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Old 01/04/11, 7:54 AM   #631
Sabethaya
Glass Joe
 
Human Warrior
 
Executus
I am also using these behavior codes for indicator icons for Protection Warriors.

Sunder Armor Indicator Icon:
return IconMAura("HARMFUL", "target", "Sunder Armor", "Faerie Fire", "Expose Armor", "Tear Armor", "Corrosive Spit")
Thunder Clap Indicator Icon:
return IconMAura("HARMFUL", "target", "Thunder Clap", "Waylay", "Judgements of the Just", "Infected Wounds", "Icy Touch", "Earth Shock", "Tailspin", "Dust Cloud")
Demoralizing Shout Indicator Icon:
return IconMAura("HARMFUL", "target", "Demoralizing Shout", "Demoralizing Roar", "Demoralizing Screech", "Curse of Weakness", "Scarlet Fever", "Vindication")
Rend Indicator Icon:
return IconAura("HARMFUL", "target", "Rend", "player")
Thunderstruck Indicator Icon:
return IconAura("HELPFUL", "player", "Thunderstruck", "player")
And these buff indicator icons:

Commanding Shout Indicator Icon:
return IconMAura("HELPFUL", "player", "Commanding Shout", "Blood Pact", "Power Word: Fortitude", "Quraji Fortitude")
Battle Shout Indicator Icon:
return IconMAura("HELPFUL", "player", "Battle Shout", "Horn of Winter", "Roar of Courage", "Strength of Earth")
I used the MMO-Champion raidcomp tool to find the name of spells with the same effects as our shared buffs/debuffs; I have not verified that the aura names all work, I generally assumed the aura name matached the spell name.

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Old 01/04/11, 8:01 AM   #632
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Great work. I tried to do them for more classes but I think you really need someone actively playing the spec to do a decent module and tweak it.

Pretty sure you could put that in a separate addon and just have clcInfo as dependency in the toc file.
You'll need to monitor addon load events and call the template part when clcInfo_Options loads.
It would solve issues with me updating files you might have manually changed etc. Would be easier to maintain and I could link it to the wiki :p

I'll write an example of how to do it in a "clean" way when I have some time.


LE: http://sites.google.com/site/clcinfo...mpleModule.zip for how to implement it as an addon.

Last edited by burghy : 01/04/11 at 10:53 AM.

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Old 01/04/11, 9:11 PM   #633
zeeman
Glass Joe
 
Human Paladin
 
Bronzebeard
Serious Help not working in CAT

OK, before I get slammed, I did try to read through this post, but got lost in the code talk.

I have been using SHIT for over a year w/ no trouble.

That changed when I loaded CAT, now I can see the block, no images and the menu commands won't work.

I deleted and downloaded the version on Curse (v.1.24), still won't work.

Please Help.

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Old 01/05/11, 12:23 AM   #634
Missmcgrime
Glass Joe
 
Draenei Paladin
 
Ysera
clcinfo code help

Hello, I have been trying to set up clcinfo for landslide, GOAK, and heart of solace.
I tried: return IconICD(56393, 45, 0, 1, 0.3) for Heart of Solace but im not too sure what the numbers afer the item id are/mean. Any help would be greatly appretiated.

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Old 01/05/11, 1:53 AM   #635
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
alpha1, alpha2, alpha3: alpha values of the 3 states
1: ready to proc
2: proc active
3: proc on cooldown

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Old 01/05/11, 7:46 AM   #636
cremor
Piston Honda
 
Human Paladin
 
Blackmoore (EU)
Found two smaller issues in the experimental Ret module:

1) Seems like HoW is displayed slower than with the normal module. The normal module sometimes showed HoW even before WoW itself noticed that it is usable, but the experimental module seems to use the same check as WoW. I liked the behaviour of the normal module more because usually HoW was available once the GCD finished and using a different ability would have been a DPS loss.

2) Seems like your code to always show a 3 HP ability after a CS with 2 HP isn't working perfectly in the experimental module. Some times when I see a TV coming up next after a CS, when the TV moves to the main icon, it is only shown for about 0.2 seconds, then the next filler is shown for about 0.2 seconds until TV shows up again (I assume it shows up again when WoW gets the info about the third HP).

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Old 01/05/11, 10:22 AM   #637
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
1) I noticed that problems with the HoW detection code, as in I was casting it and server was denying the cast. That's why I reverted to same check as the client does.

2) New alpha should be up soon. There are 2 more options at the bottom of the page. Adjust HP Delay to a higher value, see if it helps.
Both are hacks anyway and both have flaws I'll try to tweak it better in the weekend, need to test some stuff.

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Old 01/08/11, 8:00 AM   #638
cremor
Piston Honda
 
Human Paladin
 
Blackmoore (EU)
There seems to be a bug in the experimental Ret module in the latest Alpha (didn't notice it before). I just saw multiple times that when a TV or Exo is just before a CS, it shows another filler in icon 2 while icon 1 shows TV/Exo. Using TV/Exo then resets everything to correct display (CS in icon 1).

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Old 01/09/11, 2:36 AM   #639
aylen86
Piston Honda
 
aylen86's Avatar
 
Human Paladin
 
Malygos (EU)
As cremor has said there is no effect in adjusting the HP Delay or other sliders. I tried several versions and the only thing that helps was a version rollback to r172. It is first present in r173 where the experimental ret module is introduced.

I'am going to test the new alpha (r180) in a raid environment soon and will report if the bug persists.

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Old 01/09/11, 2:42 AM   #640
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Those sliders are for experimental module. You could just use the standard module without rollback.

Regarding TV/Exo before CS, it has to have been there since I didn't tweak the logic.
Can't reproduce it though, could you provide the clash\delay settings you use?

Last edited by burghy : 01/09/11 at 2:55 AM.

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Old 01/09/11, 4:28 AM   #641
cremor
Piston Honda
 
Human Paladin
 
Blackmoore (EU)
My settings:

["jClash"] = 0.3,
["rangePerSkill"] = true,
["useInq"] = false,
["cons"] = false,
["hw"] = true,
["tolerance"] = 0.1,
["demon"] = "Dämon",
["consClash"] = 0.5,
["version"] = 2,
["hpDelay"] = 1,
["undead"] = "Untoter",
["preInq"] = 6,
["hwClash"] = 0.3,
["consMana"] = 20000,
Concerning the HP delay slider: Seems to work for me, didn't notice the problem since I increased it to 1.

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Old 01/09/11, 5:14 AM   #642
aylen86
Piston Honda
 
aylen86's Avatar
 
Human Paladin
 
Malygos (EU)
My settings:

["jClash"] = 0.5,
["rangePerSkill"] = true,
["useInq"] = true,
["cons"] = true,
["hw"] = true,
["tolerance"] = 0.1,
["hwClash"] = 0.5,
["demon"] = "Demon",
["version"] = 2,
["hpDelay"] = 0.2,
["undead"] = "Undead",
["preInq"] = 6,
["consClash"] = 1,
["consMana"] = 18000,
I tested settings from "hpDelay" 0.1 to 0.8 and played a little bit with the tolerance slider though. I didn't notice the strange behaviour of TV suggestions until I played in a 25 raid setting with all haste buffs available.

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Old 01/09/11, 5:36 AM   #643
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Still can't reproduce it on dummy.
There is some commented debug code in the file. Would be great if you could post a sshot with the debugging enabled. Not sure you can do it in raids though since it's blocking a huge part of the view.
To enable it:
- replace -- dbg with dbg in the whole file
- remove comments from the block at the end of the file

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Old 01/10/11, 11:40 AM   #644
Spotnick
Von Kaiser
 
Pandaren Monk
 
Lightning's Blade
Still using CLCret, maybe it's been reported many times but here we go

It eems like Inquisition is not top priority all the time, I've seen sometimes giving me the suggestion to do exorcism and hammer of wrath instead.

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Old 01/10/11, 12:05 PM   #645
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
If you have the buff and exo/tv can be used, it will suggest them instead of refreshing inquisition.

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