No problem! Note that the Reforgelite addon has been updated to work, period (yesterday it wasn't coming up at all), but the change notes indicate the new presets aren't in, so you'll need to put those into it manually. I'll be doing the same today after work, best of luck!
Seeing as I'm dyslexic, its always a fun challenge to sort these things out lol
I think I may be missing one thing here. I hope you all can figure out what I am missing. It is assumed in all the posted priority lists that cs > jud. When I run live sims on Viveka, my main pally with the most recent build of sims crusader strike + hand of light damage is less than judgment. The same thing occurs on live logs. If I add the damage from the glyph of double j, then the difference is even larger. Additionally the cooldown on jud is larger making it more beneficial for holy power generation to get it on cooldown faster.
What am I missing? Everyone "knows" that cs > jud, but my numbers post patch are not supporting it. Are you seeing the same thing on your live logs and sims?
Additionally the cooldown on jud is larger making it more beneficial for holy power generation to get it on cooldown faster.
Reverse that. The shorter the CD, the more important to prioritize it.
You have an ability that does 40,000 with a 1 min CD and one that does 4k with a 4.5 sec CD.
Delay the minute CD by 1 global and you lose 1k
Delay the 4.5 sec CD by 1 global and you lose 1.33k.
J may be more damage than CS, but the CS's shorter CD weighs in its favour.
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
So the only change during HA is that TV3 should have same priority as TV5?
Currently this is correct but I suppose HA prio could change in the future. It might be nice to have a system similar to 4.3 Zealotry where you can specify a unique rotation for when HA is active. This would allow us to tweak our HA rotation without having to update the add-on. Not sure if this adds much overhead but it worked really nicely in 4.3.