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Old 11/01/10, 3:33 PM   #601
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
No need, use the included custom bar :p
If you want to know the code, you get it with UnitPower( "player", SPELL_POWER_ECLIPSE ) and the value is between -100 and +100.

Last edited by burghy : 11/01/10 at 3:43 PM.

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Old 11/02/10, 8:05 AM   #602
maeklund86
Glass Joe
 
Goblin Shaman
 
Daggerspine (EU)
Hope I didn't miss it in earlier posts, but how are people determining what value of csBoost to use? Because if I understood it correctly, at our haste levels at lvl80 in 4.0.1, we really don't have time for two fillers between Crusader Strikes? But does anyone have a personal preference for the value, in particular under haste effects? (Glove enchant, Bloodlust/Heroism, pot)
Love the addon and the customization options, thank you very much!

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Old 11/02/10, 10:57 AM   #603
Lorkeon
Glass Joe
 
Human Paladin
 
Whisperwind
This thread has been very helpful in figuring out how to configure CLCInfo for my Ret/Prot specs; I'm not really a "code" guy so some of the walkthroughs here were invaluable. I'm trying to figure out the Behavior code needed for two things, and I'm really having trouble figuring them out:

Censure (I would like to understand how to do an Icon and how to do a Bar with the stack on the icon.)
Swing Timer (I would like to know how to make this bar, I can't figure it out.)

I guess for Censure what I can't figure out how to do is show a debuff on my target. I tried using:

return IconAura(HARMFUL|PLAYER, "target", "Censure")

But it's not working. Could anyone offer any help? I've included a screenshot of what I currently have on my Prot. To the left and right of the HP bars (which are just three bars with min/max values of 0-1; 1-2; 2-3, respectively) I have Inquisition & Holy Shield bars, and below Holy Shield I have 3 overlapping bars for defensive CD durations. The rest is pretty obvious, just cooldown icons--oh, and everything is placed into a single 9x4 grid.

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Old 11/02/10, 11:05 AM   #604
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
return IconAura("HARMFUL|PLAYER", "target", "Censure")
Swing timer can't be done in an easy way atm. Didn't bother to implement one cause iirc wasn't really used in clcret since most people that wanted a swing timer already had a solution for it.

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Old 11/02/10, 11:36 AM   #605
Lorkeon
Glass Joe
 
Human Paladin
 
Whisperwind
... quotes. Why didn't I see the missing quotes!?

Thank you very much, that's what I was missing. I'm going to put together a screenshot walk-through of how I got my CLCInfo set up, as well as how to use the Export/Import strings across characters (I have 3 paladins).

By the way, when I use the Export string for a Template, it does not carry over the force color option, or the text opacity setting. I assume this was an oversight as everything else copies over fine. But if those two things were included in the import string, we could just post the Template Export into a code box here, and simple instructions on how to import that into your CLCInfo.

The biggest problem I had with CLCInfo was figuring out how the Grid worked. As soon as I got that figured out it was fairly intuitive (beyond having to figure out the Behavior code, but the examples in the documentation do a nice job).

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Old 11/09/10, 8:53 PM   #606
Saladien
Glass Joe
 
Blood Elf Paladin
 
Drak'Tharon
For Deathbringers Will 277, how would you make an ICD icon for it in CLCinfo, considering there are three different procs, but in one icon?

Edit: Figured it out

return IconMICD(105, 0, 1, 0.3, 71561, 71559, 71560)

Last edited by Saladien : 11/09/10 at 9:09 PM.

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Old 11/13/10, 1:34 PM   #607
Tharia
Piston Honda
 
Tharia's Avatar
 
Tauren Paladin
 
Mal'Ganis (EU)
I have clcinfo setup like clcret. And I want all the icons to disappear when I don't have a valid target.

The code looks like this:

Primary skill, big center icon
if UnitExists("target") and UnitCanAttack("player", "target") and not UnitIsDead("target") then
    return IconRet1(csBoost)
end
Secondary skill, small icon to the right
if UnitExists("target") and UnitCanAttack("player", "target") and not UnitIsDead("target") then
   return IconRet2(csBoost) 
end
and some other icons for CDs, etc which are also hidden without a target.

All of these icons work perfectly except for the secondary skill. When I build the icon it is hidden and appears when I take a target. So far so good. But it stays visible afterwards even if I lose the target. Only when I refresh the code or some other option it becomes invisible again, at least until I target an enemy.
When I switch the "return" lines in primary and secondary skill, the big icon is now broken and the small icon works perfectly. So there seems to be a problem in the code for IconRet2() and not in my layout. (Disclaimer: I'm not at all an experienced lua programmer, so it might still be a problem on my side. I just don't have any idea where)

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Old 11/13/10, 3:02 PM   #608
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
You're thinking too far into the matter, Tharia. To make all the icons disappear without a valid target, you just need to open the options, click on your template in the list, and under Visibility, look for the dropdown box marked Show and set it to "Valid Target."

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

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Old 11/13/10, 3:43 PM   #609
Tharia
Piston Honda
 
Tharia's Avatar
 
Tauren Paladin
 
Mal'Ganis (EU)
Well, I'm a little bit embarresed. It's probably not relevant then :x
Maybe there is still something strange though, it's bugging me ^^ Protection Module has the same strange behaviour btw.

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Old 11/13/10, 3:44 PM   #610
cremor
Piston Honda
 
Human Paladin
 
Blackmoore (EU)
Also, csBoost isn't an argument for IconRet1() any more and has never been for IconRet2(), it's now a seperate option. It's just "return IconRet1()" and "IconRet2()" (yes, even no "return" needed) now.

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Old 11/13/10, 7:20 PM   #611
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Originally Posted by Tharia View Post
Well, I'm a little bit embarresed. It's probably not relevant then :x
Maybe there is still something strange though, it's bugging me ^^ Protection Module has the same strange behaviour btw.
IconRet2 and IconProtection2 disable the actual functionality of the icon so they are updated at the same time with the first skill.

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Old 11/14/10, 11:31 PM   #612
 Gnarfoz
Procrastination made in Germany
 
Gnarfoz's Avatar
 
Draenei Paladin
 
Das Syndikat (EU)
Burghy, do you have any idea how these kinds of errors could be coming from clcInfo?
Lua | { ["message"] = "<event> - Taint - Ah7Y6TZ7 - Pastebin.com

It does not seem to do anything with Blizzard's raid frames...?



Edit:
Possibly related: clcInfo - 5 - Tainting global environment (format) - WoW AddOns - CurseForge.com

Last edited by Gnarfoz : 11/15/10 at 12:02 AM. Reason: Addendum

Quis custōdiet ipsōs custōdēs? -- Decimus Iunius Iuvenalis

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Old 11/15/10, 2:38 AM   #613
cremor
Piston Honda
 
Human Paladin
 
Blackmoore (EU)
Did something change for buff icons in one of the recent updates? Suddenly my buff icon for Infusion of Light is shown very dark (like out of range) all the time.

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Old 11/15/10, 3:24 AM   #614
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Originally Posted by Gnarfoz View Post
Burghy, do you have any idea how these kinds of errors could be coming from clcInfo?
Lua | { ["message"] = "<event> - Taint - Ah7Y6TZ7 - Pastebin.com

It does not seem to do anything with Blizzard's raid frames...?



Edit:
Possibly related: clcInfo - 5 - Tainting global environment (format) - WoW AddOns - CurseForge.com
I fixed that ticket, try if you still have that issue since I have no idea why it would report taint on raid frames.

Did something change for buff icons in one of the recent updates? Suddenly my buff icon for Infusion of Light is shown very dark (like out of range) all the time.
No, could you post the code. Also, try r159, cleaned up some stuff though not sure it would fix it.

Last edited by burghy : 11/15/10 at 4:11 AM.

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Old 11/15/10, 10:50 AM   #615
Jasteus
Glass Joe
 
Draenei Paladin
 
Cenarion Circle
Me too.

Originally Posted by cremor View Post
Did something change for buff icons in one of the recent updates? Suddenly my buff icon for Infusion of Light is shown very dark (like out of range) all the time.
Yeah I'm noticing this as well, it's got something to do with the range check option. I have mine set to check each skill, and it's telling me that I'm oor for a few skills but I can still actually use them and the rotation continues on, it's just telling me that a few skills are oor.

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