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Old 09/25/10, 12:55 PM   #466
Eskostar
Von Kaiser
 
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Human Paladin
 
Ravencrest (EU)
Messed a bit with it on Live, while it is a bit trickier to configure, once you understand the behaviour codes, it becomes quite simple, took me just a couple of minutes to get my usual clcret config up and running:
http://img687.imageshack.us/img687/5...2510172140.jpg
Ashen Ring ICD, Avenging Wrath ICD, WFS ICD, Engi Gloves ICD, Libram of the Three Truths buff and SoC Debuff.
The size and positioning are easy to configure, the rotation shows up with no problems, delays or hiccups.

Regarding the Live version is seems to be pretty much ready, all I would like to see changed was the grid part.
When you have loose icons, you can freely configure their size, width and height, but once you bind the icons to a grid you have a choice of 1 and 2, and since you can't choose 1.1 to 1.9 for e.g., you are left with a mix of huge and tiny icons, maybe if we were allowed to freely choose our icon size, grid option would be perfect.

I'll try the Beta version tomorrow as at the moment the account I use is being played on and I'll leave some feedback later, if you want any specific option to be tested feel free to shoot.

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Old 09/25/10, 12:59 PM   #467
Aurrius
Glass Joe
 
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Blood Elf Paladin
 
Bloodfeather (EU)
Just took it for a spin on the PTR, and I like it! I didn't bother fiddling around with the configurations, I just used the rotation the addon suggests by default (and it still improved my dps quite a bit). Especially the Holy Power bar is really, really, handy (although I do hope it gets prettied up a bit :P).

Overall, big thumbs up from me.

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Old 09/25/10, 4:49 PM   #468
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Originally Posted by Eskostar View Post
Regarding the Live version is seems to be pretty much ready, all I would like to see changed was the grid part.
When you have loose icons, you can freely configure their size, width and height, but once you bind the icons to a grid you have a choice of 1 and 2, and since you can't choose 1.1 to 1.9 for e.g., you are left with a mix of huge and tiny icons, maybe if we were allowed to freely choose our icon size, grid option would be perfect.
The idea behind the grid is to design the template as on a piece of math paper. When you need subdivisions, you just decrease grid cell size and increase width and height for the elements. For example, this is done with a 16x9 grid of 5x5 cells.
But when a loose icon is easier to configure, use a loose icon, grids are just offered as an alternative.

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Old 09/25/10, 5:10 PM   #469
Aurrius
Glass Joe
 
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Blood Elf Paladin
 
Bloodfeather (EU)
Just out of curiosity, do you intend to make the configurations a bit easier? If we have to change everything via data files then I will probably lose my mind. Yes, I'm such a noob.

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Old 09/25/10, 6:49 PM   #470
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
If you mean editing lua it's just for the beta part cause I have no idea what exactly to implement so didn't bother to write options.

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Old 09/26/10, 5:09 AM   #471
Aurrius
Glass Joe
 
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Blood Elf Paladin
 
Bloodfeather (EU)
That's exactly what I meant. Fair enough, and cheers.

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Old 09/28/10, 12:19 AM   #472
Naiyla
Glass Joe
 
Human Paladin
 
Blackwater Raiders
Originally Posted by Heck View Post
Thinking ahead to Cataclysm, this is still probably going to be the best paladin add-on available. Granted, our "rotation" will be based around a priority system, but proc watching will become part of the priority (i.e. Holy Power generation).

Was wondering if you've had any plans yet for implementing Holy Power into the UI or if people have suggestions for what would be the best way to monitor our new resource?
Hi everybody, I've been following these forums for a long time but this is my first post.

I have been using an addon called nibPointDisplay on the PTR to monitor HP. It works flawlessly. You might want to check out this little gem, which is Cata ready. Basically, it allows you to get rid of the HP bar from the default UI and integrate it into your custom UI. It's really slick, taking up no resources and allowing you to put the bars where you need them to be. Inside the folder for the addon you will find a brief txt file showing basic setup but it's super easy. Just remember to take it off of Configure Mode before actually using it. Here is the link...

nibPointDisplay (Cata ready) : Combat Mods : WoWInterface Downloads

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Old 10/08/10, 1:05 PM   #473
Aurrius
Glass Joe
 
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Blood Elf Paladin
 
Bloodfeather (EU)
Burghy, will you be making a release version of CLCInfo (at least the Ret part) before/when Cataclysm goes live, or will we use the beta version?

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Old 10/08/10, 1:05 PM   #474
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
I'll make a release when it gets more testing, sometimes after 4.01 patch probably.

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Old 10/11/10, 6:06 AM   #475
Zethgaz
Glass Joe
 
Blood Elf Paladin
 
Agamaggan (EU)
Cant seem to make CLCINFO work in anyway..
Could some one perhabs point me in the direction of an "Settting up clcinfo for DUMMIES guide" ?

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Old 10/11/10, 9:15 AM   #476
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Have you tried that "first steps" link? If you did, where did you get stuck?
What are you trying to do and can't get it to work?

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Old 10/11/10, 11:50 AM   #477
Jasteus
Glass Joe
 
Draenei Paladin
 
Cenarion Circle
Burghy is it possible to add a wait timer into your addon, something that say would wait 1 second or so to see if a higher dps ability was coming off cooldown. With my current haste levels on the ptr, and with the priority I've given it, it's suggesting:CS, Filler, Filler, when the supposed optimal rotation is: CS, Filler. Is there a way to prioritize cs more, or have the addon wait to suggest cs?

*edit*
Edited slightly to make it easier to read.

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Old 10/11/10, 12:01 PM   #478
mascaras
Glass Joe
 
Goblin Rogue
 
Aggra (EU)
CLCinfo doesnt work on Beta , right??

best regards

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Old 10/11/10, 12:33 PM   #479
Kaernya
Glass Joe
 
Human Paladin
 
The Venture Co (EU)
It worked for me, although I couldn't figure out how to make ICDs show (following the wiki guide, Death's Verdict ended up showing the same as the line for showing duration, disappearing completely when not up, while Frostforged Champion just didn't do anything at all. Probably did something wrong, though I did manage to get everything else set up (including showing both procs when they were up, so I had the right spellIDs). Don't think priority works though, at least not when I installed it, so I've not bothered using the addon yet.

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Old 10/11/10, 1:08 PM   #480
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Originally Posted by Jasteus View Post
... With my current haste levels on the ptr, and with the priority I've given it, it's suggesting:CS, Filler, Filler, when the supposed optimal rotation is: CS, Filler. Is there a way to prioritize cs more, or have the addon wait to suggest cs?
It's that csBoost parameter. For example, return IconRet1(0.5) means it shouldn't suggest a filler if cs has less than 0.5s left on cooldown.

Originally Posted by mascaras View Post
CLCinfo doesnt work on Beta , right??
It should work on both beta and ptr, tested it only on beta though.

Originally Posted by Kaernya View Post
It worked for me, although I couldn't figure out how to make ICDs show (following the wiki guide, Death's Verdict ended up showing the same as the line for showing duration, disappearing completely when not up, while Frostforged Champion just didn't do anything at all. Probably did something wrong, though I did manage to get everything else set up (including showing both procs when they were up, so I had the right spellIDs). Don't think priority works though, at least not when I installed it, so I've not bothered using the addon yet.
return IconICD(72412, 60, 0, 1, 0.3) is what I use for Frostforged Champion (agi ring). Behavior for those values should be: hidden completely when ready to proc, fully visible while buff up, faded to 0.3 alpha while ICD goes down.
return IconICD(67708, 45, 0, 1, 0.3) for normal Death Verdict.
Rotation should work (at least 3.x one should be the same with clcret), which build was it and what kind of issues were there with the rotation?

Btw, a fast way to get the ID of the buff. While the buff is active on you, use: /dump UnitAura("player", buffName). Last value in the list (I think 11th) should be the ID.
For example, while DV buff is up, use: /dump UnitAura("player", "Paragon")

Last edited by burghy : 10/11/10 at 1:20 PM.

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