentGroup])
* UPDATED - name, icon, pointsSpent, background, previewPointsSpent = GetTalentTabInfo(tabIndex, isInspect, isPet [,groupIndex])
* UPDATED - name, iconTexture, tier, column, rank, maxRank, isExceptional, meetsPrereq, previewRank, meetsPreviewPrereq = GetTalentInfo(tabIndex, talentIndex, isInspect, isPet [,groupIndex])
* UPDATED - tier, column, isLearnable, isPreviewLearnable, ... = GetTalentPrereqs(tabIndex, talentIndex, isInspect, isPet [,groupIndex])
* UPDATED - link = GetTalentLink(tabIndex, talentIndex, isInspect, isPet [,groupIndex [,isPreview]])

These new API's support preview talent management, when groupIndex is not specified it defaults to the active group:

* NEW - AddPreviewTalentPoints(tabIndex, talentIndex, points, isPet [,groupIndex]]) -- Add preview points to a talent
* NEW - points = GetGroupPreviewTalentPointsSpent(tabIndex, isPet [,groupIndex]) -- Gets the number of points spent in a tab
* NEW - points = GetPreviewTalentPointsSpent(tabIndex, isPet [,groupIndex]) -- Gets the number of points spent overall
* NEW - points = GetUnspentTalentPoints(isInspect, isPet [,groupIndex]) -- Gets the remaining points
* NEW - LearnPreviewTalents(isPet) -- Learns the preview talents for the active talent group
* NEW - ResetGroupPreviewTalentPoints(isPet [,groupIndex]) -- Resets all preview talent points
* NEW - ResetPreviewTalentPoints(tabIndex, isPet [,groupIndex]) -- Resets a table's preview talent points
I think the current version (or the one you have) has some problems with recognizing your spec correctly.

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Old 04/19/09, 1:08 PM   #44
Odin30
Banned
 
Blood Elf Paladin
 
Bleeding Hollow
Not sure if its a violation in here but thank you for your work on this mod, appreciate it very much, i dont use it exclusively but it gives me the visual cues in my vision so i always know whats off cooldown and what to use.
Thanks

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Old 04/19/09, 6:33 PM   #45
Gergon
Glass Joe
 
Gnome Mage
 
Outland (EU)
Originally Posted by thaeryn
If all your abilities are on cooldown, it won't recommend one and you are free to use that global for something like AoW healing, Divine Plea, or Sacred Shield.
- Was thinking maybe add an options to check this on/off.. So basically it would show the next dps ability that comes available in right priority, instead of nothing... due to the fact that you can already see the cooldown of the abilities people would be able to see that they can manage to pop a DP before it becomes ready etc... I know I would prefer this option over the current... In the current one it feels as if the ability comes as a shock, because it only shows when its actually ready making me waste minor-yet-precious time ..

I'm not sure if this is only me experiencing it, or im bugged, or the addon is supposed to work like this... But sometimes it is like the addon is confused as to which ability is the best to use: sometimes an ability, say Judgement, show up as next, a second later it dissappears leaving no ability next, and then returns as DS... Sometimes the ability also just switches straight to another ability.. The jumping around of the abilities makes it very confusing to watch

Please don't misinterpret my comments as demeaning you're addon, I think it's great and I'm just trying to be constructive

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