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08/25/11, 4:44 PM
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#736
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Glass Joe
Blood Elf Paladin
Cho'gall
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Does anyone know the command for clcinfo to track the timer on Zealotry and Inquisition? I already have clcret but I want to be able to visually see when these are about to expire. I've searched this forum and can't find it. Thanks!
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08/26/11, 5:11 AM
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#737
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Glass Joe
Dwarf Paladin
Thorium Brotherhood
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if IconAura("HELPFUL|PLAYER", "player", "Avenging Wrath", "player") then return IconAura("HELPFUL|PLAYER", "player", "Avenging Wrath", "player") else return IconSpell("Avenging Wrath") end
iirc. For zealotry just replace the names.
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08/26/11, 6:25 AM
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#738
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Piston Honda
Human Paladin
Malygos (EU)
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Inquisition: define a bar with following behavior:
return BarAura("HELPFUL|PLAYER", "player", "Inquisition", nil, false, true)
Zealotry (switch-mode) - define an icon:
local visible, texture, start, duration, enable, reversed = IconAura("HELPFUL|PLAYER", "player", "Zealotry")
if not visible then return IconSpell("Zealotry") end
return visible, texture, start, duration, enable, reversed
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08/28/11, 5:00 AM
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#739
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Von Kaiser
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T12
Blizzard has stated that tier bonuses will not lose damage from clipping. If a CS is performed within 4 seconds of the last CS, then the new ticks will be a combination of remainder + fresh.
Example: A CS hits for 1000 damage (easy number). Tier bonus produces a 150 DoT with 2 ticks of 75. You perform a second 1000 damage CS 3 seconds after the first. You have 75 damage remaining and a new 150, total 225. You will now see ticks of 112 and 113. (150 + 150) = 300 = (112 + 113 + 75).
Extended Zealotry increases our burn-time, producing more TV usage. Additionally it permits all of GoAK to be used with Zealotry. Proposed best order is Zealotry, pause 5 seconds, GoAK, pause 5 seconds, Golemblood Potion, Pause 5 seconds, and AW. If Golemblood is on CD then there is a 10 second pause between GoAK and AW.
Visual Aid:
Cooldown 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Zealotry = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
GoAK = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Potion = = = = = = = = = = = = = = = = = = = = = = = = =
AW = = = = = = = = = = = = = = = = = = = =
T11
Templar's Verdict is around 20% of our total DPS. Thus a 10% gain is approximately a 2% overall DPS boost.
Inquisition lasting an additional 10 seconds provides more Holy Power for TV usage. Using Inq at 1 HP is the greatest gain of HP (100% greater length Inq, compared to 3 HP and 33% greater length), but the greatest loss of GCD. Since letting Inq drop off is a DPS loss, and many refreshes clip Inq by 3-4 seconds (losing a fair portion of the bonus time), the best method is to refresh in the 0-3 second range with presently available HP (1 or 2 - if you have 3 at 3 seconds you can TV, then CS for 1 HP). Occasionally you will be "trapped" into a 3 HP Inq (typically via chain DivPurp procs as Inq is expiring), this is still a DPS increase and it would be better to refresh Inq for 40 seconds than let it expire.
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is it possible to translate this info somehow into clcinfo layout &rotation? so it tells me to pop the potion and goak at the right time if i have t12 and care for the t11 bonus for chars that still have it?
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08/31/11, 5:22 AM
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#740
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Glass Joe
Dwarf Paladin
Thorium Brotherhood
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Originally Posted by bamina
is it possible to translate this info somehow into clcinfo layout &rotation? so it tells me to pop the potion and goak at the right time if i have t12 and care for the t11 bonus for chars that still have it?
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I don't raid on my pally anymore and don't have the 4pc, but if I'm understanding the post you quoted correctly, you could just do something simple like make an icon for those cooldowns (t12)
local visible, _, start = IconAura("HELPFUL|PLAYER", "player", "Zealotry", "player")
if not visible then return end
local ctime = GetTime()
local ztime = ctime - start
if ztime >= 5 and ztime < 6.5 then return IconSpell("Guardian of Ancient Kings") end
if ztime >= 10 and ztime < 11.5 then return IconItem(58146) end
if ztime >=15 and ztime < 16.5 then return IconSpell("Avenging Wrath") end
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08/31/11, 6:32 PM
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#741
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Don Flamenco
Human Paladin
Tichondrius
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Originally Posted by Kinmaul
I've used clcret for all of cata with no issues, but just tonight a bug or bogus setting is giving me a huge headache. Previously when I swapped to prot spec clcret would keep the HP bar visable, but it would hide the two ability boxes since I wasn't ret. Now when I go from ret to prot the ability boxes stay, but they are plain gray boxes. If I go back to ret the whole mod is bugged and won't work unless I restart wow.
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Following up on this, the same problem is occurring with other addons that use the Ace3 libraries. The issue is a conflict with the Enable() function; from the following link:
Gnosis (Castbars and Timers) - 17 - Ace3 versioning issues (solution found!) - WoW AddOns - CurseForge
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Originally Posted by Cybeloras
SOLUTION FOUND!
Gnosis uses Gnosis:Enable() as it's own method. AceAddon embeds an :Enable() method into objects that it creates. When SunnArt's AceAddon-3.0 has a higher version than the one that was loaded at the time Gnosis was loaded, it goes through the upgrade process, and part of that upgrade process is re-embedding all of AceAddon's functions into all of its objects, thus overriding Gnosis' crucial :Enable() method.
Fix: Rename Gnosis' :Enable() method.
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It seems that both the Enable() and Disable() functions need to be changed in clcRet to keep it from breaking when other Ace3 addons are used. A quick find/replace of both function names in clcret.lua fixed the "grey box while in prot spec" problem.
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09/09/11, 1:09 PM
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#742
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Glass Joe
Blood Elf Paladin
Dunemaul
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I'm sorry I'm not sure what to change in the LUA file.
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09/10/11, 10:11 AM
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#743
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Don Flamenco
Human Paladin
Tichondrius
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I'm not at my home computer, but from memory I believe that I did the following search/replaces:
Search for: "Enable()"
Replace with: "clcEnable()"
Search for: "Disable()"
Replace with: "clcDisable()"
Both of those are in the file "clcret.lua"; no other files need to be changed.
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09/12/11, 7:34 PM
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#744
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Glass Joe
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Originally Posted by Theck
I'm not at my home computer, but from memory I believe that I did the following search/replaces:
Search for: "Enable()"
Replace with: "clcEnable()"
Search for: "Disable()"
Replace with: "clcDisable()"
Both of those are in the file "clcret.lua"; no other files need to be changed.
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I tried this but it just made the add-on disappear. I don't have to much experience with LUA files however I did the Search/Replace. I don't know if I just did it wrong or what?
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09/12/11, 8:11 PM
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#745
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Don Flamenco
Human Paladin
Tichondrius
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Not sure why that wouldn't work, maybe the first letter of a function has to be capitalized or something. Looking at my local copy, it seems the replacement I used was:
Search for: Enable()
Replace with: EnableCLCRet()
Search for: Disable()
Replace with: DisableCLCRet()
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09/12/11, 10:35 PM
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#746
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Glass Joe
Human Death Knight
Eredar (EU)
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Hey guys I'm new to the Ret FCFS Rotation Helper but today I encountered a problem with the generic buff tracking.
I'm using CLCRet for three weeks now and applied all my major cooldowns with the aura function.
I did the same for Inq. and set it up as a Generic Buff with myself as the target and Cast by Player enabled.
Worked fine until today.
Today when I logged in my timer of Inq. was completely missleading.
When I hit the first time Inq. the icon appears and shows the remaining duration. The icon slowly gets darker from the top clockwise at the speed of decreasing duration. So far so good.
Now when I try to refresh Inq. before the duration has ended it refreshes the edgecounter (part that was grey) but it does not refresh the duration timer (the number). I waited a couple of seconds until the duration number said it should have been off now. What happened? The duration just refreshed to the state of the actual bufftime remaining.
Can you guys maybe help me how to fix the duration number?
Greetings from germany
Yith
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09/13/11, 5:24 PM
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#748
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Glass Joe
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Originally Posted by Theck
Not sure why that wouldn't work, maybe the first letter of a function has to be capitalized or something. Looking at my local copy, it seems the replacement I used was:
Search for: Enable()
Replace with: EnableCLCRet()
Search for: Disable()
Replace with: DisableCLCRet()
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Just tried that as well also just made it disappear. Oh well I can deal with gray boxes I guess.
Edit: Went and downloaded the new version it fixed the issue.
Last edited by Eclipsers : 09/13/11 at 5:34 PM.
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10/11/11, 5:01 PM
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#749
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Procrastination made in Germany
Draenei Paladin
Das Syndikat (EU)
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Burghy, if you're still around, check out clcInfo - 13 - ButtonFacade is now Masque, CLCinfo BF support broken - WoW AddOns - CurseForge.
StormFX had to have his way and broke every addon that used the old(est?) ButtonFacade API, leaving only a weird backwards compatibility layer that isn't really backward compatible.
Long story short: Ugly icons now! (Actually, for me, no icons at all. Not sure why your fallback DIY styling doesn't work.)
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Quis custōdiet ipsōs custōdēs? -- Decimus Iunius Iuvenalis
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10/12/11, 5:01 AM
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#750
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Don Flamenco
Human Paladin
Ravencrest (EU)
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The issue is those aren't buttons that can be automatically skinned by BF so I was just using skin info and doing everything else "manually".
Now it seems he decided that information should only be used internally and I can't get skin info. I'll look more into it in weekend but looks like I'll just disable BF support if I can't find a way to access that info.
Meanwhile should be an alpha on curse soon with bf removed and hopefully fixed that error you were getting.
Last edited by burghy : 10/12/11 at 5:17 AM.
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